Rosa's Magic Aura passive now requires her to be level 10 to learn it.
Bugfix
Irmeli's graphic got off position just before she threw smoke bomb, this has been fixed
Jessie's graphic "flying off" after meeting her has been fixed
Tanya's graphic changing mid dialogue with Dad has been fixed
Commander had a wrong sprite in the fight cutscene, this has been fixed
Jessie's "Inject" and "Collect" skills didn't have level requirements which made them appear in the list in between passive skills, this has been fixed.
Lewd journal could crash the game when empty, this has been fixed
Missing flag caused Capitol Inn cutscene have your character always treated as male
Cain's picture floating too high when he talks to Rosa has been fixed
Casino guard had a false flag and did start trouble with you entering women's restroom, even if you were female
Mad Man attacking you in Trauma Center had false flag and the scene acted like you were male
Gameplay
Journal now opens quest log instead
Removed "Journal has been updated" to synergize the change of journal to proper quest log
You'll now be notified when you obtain a lewd picture
You can now use analog stick to move your character when playing with gamepad
Graphics
Added lewd picture of Rosa
Added placeholder lewd pictures for others, so that way they'll already appear in your lewd journal you in future patches
If you played the game prior to this patch, exit to world map and you'll unlock the pictures you would have earned when entering into anything, like dungeons and towns
Grammar
Fixed typo in 100% fire breath description
Rockets called you male even when you played female, this has been fixed
Rosa called you male even when you played female after first meeting you, this has been fixed
Castle guard for throne room refered you as prince even if you were female, this has been fixed
Waitress at restaurant of capitol always refered you as male, even if you were female, this has been fixed
Waitress at Casino of Tinkermire always refered you as male, even if you were female, this has been fixed
Bartender at the restaurant of capitol always refered you as male and prince, even if you were female, this has been fixed
Lord Pain when talking about you to Gehiroth called you T regardless of your name, this has been fixed
Lord Pain and Gehiroth used male pronouns while talking about you, this has been fixed
Talking to Nurse at Trauma Center, had you called as T regardless of your name, this has been fixed
Learning Bubble Blast, had you called as T regardless of your name, this has been fixed
Orb of Recovery incorrectly said it recovered MP even though it recovered HP, this has been fixed
Lord Pain is no longer your dad when talking to the Innkeeper.
Dante had [2] in his text due to typo in code, this has been fixed.
Trying to return to Trauma Center after clearing it, had you called as T regardless of your name
Rosa's Magic Aura passive now requires her to be level 10 to learn it.
Bugfix
Irmeli's graphic got off position just before she threw smoke bomb, this has been fixed
Jessie's graphic "flying off" after meeting her has been fixed
Tanya's graphic changing mid dialogue with Dad has been fixed
Commander had a wrong sprite in the fight cutscene, this has been fixed
Jessie's "Inject" and "Collect" skills didn't have level requirements which made them appear in the list in between passive skills, this has been fixed.
Lewd journal could crash the game when empty, this has been fixed
Missing flag caused Capitol Inn cutscene have your character always treated as male
Cain's picture floating too high when he talks to Rosa has been fixed
Casino guard had a false flag and did start trouble with you entering women's restroom, even if you were female
Mad Man attacking you in Trauma Center had false flag and the scene acted like you were male
Gameplay
Journal now opens quest log instead
Removed "Journal has been updated" to synergize the change of journal to proper quest log
You'll now be notified when you obtain a lewd picture
You can now use analog stick to move your character when playing with gamepad
Graphics
Added lewd picture of Rosa
Added placeholder lewd pictures for others, so that way they'll already appear in your lewd journal you in future patches
If you played the game prior to this patch, exit to world map and you'll unlock the pictures you would have earned when entering into anything, like dungeons and towns
Grammar
Fixed typo in 100% fire breath description
Rockets called you male even when you played female, this has been fixed
Rosa called you male even when you played female after first meeting you, this has been fixed
Castle guard for throne room refered you as prince even if you were female, this has been fixed
Waitress at restaurant of capitol always refered you as male, even if you were female, this has been fixed
Waitress at Casino of Tinkermire always refered you as male, even if you were female, this has been fixed
Bartender at the restaurant of capitol always refered you as male and prince, even if you were female, this has been fixed
Lord Pain when talking about you to Gehiroth called you T regardless of your name, this has been fixed
Lord Pain and Gehiroth used male pronouns while talking about you, this has been fixed
Talking to Nurse at Trauma Center, had you called as T regardless of your name, this has been fixed
Learning Bubble Blast, had you called as T regardless of your name, this has been fixed
Orb of Recovery incorrectly said it recovered MP even though it recovered HP, this has been fixed
Lord Pain is no longer your dad when talking to the Innkeeper.
Dante had [2] in his text due to typo in code, this has been fixed.
Trying to return to Trauma Center after clearing it, had you called as T regardless of your name
Happy new year everyone! (New years is in a few hours for us)
We just wanted to thank everyone for the support and to wish you all a Happy New Year!
We are super excited for 2018 and what it will bring, here is a list of things we are going to focus on for 2018. ETA’s will vary.
- Level editor release! + more themes and additional assets for the current themes!
- Skins and Boats
- Additional game modes (Hockey is ready to go, Others are secrets for now)
- New menu to accommodate workshop/level editor, it will also make creating lobbies easier and more customizable (already ready to go)
- Controller Support
- Hot seat
- Community days – We already stream Tuesdays 10am GMT +10 but we would like to play custom maps and vote together along with other events!
- MORE MAPS! (Themes) we originally promised 6 but I went and made a 7th however I want to continue making themes for the editor alongside that classic maps.
We have so much more coming but are keeping our lips sealed for now.
From the 3 of us at Blacklight Interactive stay safe, have a great new year and we will see you all in 2018!
Happy new year everyone! (New years is in a few hours for us)
We just wanted to thank everyone for the support and to wish you all a Happy New Year!
We are super excited for 2018 and what it will bring, here is a list of things we are going to focus on for 2018. ETA’s will vary.
- Level editor release! + more themes and additional assets for the current themes!
- Skins and Boats
- Additional game modes (Hockey is ready to go, Others are secrets for now)
- New menu to accommodate workshop/level editor, it will also make creating lobbies easier and more customizable (already ready to go)
- Controller Support
- Hot seat
- Community days – We already stream Tuesdays 10am GMT +10 but we would like to play custom maps and vote together along with other events!
- MORE MAPS! (Themes) we originally promised 6 but I went and made a 7th however I want to continue making themes for the editor alongside that classic maps.
We have so much more coming but are keeping our lips sealed for now.
From the 3 of us at Blacklight Interactive stay safe, have a great new year and we will see you all in 2018!
It has been a crazy week! Not only do I work a full time job, but also have to balance Christmas on the 25th, my birthday on the 27th, my girlfriends birthday on the 29th, and New Years Eve on the 31st. Today I managed to escape for a while and get a full 16 hours away from obligations to work on the latest patch. This final uninterrupted session was a god send! I was able to address many of the big ticket items we have received from our players. See the end of the post for the full change log.
Combat Changes We have added floating combat text. When doing damage to an enemy, you will see your damage appear in yellow text. If a team mate damages an enemy, the text will be white.
It was reported that Melee weapons were vastly overpowered. We found that melee weapons would hit multiple times in one directional swing, causing incredible damage. This has been fixed and each enemy is now much more difficult to kill.
Combat felt quite lackluster in the previous patch and for good reason. We discovered that Players were unable to die which lead to a lack of threat. We have fixed this problem. When a player dies, their body explodes and they are left to spectate from where they were slain. Players can return to the lobby to join another game after death.
We adjusted each enemies health. Most enemies have had their health grow substantially. Please let us know if it feels appropriate.
Shields were not working as intended in the last patch. Properly blocking an enemy's attack with your shield will now negate the incoming damage.
Changes to all Weapons Many of our customers have mentioned that the positioning of the items in the hands did not feel intuitive. We have visited each weapon in the game and adjusted the held position and rotation to allow for a more natural grip. Please let us know if you prefer it this way!
Bow and Arrow changes When using a bow, the quiver is now available over your shoulder. Simply reach and grab behind your head with your open hand and you'll have an arrow ready to go! The new system allows the quiver to follow the player with Room Scale motion and should allow for more fluid and intuitive archery.
Movement Fixes We discovered that the Player would not rotate and collide based on the bodies position, but instead based on the center of the VR space. This led to awkward rotations and difficulty climbing stairs if not centered in your play space. This has been corrected and should feel much more natural.
All in all, we fixed a large number of bugs. I am still working on addressing more minor issues but felt these were very important to get into the community's hands. As always, we encourage your feedback! Please let us know if you have any suggestions, comments, concerns, etc. If you'd like to get more involved with the development of Knights of the Drowned Table, please join our Discord Server. We have stickied the address in Discussions tab.
Much Love,
Billy
Full Change Log:
00.091A Bow Controller: Fixed an issue where the Quiver would fall through the earth.
00.091A Bow Controller: Fixed issue which would cause a players hand to vanish if they were holding an arrow while dropping the bow.
00.091A Bow Controller: Quiver now spawns behind the opposite shoulder of the arm holding the bow.
00.091A Bow Controller: The quiver now rotates with the players head, allowing for roomscale rotation without error.
00.091A Bug Dog: Fixed an issue where the bug dog could push the player around.
00.091A Combat: Added floating combat text. Yellow text is from the local player, white text is from network guests.
00.091A Combat: Fixed an issue where blood effects were not being shown on the player.
00.091A Combat: Fixed an issue where one strike from melee weapon would hit hundreds of times in a row.
00.091A Combat: Health recovery now starts at 5 seconds out of combat and heals at 10% per second.
00.091A Drunken Dunes: Minibosses no longer can be locked in hit animation.
00.091A Enemies: Enemies can now only damage a player during their attack animations.
00.091A Enemies: Fixed Blood Effect not showing when attacking / hit
00.091A Enemies: Adjusted all enemy health.
00.091A Gargoyle: Fixed issue where gargoyle would not do any damage.
00.091A Player Controller: Added new sound effect when killed.
00.091A Player Controller: Added two new equipment slots - UpperBackLeft and UpperBackRight. Used currently only for the quiver, but can be used later for other objects.
00.091A Player Controller: Changed death effect from flashing red to gradually get more red as health decreases.
00.091A Player Controller: Fixed a bug where players could not die.
00.091A Player Controller: Fixed an issue where the player would pivot based off the center of their playspace instead of their character.
00.091A Player Controller: Fixed an issue where the players may be unable to walk up stairs due to Character Controller not following room scale movement.
00.091A Player Controller: Increased volume of the collider for the finger when interacting with menus.
00.091A SandWurm Miniboss: Fixed an issue where the SandWurm miniboss would not do any damage.
00.091A SandWurm: Fixed an issue where the sandwurm would not do any damage.
00.091A Settings: Changed default Controller Turning setting based on headset (Vive: Disabled, Oculus: Enabled)
00.091A Settings: Changed default Hold Button to Grab setting to false. Will default to toggle grip.
00.091A Shield Controller: Fixed bug where players and enemies could take damage after blocking with a shield.
00.091A Slime: Fixed issue where slimes spit would not do any damage.
00.091A Slime: Increase speed of slime spit.
00.091A Snow Fortress: Fixed bug preventing waves from starting.
00.091A Snow Fortress: Stopped any previous audio playing from last wave when a new wave starts.
00.091A Tavern: Fixed an issue where players would spawn inside of a table.
00.091A Voice Chat: Fixed an issue where players who are playing alone would join a public voice channel.
00.091A Weapons: All weapons have had their gripped rotation and position adjusted to feel more natural.