Wild Wolf - Kaptan Froagen

Hi guys,Next week upcoming updates
-Optimization
-Russian language support
-German language support
-Artificial intelligence development
-Mission system
-Voice editing
-Animation corrections

Thank you for your interest and patience.

Wild Wolf Team
Wild Wolf - Froagen

Hi guys,Next week upcoming updates
-Optimization
-Russian language support
-German language support
-Artificial intelligence development
-Mission system
-Voice editing
-Animation corrections

Thank you for your interest and patience.

Wild Wolf Team
Beavers Be Dammed - contact
Dear beavers and otter animals,

Today smells like morning wood to my nose, which means it is yet another tree-riffic day. I am pleased to announced that the Beavers Be Dammed WOODCAMP Closed Beta event has just started! Beavers who enrolled have just been mailed instructions including a STEAM code which can be used to play the closed beta.

The WOODCAMP consists of four levels that we use to train our beavers to get them ready for the real deal of stealing wood! Quickly get to the WOODCAMP instructions e-mailed to you to start your training.

Please leave feedback, positive or negative, on our STEAM community page and/or social media pages. We, a team of six students, need your feedback to improve upon our game! Thank you very much for your help and interest in Beavers Be Dammed.

Have you forgotten to enroll into our WOODCAMP but wood you still like to become a thieving beaver? Luckily for you, we are expanding our forces even more, so enroll and instructions including a STEAM key will be sent to you soon.

SIGN UP HERE!

Sincerely,

Harry Beaver

Beavers Be Dammed - WallFlower Games
Dear beavers and otter animals,

Today smells like morning wood to my nose, which means it is yet another tree-riffic day. I am pleased to announced that the Beavers Be Dammed WOODCAMP Closed Beta event has just started! Beavers who enrolled have just been mailed instructions including a STEAM code which can be used to play the closed beta.

The WOODCAMP consists of four levels that we use to train our beavers to get them ready for the real deal of stealing wood! Quickly get to the WOODCAMP instructions e-mailed to you to start your training.

Please leave feedback, positive or negative, on our STEAM community page and/or social media pages. We, a team of six students, need your feedback to improve upon our game! Thank you very much for your help and interest in Beavers Be Dammed.

Have you forgotten to enroll into our WOODCAMP but wood you still like to become a thieving beaver? Luckily for you, we are expanding our forces even more, so enroll and instructions including a STEAM key will be sent to you soon.

SIGN UP HERE!

Sincerely,

Harry Beaver

Dec 29, 2017
Unveloped - Lazy Gaming
The game is set to launch on January 23rd/24th 2018. This game has been in very slow development since fall/winter 2015 and is finaly finished. This is my very first release. Please also check out the android version when it come's out.
Dec 29, 2017
Unveloped - Lazy Gaming
The game is set to launch on January 23rd/24th 2018. This game has been in very slow development since fall/winter 2015 and is finaly finished. This is my very first release. Please also check out the android version when it come's out.
War of Rights - [CG]TrustyJam


- Released the WoR-Cam for creating cinematic videos. To use it, press F9 once spawned. The focus of the camera is to provide a cinnematic tool more so than a spectating one. Because of this, the camera has a relatively high amount of inertia to counter sudden jarring mouse movements.

Control the camera movement by your WASD keys and its direction by your mouse.

Pan the camera left, right, up and down by holding the middle mouse button and move the mouse.

Holding the left mouse button will change the camera field of view, effectively working as a zoom function.

The right mouse button will spawn a faction flag at the location of each player to help locating them.

Left control lowers the height of the camera and spacebar increases it.

Scrolling up or down on the mousewheel will change the speed of the camera while holding shift will increase the camera speed for as long as it is pressed.

- Made the Dynamic Depth of Field focus correctly when standing close to trees as well as made it react slightly faster to changes.

- Hit sounds now correctly trigger again.

- Placed 3 inch ordnance cannons throughout the battlefield. All positions and numbers of pieces are historically accurate. While not functioning yet, the cannons provide nice battlefield props which will be expanded upon with more assets as they are being completed.

- Updates to character hair materials.
War of Rights - [CG]TrustyJam


- Released the WoR-Cam for creating cinematic videos. To use it, press F9 once spawned. The focus of the camera is to provide a cinnematic tool more so than a spectating one. Because of this, the camera has a relatively high amount of inertia to counter sudden jarring mouse movements.

Control the camera movement by your WASD keys and its direction by your mouse.

Pan the camera left, right, up and down by holding the middle mouse button and move the mouse.

Holding the left mouse button will change the camera field of view, effectively working as a zoom function.

The right mouse button will spawn a faction flag at the location of each player to help locating them.

Left control lowers the height of the camera and spacebar increases it.

Scrolling up or down on the mousewheel will change the speed of the camera while holding shift will increase the camera speed for as long as it is pressed.

- Made the Dynamic Depth of Field focus correctly when standing close to trees as well as made it react slightly faster to changes.

- Hit sounds now correctly trigger again.

- Placed 3 inch ordnance cannons throughout the battlefield. All positions and numbers of pieces are historically accurate. While not functioning yet, the cannons provide nice battlefield props which will be expanded upon with more assets as they are being completed.

- Updates to character hair materials.
Colony Survival - Pipliznl

From a world by IcyCaress

After releasing 0.5.0 last Friday, it quickly became apparent that a number of small errors had sneaked into the game. We've worked on and released multiple hotfixes Friday night and Saturday. Since then we've haven't heard about new bugs, and we've had a pretty laid-back week celebrating Christmas and our programmer's birthday!

Our programmer, and half of our team, is nicknamed Zun. He's the one who started the project back in 2013 and did all of the coding. Without him, Colony Survival would not exist! He turned 23 last Wednesday :)



We wish you a happy 2018!

We want to use this last blog of 2017 to thank everybody who has supported Colony Survival. So many of you have written reviews, posted comments, encouraged friends to buy the game, made gameplay videos, shared awesome builds, made a fan translation, developed a mod or helped us in any other way, and we're very grateful! We'd like to give special thanks to certain people:

Everyone who has bought the game - developing Colony Survival is our full time job now. This is only possible because of all the people who bought the game. You've made our dreams come true!

Vobbert - he's an old friend who we've known since primary school. He has been testing versions of the game for years and he's now moderating our Discord!

GrayStillPlays - a YouTuber with at the time over 200.000 subscribers who asked us pre-release if he could release a gameplay video of the testbuild. He's the one who lifted the game out of obscurity!

KoutetsuSteel - he made the first translation of the game, into Japanese! He also made some of the first mods, and he runs a YouTube channel. We want to thank everybody who sent us fan translations!

Pandaros - one of the most active modders, and creator of the Settlers mod! We've worked closely with him to optimize the moddability of Colony Survival.

Draegast - he was one of the first YouTubers to release Colony Survival videos, and with over 1 million subscribers, he contributed to the game's success immensely!

Scarabol - another active modder, who created among other things the Construction Mod, which allows colonists to build blueprints!

Tjohei - Tjohei created the Colony Empire server, which has been active since the release of the game. They've even got their own Discord and website!

GabGab - he pushed the game to its limits shortly after release, creating huge buildings with thousands of colonists. We're still using some of his worlds to optimize the game, and one of them is featured in our video "Patch for Mega Colonies"!

IcyCaress - IcyCaress built some very impressive colonies this Summer, and is now working on a new world with the lanterns in 0.5.0! Here's one of his videos of his giant castle.

Steam - it still feels amazing to see our own game on the Steam Store. Their software works great and we're very happy to work together with them!

The awesome people on Discord - The Official Discord now has over 1000 members! It's of course used to discuss the game, but we've also got off-topic channels where all kinds of different subjects are shared and debated.

Yogscast Lewis&Simon - they've made many episodes about Colony Survival, and they recently started a second season! We often hear from people who know about the game purely because of the Yogscast :)

You - the entire Colony Survival community - we've worked on this game since 2013. Until June of this year, we developed "in silence". Barely anybody knew about Colony Survival. Suddenly, the game's popularity exploded. Now our blogs get read, our Tweets get shared and our videos get watched. It's very exciting and we're very grateful!

We searched our archives for some old versions of the game and decided to make a video to show some of them of to you. It's long and barely edited, but you might be surprised to see what Colony Survival looked like in 2013!

https://youtu.be/gtRRsLLMXHc


We hope all of you have a very awesome 2018, and we can't wait to see what the game looks like in another year!

Happy New Year!

Colony Survival - Pipliznl

From a world by IcyCaress

After releasing 0.5.0 last Friday, it quickly became apparent that a number of small errors had sneaked into the game. We've worked on and released multiple hotfixes Friday night and Saturday. Since then we've haven't heard about new bugs, and we've had a pretty laid-back week celebrating Christmas and our programmer's birthday!

Our programmer, and half of our team, is nicknamed Zun. He's the one who started the project back in 2013 and did all of the coding. Without him, Colony Survival would not exist! He turned 23 last Wednesday :)



We wish you a happy 2018!

We want to use this last blog of 2017 to thank everybody who has supported Colony Survival. So many of you have written reviews, posted comments, encouraged friends to buy the game, made gameplay videos, shared awesome builds, made a fan translation, developed a mod or helped us in any other way, and we're very grateful! We'd like to give special thanks to certain people:

Everyone who has bought the game - developing Colony Survival is our full time job now. This is only possible because of all the people who bought the game. You've made our dreams come true!

Vobbert - he's an old friend who we've known since primary school. He has been testing versions of the game for years and he's now moderating our Discord!

GrayStillPlays - a YouTuber with at the time over 200.000 subscribers who asked us pre-release if he could release a gameplay video of the testbuild. He's the one who lifted the game out of obscurity!

KoutetsuSteel - he made the first translation of the game, into Japanese! He also made some of the first mods, and he runs a YouTube channel. We want to thank everybody who sent us fan translations!

Pandaros - one of the most active modders, and creator of the Settlers mod! We've worked closely with him to optimize the moddability of Colony Survival.

Draegast - he was one of the first YouTubers to release Colony Survival videos, and with over 1 million subscribers, he contributed to the game's success immensely!

Scarabol - another active modder, who created among other things the Construction Mod, which allows colonists to build blueprints!

Tjohei - Tjohei created the Colony Empire server, which has been active since the release of the game. They've even got their own Discord and website!

GabGab - he pushed the game to its limits shortly after release, creating huge buildings with thousands of colonists. We're still using some of his worlds to optimize the game, and one of them is featured in our video "Patch for Mega Colonies"!

IcyCaress - IcyCaress built some very impressive colonies this Summer, and is now working on a new world with the lanterns in 0.5.0! Here's one of his videos of his giant castle.

Steam - it still feels amazing to see our own game on the Steam Store. Their software works great and we're very happy to work together with them!

The awesome people on Discord - The Official Discord now has over 1000 members! It's of course used to discuss the game, but we've also got off-topic channels where all kinds of different subjects are shared and debated.

Yogscast Lewis&Simon - they've made many episodes about Colony Survival, and they recently started a second season! We often hear from people who know about the game purely because of the Yogscast :)

You - the entire Colony Survival community - we've worked on this game since 2013. Until June of this year, we developed "in silence". Barely anybody knew about Colony Survival. Suddenly, the game's popularity exploded. Now our blogs get read, our Tweets get shared and our videos get watched. It's very exciting and we're very grateful!

We searched our archives for some old versions of the game and decided to make a video to show some of them of to you. It's long and barely edited, but you might be surprised to see what Colony Survival looked like in 2013!

https://youtu.be/gtRRsLLMXHc


We hope all of you have a very awesome 2018, and we can't wait to see what the game looks like in another year!

Happy New Year!

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