Art of War: Red Tides - Rufuuuus


Greeting Commanders,

The past season 1 has been an incredible journey, and we are excited to have you join us for the new season: 2017 Winter League! As winter approaches in this Winter League, we will be having Winterfest throughout the entire season, as well as many holiday events. We hope you enjoy a wonderful Winterfest!

Let’s take a look at the new season rewards:

Commanders will get one of the following rewards according to the highest tier they achieved in the Winter League:
  • 300 gems for Bronze
  • 500 gems for Silver
  • 1000 gems and the limited edition skin ‘Grand Duchess Zern’ for Gold
  • 1500 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf for Platinum
  • 2000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Alpha Wolf for Diamond
  • 3000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf King for Supreme Commander
There are also many upcoming features in this new season. We are always on our way to explore and optimize Red Tides. The dev team is also thinking of creating a new way that allows commanders to participate in the development process, and it should be coming soon.

So commanders, we wish you the best in this new journey and stay tuned!
Art of War: Red Tides - Rufuuuus


Greeting Commanders,

The past season 1 has been an incredible journey, and we are excited to have you join us for the new season: 2017 Winter League! As winter approaches in this Winter League, we will be having Winterfest throughout the entire season, as well as many holiday events. We hope you enjoy a wonderful Winterfest!

Let’s take a look at the new season rewards:

Commanders will get one of the following rewards according to the highest tier they achieved in the Winter League:
  • 300 gems for Bronze
  • 500 gems for Silver
  • 1000 gems and the limited edition skin ‘Grand Duchess Zern’ for Gold
  • 1500 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf for Platinum
  • 2000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Alpha Wolf for Diamond
  • 3000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf King for Supreme Commander
There are also many upcoming features in this new season. We are always on our way to explore and optimize Red Tides. The dev team is also thinking of creating a new way that allows commanders to participate in the development process, and it should be coming soon.

So commanders, we wish you the best in this new journey and stay tuned!
Dec 18, 2017
Ancient Treasure 法爾斯編年史:上古秘寶 - horngyeuandigital
Dec 18, 2017
Hanger World - christian.ostman
TADA - After lot's of polishing and playing we're pretty much ready for the release. And we have a date! So add it to your wishlist and tell your friends about the game! We also made a new trailer, new screenshots and some gifs for the steam page. All in all we're really happy with how the game is turning out and it's definitely the best Hanger we've done so far.




Dec 18, 2017
Hanger World - christian.ostman
TADA - After lot's of polishing and playing we're pretty much ready for the release. And we have a date! So add it to your wishlist and tell your friends about the game! We also made a new trailer, new screenshots and some gifs for the steam page. All in all we're really happy with how the game is turning out and it's definitely the best Hanger we've done so far.




Forts - [DEV] Nozehed


We’ve got a big pre-christmas update ready for opening! Three new BPO Commanders with cool new abilities, and some new mods to disable items too! We've optimised the network traffic when painting targets with snipers, which should see multiplayer stability improve.



Scattershot
Passive:
- Shields reflect projectiles perfectly
- Double-Shot snipers
- Increased projectile spread
Active:
- Reduced projectile spread




Seep
Passive:
- Warheads burst into swarm when destroyed.
- Reduce silo launch delay.
- EMP sends missiles back
Active:
- Fast Rockets & Missiles




Shockenaugh
Passive:
- Shields absorb energy from lasers.
- Max group size increased to four.
Active:
- Places explosive barrels inside enemy fort.


Build 2017-12-19a
Add: Commander Scattershot, Seep and Shockenaugh
Add: Show commanders on victory/defeat banner
Add: mods to disable specific devices
Add: mod select presented as collapsible tree
Add: lobbies are hidden when host is AFK for 60 seconds
Add: translations of some mods
Add: new effects for weapon group operations
Balance: increase sensitivity of missiles to EMP
Optimise: reduce frequency of cursor messages when aiming missiles to reduce dropouts
Optimise: client_position sent if the missile group is not ready to fire
Optimise: door control message sent multiple times when painting target
Optimise: client_position messages can be sent at the same frame
Fix: crash when search for non-existent mods files: pre-scan & search internally
Fix: firebeam can be swept to ignite entire enemy forts
Fix: replay keyframe desync when struts are on fire
Fix: Hurricane active icon not showing up on ToG weapons
Fix: client can desync if the game ends before the join took place
Fix: console spam when using Eagle Eye and ToG
Fix: French time limit mods all say 10 minutes
Fix: fire state after final extinguish causes replay desyncs
Fix: late fires can still burn on winners' forts
Fix: position not set for grouping sound effect
Fix: damaged warhead doesn’t produce a sound
Fix: missile trail effects can linger esp. when hit by flak
Fix: Disable Alerts on popup not working
Fix: commander rollover highlights not working
Fix: double clicking closes mod selection dialog

Build 2017-12-20a hotfix
Balance: Increased charge time for Shockenaugh
Balance: Increased reload period for Scattershot snipers

We hope you enjoy the new commanders and mods and look forward to your feedback.

From all of us here at EarthWork Games, we wish you all a safe and Merry Xmas and a Happy New Year!

Cheers,
EWG
Forts - [DEV] Noze


We’ve got a big pre-christmas update ready for opening! Three new BPO Commanders with cool new abilities, and some new mods to disable items too! We've optimised the network traffic when painting targets with snipers, which should see multiplayer stability improve.



Scattershot
Passive:
- Shields reflect projectiles perfectly
- Double-Shot snipers
- Increased projectile spread
Active:
- Reduced projectile spread




Seep
Passive:
- Warheads burst into swarm when destroyed.
- Reduce silo launch delay.
- EMP sends missiles back
Active:
- Fast Rockets & Missiles




Shockenaugh
Passive:
- Shields absorb energy from lasers.
- Max group size increased to four.
Active:
- Places explosive barrels inside enemy fort.


Build 2017-12-19a
Add: Commander Scattershot, Seep and Shockenaugh
Add: Show commanders on victory/defeat banner
Add: mods to disable specific devices
Add: mod select presented as collapsible tree
Add: lobbies are hidden when host is AFK for 60 seconds
Add: translations of some mods
Add: new effects for weapon group operations
Balance: increase sensitivity of missiles to EMP
Optimise: reduce frequency of cursor messages when aiming missiles to reduce dropouts
Optimise: client_position sent if the missile group is not ready to fire
Optimise: door control message sent multiple times when painting target
Optimise: client_position messages can be sent at the same frame
Fix: crash when search for non-existent mods files: pre-scan & search internally
Fix: firebeam can be swept to ignite entire enemy forts
Fix: replay keyframe desync when struts are on fire
Fix: Hurricane active icon not showing up on ToG weapons
Fix: client can desync if the game ends before the join took place
Fix: console spam when using Eagle Eye and ToG
Fix: French time limit mods all say 10 minutes
Fix: fire state after final extinguish causes replay desyncs
Fix: late fires can still burn on winners' forts
Fix: position not set for grouping sound effect
Fix: damaged warhead doesn’t produce a sound
Fix: missile trail effects can linger esp. when hit by flak
Fix: Disable Alerts on popup not working
Fix: commander rollover highlights not working
Fix: double clicking closes mod selection dialog

Build 2017-12-20a hotfix
Balance: Increased charge time for Shockenaugh
Balance: Increased reload period for Scattershot snipers

We hope you enjoy the new commanders and mods and look forward to your feedback.

From all of us here at EarthWork Games, we wish you all a safe and Merry Xmas and a Happy New Year!

Cheers,
EWG
Community Announcements - Zepetto



Attention Operators!

The maintenance if over!

With Christmas and New Years with have special Holiday Items for you and more!

X-Mas2017 Series, Rebel Series - Items and discounted Random Boxes!
Christmas Characters!
Christmas Events with weapons and items!

Make sure to login and check them out!


Visit our websites for more details:

[EU] http://eu.fps-pb.com/
[US] http://us.fps-pb.com/
[IN] http://in.fps-pb.com/
Dec 18, 2017
MechDefender - Tower Defense - Elite Games Ltd
Mosty bug fixes:
- fixed traps
- fixed left menu
- fixed shooting
- fixed bugs with controls
- fixed credits
- hints fixed after resizing
Dec 18, 2017
MechDefender - Tower Defense - Elite Games Ltd
Mosty bug fixes:
- fixed traps
- fixed left menu
- fixed shooting
- fixed bugs with controls
- fixed credits
- hints fixed after resizing
...