The past season 1 has been an incredible journey, and we are excited to have you join us for the new season: 2017 Winter League! As winter approaches in this Winter League, we will be having Winterfest throughout the entire season, as well as many holiday events. We hope you enjoy a wonderful Winterfest!
Let’s take a look at the new season rewards:
Commanders will get one of the following rewards according to the highest tier they achieved in the Winter League:
300 gems for Bronze
500 gems for Silver
1000 gems and the limited edition skin ‘Grand Duchess Zern’ for Gold
1500 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf for Platinum
2000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Alpha Wolf for Diamond
3000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf King for Supreme Commander
There are also many upcoming features in this new season. We are always on our way to explore and optimize Red Tides. The dev team is also thinking of creating a new way that allows commanders to participate in the development process, and it should be coming soon.
So commanders, we wish you the best in this new journey and stay tuned!
The past season 1 has been an incredible journey, and we are excited to have you join us for the new season: 2017 Winter League! As winter approaches in this Winter League, we will be having Winterfest throughout the entire season, as well as many holiday events. We hope you enjoy a wonderful Winterfest!
Let’s take a look at the new season rewards:
Commanders will get one of the following rewards according to the highest tier they achieved in the Winter League:
300 gems for Bronze
500 gems for Silver
1000 gems and the limited edition skin ‘Grand Duchess Zern’ for Gold
1500 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf for Platinum
2000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Alpha Wolf for Diamond
3000 gems, the limited edition skin ‘Grand Duchess Zern’ and the honorable avatar Wolf King for Supreme Commander
There are also many upcoming features in this new season. We are always on our way to explore and optimize Red Tides. The dev team is also thinking of creating a new way that allows commanders to participate in the development process, and it should be coming soon.
So commanders, we wish you the best in this new journey and stay tuned!
TADA - After lot's of polishing and playing we're pretty much ready for the release. And we have a date! So add it to your wishlist and tell your friends about the game! We also made a new trailer, new screenshots and some gifs for the steam page. All in all we're really happy with how the game is turning out and it's definitely the best Hanger we've done so far.
TADA - After lot's of polishing and playing we're pretty much ready for the release. And we have a date! So add it to your wishlist and tell your friends about the game! We also made a new trailer, new screenshots and some gifs for the steam page. All in all we're really happy with how the game is turning out and it's definitely the best Hanger we've done so far.
We’ve got a big pre-christmas update ready for opening! Three new BPO Commanders with cool new abilities, and some new mods to disable items too! We've optimised the network traffic when painting targets with snipers, which should see multiplayer stability improve.
Passive: - Warheads burst into swarm when destroyed. - Reduce silo launch delay. - EMP sends missiles back Active: - Fast Rockets & Missiles
Shockenaugh
Passive: - Shields absorb energy from lasers. - Max group size increased to four. Active: - Places explosive barrels inside enemy fort.
Build 2017-12-19a
Add: Commander Scattershot, Seep and Shockenaugh Add: Show commanders on victory/defeat banner Add: mods to disable specific devices Add: mod select presented as collapsible tree Add: lobbies are hidden when host is AFK for 60 seconds Add: translations of some mods Add: new effects for weapon group operations Balance: increase sensitivity of missiles to EMP Optimise: reduce frequency of cursor messages when aiming missiles to reduce dropouts Optimise: client_position sent if the missile group is not ready to fire Optimise: door control message sent multiple times when painting target Optimise: client_position messages can be sent at the same frame Fix: crash when search for non-existent mods files: pre-scan & search internally Fix: firebeam can be swept to ignite entire enemy forts Fix: replay keyframe desync when struts are on fire Fix: Hurricane active icon not showing up on ToG weapons Fix: client can desync if the game ends before the join took place Fix: console spam when using Eagle Eye and ToG Fix: French time limit mods all say 10 minutes Fix: fire state after final extinguish causes replay desyncs Fix: late fires can still burn on winners' forts Fix: position not set for grouping sound effect Fix: damaged warhead doesn’t produce a sound Fix: missile trail effects can linger esp. when hit by flak Fix: Disable Alerts on popup not working Fix: commander rollover highlights not working Fix: double clicking closes mod selection dialog
Build 2017-12-20a hotfix
Balance: Increased charge time for Shockenaugh Balance: Increased reload period for Scattershot snipers
We hope you enjoy the new commanders and mods and look forward to your feedback.
From all of us here at EarthWork Games, we wish you all a safe and Merry Xmas and a Happy New Year!
We’ve got a big pre-christmas update ready for opening! Three new BPO Commanders with cool new abilities, and some new mods to disable items too! We've optimised the network traffic when painting targets with snipers, which should see multiplayer stability improve.
Passive: - Warheads burst into swarm when destroyed. - Reduce silo launch delay. - EMP sends missiles back Active: - Fast Rockets & Missiles
Shockenaugh
Passive: - Shields absorb energy from lasers. - Max group size increased to four. Active: - Places explosive barrels inside enemy fort.
Build 2017-12-19a
Add: Commander Scattershot, Seep and Shockenaugh Add: Show commanders on victory/defeat banner Add: mods to disable specific devices Add: mod select presented as collapsible tree Add: lobbies are hidden when host is AFK for 60 seconds Add: translations of some mods Add: new effects for weapon group operations Balance: increase sensitivity of missiles to EMP Optimise: reduce frequency of cursor messages when aiming missiles to reduce dropouts Optimise: client_position sent if the missile group is not ready to fire Optimise: door control message sent multiple times when painting target Optimise: client_position messages can be sent at the same frame Fix: crash when search for non-existent mods files: pre-scan & search internally Fix: firebeam can be swept to ignite entire enemy forts Fix: replay keyframe desync when struts are on fire Fix: Hurricane active icon not showing up on ToG weapons Fix: client can desync if the game ends before the join took place Fix: console spam when using Eagle Eye and ToG Fix: French time limit mods all say 10 minutes Fix: fire state after final extinguish causes replay desyncs Fix: late fires can still burn on winners' forts Fix: position not set for grouping sound effect Fix: damaged warhead doesn’t produce a sound Fix: missile trail effects can linger esp. when hit by flak Fix: Disable Alerts on popup not working Fix: commander rollover highlights not working Fix: double clicking closes mod selection dialog
Build 2017-12-20a hotfix
Balance: Increased charge time for Shockenaugh Balance: Increased reload period for Scattershot snipers
We hope you enjoy the new commanders and mods and look forward to your feedback.
From all of us here at EarthWork Games, we wish you all a safe and Merry Xmas and a Happy New Year!