Hey punks of the cyberverse! We have some exciting news, but first, a quick announcement: We’ve been working hard and at last we are ready to deliver the 2064: Read Only Memories experience to Xbox One owners today!
No Xbox One X enchancements though..
Due to an error that will be corrected within 48 hours after launch, the price of 2064 on the Xbox Store will initially be set at $30, which is $10 above the normal price for all other platforms. We’re terribly sorry for the inconvenience and understand if you want to wait to buy until the price is changed to $20, but if you decide to purchase the game while it’s still at $30, e-mail us a receipt and we’ll send you an extra download code for your friend. Thank you for your understanding.
And now, for some news!
After many trials and tribulations, we were finally able to make it happen: 2064 will also be releasing for iOS and Android as the long awaited 2064: Read Only Memories Type-M. We know that you have all been waiting patiently for this version to arrive, and while we couldn’t release it at first due to the original deal with OUYA and a few hiccups we hit along the way in getting the game to work on Vita, the time has arrived when Type-M has become a reality.
To keep the size under 1GB, there will not be any voice acting, however it is a full version of the game that has all the same content as the PC, PS4, and XB1 versions as well as an updated bigger UI. Type-M will be launching in February and will have a free demo with a full unlock price of $6.99.
Last, but certainly not least, by the end of March/early April we are launching on Nintendo Switch with an exclusive version titled 2064: Read Only Memories Integral.
This final version will include a wide variety of new Extras content featuring: a 25 minute sidestory titled PUNKS, the Sights of Neo-SF art book, and the Sounds of Neo-SF soundtrack including extra songs that weren’t on the original soundtrack! Also, we’ve implemented full HD Rumble support for the main game. We hope that you’ll find this to be the ultimate version of 2064!
Thank you for all of your support! We love you all and want you to look forward to future prospects in the Read Only Memories Adventures Franchise. Until then, please continue to follow our social media pages for updates and keep sending us your fanart!
Hit us up anytime on Twitter at @romadventure or @wearemidboss, or email us at info@midboss.com .
Hey punks of the cyberverse! We have some exciting news, but first, a quick announcement: We’ve been working hard and at last we are ready to deliver the 2064: Read Only Memories experience to Xbox One owners today!
No Xbox One X enchancements though..
Due to an error that will be corrected within 48 hours after launch, the price of 2064 on the Xbox Store will initially be set at $30, which is $10 above the normal price for all other platforms. We’re terribly sorry for the inconvenience and understand if you want to wait to buy until the price is changed to $20, but if you decide to purchase the game while it’s still at $30, e-mail us a receipt and we’ll send you an extra download code for your friend. Thank you for your understanding.
And now, for some news!
After many trials and tribulations, we were finally able to make it happen: 2064 will also be releasing for iOS and Android as the long awaited 2064: Read Only Memories Type-M. We know that you have all been waiting patiently for this version to arrive, and while we couldn’t release it at first due to the original deal with OUYA and a few hiccups we hit along the way in getting the game to work on Vita, the time has arrived when Type-M has become a reality.
To keep the size under 1GB, there will not be any voice acting, however it is a full version of the game that has all the same content as the PC, PS4, and XB1 versions as well as an updated bigger UI. Type-M will be launching in February and will have a free demo with a full unlock price of $6.99.
Last, but certainly not least, by the end of March/early April we are launching on Nintendo Switch with an exclusive version titled 2064: Read Only Memories Integral.
This final version will include a wide variety of new Extras content featuring: a 25 minute sidestory titled PUNKS, the Sights of Neo-SF art book, and the Sounds of Neo-SF soundtrack including extra songs that weren’t on the original soundtrack! Also, we’ve implemented full HD Rumble support for the main game. We hope that you’ll find this to be the ultimate version of 2064!
Thank you for all of your support! We love you all and want you to look forward to future prospects in the Read Only Memories Adventures Franchise. Until then, please continue to follow our social media pages for updates and keep sending us your fanart!
Hit us up anytime on Twitter at @romadventure or @wearemidboss, or email us at info@midboss.com .
v 0.1.0b - 2018.01.16 - Fixed the drop button not always working - Added cabbages and carrots to the game world
People were starving and inventories were filling up. Carrots and cabbages can be hard to spot in the grass, but they're all over and you don't need a ton to survive.
Ultimately foraging will be skill based, rewarding more and better food for your skills. All in good time.
Patches like this do not effect saved games and can be "hot" patched. More intense things that wipe saves I will try to limit to once a week or less. In order to receive the latest patch you may need to restart Steam.
v 0.1.0b - 2018.01.16 - Fixed the drop button not always working - Added cabbages and carrots to the game world
People were starving and inventories were filling up. Carrots and cabbages can be hard to spot in the grass, but they're all over and you don't need a ton to survive.
Ultimately foraging will be skill based, rewarding more and better food for your skills. All in good time.
Patches like this do not effect saved games and can be "hot" patched. More intense things that wipe saves I will try to limit to once a week or less. In order to receive the latest patch you may need to restart Steam.
We're pleased to tell you that we have changed the jumping around. Instead of being forced to the maximum height when you press the jump button, you can release it at any point to drop back down. This should make jumping far more precise.
Also included in this update are a few minor bug fixes.
That's all for now. We hope you continue to enjoy Project Mercury!
We're pleased to tell you that we have changed the jumping around. Instead of being forced to the maximum height when you press the jump button, you can release it at any point to drop back down. This should make jumping far more precise.
Also included in this update are a few minor bug fixes.
That's all for now. We hope you continue to enjoy Project Mercury!
Возможность ходить/прыгать везде Система автомобилей Гараж, система тюнинга
Процент смоделированного города: В игре будет 4 района Астрахани В данный момент в игре 1% от заданой цели
Сейчас мы уже работаем над следующей версией игры В которой уже есть: Возможность ходить/прыгать/лазать везде Базовая система паркура Новая истема автомобилей Система оружий/их смена Плавная система анимаций персонажа Гараж, система тюнинга
Servers are coming offline at 7AM PT (1/17) with an approximate downtime of 6 hours. For more detailed information on weapon tuning values, please read our latest Dev Blog from Lead Combat Designer, Tony "Carto" Morton (this will be made available when the game update hits Live).
This game update includes the following:
Weapon Tuning
AR-15
The recoil model has been changed and will now feature horizontal only recoil when tapping. If a user begins to spam, vertical recoil will kick in and combat spray.
The bullet speed has been reduced to match the AK
The bullet drop has been increased to match the AK
AK-47
The recoil model for single fire mode has been changed to match the old recoil model of the last iteration of the AR-15. It will now have a shallow V pattern when tapping, direction of kick is still random.
The refire and reset times have been reduced to match those of the AR-15.
The above changes also helped smooth out recoil in full auto mode slightly increasing the guns usefulness when that fire mode is selected.
SMG
Added falloff that starts at 25 meters and ends at 50
The falloff includes a penalty to the headshot multiplier, taking it from 4x to 2x at maximum falloff range (50m)
SMG ammo clip has been increased to 30 bullets, up from 24.
Shotgun
Reduced recoil for both ADS and hipfire
Increased shotgun effective range
Tightened spread slightly
Magnum
Slightly more vertical recoil
Greatly increased damage to vehicles from 3% per bullet to 8%. Magnums will be far more effective at disabling vehicles now.
Magnum shoots slightly slower now, refire time from 420ms to 450ms.
Bullet drop slightly increased
Sniper Rifle
Much more initial sway when first Scoping in – Holding your Breath (default Shift) will steady this for a while.
Holding breath with the Sniper Rifle now has an appropriate sound effect.
Decreased time to Scope. This makes the sniper feel snappier but with the sway changes, forces the shooter to work with a smaller window of opportunity to fire a shot.
Decreased projectile speed.
Bullet drop was increased slightly
Sniper scope was decreased from a 8X to a 4x scope
Game updates
Weapons now spawn with a single ammo box instead of two. Total ammo spawned is unchanged.
Added a small HUD element to show reload timer.
Added icons to the HUD to show AK-47 fire mode (single shot versus full auto).
Additional HUD optimizations for minor performance improvements.
Players are now able to purchase 7-day boosts to increase the rate at which they can earn Skulls via Daily Challenges. Rewards were adjusted or increased for many medium and hard Challenges. Full information about the Skull Boost and Daily Challenge systems coming soon.
Bug fixes
Fixed an issue with the recoil system that was allowing for variable recoil on the first shot. First shot recoil is now consistent as long as you wait for it to reset.
Players will no longer go into a stuck state when healing through gas damage.
Steam friends with special characters in their names should now display correctly.
Fixed the issue causing the packet loss message to incorrectly display.
Firing ranges for all arrow types is now consistent.
Fixed jerky weapon movement when shooting the AK-47 in first person.
Magnum damage to off-roaders is now consistent with other vehicles.
Bullet visual and sound effects from other players are no longer delayed if shot immediately after throwing a grenade.
Known Issues
Occasionally, the team HUD will be missing when in Fort Destiny. It re-appears when you enter the game.
Occasionally, the reload timer bar does not function properly and stays full. This happens more frequently in Combat Zone than in other modes.
North America Server
In order to keep games starting quickly and to bring the player base together, we are going to bring both NA West and NA East together. When logging in you will see just one server for North America. The physical location of the server will remain on the East Coast, as we discovered after further investigation that creating a central server would lead to a degraded experience for players.
We predict that this change will lead to players spending less time in Fort Destiny, and it will also improve the experience for South America and Europe players should they choose to play there. We will be closely monitoring this experimental decision to see how performance is impacted overall and will make adjustments as needed.