Come and join the always active community and chat to the developers and Aaero players from around the world! Get the inside news first and help us shape what Aaero is and the direction it takes in the future.
Come and join the always active community and chat to the developers and Aaero players from around the world! Get the inside news first and help us shape what Aaero is and the direction it takes in the future.
Waiting for the Loop is a short form visual novel that was born out of a desire to tell a type of story in a game that isn't told very often. It is a game made by 3 people in the indie game development community in Portland, Oregon. We hope that you enjoy Waiting for the Loop and are excited to work on new projects in the future that continue to push the boundaries of what a game story can be.
You can purchase Waiting for the Loop on the Steam store page, as well as the game's soundtrack and a remixed EP by the game's composer.
Waiting for the Loop is a short form visual novel that was born out of a desire to tell a type of story in a game that isn't told very often. It is a game made by 3 people in the indie game development community in Portland, Oregon. We hope that you enjoy Waiting for the Loop and are excited to work on new projects in the future that continue to push the boundaries of what a game story can be.
You can purchase Waiting for the Loop on the Steam store page, as well as the game's soundtrack and a remixed EP by the game's composer.
I recorded myself building a new Level in the Level Editor a couple of days ago. The video is 51 minutes long (it took me 2 days to upload). I explain how to setup, create, save and send us a Level using the in-game Level Editor.
If you don't have the patience to watch, I wrote a summary of everything you should know about the Level Editor in the description of the video.
I recorded myself building a new Level in the Level Editor a couple of days ago. The video is 51 minutes long (it took me 2 days to upload). I explain how to setup, create, save and send us a Level using the in-game Level Editor.
If you don't have the patience to watch, I wrote a summary of everything you should know about the Level Editor in the description of the video.
Merry January to you, the beautiful fans of Constructor!
It is I, the Brightful BrightPaw with another announcement. However, before we touch on what's what... How is everyone? Has the new year been treating you well? Let's hope it has been well!
We know a lot of your were probably expecting more information on Constructor Plus, but we wanted to address concerns regarding our baby, Constructor, before we continue to tell you all of the new things that are on the way. Stay tuned for more news on that later this month. ːlovekami_heartː
So what is the kerfuffle? Well, Constructor will be receiving an update this January to address online issues, crashes, and a few adjustments to correct some of the cheekier issues. Goodbye, gangster that fires a shotgun well beyond its intended range! We'll not miss you! (Just kidding, he may be missed in single player...)
BTW does "kerfuffle" sound like a type of candy, or is it just me? Anyways...
In addition to the patch, we want to acknowledge all of the fans who have supported us since last year. We have very much appreciated any feedback positive or negative, and are impressed with the level of patience some of you possess (it's over 9,000!!!!) It's great to have one of the best fan bases a development team could ask for, and we look forward to continuing to share the wonderful world of Constructor with you, the ever supportive fans.
On the note of sharing, we will be giving to all of our fans the option to pick up building pack two absolutely free. An announcement will go out on the same day, so be sure to pick it up as soon as possible. Please be aware that it will only be free for two weeks starting from the release of the pack, although many of you are very fast so we expect you will pick it up within... Carry the two, and multiply it by the speed of a foreman's clipboard... a very fast time!
We are very sorry for the delays in getting the latest update out, and we completely understand that for many of you it has been quite the wait. However, our primary concern was putting our heads down, digging through the code, and squashing the bugs that were keeping you, the FANtastic fans (sorry about that one), from being the best property developers this side of riverside.
It was also our desire that we conduct emergency surgery on the multiplayer code, and I can safely say that we have ripped out many of the problems plaguing it. We believe it will be a much better experience where the time it takes to issue an order does not equate to you growing a full beard, or becoming a skeleton. We are definitely looking forward to unleashing the new multiplayer code on all of you! It will be especially wonderful seeing the kind of Constructor-related mayhem that you, the fans, will unleash upon each other in four player mode. Be sure to share the details of your victory (or loss) with us! ːfhappyː
Once again, thank you for your support. Let's make 2018 a great year together! ːlovekami_heartː
We will be taking an in-depth look at some of the new skyscrapers very soon, as well as some of the additional space levels.
And now... if you'd like a little closer of a look at what's in building pack two... Then click this link, and you'll sink, into a world of pure Americanization.
I've just been told I am to get off the stage effective immediately...
Quick-note: To PS4 owners who may also happen to visit us on Steam, note that the second building pack will be going live in two weeks at which point you may pick it up for free.
Merry January to you, the beautiful fans of Constructor!
It is I, the Brightful BrightPaw with another announcement. However, before we touch on what's what... How is everyone? Has the new year been treating you well? Let's hope it has been well!
We know a lot of your were probably expecting more information on Constructor Plus, but we wanted to address concerns regarding our baby, Constructor, before we continue to tell you all of the new things that are on the way. Stay tuned for more news on that later this month. :lovekami_heart:
So what is the kerfuffle? Well, Constructor will be receiving an update this January to address online issues, crashes, and a few adjustments to correct some of the cheekier issues. Goodbye, gangster that fires a shotgun well beyond its intended range! We'll not miss you! (Just kidding, he may be missed in single player...)
BTW does "kerfuffle" sound like a type of candy, or is it just me? Anyways...
In addition to the patch, we want to acknowledge all of the fans who have supported us since last year. We have very much appreciated any feedback positive or negative, and are impressed with the level of patience some of you possess (it's over 9,000!!!!) It's great to have one of the best fan bases a development team could ask for, and we look forward to continuing to share the wonderful world of Constructor with you, the ever supportive fans.
On the note of sharing, we will be giving to all of our fans the option to pick up building pack two absolutely free. An announcement will go out on the same day, so be sure to pick it up as soon as possible. Please be aware that it will only be free for two weeks starting from the release of the pack, although many of you are very fast so we expect you will pick it up within... Carry the two, and multiply it by the speed of a foreman's clipboard... a very fast time!
We are very sorry for the delays in getting the latest update out, and we completely understand that for many of you it has been quite the wait. However, our primary concern was putting our heads down, digging through the code, and squashing the bugs that were keeping you, the FANtastic fans (sorry about that one), from being the best property developers this side of riverside.
It was also our desire that we conduct emergency surgery on the multiplayer code, and I can safely say that we have ripped out many of the problems plaguing it. We believe it will be a much better experience where the time it takes to issue an order does not equate to you growing a full beard, or becoming a skeleton. We are definitely looking forward to unleashing the new multiplayer code on all of you! It will be especially wonderful seeing the kind of Constructor-related mayhem that you, the fans, will unleash upon each other in four player mode. Be sure to share the details of your victory (or loss) with us! :fhappy:
Once again, thank you for your support. Let's make 2018 a great year together! :lovekami_heart:
We will be taking an in-depth look at some of the new skyscrapers very soon, as well as some of the additional space levels.
And now... if you'd like a little closer of a look at what's in building pack two... Then click this link, and you'll sink, into a world of pure Americanization.
I've just been told I am to get off the stage effective immediately...
Quick-note: To PS4 owners who may also happen to visit us on Steam, note that the second building pack will be going live in two weeks at which point you may pick it up for free.
Until None Remain: Battle Royale PC Edition - jmdev13
This update was largely dedicated to localization, adding German, Korean, Japanese, Portuguese, Spanish, and Italian language support. It also includes AI and interface improvements.
AI
Improved bot running and gunning.
Localization
Added support for the German language.
Korean is now a supported language.
Added Japanese language support.
The Portuguese language is now supported.
The game is now available with a French localization.
Spanish is now a supported language.
Support for Italian is now functional.
Fixed issues with the server and map names not translating back into english until window was reopened on the Join Server menu.
The word Knife is now properly translated in Korean and Japanese.
Most of the options menu and join server menu is now refreshed when changing language, some text in the bindings though is still being stubborn.
Added translation support for the Display Mode and Vsync options.
User Interface
Hint boxes now use a new UI so they can properly stretch or shrink in size for different languages.
The localization selection icons have been moved from the top tabs area to the bottom of the GUI to provide room for additional languages.
Added a bit of extra whitespace between the primary and secondary weapon backups to properly support the longer text.
Adjusted the options menu to better support longer text and to scale if needed, but for the most part making the window larger fixed a lot of the issues.
Adjusted the Help Tab window to make it better support longer text, it should work properly with all languages now.
Thank you Valve! We are back with a new update. Just look at the new features:
- New mode: Battle Royale! - New mode: Handball! - New Hockey. - Ranking games are back and have been improved (afk kick and other changes). - You now get 3 coins for every win in a ranked game. - New item in the shop: Change Your Nick. - New coins packets. - New Graphical User Interface. - OLD SHIFT rooms (without the horizontal A/D kick).