Eurogamer

This far in, I think we can officially say: Fortnite is weird. The game that originally launched offered a brilliant suite of construction tools, but the game's pretty but rather brainless PvE meant there was little reason to build anything that fancy. The fact that any and all buildings would disappear at the end of a single Horde-style level meant that you felt you were wasting your time if you tried to experiment or make something elaborate and interesting. Form definitely followed function here.

And then Battle Royale came along and the game just got weirder. A neat lift from PlayerUnknown's Battlegrounds brought plenty of us back to Fortnite, as well as showcasing the oddly appealing Fortnite art style and its pleasantly vivid weaponry. I spent many happy hours lurking in bushes and discovering my favourite routes through the game's snug but wonderfully cluttered island. I even won a game, although, spoilers, it was because I went AFK in some shrubbery while chatting with a colleague and came back in time to watch my only remaining rival make a terrible mistake with a rocket launcher. Battle Royale is fun, but again, I didn't build much. And from the games I watched through to their conclusions, nobody else built much either. There would be a sudden blitz of construction towards the final act, and now and then someone would throw up a quick ramp to get to a treasure chest that was out of reach in an attic, but this was still a game that was mostly about shooting, a game in which the building could still be ignored most of the time.

Now 50v50 is here and all of this is starting to change. Maybe. I've only had one game so far, but Fortnite's sleepy meta seems to have woken up in a very good mood. Is this the tweak to the formula that brings the original Fortnite dream - a game about destruction and creation working hand-in-hand - back to life?

Read more…

PUBG: BATTLEGROUNDS

Developer Bluehole has shown off the first in-game footage of PlayerUnknown's Battlegrounds' long-teased and hugely anticipated new desert map.

There's only 20 or so seconds of new desert map footage, admittedly, with an additional 60 seconds of bluster around it, but an awful lot has been packed into those brisk few moments. Those with a finger on the pause button and an eye on the video below will spy a bunch of locations from around the map, recently revealed to be called Miramar, alongside various vehicles and weapons in action.

if you're itching to get your desert boots dusty after all that excitement, Bluehole has offered further good news: Miramar will be playable on its test servers from December 8th at 12am PST - that's 8am on Friday morning UK time. It's due to arrive on Xbox One early next year.

Read more…

Eurogamer

GTFO is a new co-op shooter from the lead designer of the Payday series that rekindles memories of the Aliens movie.

Designer Ulf Andersson revealed a look at gameplay at The Game Awards. There's four-player co-op, turrets and plenty of aliens that come out of the god damn walls.

You play as a team of scavengers who explore and extract artefacts from an underground complex that has been overrun by monsters. You have to gather weapons, tools and resources to survive. Expect a release at some point in 2018.

Read more…

Eurogamer

Near the end of tonight's The Game Awards 2017, Sea of Thieves got another new trailer. But there was something unexpected at the end: a 20th March 2018 release date!

It was a sudden and surprisingly low-key reveal clustered in among other ads and trailers, for a game which has now been shown at three E3s. Still, it's nice to see it finally coming out.

Developed by UK stalwart Rare, the social pirate sandbox is now just over three months away - that's not avast wait.

Read more…

Eurogamer

The people behind The Vanishing of Ethan Carter have revealed their next game: Witchfire.

Witchfire, from The Astronauts, is described as a dark fantasy first-person shooter. The gameplay teaser is below.

Chief developer Adrian Chmielarz said Witchfire is still a long way from release, and no platforms are announced other than PC via Steam. "The reason we're launching the teaser so early is simply to let everyone know that we're alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter," he said.

Read more…

Eurogamer


THQ Nordic has just shown off a new survival game at tonight's Game Awards. It's called Fade to Silence, and is available on 14th December on Steam.

It's an interesting pitch - a survival game where you play as a defined character (he's named Ash) with a storyline in a semi-fantasy winter world (you fight eldtritch monsters while riding a sled) which will evolve over time as new story missions are added.

"We intend to bring Steam players consistent and meaningful content updates throughout development, layering on new areas, followers, missions, monsters, and increasingly complex social events - events that demand moral decision-making on the part of the player," Adrian Goersch, boss of developer Black Forest Games, said.

Read more…

Eurogamer

Fornite's Battle Royale mode just got a new 50 vs 50 mode which is online now - yes, right now.

It's a limited-time event mode which you can join as either a solo player or in a squad, and it'll be available in the game until 17th December.

Announced at this morning's Game Awards, the mode comes as Fornite Battle Royale's player numbers have hit another milestone. The game now has 30m players, developer Epic has said. Last weekend, more than 1.3m people were playing concurrently (across PC, PlayStation 4 and Xbox One).

Read more…

Eurogamer

UPDATE: Bandai Namco has released first details of Soulcalibur 6, and it confirms the game revisits the events of the original 1998 Soulcalibur game.

The story revolves around the search for the Soul Swords, and takes place in the 16th century. Bandai Namco promised we'll "uncover hidden truths".

Gameplay mechanics wise, Soulcalibur 6 features the Reversal Edge system, which lets you land a counter attack while in guard. We don't know exactly how it works, but we do know that if you're able to read your opponent's techniques, Reversal Edge lets you counterattack. If it hits, the game triggers a "powerful production like a scene from an action movie highlighted by a dynamic camera".

Read more…

Firewatch

Firewatch developer Campo Santo has revealed its next project, an Indiana Jones-esque tomb raiding adventure named In The Valley of the Gods.

You'll have to wait a little while to play it, however. The game's first trailer, revealed tonight at The Game Awards, comes with a 2019 release date attached. Here it is:

I recognise that climbing! Firewatch was a brilliant narrative game gem - we're looking forward to hearing more.

Read more…

LOST SPHEAR

A demo for Square Enix's upcoming I am Setsuna successor Lost Sphear is now available to download in Europe and North America on Switch, PlayStation 4, and Steam.

Lost Sphear tells the story of Kanata, a self-taught swordsman who wakes one day to find that his hometown is disappearing. As tends to be the case with these things, it's up to Kanata and friends to thwart the forces of evil and restore the world.

Lost Sphear is the second title from Square's Tokyo RPG Factory, and, like I am Setsuna before it, is a heavily nostalgic take on the classic J-RPGs of the 90s. It shares a similarly delicate aesthetic to its predecessor but, to my eyes at least, looks to have more personality - what with the pyramids and pirate ships and smoggy Victorian cityscapes and such - than the pretty but ultimately rather bland I am Setsuna.

Read more…

...