Angels Fall First - [AFF]farseer
Hey there AFF Community!

As predicted, the massive beast that is Update 17 needed a bit more taming. We’ve just released a patch to get rid of some nasty little bugs crawling all over the game. Not ruling out follow-up hotfixes!

The Steam Sale is still going on - so if you want to join the awesome AFF Community and shoot a bunch of ion cannons at us, now’s a pretty good time!

http://store.steampowered.com/app/367270

Hotfix changelog:
  • Fixed a backdoor in the engine that’d let people get into passworded servers
  • Fixed a server crash introduced by new AI code
  • Tweaked bots to be more snappy at all difficulty levels, official servers now turned down to difficulty level 4
  • Put some safeguards in to prevent AI from spawning infinite vehicles
  • Several fixes to the new Delta map:
    - Fixed the drill frying people unintentionally (remember not to touch laser drills anyway, kids!)
    - Tightened up terrain collision
    - Fixed tanks parking in the illegal parking space
    - Added collision to laser drill bits to stop sneaky ninjamen from cheesing
    - Added proper team-blocking volumes to stop enemies from going in the bases
  • Adjusted the boarding logic at Lacroix to prevent some desynchronization in spawnpoint toggling
  • Adjusted cameras on the passenger seats of Turtle IFV
  • Adjusted some collision in Irega to quick-patch bots getting stuck there
  • Fixed erroneous application of boost buff to gunships
  • Fixed an infinite loop bug caused by footsteps being played based on animation frames
  • Amended infantry armour mod loadout stat display to new value
  • Increased Partisan’s forward/backward speed to 30% more than Dhaka, decreased Dhaka’s 2-burst interval by 50% to reduce spreadability, significantly increased Partisan cannon’s shell speed, increased Partisan HP to 50% more than Dhaka rather than 35%

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!
Angels Fall First - [AFF]farseer
Hey there AFF Community!

As predicted, the massive beast that is Update 17 needed a bit more taming. We’ve just released a patch to get rid of some nasty little bugs crawling all over the game. Not ruling out follow-up hotfixes!

The Steam Sale is still going on - so if you want to join the awesome AFF Community and shoot a bunch of ion cannons at us, now’s a pretty good time!

http://store.steampowered.com/app/367270

Hotfix changelog:
  • Fixed a backdoor in the engine that’d let people get into passworded servers
  • Fixed a server crash introduced by new AI code
  • Tweaked bots to be more snappy at all difficulty levels, official servers now turned down to difficulty level 4
  • Put some safeguards in to prevent AI from spawning infinite vehicles
  • Several fixes to the new Delta map:
    - Fixed the drill frying people unintentionally (remember not to touch laser drills anyway, kids!)
    - Tightened up terrain collision
    - Fixed tanks parking in the illegal parking space
    - Added collision to laser drill bits to stop sneaky ninjamen from cheesing
    - Added proper team-blocking volumes to stop enemies from going in the bases
  • Adjusted the boarding logic at Lacroix to prevent some desynchronization in spawnpoint toggling
  • Adjusted cameras on the passenger seats of Turtle IFV
  • Adjusted some collision in Irega to quick-patch bots getting stuck there
  • Fixed erroneous application of boost buff to gunships
  • Fixed an infinite loop bug caused by footsteps being played based on animation frames
  • Amended infantry armour mod loadout stat display to new value
  • Increased Partisan’s forward/backward speed to 30% more than Dhaka, decreased Dhaka’s 2-burst interval by 50% to reduce spreadability, significantly increased Partisan cannon’s shell speed, increased Partisan HP to 50% more than Dhaka rather than 35%

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!
johnsgame - George
The updates today (11/26/2017) did these things:
Added 200 More meters of land to explore
Added a Small Bandit Camp
Added more Hanging Men
Added Medical Items
Added More loots
Changed Wolf locations
Fixed Building Leaving
Changed Main Menu Slightly
Added Bullets to Cars
Added New Book: Fab
Added two in-progress Wells
Added Eletric Fences
Added Explosive Barrels

Coming at somepoint stuff:
----------------------------------------
How the inventory works
Trading Cards
More World

Notes:
The wolfs and wells are still being tested so they may not work well but they are there.

You can submit new books to me to put into the game via Twitter or the Support Email if you can find those.

If you would like some help in the game ask around the community, I am sure somebodys knows what's going on.

Any questions, comments, or bugs you can always post and I will get to you as fast as I can with an answer.



Links:
Follow my twitter if you just want little updates or want to start a conversation, ask a question publicly and quickly, or just follow a dev.
Twitter

Add me for questions, or to play a game with me. Something along those lines.
Georges Steam Page

A Steam group thingy I have.
Obscure Studios Steam Group

My first and terrible game that I made out of passion for no one but myself.
johnsgame - georgecrhennen
The updates today (11/26/2017) did these things:
Added 200 More meters of land to explore
Added a Small Bandit Camp
Added more Hanging Men
Added Medical Items
Added More loots
Changed Wolf locations
Fixed Building Leaving
Changed Main Menu Slightly
Added Bullets to Cars
Added New Book: Fab
Added two in-progress Wells
Added Eletric Fences
Added Explosive Barrels

Coming at somepoint stuff:
----------------------------------------
How the inventory works
Trading Cards
More World

Notes:
The wolfs and wells are still being tested so they may not work well but they are there.

You can submit new books to me to put into the game via Twitter or the Support Email if you can find those.

If you would like some help in the game ask around the community, I am sure somebodys knows what's going on.

Any questions, comments, or bugs you can always post and I will get to you as fast as I can with an answer.



Links:
Follow my twitter if you just want little updates or want to start a conversation, ask a question publicly and quickly, or just follow a dev.
Twitter

Add me for questions, or to play a game with me. Something along those lines.
Georges Steam Page

A Steam group thingy I have.
Obscure Studios Steam Group

My first and terrible game that I made out of passion for no one but myself.
Nov 26, 2017
Dead Moon - Revenge on Phobos - - holdatlasoraus
• New Monster Jumpscares
• New 3D elements in numerous maps
• New Textures
• Revised labels in the tutorial scenario
• Diversification of enemy behavior in the tutorial map
• Interactive tablets with story elements and background information
• New particle effects for the Green Gold
• New splash effects for the Green Gold
• Fixed problems with the collision of monster parts optimized
• Fixed texture error monster cage episode 1,2
• Fixed faulty light calculation in episode 4
• Fixed. Some players had problems picking up items.


In this update we wanted to give Dead Moon a more elegant and detailed appearance.





Nov 26, 2017
Dead Moon - Revenge on Phobos - - holdatlasoraus
• New Monster Jumpscares
• New 3D elements in numerous maps
• New Textures
• Revised labels in the tutorial scenario
• Diversification of enemy behavior in the tutorial map
• Interactive tablets with story elements and background information
• New particle effects for the Green Gold
• New splash effects for the Green Gold
• Fixed problems with the collision of monster parts optimized
• Fixed texture error monster cage episode 1,2
• Fixed faulty light calculation in episode 4
• Fixed. Some players had problems picking up items.


In this update we wanted to give Dead Moon a more elegant and detailed appearance.





Airport Madness 3D - bigfatsimulations
Airport Madness 3D - bigfatsimulations
Nov 26, 2017
ClickRaid - SlikeyTre
-Reverted back to old stable net engine
-Started tracking the craft resource from trashing gear
-Made some changes on frequency of stage sync(this might have been the primary cause of host fps loss.)
-Inventory button now lights up when you loot an upgrade.
-Fixed a RS bug was giving souls rather than reducing them under very specific circumstances.
-Compressed all music and sounds to use less memory.
Nov 26, 2017
ClickRaid - SlikeyTre
-Reverted back to old stable net engine
-Started tracking the craft resource from trashing gear
-Made some changes on frequency of stage sync(this might have been the primary cause of host fps loss.)
-Inventory button now lights up when you loot an upgrade.
-Fixed a RS bug was giving souls rather than reducing them under very specific circumstances.
-Compressed all music and sounds to use less memory.
...