last 2 month ago, GGHF announced a 31th December launch date for Nemo_D.O, Passing through the season of 2017 I am developer of GGHF, it is not enough, but it comes to cheer me. also exhibited at BIC ( Busan Indie Connect Festival ) of Korea 2017. Steam 2017 Early Access (40% off sale) is also started with Winter sales(-40%)
@GGHF makes 'Nemo_D.O on Steam . And we are continuing develop to February 2018.
News of 30th December 2017
# Coregame rule: the one character collects bullets, the other shoots bullets' is an original concept The game in which two robots move and shot at the same time for accomplish mission by manipulating the divided screens.
This game has two modes Singleplayer & Multiplayer.
However, there are some Update news that I am working on, Let see Update items check belows:
(1) Adding 2:2 Multiplayer mode and new theme
We are creating a new theme, wastelands. Here is a 2: 2 multiplayer match.
GGHF would prefer if multiplayer was also like single player: fight 1v1 against bot, then 1v2, 1v3 or something like that
(2) improved multiplayer mode rules: special Lightning Bullet button
- If your opponent's skill is great or you want to finish the game at once, With the help of special weapons, great weapons are fired and you can control your opponent instantly.
(3) multiplayer modes and improved rules: five blast Missle
- When 1 vs 1 warfare fires a bullet from a melee, live blast missile (?!) Is fired. If the enemy squad hides behind the wall or tries to trick you, try this missile.
Nemo_D.O are currently working on the above and new things in official release
GGHF want to share with gamers much more at home and abroad. Once you see the video below, I would like to talk to you if you like. Thank you.
last 2 month ago, GGHF announced a 31th December launch date for Nemo_D.O, Passing through the season of 2017 I am developer of GGHF, it is not enough, but it comes to cheer me. also exhibited at BIC ( Busan Indie Connect Festival ) of Korea 2017. Steam 2017 Early Access (40% off sale) is also started with Winter sales(-40%)
@GGHF makes 'Nemo_D.O on Steam . And we are continuing develop to February 2018.
News of 30th December 2017
# Coregame rule: the one character collects bullets, the other shoots bullets' is an original concept The game in which two robots move and shot at the same time for accomplish mission by manipulating the divided screens.
This game has two modes Singleplayer & Multiplayer.
However, there are some Update news that I am working on, Let see Update items check belows:
(1) Adding 2:2 Multiplayer mode and new theme
We are creating a new theme, wastelands. Here is a 2: 2 multiplayer match.
GGHF would prefer if multiplayer was also like single player: fight 1v1 against bot, then 1v2, 1v3 or something like that
(2) improved multiplayer mode rules: special Lightning Bullet button
- If your opponent's skill is great or you want to finish the game at once, With the help of special weapons, great weapons are fired and you can control your opponent instantly.
(3) multiplayer modes and improved rules: five blast Missle
- When 1 vs 1 warfare fires a bullet from a melee, live blast missile (?!) Is fired. If the enemy squad hides behind the wall or tries to trick you, try this missile.
Nemo_D.O are currently working on the above and new things in official release
GGHF want to share with gamers much more at home and abroad. Once you see the video below, I would like to talk to you if you like. Thank you.
We had to mark the occasion. Until the very last day of the year we are here, hunting for bugs and releasing patches! This last update is fixing a little annoying bug due to the new menu that was making the skills selection impossible in online games.
2017-12-31 Changelist - Early Access version v0.16.0f3
Fix: scores of games and players progression are now properly recorded
Fix: selection of skills in online games is possible again
That's it for this year! It's now time to wish you a very happy end of the year party among your friends and family. We see you again in 2018. It's going to be quite an interesting year for Hacktag ;)
We had to mark the occasion. Until the very last day of the year we are here, hunting for bugs and releasing patches! This last update is fixing a little annoying bug due to the new menu that was making the skills selection impossible in online games.
2017-12-31 Changelist - Early Access version v0.16.0f3
Fix: scores of games and players progression are now properly recorded
Fix: selection of skills in online games is possible again
That's it for this year! It's now time to wish you a very happy end of the year party among your friends and family. We see you again in 2018. It's going to be quite an interesting year for Hacktag ;)
In fact, in a few hours, 2018 will come in our houses. Now it is accepted to remember the events of the leaving year, its ups and downs. Everyone evaluates them in his own way, we can only sincerely congratulate our small (so far) community of players and testers, who see in games something more. You judged us strictly but fairly, responding to almost every update of the demo version of our game. We are really working hard to release a really worthy and interesting product (some of testers help us a lot by actively participating in preliminary beta-testing). Frankly speaking, you are really a living community nice to deal with. We want to sincerely congratulate and thank you. All the best to you and thank you for being with us.
May the New Year begin on a prosperous note!
Sinserely from project development teams Red Spinner Studio and INT-Works.