This story was originally published in January. Happy Valentine's Day, PC gamers!
Together, Vana Springer and Adam Stevens poured hundreds of hours into the goldenrod soil of Stardew Valley. They watered the ground, they smelted the ore, they nurtured happy little rectangles of crops and livestock, all from the comfort of their dual-TV oasis. Obviously Adam knew that Vana wouldn't believe him when he claimed he had uncovered a fresh Easter Egg laying dormant in the meadow. After all, she knew every nook and cranny of Pelican Town—the tastes and proclivities of its citizenry, the renewable inventory at the Jojamart, the cosmic secrets waiting patiently in the depths of the mine.
However, she didn't know that a few hours before Adam armed himself with a shovel and planted tulip bulbs in a chain of tiles until he spelled out a blocky, screen-filling "MARRY ME?" It was silly, it was swelling with light under the crisp morning sunshine, it was perfect.
"As soon as she came in the door I told her to go check out the bottom corner of the map. She goes down there and sees the 'A, R, and Y' and was like, 'what is this?'" laughs Adam, bundled together with his fiancée on their couch. "I had walked around and gotten down on one knee next to her, and she was like 'What, what's happening?' And I asked, 'Will you marry me?'"
Adam was in a rush. The tulips hadn't sprouted all the way from the dirt, and he test-ran the plan about four or five times to make sure he was able to get in position before Vana discovered the makeshift shrine. He documented the moment on his iPad. It is, and will remain, the happiest day of his life.
Vana tells me their proposal story got mixed reviews from family and friends. Some, like her dad, couldn't imagine anything more precious or more personal. Others, like her soon-to-be brother-in-law, were more dismissive: "What are you gonna get married in a Chuck-E-Cheese now?" she remembers with a narrow smile.
Those are the predictable reactions from people who cannot, or will not, understand the transformative power of Stardew Valley. The quiet monotony of tilling those sun-dappled fields is either profoundly fruitless or a mind-altering sensation depending on your particular disposition, and frankly, it's difficult for the converted to articulate why all that digital hinterlanding can be so resonant. What I will say is that Stardew Valley is as close as we have to a utopia simulator. It opens with the pipe-dream of abandoning your cubicle to live off the land, and the only win condition is to live happily ever after. What better place to inscribe your holy matrimony? What better place to fall in love? To Vana and Adam, it made all the sense in the world.
Adam and Vana's very public infatuation is part of a broader trend in the Stardew community. Every week the subreddit is visited by distilled wholesomeness
"We tried to play Rocket League together, and we tried to play Pokemon together, and we get really competitive," says Vana. "With [Stardew] it's relaxed. The way the timing works, it feels like we can play alongside each other, and discovering new things together."
"The idea that you can look at each other's farms and get ideas from it—it's cooperative. That's a big part of it," adds Adam.
Adam and Vana posted a screenshot of their engagement on the Stardew Valley subreddit. Adam's sprite, in his straw hat and red flannel, stands on the question mark at the end of the proposal and stares through the monitor with those big, 32-bit eyes. It was adorable—a rare taste of sweetness on an angry internet—and the community rewarded them with 3,000 upvotes. Eric Barone, Stardew's sole programmer and a constant presence in the community, dropped by to offer his own salutation. "Congratulations! I wish you both the very best!" (I imagine he's a de facto VIP, if he chooses to attend the wedding.)
Adam and Vana's very public infatuation is part of a broader trend in the Stardew community. Every week the subreddit is visited by distilled wholesomeness; a daughter who asks to borrow dad's "farming game," a husband and wife adapting the in-game recipes to real life.
My favorite, and probably the best example of the effect Pelican Town has had on the gaming psyche, is this image from Ulf Sandberg, 33, in Sweden. Two tall glasses of red wine, two PCs, two Stardew Valleys. "Saturday evening with my wife." It could easily double as the family Christmas card.
Ulf plays with his wife Cecilia on weekends. Like Adam and Vana, they use a dual monitor set-up and sit side by side. They always make sure to log out on the same day, and together they've racked up 320 hours across four separate playthroughs. Cecilia makes the beverage choice—soda, beer, wine, or a single-malt—and the nights melt away in the narcoticizing milieu you find when you've spent a long time in love with the same person.
Stardew Valley has often been called a game about escapism. Last year it won a Steam award called, "The World Is Grim Enough, Can't We Just Get Along?"
"It's super relaxing. You can talk to each other a lot while playing. It doesn't require a super gaming computer or twitch reaction times," says Sandberg. "It's also a very diverse game, with so many different things to do. I like designing elaborate farms with lots of decorations, end up using up all my wood and stone while Cecilia instead goes down in the mine and beats up slimes, mines a thousand ores and completes her collections and achievements. Something for everyone."
Sandberg says his favorite memory with Stardew happened this past June. Midsommar is one of the most important holidays in Sweden, where the locals burn off the endless light of the solstice by dancing around maypoles and binging on massive dinner parties. Ulf and Cecilia felt the usual festive obligations, but they were stressed, tired, and didn't want to face the crowds. "We decided, 'Hey, we're grown-ups right? We can do what we want,' and ended up playing eight straight hours of Stardew," says Sandberg.
In spring, Barone will finally release his highly touted multiplayer module, so that the international community of outdoorsfolk can finally play in each other's pastures. This is good news for everyone, but particularly for the Stardew couples. "As soon as we heard it's a possibility we've been talking about it," says Vana. In the near future she will have a husband in real life and on the homestead, and I couldn't imagine it any other way.
Stardew Valley has often been called a game about escapism. Last year it won a Steam award called, "The World Is Grim Enough, Can't We Just Get Along?" That's clearly true; the cosmopolitan stresses of our political culture don't feel as pressing when we're watering our potatoes.
But I also feel that sells the game short—as if it's only capable of presenting a false reality, rather than expressing some optimistic truths about the human condition. The fact that Stardew has allowed people in love to feel close, to facilitate their affection through a stack of fat turnips, is wonderful. A game like Stardew Valley can be where you hide from the world. It can also shows you what's important.
The Assassin's Creed: Origins expansion The Hidden Ones, a showdown between the new Brotherhood of Assassins and the Roman occupiers of the Sinai, will be out on January 23, Ubisoft announced today. Set four years after the events of the main game, The Hidden Ones will introduce four new Legendary weapons, new outfits and mounts, and increase the level cap to 45.
Ubisoft confirmed in an FAQ that players will continue to roam the sands of Egypt as Bayek in The Hidden Ones, with all progress from the original game carried over into the expansion. Some supporting characters will also return, and new ones will be introduced, but the story itself will be an entirely separate affair.
"The Sinai is mountainous region with a strong Roman military presence," the FAQ explains. "Players will witness the Roman occupation as they discover many well-guarded Roman military camps, harbors, and construction sites where Romans are taking apart Egyptian monuments. This steep region will offer many new opportunities for parkour and traversal gameplay, as well as challenging fights."
The Hidden Ones is included in the Assassin's Creed: Origins season pass and will also be available for standalone purchase for $10.
Ubisoft also announced the release date and pricing for the second expansion, an investigation into an ancient curse plaguing Thebes called Curse of the Pharaohs, which will be out on March 6 and go for $20 for players who don't have the season pass, and the "combat-free living museum" Discovery Tour, which will arrive between the expansions: It's coming on February 20, free for all owners of the game or $20 as a standalone purchase for everyone else.
Welcome to our list of best Total War: Warhammer mods. All of the Total War games have rich modding scenes that offer a range of useful tweaks, balance changes and total overhauls. I've gathered a collection of mods that enhance the game rather than alter it significantly.
To install them, head to the linked Steam Workshop, sign in using your Steam details, and click the 'subscribe' button. Naturally mods can be a little unpredictable and updates/incompatibility clashes can occur. If a mod is causing you trouble you can turn it off in the Total War: Warhammer 2 launcher. Obligatory warning: installing mods in the middle of a campaign can create inconsistencies and weird effects, so be careful with that.
Get it on the Steam Workshop.
So simple, but so useful. This mod lets you break Total War: Warhammer 2's zoom limits and zoom freely around the map. This allows you to pull right back and see TW:W2's battlefields in their entirety. You can also get much closer to your units so you can look a High Elf spearman right in the eye as you order a hundred rats to go and eat him. For a similar effect on the campaign map, get Better Campaign Camera.
Get it on the Steam Workshop.
A pack of unique cities that make your favourite faction's capital city look as important as it is. These 3D models grow and change as the city levels up. Altdorf's farmlands spread into the surrounding area; Naggarond gets a bunch of extra towers, and The Lizardmen get a cool floating blue glowy thing. Altdorf, Drakenhof, Couronne, Hexoatl, Itza, Naggarond and Kislev are included with the download, and Black Crag, Eight Peaks, Khemri, Lahmia, Lothern and Miragliano are on the to-do list.
Get it on the Steam Workshop.
Press Shift-F9 before battle and this mod opens up a new menu that lets you set the AI to autopilot. Spectator Mode II basically lets you watch an autoresolve battle play out. Combined with the Better Camera mod, you can get some great angles on your forces. You can also choose to set your army to autopilot and only control your lord, or you can give the AI control of any reinforcements you have coming. If you want more detailed control over which units the AI handles, consider AI General II instead.
Get it on the Steam Workshop.
A dead simple fix that makes it easier to identify borders on Total War: Warhammer 2's world map. It's particularly useful for pale areas of the map like deserts and the icy scene above.
Get them on the Steam Workshop.
If you're looking for some quality texture mods that stay true to The Creative Assembly and Games Workshop's original vision, get Dryrain's collection downloaded. It's split into four parts to get around the 1GB Steam Workshop limit, but it's worth the bandwidth to add variety to Total War: Warhammer 2's units. Look at all those different Empire soldiers in the unit above. Note that you have to set unit detail to 'ultra' for the mod to work fully.
Get it on the Steam Workshop.
Total War: Warhammer 2 really wants you to know where arrows are going in a battle. They leave bright white trails as they arc through the air, obscuring units beneath them. Improved Arrow Trails replaces that effect with a more respectful shimmer. Arrow fire is still readable, but much less garish.
I'll bundle a few together here as they are essentially working towards the same aim: to improve the authenticity of Total War: Warhammer 2's UI. Let's start with Tabletop Loading Screens, which gives you classic army book art to enjoy as you wait for the game to load. Immersive Battle Banners adds more eloborate and themey banner art to each army. The Tabletop Banners collection is also good for this. All in One UI tweaks user interface colours to suit the faction you're playing as.
Shader tools like SweetFX, GemFX, Reshade use custom postprocessing presets to alter the way games look. They are more technical to apply than standard Steam Workshop mods and can hit your framerate, but if you want to dramatically change the colour balance of Total War: Warhammer 2 then there are worthwhile presets. Legionairre's Cinematic FX turns up the contrast and slightly washes out the colour to create a more realistic tone, for example. If you would like the game to look darker, there are Steam Workshop options like Darker Grand Campaigns.
ESL has announced a deal with Facebook that will make the social media site its "main broadcast partner" for CS:GO Pro League and ESL One events. The move will enable ESL to offer esports fans "a much more advanced viewing experience which also connects to the existing Facebook pages of teams, players and talents."
One of the driving forces behind the decision to partner with Facebook is Facebook Watch, a video-on-demand service announced last year that supports 1080p/60fps and VR streaming. Facebook's "viewing with friends" function, which enables private chats with Facebook friends who are also watching the broadcasts, and Messenger service will also encourage a more "collaborative experience," as ESL described it, when watching streams.
"For years ESL has used Facebook to nurture its global community while broadening the audience for esports competition to millions of fans worldwide," Facebook Games Partnerships global director Leo Olebe said. "Having two of ESL’s most adored properties for CS:GO and Dota 2 streaming exclusively on Facebook is the next step in our efforts to delight the passionate esports community on Facebook."
The move to Facebook might seem like an odd one to esports fans used to getting their fix on Twitch, and replies to the announcement on Twitter make it clear that fans aren't universally thrilled with the new primary platform. But ESL expects that it will actually help expand its viewership and bring esports further into the mainstream. "We’re excited to now be at a stage where we can take the next step towards realizing our shared ambition to grow the overall esports audience and to bring our sports to an even broader group of viewers than ever before," the company said.
The cost of the deal wasn't announced, but I'm willing to venture that it was probably steep. SportsBusiness Daily reported last week that Twitch paid $90 million for a two-year streaming deal with the Overwatch League.
ESL streaming on Facebook will begin with Dota 2 at ESL One Genting, running January 23-28, and CS: Pro League Season 7 on February 13. If you can't watch on Facebook, or for some reason just don't want to, embedded streams will still be viewable on the ESL website.
Flight Sim World is exiting Early Access on Steam and entering its second phase of development, and to celebrate its release, the developers at Dovetail Games have teamed up with Jetline Systems to offer a spectacular prize for PC Gamer readers: a Jetline Systems Gravity GT2 Gaming PC worth over $2,500.
The PC comes with a copy of Flight Sim World, and more than enough power to play it: an Intel 8th Gen Core i7 8700K CPU and an 8GB Nvidia GeForce GTX 1070 graphics card. It will go to one lucky winner who fills out the form below by January 31, 2018.
Flight Sim World's next phase of development will include bigger updates such as "a variety of aircraft including airliners," "IFR and ATC upgrades," "world improvements," and "dynamic and live weather." The first of these updates will bring dynamic weather to the sim on February 1.
Ready to enter? Simply fill out the form below, or click here to open it in a new window. The complete contest rules can be found here. Good luck!
You can't fit a square peg in a round hole, they say. But you can use them to manipulate the structures of a mysterious planet in a bid to find your way home. In other words, first-person puzzle adventure game Q.U.B.E. 2 has a new trailer, that shows off a host of mind-bending, head-scratching puzzles.
Prepare thinking emojis:
Similar to its forerunner Q.U.B.E. (Quick Understanding of Block Extrusion, given its Sunday name), Q.U.B.E. 2 tasks players with navigating a series of increasingly challenging puzzle rooms, while uncovering the stranded protagonist's story en route.
This time, you fill the shoes of archeologist Amelia Cross who's wound up trapped in the "sand swept ruins of an ancient alien landscape". With a gravity-leveraging power glove, remote help from one Commander Emma Sutcliffe, and a killer bout of amnesia, you'll guide Cross to safety over 80 individual conundrums—all to the sound of Thomas Was Alone composer David Housden's score.
Portal and its successor have undoubtedly set the bar so high for this genre, but Q.U.B.E. is an example of it done well nevertheless. If you fancy its sequel, Q.U.B.E. 2 is due on PC in "early 2018".
Developer Toxic Games directs us to its website for more information, while I'd like to point out Q.U.B.E. 2 featured on our start-of-year Guide to the PC games of 2018, and indie games of 2018 we're most excited about lists.
In preparation for its self-assigned 'Endless Day' later this month, Endless Space 2 has revealed its first expansion.
Named The Vaulters, the stars of the sci-fi strategy game's new DLC are, yup, the Vaulters—a roving civilization that have featured in every Endless game to date.
"Did you know that in Dungeon of the Endless you play the crew that will ultimately become the Vaulters in Endless Legend?" asks publisher Sega in a statement. "Auriga is a small world."
Whether you knew that or not, the Vaulters expansion brings with it a population that can teleport using the Argosy coloniser ship. That beast features briefly in the following trailer:
Of course, the Vaulters also boast their own heroes, tech, buildings, a new starting special node, and, as you might expect, a new main quest. Playing to their space buccaneer expertise, Vaulters can also claim ships as their own and new Pirate Diplomacy features enable leader negotiations.
In celebration of Endless Day, developer Amplitude has also launched a free community challenge add-on that introduces new events, ship models and skins. More on that be read here or seen here:
Endless Space 2's The Vaulters expansion is due on January 25, 2018. More on Endless Day can found this-a-way.
Image via Steam user BloodyComedyy.
I first discovered They are Billions a few months back, but even then I was pleasantly surprised by a few things: the level of polish, especially for a game still in development; the easy-to-understand yet complex-to-execute rules that directed the building of your colony; and the difficulty. There may be billions, but all it takes is one misplaced zombie to turn most of a colony into a screaming horde of flesh-eating maniacs.
I got hooked quickly and lost countless hours trying to come up with the best strategy to defend my base. I lost many rangers, soldiers, colonies, and a whole lot of sleep trying to fend off the hordes of ravenous undead. It was a rollercoaster of emotions, from excitement at the sight of the final wave to frustration when my three-hour-old colony got crushed, and triumph as I finally beat the first map.
It's easy to become frustrated and feel like They Are Billions' survival mode is impossible to beat unless you're a StarCraft veteran or some insane mutant keyboard ninja, but I’m here to give you a few tips and points on how yours truly managed to defeat it.
Don't worry about destroying your spacebar as you frantically pause and plan your next move. Use this time to check the calendar to know how much time you have left before the next wave. Never leave a portion of your base unattended, use the patrol move (the shortcut is P) on your units so they cover the most area, and to be sure no zombie can pass through your defenses.
Slower zombies roam the interior of the map, so they're easier to catch with your speedy Rangers. But don’t forget that special infected roam the northern and southern side of the map. If possible, expand to the east or west first to avoid activating them too early.
We dream of a Sawmill position this good. Image via Steam user Mammothmk2.
You're going to need billions to defeat Billions. Gold is used for everything: units; research; buildings; defenses. You'll need not just a big bank (through Warehouses, which store gold and resources), but a strong income rate to allow you to recover quickly.
Treat land as gold. With more land you will have more food and therefore be able to build more houses. You need to expand early. If your Rangers spot some free stone on the map, save it for a Soldier Center—more units means more area you can own and protect. As far as research goes, if you don’t have good food revenue you should aim for Farms first (if your first mayor offers you Farm tech, elect them immediately), otherwise aim for Cottages first.
Image via Steam user Atombath.
The very first thing you want to build is either a Fisherman's Cottage or a Hunter's Lodge, depending on your starting position. You'll need the food. Follow that by dropping seven Tents to get your worker numbers up, and also so you hit the first mayoral election as soon as possible. Make sure to leave room on the green grass for Farms.
The Market and Bank buildings should literally be at the center of your housing so plan for that from the start. The Bank increases the gold output of surrounding buildings while the Market reduces the food cost of anything in its radius, and you should build a massive, dense housing district around them. You can only have three such districts so plan carefully on where you will put them for maximum efficiency. Markets also let you sell excess resources and though they'll do so automatically, it's more efficient to do so yourself.
Don’t build advanced buildings if you can expand and find resources elsewhere. Most of the time their steep upkeep cost will only hurt your economy.
Tiptoe in the early game but be ready to rumble in the late game. Zombies look so inoffensive with their low pool of HP and slow shuffling, right? Wrong! They are lethal death machines that will swarm you. Some of them can run, some of them can hop over walls, some even spit splash-damaging acid. In the early game you don’t want them banging at your door and so you want to make as little noise as possible. Thankfully, humanity have given you the perfect tool for this job: the Ranger. Armed with a bow and arrow they deal with the infected threat as silently as possible. The Sniper is also a viable option, but they generate much more noise, and will eventually attract lots of undead if they're firing often. Be especially careful around a Village of Doom—the ghastly haunted houses that contain a large but finite amount of undead—as an early army will not prevail.
Once you've built up a reliable defense, put together a mobile fighting force for clearing the map. I like a mixture of Rangers, Snipers, and Thanatos, and a Titan or two if you're economically booming. You can hit the C key to command these units to 'chase,' or seek and destroy any and all zombies on the map, though you'll still want to micromanage your forces, as they won't do much to arrange themselves intelligently. It's important to clear as much of the map as you safely can before the final wave, where any spare undead will join the finale. Map hygiene might make all the difference.
Internal walls can help when the horde breaks through. Image via Steam user rovery.
Never neglect your defenses. You think that this massive wall protected by a plethora of Executors and Ballistas will be enough? Think again. Assume the worst, and focus on reinforcing your weakest points first. Always layer your base and use chokepoints to organize those layers. By the final wave, zombies coming from any direction should encounter at the very least three layers of stone walls protected by Executors.
Executors are your best pals. Build them everywhere. Don’t get tempted by the Shocking Tower, which costs tons of energy and won't give you the DPS you need in the endgame. Consider spike traps as a luxury, too: they're resource-intensive and not durable enough to be of much use. Ballistas are all good in the early game and have the advantage of being upgradable to Executors. But in the end, Executors are your BFFs, paired with layers of stone wall. Build them everywhere, pause the game when there’s a breach, and delay the horde with layers after layers of walls. Only then will you prevail.
While the speedruns performed live on stream at Games Done Quick events aren't necessarily the fastest runs in their categories (though world records have been broken), they're often some of the most entertaining. The live audience ups the pressure, and the commentary from the streamers as they explain their ridiculous glitches is always fascinating.
Last week, the latest Awesome Games Done Quick marathon raised over two million dollars for The Prevent Cancer Foundation and gave us many more frame-perfect feats to be awed by. Below are some of our favorite runs from AGDQ 2018 (specifically of games that are on PC, naturally), and we'll have more about the event and its future soon.
Note that you may have to skip ahead a ways in these videos if they don't auto-jump to the beginning of the run. You can see all the runs on AGDQ's YouTube channel.
By Carcinogen
Probably the most widely celebrated speedrun of AGDQ, it's no surprise that we'd want to highlight this incredible Resident Evil 7 run first. It's a perfect entry point into what makes AGDQ special: a talented runner, an informative and funny couch of commentators, and a challenging game that's tense to watch. Carcinogen's run is full of moments where things go wrong and he manages to just barely survive, but it's his charisma that really makes it all fun—like when he takes the piss out of a jumpscare by adding in a scare of his own. —Steven Messner
By tinahacks
Lizardcube's gorgeous remake of Wonder Boy 3 is mostly faithful to the original, and has a retro mode you can activate at any time to see the original graphics. During tinahacks' skilful run she uses that to skip boss intros, and one of the Lizardcube team, who is there on the couch, is just a little bit crushed by it. Having someone who worked on the game there to contribute insights adds a lot to what would already be an impressive speedrun (I played a lot of Wonder Boy 3 on my neighbor's Sega Master System, and I never came close to being as good as tinahacks). Lizardcube are actively involved with the speedrun community, and even decided to leave a few of the more interesting glitches in their remake so runners could exploit them, as you'll see here. —Jody Macgregor
By Wall of Spain
I enjoyed seeing high-skill speedruns like Claris's run of Sonic Mania, but I also like the goofy stuff and Wall of Spain's glitchy tumble from one end of Skyrim to the other was as goofy as they get. He stops to get married (or at least tries to), screws up one of the only fights necessary to finish the main storyline, and makes extreme use of the strange fact that in Skyrim your character's velocity remains constant when you load a different save. You can complain about Bethesda's open-world games being buggy, but without those bugs glorious messes like this wouldn't be possible and speedruns wouldn't be half as fun to watch. —Jody Macgregor
By alexh0we
It starts slow, but stick with this run to the second chapter where alexh0we starts murdering hapless NPCs to steal their guns, strafe and machinegun boosting, and sticking some brutal jumps. Most interesting from a technical perspective are the framerate tricks—drop it low enough, for instance, and you can walk through lasers because in no frame will they connect with you. Alexh0we's stream of informative commentary keeps this run entertaining even during the slow parts. —Tyler Wilde
By Kotti
The Awful Games block of ADGQ is a gauntlet of nightmarishly terrible games, but none are as baffling or as hilarious as Arabian Nights, an extremely obscure 2001 platformer that tried to cash in on Prince of Persia’s popularity. From start to finish, the run is a confusing mess of inexplicable glitches and terrible game design underscored by Arabian Night’s eye-rolling portrayal of Middle-Eastern culture and Conan the Barbarian-style objectification of women. You have to see it to believe it. Speedrunner Kotti has to endure multiple crashes just to beat the damn thing, but it’s all worth it for the couch commentary and laughably bad cutscenes. —Steven Messner
By mr.deagle, The Master, burhác, and MrFailzzz
This is a special run in a few ways. Firstly, it's co-op, which you don't see in a lot of speedruns, and secondly, Left 4 Dead 2 isn't going to throw out weapons and zombies in the same way each time, which sets it apart from games that can be perfectly memorized. Yet the zombies are mere pests to these players, who are wholly focused on performing impressively huge skips (which involve a grenade launcher) and bunny hops. Though I could never play as well as this squad does in Left 4 Dead 2, runs like this can reveal how much challenge comes from us buying into a game's premise rather than the game itself. Play Left 4 Dead 2 like a race to master, and the undead are just speedbumps. —Tyler Wilde
By Mickely3
It's slightly sad to see one of our favorite games of 2017 demolished in under 40 minutes, but Mickely3's run contains some impressive glitching—did you know you can just float around all the time and Hollow Knight is totally fine with that?—as well as just some old fashioned good platforming. —Tyler Wilde
If you've been reading PC Gamer for awhile, you know that we're fans of Rising Storm, Antimatter Games and Tripwire Interactive's multiplayer FPS series. We've loved Rising Storm's scale, authenticity, asymmetry, and teamwork, and the fact that it originated as the work of a bunch of enthusiastic, war-nerd modders.
If you're a fan, too, joining the PC Gamer Club at the Legendary Tier will now net you something special: a set of custom-made cosmetics for Rising Storm 2: Vietnam's factions. For the United States, a "Make Mods, Not War" helmet slogan pays tribute to one of our favorite parts of PC gaming and Tripwire's history. For the PAVN, a bathtub tattoo, for no reason in particular. And for the Australian ANZAC forces, a tattoo of our ancient and unforgettable mascot, Coconut Monkey.
Existing Legendary members should be receiving their item code by email soon, and new members will find their code in the welcome email after joining. Note that these are in-game items which require a copy of Rising Storm 2 to use, but you can hold on to your codes for as long as you want. (If you're interested, RS2 happens to be on sale right now in the Humble Hope for Orphans Bundle.)
These new additions join a growing set of great PC Gamer Club Legendary bonuses, which include a week's membership to RuneScape and an exclusive pet, an ad-free website, a digital subscription to PC Gamer magazine, new game keys in your inbox every month, and more. Check out all the benefits here, and sign up to the Legendary tier for just $5 a month at club.pcgamer.com.
PS, If you're already a member, check your welcome email to make sure you've joined the Discord server (shoot an email to help@pcgamer.com if you're not sure how). We'd love to play Rising Storm 2 with you while sporting our new bathtub ink.