Nov 17, 2017
Survarium - Andriyash
Chronicon - Squarebit
Hey guys!

Another day, another update.
Thanks for the continued reports - hopefully not that many issues left to solve now!

About the FPS drops: with the help of community member Rahlence, I found that the most likely cause for the sudden FPS drops is power saving settings. For some reason, some computers won't recognize the game running as needing processing power and keeps everything in a power saving mode. So check your settings, and make sure it's set to Balanced or Performance, and take a look at your GPU settings as well. More info here: http://steamcommunity.com/app/375480/discussions/0/1291816880493891180/

Now it's just a matter of figuring out *why* some computers won't recognize the game. Oh well.


Anyway, here's the changes of this update:

0.70.3:
AI changes:
  • Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
  • Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly
Tweaks:
  • Changed drop order of enemies so that they drop materials/gems/crystals before any loot
  • Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
  • The Sandworms now burrow for shorter times and distance
  • Korem will now direct you to talk to Tinka after finishing Act 4
Fixes:
  • Fixed a possible bad spawn for areas within Deepwood
  • Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
  • Fixed Korem being reluctant to giving quests for Acts 3 and 4
  • Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
  • Fixed bad chest spawns in The Orcish Wastes
  • Fixed crash related to binding the interact key to the keyboard instead of mouse
  • Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
  • Fixed crash when using Intimidation after Soul Replication or when there were any active companions
  • Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one
Chronicon - Squarebit
Hey guys!

Another day, another update.
Thanks for the continued reports - hopefully not that many issues left to solve now!

About the FPS drops: with the help of community member Rahlence, I found that the most likely cause for the sudden FPS drops is power saving settings. For some reason, some computers won't recognize the game running as needing processing power and keeps everything in a power saving mode. So check your settings, and make sure it's set to Balanced or Performance, and take a look at your GPU settings as well. More info here: http://steamcommunity.com/app/375480/discussions/0/1291816880493891180/

Now it's just a matter of figuring out *why* some computers won't recognize the game. Oh well.


Anyway, here's the changes of this update:

0.70.3:
AI changes:
  • Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
  • Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly
Tweaks:
  • Changed drop order of enemies so that they drop materials/gems/crystals before any loot
  • Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
  • The Sandworms now burrow for shorter times and distance
  • Korem will now direct you to talk to Tinka after finishing Act 4
Fixes:
  • Fixed a possible bad spawn for areas within Deepwood
  • Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
  • Fixed Korem being reluctant to giving quests for Acts 3 and 4
  • Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
  • Fixed bad chest spawns in The Orcish Wastes
  • Fixed crash related to binding the interact key to the keyboard instead of mouse
  • Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
  • Fixed crash when using Intimidation after Soul Replication or when there were any active companions
  • Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one
Home Design 3D - Home Design 3D Team
Hello!

The Best Designer of the Week: Ju0207 and their modern house! What an unusual shape for a house, with an inner cosy area 🏡

Congratulations! 🎉🎊

The project: https://en.homedesign3d.net/project?id=72983

Become the next Best Designer of the Week!
https://en.homedesign3d.net/become-best-designer/







See you next week!

The Home Design 3D Team
Home Design 3D - Home Design 3D Team
Hello!

The Best Designer of the Week: Ju0207 and their modern house! What an unusual shape for a house, with an inner cosy area 🏡

Congratulations! 🎉🎊

The project: https://en.homedesign3d.net/project?id=72983

Become the next Best Designer of the Week!
https://en.homedesign3d.net/become-best-designer/







See you next week!

The Home Design 3D Team
Killing Floor: Incursion - [TW]Yoshiro


This update includes the following changes.

Additions
  • Added option to skip most of the tutorial

General Fixes
  • Fixed issue where some players experienced game crashes while attempting to find a game
  • Fixed issue where some players were kicked back to the main menu when attempting to find a game
  • Fixed leaderboards player icons not appearing
  • Fixed issue where Global Leaderboards would not populate
  • Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn.
  • Fixed an issue with the boss battle for the Paris map that could halt player progression

Vive
  • Removed snap turn and endpoint turning for Vive players that calibrate standing
Killing Floor: Incursion - [TW]Yoshiro


This update includes the following changes.

Additions
  • Added option to skip most of the tutorial

General Fixes
  • Fixed issue where some players experienced game crashes while attempting to find a game
  • Fixed issue where some players were kicked back to the main menu when attempting to find a game
  • Fixed leaderboards player icons not appearing
  • Fixed issue where Global Leaderboards would not populate
  • Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn.
  • Fixed an issue with the boss battle for the Paris map that could halt player progression

Vive
  • Removed snap turn and endpoint turning for Vive players that calibrate standing
Star Shelter - Tarzan
Fixes/bugs:
  • Fixed an issue where a Ship interior could spawn outside
  • Fixed an issue with metal sheet UI not showing correct.
  • Food tubes increased in size when taking them out if inventory.
  • Filling big canisters from the ship would mess up fill amount on crafted ones.
  • Canisters on the chest could collide with debris
  • Could not save gun mods in inventory
  • Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
  • If ship wall was broken from outside but had a crafted object on inside it
  • could not be repaired. (no UI inside)
  • Drones can no longer shoot through debris.

New:
  • Gun mods now load individually.
  • Hand menu “Quit button”, quits to the main menu instead of closing the game.

Tweaks:
  • Decreased oxygen used by thrusters by 25%.
  • Decreased oxygen suit consumption by 25%.
  • Increased time fruit takes to grow by 100%. (now takes 4 min)
  • Decreased oxygen generation of plants by 33%.
  • The starvation rate increased by 20%.
  • Lowered thruster speed in tutorial
  • Increased random comet rates.
  • Gun Mods have varying reload times and power costs.
  • Comets now rotate (no effect on gameplay :P)

Game difficulty
Let us know what you think about the oxygen tweaks, were they too small, or too big? is the game to hard or to easy?


-----------------------------------------------------------------


As i said in the latest update, the next update is pushed to the 29th, so stay tuned!


Thanks for playing, HAVE FUN!
Star Shelter - Tarzan
Fixes/bugs:
  • Fixed an issue where a Ship interior could spawn outside
  • Fixed an issue with metal sheet UI not showing correct.
  • Food tubes increased in size when taking them out if inventory.
  • Filling big canisters from the ship would mess up fill amount on crafted ones.
  • Canisters on the chest could collide with debris
  • Could not save gun mods in inventory
  • Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
  • If ship wall was broken from outside but had a crafted object on inside it
  • could not be repaired. (no UI inside)
  • Drones can no longer shoot through debris.

New:
  • Gun mods now load individually.
  • Hand menu “Quit button”, quits to the main menu instead of closing the game.

Tweaks:
  • Decreased oxygen used by thrusters by 25%.
  • Decreased oxygen suit consumption by 25%.
  • Increased time fruit takes to grow by 100%. (now takes 4 min)
  • Decreased oxygen generation of plants by 33%.
  • The starvation rate increased by 20%.
  • Lowered thruster speed in tutorial
  • Increased random comet rates.
  • Gun Mods have varying reload times and power costs.
  • Comets now rotate (no effect on gameplay :P)

Game difficulty
Let us know what you think about the oxygen tweaks, were they too small, or too big? is the game to hard or to easy?


-----------------------------------------------------------------


As i said in the latest update, the next update is pushed to the 29th, so stay tuned!


Thanks for playing, HAVE FUN!
Gods and Idols - Jattenalle
The Foundation patch is going live, filled with juicy new bugs and issues for you all to hunt down and report.

The full patch notes can be found in the Patches subforum

Please report any issues in the Bug reports subforum

I am going to pass out for a few hours, hopefully nothing will crash too bad while I sleep.


PS. You were correct Aleccia Rosewater.
...