Dear players! We are happy to congratulate you on the New Year! We have prepared for you a global update:
What's new? This time, to a greater extent, changes touched the car's motoring part 😉 Namely: - Added the ability to add items to the trunk of the car; - Added the ability to install additional modules into the car (just put them there, into the trunk - and they will start working); - To start the car you also need to use a battery; - Added several additional modules (fun and not very) for cars that you can also use (find yourself! ;-)); - Improved visual effects from the headlights of cars, increased the distance of lighting car headlights; - Added a new car - NIVA 4x4 (with steep additional lights on the roof, when installing twists with armor);
Besides: - Added arena to the bar! Now you can call players to a duel (key F); - The life of objects is increased 3 times (all except those that are generated on spawns); - increased the total number of items on the locations, now the "loot" will be larger); - premium is not taken away in the arena (it is necessary to test); - The bar is more normal world, as well as in the corridors of the arena; - The mechanics of the peace zone is completely controlled on the server (the mechanism is modified), - maybe in the future there will even be dynamic peace zones (added / removed by administrators right during the game, etc.)
New Year: - Traditionally, snow is added to the location of the Neighborhood; - Added a peace zone in the DC, a tape recorder with music, a Christmas tree, feuerwigs in different parts of the location; - Chupacabra suddenly changed shape! 😉 Yes, yes, it's the one that eats players, and not just stands at the DK. 😉 - Sometimes admins will give out gifts to players; Do not try to kill them !; To get a gift, you have to tell the poem in the voice);
Dear players! We are happy to congratulate you on the New Year! We have prepared for you a global update:
What's new? This time, to a greater extent, changes touched the car's motoring part 😉 Namely: - Added the ability to add items to the trunk of the car; - Added the ability to install additional modules into the car (just put them there, into the trunk - and they will start working); - To start the car you also need to use a battery; - Added several additional modules (fun and not very) for cars that you can also use (find yourself! ;-)); - Improved visual effects from the headlights of cars, increased the distance of lighting car headlights; - Added a new car - NIVA 4x4 (with steep additional lights on the roof, when installing twists with armor);
Besides: - Added arena to the bar! Now you can call players to a duel (key F); - The life of objects is increased 3 times (all except those that are generated on spawns); - increased the total number of items on the locations, now the "loot" will be larger); - premium is not taken away in the arena (it is necessary to test); - The bar is more normal world, as well as in the corridors of the arena; - The mechanics of the peace zone is completely controlled on the server (the mechanism is modified), - maybe in the future there will even be dynamic peace zones (added / removed by administrators right during the game, etc.)
New Year: - Traditionally, snow is added to the location of the Neighborhood; - Added a peace zone in the DC, a tape recorder with music, a Christmas tree, feuerwigs in different parts of the location; - Chupacabra suddenly changed shape! 😉 Yes, yes, it's the one that eats players, and not just stands at the DK. 😉 - Sometimes admins will give out gifts to players; Do not try to kill them !; To get a gift, you have to tell the poem in the voice);
Compare your scores with your friends and other players and try to become the best player of Lost In Maze!
Changes :
- Adding leaderboards (You do not need to restart a game for your score to appear, just finish a level and your score will be updated in the corresponding difficulty)
Compare your scores with your friends and other players and try to become the best player of Lost In Maze!
Changes :
- Adding leaderboards (You do not need to restart a game for your score to appear, just finish a level and your score will be updated in the corresponding difficulty)
Before we kick off the new year here we wanted to give all of you swashbucklers one more update. This update addresses many user concerns/feedback and improves the overall game experience. We even added two new achievements for those completionists out there.
Here's a sneak peek at one of the upcoming biomes!
New content & features
Quest icons are now shown above NPCs and interaction locations
Ship cutscenes added, crew will comment on various actions the player performs
Auto-feed option added when feeding crew
Added two new achievements
Minor changes
Random events now include full translation features
Added a new random event
Reduced number of lines in translation file by removing redundancies but did not break previously translated lines
Bug fixes and performance improvements
Translation tool retrieves the english file much faster now
Reduced memory usage per island by removing obselete data
Quest completion list now uses correct IDs READ BELOW FOR PREVIOUSLY CREATED SAVE FILES
All quests have been reset for old save files to prevent compatibility issues. Rewards aren't lost, only quests completed. This won't cause every quest to appear again.
Removed extra cutscene queue in Seabully revisit #2
Improved Steam Cloud support for Ubuntu
Balance changes
Increased capacity/quantity of wood planks in every Generalstore
Reduced rate attack risk grows by 25%
Attack risk resets when an island is first captured
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter
Before we kick off the new year here we wanted to give all of you swashbucklers one more update. This update addresses many user concerns/feedback and improves the overall game experience. We even added two new achievements for those completionists out there.
Here's a sneak peek at one of the upcoming biomes!
New content & features
Quest icons are now shown above NPCs and interaction locations
Ship cutscenes added, crew will comment on various actions the player performs
Auto-feed option added when feeding crew
Added two new achievements
Minor changes
Random events now include full translation features
Added a new random event
Reduced number of lines in translation file by removing redundancies but did not break previously translated lines
Bug fixes and performance improvements
Translation tool retrieves the english file much faster now
Reduced memory usage per island by removing obselete data
Quest completion list now uses correct IDs READ BELOW FOR PREVIOUSLY CREATED SAVE FILES
All quests have been reset for old save files to prevent compatibility issues. Rewards aren't lost, only quests completed. This won't cause every quest to appear again.
Removed extra cutscene queue in Seabully revisit #2
Improved Steam Cloud support for Ubuntu
Balance changes
Increased capacity/quantity of wood planks in every Generalstore
Reduced rate attack risk grows by 25%
Attack risk resets when an island is first captured
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter
First of all, let us wish you the happiest New Year! We hope that you has a terrific year, and the next one will be even better!
2017 was very intense for our team. We got our ups and downs, but in the end we released our game in Early Access here on Steam. Finally, we are here, where all the great games can be found. It's a great achievement, right?
Also, for now we have a few updates to cheer you up with. Next updates will be released in 2018, and we are back to work on Wednesday, January the 3rd.
We wish you all the best for the upcoming year, and hope to see you all again!
Valid build version: 0.4.4.0
FIXED:
1. Damage calculating system: piercing of armores wasn't registered. Now the problem is solved, and you can try it out on your enemies!
IMPROVEMENTS:
1. Servers: packet processing rate is now increased. It affects the movements of your character's rivals, now their animation is more smooth. Also the performance of the servers is much higher now. 2. Skills upgrading system: the essential method of upgrading has been changed. 3. Basic characteristics: regeneration of the characteristics' was slightly reduced.
First of all, let us wish you the happiest New Year! We hope that you has a terrific year, and the next one will be even better!
2017 was very intense for our team. We got our ups and downs, but in the end we released our game in Early Access here on Steam. Finally, we are here, where all the great games can be found. It's a great achievement, right?
Also, for now we have a few updates to cheer you up with. Next updates will be released in 2018, and we are back to work on Wednesday, January the 3rd.
We wish you all the best for the upcoming year, and hope to see you all again!
Valid build version: 0.4.4.0
FIXED:
1. Damage calculating system: piercing of armores wasn't registered. Now the problem is solved, and you can try it out on your enemies!
IMPROVEMENTS:
1. Servers: packet processing rate is now increased. It affects the movements of your character's rivals, now their animation is more smooth. Also the performance of the servers is much higher now. 2. Skills upgrading system: the essential method of upgrading has been changed. 3. Basic characteristics: regeneration of the characteristics' was slightly reduced.
Hello everyone, We would like to wish you all a warm and joyful holiday season! May the coming year bring more happiness to all of you! Thank you very much for keep supporting us all of this time.
Hello everyone, We would like to wish you all a warm and joyful holiday season! May the coming year bring more happiness to all of you! Thank you very much for keep supporting us all of this time.