Blocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes. + Fix - for the fix for sheikh ul islam popping without effects on all new rulers for hordes.
Added loc for 3 lines in spanish and french.
Monthly piety and karma now shown as percentages, tweaked previous values to not be insanely high
AI will no longer randomly cancel annexation or integration.
Unit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location)
You must now have no provinces outside the British region at the start to be eligible for the 'Around the world in 80 years' achievement.
Fixed potential CTD in CTradeGoodsDataBase::ReadPrices if trade goods were modded.
Fixed potential CTD in CTradeCompanyRegionTrigger if Trade Company Regions were modded.
Fixed trigger switch effect not propagating selected event option (causing e.g. Ruler always getting name from first option).
Added missing text for the mission to establish a colonial country in Brazil.
Added missing loc for colonization of brazil mission in Spanish, German and French as well.
Mamluk government now don't get set to 20 legitimacy when they lose their monarch
Religions will no longer spawn more reformation centers than they are allowed to
Fixed age check of heirs/queens when not used by government form when loading nation designer templates
Fix for CTD related to one province naval trade routes
You can no longer promote advisors if you don't have Cradle of Civilization
Savegames should be unaffected and achievement runs won't become invalid from the update.
Blocked hordes from getting the sheikh ul islam events on new ruler as they would not do anything for hordes. + Fix - for the fix for sheikh ul islam popping without effects on all new rulers for hordes.
Added loc for 3 lines in spanish and french.
Monthly piety and karma now shown as percentages, tweaked previous values to not be insanely high
AI will no longer randomly cancel annexation or integration.
Unit arrival time's accessibility is now larger than 1 pixel (decreased max width for current unit location)
You must now have no provinces outside the British region at the start to be eligible for the 'Around the world in 80 years' achievement.
Fixed potential CTD in CTradeGoodsDataBase::ReadPrices if trade goods were modded.
Fixed potential CTD in CTradeCompanyRegionTrigger if Trade Company Regions were modded.
Fixed trigger switch effect not propagating selected event option (causing e.g. Ruler always getting name from first option).
Added missing text for the mission to establish a colonial country in Brazil.
Added missing loc for colonization of brazil mission in Spanish, German and French as well.
Mamluk government now don't get set to 20 legitimacy when they lose their monarch
Religions will no longer spawn more reformation centers than they are allowed to
Fixed age check of heirs/queens when not used by government form when loading nation designer templates
Fix for CTD related to one province naval trade routes
You can no longer promote advisors if you don't have Cradle of Civilization
Savegames should be unaffected and achievement runs won't become invalid from the update.
Podczas tygodnia po premierze Hollow, obserwowaliśmy forum Steam by poznać Wasze opinie. Jednym z głównych problemów, które nam zgłaszaliście była optymalizacja gry. Przyjrzeliśmy się temu i podjęliśmy wszelkich starań by to poprawić - by móc zapewnić Wam rozrywkę na najwyższym poziomie.
Dzisiejsza aktualizacja to wynik dalszej pracy nad optymalizacją, który powinien w znacznym stopniu poprawić wydajność gry. Ilość FPS powinna zauważalnie wzrosnąć przy wszystkich ustawieniach graficznych i konfiguracjach sprzętowych powyżej minimalnych wymagań.
During the week following Hollow premiere, we've been looking on Steam forums for your feedback and suggestions. One of the main problems you were reporting was game optimization, and we took our time to look into this issue and to work on it - to provide you the best gaming experience possible.
Today's update is a further gameplay optimization that will greatly improve your game performance. The change in FPS count should be noticeable on all settings and hardware configurations above the minimal requirements.
Nie przegapcie największego wydarzenia sezonu – rozpoczęcia globalnej operacji „Absolute Power”. Mnóstwo unikalnych przedmiotów, ekscytujących zadań i wspaniałe turnieje na końcu – wszystko, co tak lubicie w Warface!
Globalna operacja idzie w ślady „Atlas of War”, ale jest rozszerzona o nowe mechaniki gry i wzbogacona dziesiątkami fajnych nagród. Rucha dzisiaj i będzie trwała przez tę zimę. Z pewnością spędzicie na niej dużo czasu!
Więcej szczegółów na temat różnych części „Absolute Power” poznacie pod następującymi linkami:
I to nie wszystko! Później opowiemy więcej na temat tworzenia broni, pojemników z poprzedniej operacji, turnieju, mnóstwa osiągnięć oraz innych treści „Absolute Power”.
CO OTRZYMAM ZA UDZIAŁ W GLOBALNEJ OPERACJI?
Natychmiast po uzyskaniu dostępu można przystąpić do wykonywania zadań w grze i lewelowania postaci w globalnej operacji. Każdy sukces jest wynagradzany!
A WIĘC CO MOŻECIE UZYSKAĆ, PRZYSTĘPUJĄC DO WALKI O „ABSOLUTE POWER”?
Nagrodę za wykonanie każdego zadania w grze.
Możliwość wpływu na przyszłość projektu poprzez wykonanie globalnych celów.
Dziesiątki godzin świetnej rozrywki, w tym ekscytujące PVP oddziału i codzienne zadania.
Możliwość zdobycia na zawsze przedmiotów niedostępnych dla innych graczy.
Otrzymywane przedmioty tymczasowe pozwolą w pełni uzbroić postacie na przyszłe tygodnie, zapominając o kosztach naprawy. Nowi gracze otrzymają przedmioty niedostępne przed tym.
Możliwość zarabiania Kredytów, sprzedając na Placówce handlowej zdobyte w operacji przedmioty bezterminowe.
Dostęp do turnieju z rzeczywistą pulą nagród.
Dziesiątki unikalnych osiągnięć za wykonywanie celów globalnej operacji.
Unikalne nagrody – wyposażenie, bronie i skórki „Absolute”.
Uwaga: baza i żołnierze z „Atlas of War” przenoszą się do „Absolute Power”. Dlatego czynni uczestnicy rozpoczną nową operację w pełnej gotowości.
Jesteście zainteresowani? Chcecie dołączyć? Zróbcie to teraz!
JAK UZYSKAĆ DOSTĘP?
Dostęp do „Absolute Power” można nabyć bezpośrednio na stronie wydarzenia. Cena udziału w operacji globalnej wynosi 9.99USD/9.50EUR.
Punkty bojowe potrzebne są do ulepszania Sztabu, rekrutacji żołnierzy, wykonywania celów lub pominięcia czasu oczekiwania. Punkty bojowe w różnych ilościach otrzymuje się za “Szybką grę” PVP I mecze rankingowe. W razie potrzeby Punkty bojowe można nabyć za Kredyty.
POSTĘP OSOBISTY I OGÓLNY
Jak i wcześniej, zbliżamy się do osiągnięcia globalnych celów „Absolute Power”, gdy gracze kupują dostęp do operacji.
JUŻ NIE POTRZEBA PUNKTÓW BOJOWYCH, BY ZWIĘKSZAĆ POZIOM OSOBISTY. WSZYSTKO ZALEŻY OD WAS!
Postęp osobisty nie wymaga już Punktów bojowych! Teraz postać będzie awansować, zdobywając doświadczenie:
za udział w meczach
za wykonywanie codziennych zadań
za pomyślne ukończenie misji oddziału bojowego
Aktywne doładowanie VIP i Mega-VIP zwiększa otrzymywane doświadczenie o 20% i 100% odpowiednio. Efekt doładowania może się łączyć.
Możecie sprawdzić swój poziom i bieżący postęp w profilu na stronie „Absolute Power”. Po uzyskaniu dostępu uczestnicy wybierają jedną z ośmiu postaci, która pozostanie z wami aż do ukończenia operacji „Absolute Power”.
To same menu pozwala zmieniać ustawienia widoku strony „Absolute Power”, w tym jakość grafiki i animacji.
Pośpieszcie się dołączyć do „Absolute Power”! Im wcześniej zaczniecie, tym więcej nagród potraficie zdobyć! Walka rusza dzisiaj – przyłączajcie się!
Don’t miss the biggest event of this season – the start of “Absolute Power” global operation. Plenty of unique items, exciting tasks and an amazing tournament in the end: everything you love in Warface!
This global operation follows in the footsteps of “Atlas of War” but is expanded upon with new game mechanics and dozens of cool prizes. It starts today and will last throughout this winter. You will definitely be occupied for a long time!
You can learn more about different parts of “Absolute Power” by following the links below:
And that’s not all! In the future we will tell you more about weapon crafting, previous operation crates, the tournament, dozens of achievements and other content of “Absolute Power”.
WHAT CAN I RECEIVE BY PARTICIPATING IN THE GLOBAL OPERATION?
Immediately after acquiring the access you can start completing in-game objectives and levelling your character in the global operation. Each success is rewarded with a prize!
YOU WILL INSTANTLY GET:
Access token for one of the regions to complete objectives right away.
14-day VIP Booster.
Full marketplace access.
100 unique smoke grenades.
"Absolute Power" tournament access with a real prize pool.
IT WILL ALSO BE POSSIBLE TO RECEIVE:
A reward for completing each in-game objective.
The temporary items you receive allow to fully equip your character for weeks to come, forgetting about repair costs. New players will receive items inaccessible for them before.
Opportunity to acquire unique items permanently.
“Absolute” gear: full weapon set for all classes, sidearms and melee weapons, equipment and body skins for all classes.
Craft your own weapon and upgrade it to the point of perfection!
Plenty of new crates: preset and new ones that you can craft yourself.
Dozens of unique achievements for completing the global operation’s objectives.
An ability to impact the future of the game by completing global objectives.
Reminder: the HQ and troops hired in “Atlas of War” are transferred to “Absolute Power”. Thus active participants start the new global operation well prepared.
Are you interested? Do you want to participate? Do it right now!
HOW DO I GET ACCESS?
You can purchase the “Absolute Power” access directly on the event page.
The price for participating in this global operation is 9.99USD/9.50EUR.
We are getting closer to reaching global objectives of “Absolute Power” when players purchase the access to it.
BATTLE POINTS
Battle Point are needed to upgrade your HQ, hire the troops and can be used to complete an objective or skip waiting time. You will be receiving Battle Points for “Quick play” PVP and “Ranked” matches or for successfully completed Special Operations in different quantities. If needed – you can buy Battle Points with Kredits.
YOU DON’T NEED BATTLE POINTS TO INCREASE PERSONAL LEVEL ANYMORE. EVERYTHING DEPENDS ON YOU!
Personal progress does not require Battle Points anymore! Now the character will be levelling up by receiving experience:
For participating in the matches
For completing daily objectives
For successful completion of Combat Squad missions
Having an active VIP-booster and Mega-VIP increases the received experience by 20% and 100% accordingly. The boosters effect may be combined.
You can check your level and current progress in the profile on the “Absolute Power” page. After getting the access participants choose one of the eight available characters, which will stay with you till the completion of “Absolute Power”.
The same menu allows you to change the settings of “Absolute Power” page display: customize the quality of graphics and animation.
Hurry up in joining the fight for “Absolute Power”! The earlier you start – the more rewards you will be able to get! The fight starts today – join in!
Still have question? Check FAQ (the page will be frequently updated).
Procedural runtime pathfinding, campires, cooked meat, and more! Lot's in each week as we barrel through development! Check out the full post via Patreon !
v 0.0.19 - 2017.11.29 - Added a runtime procedural pathfinding system that allows NPCs good and bad to avoid obstacles, pitfalls, and generally find their way around. The system is currently single level, and will not be able to navigate towers, rooms and things like that. Full 3D support will be implemented shortly along with some other changes to discourage "cheap" kills such as standing on a big rock and shooting stuff. Character Creation----------------- - This update will not accept older save files. Sorry! - Changed save data structure to increase version compatibility from here on - Added a visible warning for trying to create a character with no name - Added a check and visible warning for trying to create a character with the same name as another character - Now checking and creating save game slots for outdated save files and corrupt files (just in case) - Added delete save option to save file displays with confirmation (permanent delete!) - Avatar equipment colors will now reset to white after character creation instead of locking in. Equipment coloring will be added in next patch. - Fixed the character list not masking properly when more than 5 characters are present Crafting----------------- - Fixed spacing on recipe details ingredient list - Fixed null values in recipe button ingredient lists - Storage chest no longer requires a woodworking station to craft Refining----------------- - Changed tannin from a tree harvest drop to a craftable recipe using timber. It is considered a leatherworking recipe and requires a leatherworking station, but will be alchemy along with the infinite fuel sources in the future. - Fixed infinite fuel sources for use with refining stations - Fixed campfire graphics and use - Fixed sawing station Harvesting----------------- - Added a wandering pig that will run when hit. Can be harvested for hide, rawmeat, and essences of beast - Seperated common, uncommon, and rare reward logic for harvestables - Removed oranges from trees Building----------------- - Solaces must now be built on foundations - Fixed an error when moving across terrains during building Combat----------------- - Fixed demons displaying damage taken improperly - Change melee attack logic to a more forgiving method
Procedural runtime pathfinding, campires, cooked meat, and more! Lot's in each week as we barrel through development! Check out the full post via Patreon !
v 0.0.19 - 2017.11.29 - Added a runtime procedural pathfinding system that allows NPCs good and bad to avoid obstacles, pitfalls, and generally find their way around. The system is currently single level, and will not be able to navigate towers, rooms and things like that. Full 3D support will be implemented shortly along with some other changes to discourage "cheap" kills such as standing on a big rock and shooting stuff. Character Creation----------------- - This update will not accept older save files. Sorry! - Changed save data structure to increase version compatibility from here on - Added a visible warning for trying to create a character with no name - Added a check and visible warning for trying to create a character with the same name as another character - Now checking and creating save game slots for outdated save files and corrupt files (just in case) - Added delete save option to save file displays with confirmation (permanent delete!) - Avatar equipment colors will now reset to white after character creation instead of locking in. Equipment coloring will be added in next patch. - Fixed the character list not masking properly when more than 5 characters are present Crafting----------------- - Fixed spacing on recipe details ingredient list - Fixed null values in recipe button ingredient lists - Storage chest no longer requires a woodworking station to craft Refining----------------- - Changed tannin from a tree harvest drop to a craftable recipe using timber. It is considered a leatherworking recipe and requires a leatherworking station, but will be alchemy along with the infinite fuel sources in the future. - Fixed infinite fuel sources for use with refining stations - Fixed campfire graphics and use - Fixed sawing station Harvesting----------------- - Added a wandering pig that will run when hit. Can be harvested for hide, rawmeat, and essences of beast - Seperated common, uncommon, and rare reward logic for harvestables - Removed oranges from trees Building----------------- - Solaces must now be built on foundations - Fixed an error when moving across terrains during building Combat----------------- - Fixed demons displaying damage taken improperly - Change melee attack logic to a more forgiving method
Players under Linux and SteamOS will downloaded (or have it done already) another hotfix provided by Half-Cat himself!
Changelog:
Fixed crash about split subtitiles (thanks Solokiller).
Added more "safety" checks on the subtitles system.
Now you should be able to pass the "Half-Rats and Publican conversation" sequence without any problems and finally play the game! Sorry again for all of these issues, but you need to know that Linux being a highly customizable OS than Windows, it's kinda hard to make Parasomnia run well on all Linux boxes.
Don't hesitate to report us more crashes/bugs if you find them! We'll deal with them ASAP. In the meantime, go make your fortune at Eminence already!
Players under Linux and SteamOS will downloaded (or have it done already) another hotfix provided by Half-Cat himself!
Changelog:
Fixed crash about split subtitiles (thanks Solokiller).
Added more "safety" checks on the subtitles system.
Now you should be able to pass the "Half-Rats and Publican conversation" sequence without any problems and finally play the game! Sorry again for all of these issues, but you need to know that Linux being a highly customizable OS than Windows, it's kinda hard to make Parasomnia run well on all Linux boxes.
Don't hesitate to report us more crashes/bugs if you find them! We'll deal with them ASAP. In the meantime, go make your fortune at Eminence already!