SpellForce 3 Reforced - THQ Nordic
Munich, Germany/ Vienna, Austria, November 29th 2017: "At the heart of existence, there is conflict. The wolves hunt the deer, the deer run from the wolves; if there were no deer, the wolves would starve, and if there were no wolves, the deer would breed with no constraint, until there’s nothing left for them to eat."

The orcs of SpellForce 3 live for the fight. They believe that strength only comes from conflict, and that peace is a sign of weakness. It is no wonder, then, that the orcs count on brutal tactics on the battlefield. They come with fierce fighters, fearsome wolf-raiders, devastating magic and giant trolls to smash any resistance without mercy.

Check out the new gameplay trailer on YouTube: https://youtu.be/o5rm6wwXQ3I

Enjoy
Your THQ Nordic Team
SpellForce 3 Reforced - THQ Nordic
Munich, Germany/ Vienna, Austria, November 29th 2017: "At the heart of existence, there is conflict. The wolves hunt the deer, the deer run from the wolves; if there were no deer, the wolves would starve, and if there were no wolves, the deer would breed with no constraint, until there’s nothing left for them to eat."

The orcs of SpellForce 3 live for the fight. They believe that strength only comes from conflict, and that peace is a sign of weakness. It is no wonder, then, that the orcs count on brutal tactics on the battlefield. They come with fierce fighters, fearsome wolf-raiders, devastating magic and giant trolls to smash any resistance without mercy.

Check out the new gameplay trailer on YouTube: https://youtu.be/o5rm6wwXQ3I

Enjoy
Your THQ Nordic Team
Wild Terra Online - guniball


Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 15% discount and Early Access rewards right now!

Improvements and fixes 0.8.44
Added a button to reset the interface settings.
Added possibility to reassign keys for all kinds of actions.
Reworked design of construction buttons.
The coordinates of the player's location were removed, we begin to get rid of the coordinate system before the release.
From the game temporarily remove the grid and other development features. The grid with the removed coordinates will be returned later, for the convenience of construction.
The time of operation of the mines on the Vitios server was extended to 6 hours.
Added new titles that will be available after the release of the game.
Animals and monsters, killed with artificial barriers, now leave after death the remains without the possibility of collection.
Fixed bugs with chat, which resulted in the entire interface being moved.
Fixed errors with chat, as a result of which the chat could not be dragged to another location when leaving the screen.
Fixed a bug due to which the master's name was not saved when the item was auctioned.
Fixed a bug due to which the mine timer did not always start the production time.
Fixed a number of errors in the work and cancellation of daily quests.
The error of incorrect display of various descriptions and texts in a number of languages is corrected.
Fixed a bug where a number of players could simultaneously use ballista at the same time.
Fixed a number of errors in the incorrect repair of castles after the siege.
Wild Terra Online - guniball


Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 15% discount and Early Access rewards right now!

Improvements and fixes 0.8.44
Added a button to reset the interface settings.
Added possibility to reassign keys for all kinds of actions.
Reworked design of construction buttons.
The coordinates of the player's location were removed, we begin to get rid of the coordinate system before the release.
From the game temporarily remove the grid and other development features. The grid with the removed coordinates will be returned later, for the convenience of construction.
The time of operation of the mines on the Vitios server was extended to 6 hours.
Added new titles that will be available after the release of the game.
Animals and monsters, killed with artificial barriers, now leave after death the remains without the possibility of collection.
Fixed bugs with chat, which resulted in the entire interface being moved.
Fixed errors with chat, as a result of which the chat could not be dragged to another location when leaving the screen.
Fixed a bug due to which the master's name was not saved when the item was auctioned.
Fixed a bug due to which the mine timer did not always start the production time.
Fixed a number of errors in the work and cancellation of daily quests.
The error of incorrect display of various descriptions and texts in a number of languages is corrected.
Fixed a bug where a number of players could simultaneously use ballista at the same time.
Fixed a number of errors in the incorrect repair of castles after the siege.
Aequitas Orbis - Ludi Dorici
Dear pilots,

with some delay we have uploaded to the Orbis Mainframe version v0.3.4.

This is a small update focusing on single player.

Patch notes

  • New single player campaign with 10 levels and hopefully a better learning curve (legacy campaign still playable)


  • Add option to play survival in single player mode (leaderboard coming soon)



  • You can now input values in numeric fields via keyboard by clicking them with the mouse (instead of scrolling the values with the controller or arrows)


  • Level editor can now create maps with any resolution ratio (max resolution is still 10000x10000)

What's next?
We are still planning to create a training tutorial composed of 2/3 levels with tips and tricks to show you how to perform base manoeuvres.

We also plan to add Steam Leaderboard to the single player survival mode.

We are also exploring the possibility of adding new enemy types in single player and/or introduce basic AI (aiming) although the latter is a long shot and won't likely happen soon.

The next release is due either end of next week or beginning of the following.

Stay tuned for more,
See you in orbit!
Aequitas Orbis - Ludi Dorici
Dear pilots,

with some delay we have uploaded to the Orbis Mainframe version v0.3.4.

This is a small update focusing on single player.

Patch notes

  • New single player campaign with 10 levels and hopefully a better learning curve (legacy campaign still playable)


  • Add option to play survival in single player mode (leaderboard coming soon)



  • You can now input values in numeric fields via keyboard by clicking them with the mouse (instead of scrolling the values with the controller or arrows)


  • Level editor can now create maps with any resolution ratio (max resolution is still 10000x10000)

What's next?
We are still planning to create a training tutorial composed of 2/3 levels with tips and tricks to show you how to perform base manoeuvres.

We also plan to add Steam Leaderboard to the single player survival mode.

We are also exploring the possibility of adding new enemy types in single player and/or introduce basic AI (aiming) although the latter is a long shot and won't likely happen soon.

The next release is due either end of next week or beginning of the following.

Stay tuned for more,
See you in orbit!
theHunter: Call of the Wild™ - EW_Graham


Hello Hunters,

First, we want to welcome all new hunters that picked up the game during the autumn sale. Thank you very much for giving the game a go, and welcome!

Today’s patch is mostly about maintenance and small game improvements. Here’s some highlights:

* Spotting animals in Multiplayer will now highlight the spotted animals for all players around the spotter. We hope this will make spotting more useful when playing with other hunters and are looking forward to your feedback.

* The checks for animals getting stuck, especially at cliffs like the crater in the Medved-Taiga, have been improved. They should not simply disappear any longer.

* We had some feedback from the community that the 12-gauge shotgun could give a little bit more “bang for your buck” (pun intended!), as such the 12-Gauge Buckshot’s damage has been increased per pellet and should pack a bigger punch now.

Additionally thanks to community reports the patch also features another round of fixes and improvements for missions - thank you very much for your consistent feedback and reporting!

As always, thank you very much for your feedback and let us know what you think about the latest changes. Scroll down for the full release notes.

Happy Hunting

theHunter: Call of the Wild Team

-------------------------------------------

Gameplay

  • Multiplayer Spotting - When you spot an animal with your binoculars, all players in your proximity also see that animal highlighted in the game world.

  • Animals no longer get stuck in cliffs

  • Increased the 12-Gauge Buckshot’s base damage per pellet


Missions

  • MEETING GEORGY GRANKIN - implemented a fix for a bug that was blocking people from completing the mission if they had picked up Grankin’s shotgun before that objective was highlighted

  • JÄGER #4 - removed the distance requirement for this mission

  • SOMMER #7 - changed the required location from Spreeberg Castle to Spreeberg

  • DOC #9 - changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement

  • HOPE #5 - changed the harvested animal from blacktail deer to whitetail deer

  • BIOLOGICAL CONTAMINANTS #2 - changed hunting location from P’yanyy Forest to Lesnye Lands


NOTE: You will not be able join multiplayer games of those running a lower version of the game, please ensure that you and the host are both up to date with patches should you have an issue.
theHunter: Call of the Wild™ - Graham


Hello Hunters,

First, we want to welcome all new hunters that picked up the game during the autumn sale. Thank you very much for giving the game a go, and welcome!

Today’s patch is mostly about maintenance and small game improvements. Here’s some highlights:

* Spotting animals in Multiplayer will now highlight the spotted animals for all players around the spotter. We hope this will make spotting more useful when playing with other hunters and are looking forward to your feedback.

* The checks for animals getting stuck, especially at cliffs like the crater in the Medved-Taiga, have been improved. They should not simply disappear any longer.

* We had some feedback from the community that the 12-gauge shotgun could give a little bit more “bang for your buck” (pun intended!), as such the 12-Gauge Buckshot’s damage has been increased per pellet and should pack a bigger punch now.

Additionally thanks to community reports the patch also features another round of fixes and improvements for missions - thank you very much for your consistent feedback and reporting!

As always, thank you very much for your feedback and let us know what you think about the latest changes. Scroll down for the full release notes.

Happy Hunting

theHunter: Call of the Wild Team

-------------------------------------------

Gameplay

  • Multiplayer Spotting - When you spot an animal with your binoculars, all players in your proximity also see that animal highlighted in the game world.

  • Animals no longer get stuck in cliffs

  • Increased the 12-Gauge Buckshot’s base damage per pellet


Missions

  • MEETING GEORGY GRANKIN - implemented a fix for a bug that was blocking people from completing the mission if they had picked up Grankin’s shotgun before that objective was highlighted

  • JÄGER #4 - removed the distance requirement for this mission

  • SOMMER #7 - changed the required location from Spreeberg Castle to Spreeberg

  • DOC #9 - changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement

  • HOPE #5 - changed the harvested animal from blacktail deer to whitetail deer

  • BIOLOGICAL CONTAMINANTS #2 - changed hunting location from P’yanyy Forest to Lesnye Lands


NOTE: You will not be able join multiplayer games of those running a lower version of the game, please ensure that you and the host are both up to date with patches should you have an issue.
Community Announcements - 2BAD GAMES
Hello dear players,

I 'm really happy to announce 2URVIVE
has been downloaded more than 1000 times on STEAM.
Thank you for your trust.

THANK YOU


Tony
Nov 29, 2017
Steamburg - MicroidsOfficial
Drodzy gracze!

Jest już dostępna nowa wersja gry.

Wprowadziliśmy następujące poprawki:
- Gracze sugerowali więcej ustawień, zwłaszcza głośności muzyki. Dodaliśmy ustawienia muzyki i grafiki.
- UFO nie reaguje natychmiast na ruch Vincenta. Wydłużyliśmy czas reakcji.
- Chmury będą mniejszym utrudnieniem. 
- Naprawiliśmy drobne błędy

Dziękujemy za Wasze opinie – dzięki nim możemy poprawić grę!
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