Legendary novelty game Desert Bus - in which you're tasked with driving a slightly defective bus for eight straight hours across the mind-numbingly monotonous expanse between Arizona and Nevada - has come to Oculus Rift and Vive as Desert Bus VR.
Desert Bus has a long and fascinating history, having originally been created in the mid-90s by magicians Penn and Teller as part of an unreleased compilation of mini-games, known as Penn & Teller's Smoke and Mirrors.
Smoke and Mirrors was a collection of games largely designed to trick your friends, and was intended for release on the Sega Mega-CD. By the time it was ready for public consumption, however, the Mega-CD was a virtually dead format. As such, nobody was interested in picking it up when original publisher Absolute Entertainment went out of business.
Street Fighter 5 got a raft of new costumes today, and one of them will be of interest to Frozen fans.
Kolin, a character who has ice and snow powers, got a "holiday" costume that makes her look a lot like, well... have a look for yourself.
Yep, that's definitely Kolin cosplaying as Elsa from Frozen. She's got a nice big coat and a lovely tiara. And what an appropriate character for it, too. For reference, here's Elsa in Frozen.
Remember Battlezone 2: Combat Commander? Well, it's coming back via a remaster due for release in 2018.
British game company Rebellion has charged Big Boat Interactive with remastering Pandemic's hybrid tank shooter / FPS / RTS, which first came out in 1999.
The remaster, simply called Battlezone Combat Commander, has new visuals, mod support, cross-play online between GOG and Steam for up to 14 players, achievements and cloud saves.
Geese Howard from the Fatal Fury series joins Tekken 7 as a guest DLC character tomorrow, 30th November.
There's a new trailer, below, that shows off some lovely Geese Howard gameplay. The DLC includes a new original stage (the Howard Estate) and a couple of costumes: Phoenix Kimono / Phoenix Bottoms and Retro Style Top / Retro Style Pants.
If you download Howard you can play as him in the Ultimate Tekken Bowl DLC, but don't expect him to pop up in Story Mode.
Star Citizen is now selling virtual plots of land for up to 96.
The space game, which already sells spaceships for hundreds of pounds, now lets you buy what are called Land Claim Licenses. This is a virtual certificate that entitles you to claim a parcel of land in the game - although the mechanic is not yet live.
There are two Land Claim Licenses available: the standard costs 48. This gets you a single 4km x 4km parcel of land. The second is the "estate" version, which gets you a single 8km x 8km parcel of land.
Have you ever wondered what Stardew Valley's Pelican Town, and its residents, would look like in 3D? Well wonder no longer because thanks to artist DrGluon and Sims YouTuber Loverrlee we now know - cute as a button.
The town was recreated in The Sims 4's build mode with Twitch streamer and freelance artist DrGluon designing and building each structure, while Loverrlee furnished and decorated the building interiors (thanks, PCGamer).
It's the little details which make this recreation so impressive (if you ignore the scrawling Saloon sign) such as the ship wheel over 1 Willow Lane, the tyre in front of Pam's trailer and the flower pot placements. You can almost smell the evil coming from JojaMart.
For nearly two weeks the ability to buy controversial loot boxes in Star Wars Battlefront 2 has been unavailable, greying out the issue of the game being pay-to-win. EA said the ability to spend money in the game would return at "a later date" but we haven't heard anything since.
In that time the fallout caused by Star Wars Battlefront 2 loot boxes has widened. The Belgian Gaming Commission waded in, as did Hawaii State Representative Chris Lee, who publicly denounced EA's game as "a Star Wars-themed online casino designed to lure kids into spending money". With the movie Star Wars: Episode 8 - The Last Jedi fast approaching, the pressure is on.
But EA's resolve remains resolute. Speaking at a Credit Suisse conference yesterday, chief financial officer Blake Jorgensen said, "We're not giving up on the notion of MTX [microtransactions]."
It looks like a game from a bygone era. The 2D graphics are basic in the extreme. There are no animations to speak of. The viewpoint is top-down and staying that way. Its user interface rekindles memories of Windows 95. It is fiddly, abstruse and hugely complex. It is a slow burn of a video game, often demanding hours of intense concentration, planning and execution to succeed. And yet for some, Space Station 13, a community-created open source project coming up on its 15th birthday, is the greatest multiplayer role-playing video game ever made.
It is also hugely popular among video game developers, some of whom say the emergent gameplay Space Station 13 enables is the most interesting they've ever experienced. Perhaps that's why so many have tried to remake it over the years. But so far none have succeeded. This repeated failure to remake Space Station 13 has led to what's known among the game's community and developers as a curse. Some believe Space Station 13 cannot be remade. And yet, the attempts keep on coming.
To understand the Space Station 13 curse, you have to understand Space Station 13 itself. The problem is, Space Station 13 is really hard to understand, and so it's really hard to describe. It's perhaps best to start with the setup. Players choose from a selection of different jobs available on the crew of a futuristic space station called Space Station 13 (so named, its creator revealed in an interview, because bad things happen with the number 13 ). The players then play out the round, interacting with each other and the environment around them. There isn't much in the way of a grand goal or objective for the crew to put their minds to. It's more of a, well, let's see what happens kind of game.
After a week of criticism, Destiny 2 developer Bungie has pulled tonight's planned Curse of Osiris DLC livestream. Instead, it will release a blog post penned by studio leadership to address the current atmosphere of anger which has engulfed in the game's community.
Right now, Destiny 2 feels at a tipping point. Just days from the launch of the game's first DLC, it's hard to remember a time when there was greater tension within the game's vocal community.
Long-term issues with Destiny 2's token economy, end-game content, bugs and balance have bubbled away under the surface for months. But, over the weekend, fan anger boiled over when Destiny 2 was discovered to contain a hidden system which slowed progress towards your next free Bright Engram reward.
The final episode of Resident Evil Revelations 2 is out now, and the conclusion packs in plenty of puzzling - alongside some ferocious firefights - to make sure the adventure ends with a bang. If you come unstuck at any point, take a look at our comprehensive walkthrough, which should should help you out of even the tightest of pinches.
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Resident Evil Revelations 2 - Ep 4: Explore the tower, lower the walkway, confront Alex and escape
Our walkthrough for the final episode begins with a tour around the tower.