Today only, the Faeria Steam Pack is on sale at Chrono.gg! Also: Monthly Cup recap, known Mac issues, Balance patch review, and a slew of community content.
Chrono.gg Steam Pack Sale
For one day only, Faeria's Steam pack will be on sale at https://chrono.gg/faeria at a never before seen 60% off!
The Steam Pack contains:
10 Battle Chests
3 Mythic Chests
3250 gems
1 month of Goki shoveling gold all over you
The exclusive mosaic card back
Note! You can only purchase this pack once per Steam account.
Today only, the Faeria Steam Pack is on sale at Chrono.gg! Also: Monthly Cup recap, known Mac issues, Balance patch review, and a slew of community content.
Chrono.gg Steam Pack Sale
For one day only, Faeria's Steam pack will be on sale at https://chrono.gg/faeria at a never before seen 60% off!
The Steam Pack contains:
10 Battle Chests
3 Mythic Chests
3250 gems
1 month of Goki shoveling gold all over you
The exclusive mosaic card back
Note! You can only purchase this pack once per Steam account.
The Halloween Event will be extended until November 29th.
This Update has such a big file size, because we did small changes to all maps.
Due to a fix to the Config system your selected Skins (Hunter and Witch) are resetted to default. This is only a one time issue and shouldn't happen again.
We updated to Unreal 4.18.1 (the game should be more stable as a result of this) However, if you encounter new crashes please send the crash dumps located at %localappdata%\WitchIt\Saved\Crashes as a Zip file to support@barrelrollgames.com and add a small description on when the crash did occur.
-Added a way to get rid of your spare ectoplasm: you can now craft random items out of them. (There is even a small chance to get Summer Event Items.)
-Changed the lighting system of all maps. We are using volumetric lightmaps now. They will make the lighting between characters, props and environment more uniform and cost less cpu performance, but a bit more gpu performance. -Changed: Adjusted lighting and fog settings of most maps. -Changed Witch and Hunter Customization Screen. They are more fitting now. -Changed: Removed experimental Vulkan support.
-Fixed: Accepting an invite via steam should now send you to the correct game. -Fixed flickering ocean at the Island maps. -Fixed a crash related to the sound volume sliders. -Fixed easter egg props laying around in some layouts. -Fixed bounciness of the chicken. -Fixed: Screenshot key no longer crashes the game. -Fixed: All key bindings showed “Not Set” sometimes when joining a game. -Fixed: Enhanced bounce physics of several skin items. -Fixed tomato brightness in shadow. -Fixed a bug where the Oculus Rift interface will open when you start Witch It. -Fixed the colors of the nameplates to the correct Hunter and Witch colors -Fixed chest and barrow prop teleportation.
The Halloween Event will be extended until November 29th.
This Update has such a big file size, because we did small changes to all maps.
Due to a fix to the Config system your selected Skins (Hunter and Witch) are resetted to default. This is only a one time issue and shouldn't happen again.
We updated to Unreal 4.18.1 (the game should be more stable as a result of this) However, if you encounter new crashes please send the crash dumps located at %localappdata%\WitchIt\Saved\Crashes as a Zip file to support@barrelrollgames.com and add a small description on when the crash did occur.
-Added a way to get rid of your spare ectoplasm: you can now craft random items out of them. (There is even a small chance to get Summer Event Items.)
-Changed the lighting system of all maps. We are using volumetric lightmaps now. They will make the lighting between characters, props and environment more uniform and cost less cpu performance, but a bit more gpu performance. -Changed: Adjusted lighting and fog settings of most maps. -Changed Witch and Hunter Customization Screen. They are more fitting now. -Changed: Removed experimental Vulkan support.
-Fixed: Accepting an invite via steam should now send you to the correct game. -Fixed flickering ocean at the Island maps. -Fixed a crash related to the sound volume sliders. -Fixed easter egg props laying around in some layouts. -Fixed bounciness of the chicken. -Fixed: Screenshot key no longer crashes the game. -Fixed: All key bindings showed “Not Set” sometimes when joining a game. -Fixed: Enhanced bounce physics of several skin items. -Fixed tomato brightness in shadow. -Fixed a bug where the Oculus Rift interface will open when you start Witch It. -Fixed the colors of the nameplates to the correct Hunter and Witch colors -Fixed chest and barrow prop teleportation.
Well I have been trying to get more sounds made for the game for quite awhile, and now I have a 2nd batch of them. This batch about doubles the total sounds in the game. Today I have added the new building related sounds, but I have not finished the god power sounds, or the unit selection sounds that I currently have.
If any of you have specific sounds you feel are needed please let me know, and I will get them made in the next batch. I plan to have the next batch commissioned before next month, so feel free to make suggestions for awhile :)
Patch Notes:
- New Sound: Sheep farm - New Sound: Religious buildings - New Sound: Storage buildings - New Sound: Wells and Fountains - New Sound: Reservoirs - New Sound: Aquaducts - New Sound: Bathhouse - New Sound: Dice House - New Sound: Theater - New Sound: Gladiator Pit - New Sound: Thread Maker - New Sound: Weaving Shop - New Sound: Doctors Office - New Sound: Butcher Shop - New Sound: School - New Sound: House
Well I have been trying to get more sounds made for the game for quite awhile, and now I have a 2nd batch of them. This batch about doubles the total sounds in the game. Today I have added the new building related sounds, but I have not finished the god power sounds, or the unit selection sounds that I currently have.
If any of you have specific sounds you feel are needed please let me know, and I will get them made in the next batch. I plan to have the next batch commissioned before next month, so feel free to make suggestions for awhile :)
Patch Notes:
- New Sound: Sheep farm - New Sound: Religious buildings - New Sound: Storage buildings - New Sound: Wells and Fountains - New Sound: Reservoirs - New Sound: Aquaducts - New Sound: Bathhouse - New Sound: Dice House - New Sound: Theater - New Sound: Gladiator Pit - New Sound: Thread Maker - New Sound: Weaving Shop - New Sound: Doctors Office - New Sound: Butcher Shop - New Sound: School - New Sound: House
Wake Up FOG Update is available and now it's time for 💫Magical Starfall!
Wizards of Pangea World predict Magical Starfall this Monday. All the heroes that prove their courage and PERSISTENCY and don't fear to go in Journey will get an honored treasure!
Everyone who will be logged in Forge of Gods at Nov 20th (Wow, one day only!) from 6 p.m. to 7 p.m. (GMT+0), will get "Moon Spark" (х2) and "Sun Spark" (x1) as a GIFT!
Harvest Moon: Light of Hope Special Edition - taka
Thank you very much for playing Harvest Moon: Light of Hope!
We have just released an updated version that fixes a few minor issues including the default key settings.
Here is the new default key assignments:
W = Up A = Left S = Down D = Right X = Action C = Cancel Space = Rucksack Q = Tabs Left E = Tabs Right
Note: This doesn’t change your key assignments if you have already manually changed them. Note: Key configuration is also available from the Options Menu.
We hope everyone enjoys the game and we're always reading the Community Hub, so don't hesitate to leave feedback!