The newest update is here! We've got a lot of new additions as well as fixes to the game so make sure to update your client and check them out. Also, be sure to read the Dev Blog as it contains additional and important information regarding the new content.
Introducing the modification system! You can now improve your weapons, tools, and armor with a host of modifications using kits. They can be used to improve certain aspects such as increasing damage on a sword, or improve harvesting on a tool!
Weather System
Only available in the north so far. The system allows for more dynamic changes in rain, snow, wind, and fog! Rain now puddles on the ground, but beware: if the weather grows severe enough, a thunderstorm might come.
New Armor Sets
This includes Aquilonian (medium) and Zamorian (cloth). Both include very good stats for their tier and will give attribute boosts once the new perk system is implemented.
Improved Thrall Capture Tools
This patch adds iron and steel truncheons for knocking out thralls, and higher tier bindings (rawhide, leather, and chain) for dragging thralls for longer distances.
New Weapons
New weapons include Acheronian weapons, two new axes, a new studded mace, and a corseque (pole weapon).
New Building Pieces
Ladders can now be built! Other pieces include inverted sloping walls, hatch frames, and hatches.
New Tools
Sickles have been added for harvesting fiber, and cleavers for harvesting meat.
New Placeables
New items include weapons racks, folded screens, papyrus scrolls, and more!
Patch Notes
Thralls
Thralls will remain in combat and can keep attacking after teleporting to the player while in combat
It's no longer possible to equip a thrall with a two-handed weapon with an offhand item
The Thrall character sheet will now update correctly when items are placed in equipment slots
Placeable thralls that are converted no longer come out with a different skin color than they originally began with
Taking armor off thralls will no longer result in a glitch where they retain armor stats after a server restart.
Gameplay Fixes
Jumping into water should not give you frostbite
The health regen buff should now work as intended
Fence foundations can no longer be placed inside other foundation pieces to give non-diminishing stability
Fixed a case where your character could not perform actions after an avatar summon
Avatar of Mitra should now work properly after attacking
It should now be possible to ban users with the same name as the admin's name
A message now appears on projectiles that can be picked up
Wheel of Pain and Greater Wheel of Pain now take damage with regular weapons
Making a clan should now give the message "Clan Created", as intended
Drinking from Water Wells now correctly fills thirst meter
Shields take durability damage from other players again as intended
Fixed a case where it was impossible to place items down in the highlands
Foundations will no longer disappear when a player logs off away from a base in singleplayer.
Panthers are once again harvestable.
Toggling wield/unwield during a dodge roll no longer makes equipped items disappear
Fixed a case where it was possible to duplicate inventory items
Sewer Boss in the Dregs correctly attacks you when your character uses ranged weapons
Fixed an instance where any remaining dye in your dye window would be unusable
Avatar of Ymir should no longer be detached from the camera
General Bug Fixes and Improvements
Update to crash reporter
Fixed textures in the Frozen North
Fixed floating Deep Sand in Komodo Cave
Destructible items have been optimized
Shellfish and fish trap health amounts have been balanced
Entertainer health regen applies correctly
Dryer no longer has a thrall slot
Plant fiber will no longer be used as primary fuel instead of branches when starting a campfire for the first time
Fixed some floating rocks
Siege foundations have a decay timer again.
Fixed an issue with the Ice Rocknose Kings, where they could not attack targets too close to them.
Corrected broken shaders on landscapes.
Putrid meat no longer weighs more than what it previously weighed.
The client will no longer auto connect to the dedicated server from the main menu or singleplayer
The "return to inventory" option is no longer greyed out for the Standing and Braketed Torch
The descriptions for the Green Dragon Head and Red Dragon Head were previously switched
Fish traps no longer display zero health when looking at it with a repair hammer
Descriptions for Inverted Wedge Sloped Roofs has been corrected.
Known issues
Weapon and shield racks have a visual bug where something attached to them might disappear. The item is still there, it's just not being rendered in.
Shields on shield racks may disappear, leaving the player unable to interact with the shield rack. You can still dismantle the shield rack and get your shield back
The newest update is here! We've got a lot of new additions as well as fixes to the game so make sure to update your client and check them out. Also, be sure to read the Dev Blog as it contains additional and important information regarding the new content.
Introducing the modification system! You can now improve your weapons, tools, and armor with a host of modifications using kits. They can be used to improve certain aspects such as increasing damage on a sword, or improve harvesting on a tool!
Weather System
Only available in the north so far. The system allows for more dynamic changes in rain, snow, wind, and fog! Rain now puddles on the ground, but beware: if the weather grows severe enough, a thunderstorm might come.
New Armor Sets
This includes Aquilonian (medium) and Zamorian (cloth). Both include very good stats for their tier and will give attribute boosts once the new perk system is implemented.
Improved Thrall Capture Tools
This patch adds iron and steel truncheons for knocking out thralls, and higher tier bindings (rawhide, leather, and chain) for dragging thralls for longer distances.
New Weapons
New weapons include Acheronian weapons, two new axes, a new studded mace, and a corseque (pole weapon).
New Building Pieces
Ladders can now be built! Other pieces include inverted sloping walls, hatch frames, and hatches.
New Tools
Sickles have been added for harvesting fiber, and cleavers for harvesting meat.
New Placeables
New items include weapons racks, folded screens, papyrus scrolls, and more!
Patch Notes
Thralls
Thralls will remain in combat and can keep attacking after teleporting to the player while in combat
It's no longer possible to equip a thrall with a two-handed weapon with an offhand item
The Thrall character sheet will now update correctly when items are placed in equipment slots
Placeable thralls that are converted no longer come out with a different skin color than they originally began with
Taking armor off thralls will no longer result in a glitch where they retain armor stats after a server restart.
Gameplay Fixes
Jumping into water should not give you frostbite
The health regen buff should now work as intended
Fence foundations can no longer be placed inside other foundation pieces to give non-diminishing stability
Fixed a case where your character could not perform actions after an avatar summon
Avatar of Mitra should now work properly after attacking
It should now be possible to ban users with the same name as the admin's name
A message now appears on projectiles that can be picked up
Wheel of Pain and Greater Wheel of Pain now take damage with regular weapons
Making a clan should now give the message "Clan Created", as intended
Drinking from Water Wells now correctly fills thirst meter
Shields take durability damage from other players again as intended
Fixed a case where it was impossible to place items down in the highlands
Foundations will no longer disappear when a player logs off away from a base in singleplayer.
Panthers are once again harvestable.
Toggling wield/unwield during a dodge roll no longer makes equipped items disappear
Fixed a case where it was possible to duplicate inventory items
Sewer Boss in the Dregs correctly attacks you when your character uses ranged weapons
Fixed an instance where any remaining dye in your dye window would be unusable
Avatar of Ymir should no longer be detached from the camera
General Bug Fixes and Improvements
Update to crash reporter
Fixed textures in the Frozen North
Fixed floating Deep Sand in Komodo Cave
Destructible items have been optimized
Shellfish and fish trap health amounts have been balanced
Entertainer health regen applies correctly
Dryer no longer has a thrall slot
Plant fiber will no longer be used as primary fuel instead of branches when starting a campfire for the first time
Fixed some floating rocks
Siege foundations have a decay timer again.
Fixed an issue with the Ice Rocknose Kings, where they could not attack targets too close to them.
Corrected broken shaders on landscapes.
Putrid meat no longer weighs more than what it previously weighed.
The client will no longer auto connect to the dedicated server from the main menu or singleplayer
The "return to inventory" option is no longer greyed out for the Standing and Braketed Torch
The descriptions for the Green Dragon Head and Red Dragon Head were previously switched
Fish traps no longer display zero health when looking at it with a repair hammer
Descriptions for Inverted Wedge Sloped Roofs has been corrected.
Known issues
Weapon and shield racks have a visual bug where something attached to them might disappear. The item is still there, it's just not being rendered in.
Shields on shield racks may disappear, leaving the player unable to interact with the shield rack. You can still dismantle the shield rack and get your shield back
We've also got a new trailer for this announcement! Check it out here: https://youtu.be/cjjG-YhmiEo I want to thank you all for playing and enjoying Defunct in the past year. Without you, a console release wouldn't have happened! Thank you all so much! Now is the time to get the word about Defunct out there to the console public, so have some friends who play on console? Spread the word!
On another note, we're also working on getting a whole bunch of languages added to the game, but more on that in a seperate announcement :)
We've also got a new trailer for this announcement! Check it out here: https://youtu.be/cjjG-YhmiEo I want to thank you all for playing and enjoying Defunct in the past year. Without you, a console release wouldn't have happened! Thank you all so much! Now is the time to get the word about Defunct out there to the console public, so have some friends who play on console? Spread the word!
On another note, we're also working on getting a whole bunch of languages added to the game, but more on that in a seperate announcement :)
14 декабря с 10:00 до 14:00 МСК все игровые серверы будут недоступны в связи с проведением еженедельных профилактических работ и установкой хотфикса 9.0.00.37. Время окончания работ является ориентировочным и может быть изменено.
Официальный сайт и форум продолжат работу в прежнем режиме.
14 декабря с 10:00 до 14:00 МСК все игровые серверы будут недоступны в связи с проведением еженедельных профилактических работ и установкой хотфикса 9.0.00.37. Время окончания работ является ориентировочным и может быть изменено.
Официальный сайт и форум продолжат работу в прежнем режиме.