Another day, another update. Thanks for the continued reports - hopefully not that many issues left to solve now!
About the FPS drops: with the help of community member Rahlence, I found that the most likely cause for the sudden FPS drops is power saving settings. For some reason, some computers won't recognize the game running as needing processing power and keeps everything in a power saving mode. So check your settings, and make sure it's set to Balanced or Performance, and take a look at your GPU settings as well. More info here: http://steamcommunity.com/app/375480/discussions/0/1291816880493891180/
Now it's just a matter of figuring out *why* some computers won't recognize the game. Oh well.
Anyway, here's the changes of this update:
0.70.3:
AI changes:
Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly
Tweaks:
Changed drop order of enemies so that they drop materials/gems/crystals before any loot
Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
The Sandworms now burrow for shorter times and distance
Korem will now direct you to talk to Tinka after finishing Act 4
Fixes:
Fixed a possible bad spawn for areas within Deepwood
Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
Fixed Korem being reluctant to giving quests for Acts 3 and 4
Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
Fixed bad chest spawns in The Orcish Wastes
Fixed crash related to binding the interact key to the keyboard instead of mouse
Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
Fixed crash when using Intimidation after Soul Replication or when there were any active companions
Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one
Another day, another update. Thanks for the continued reports - hopefully not that many issues left to solve now!
About the FPS drops: with the help of community member Rahlence, I found that the most likely cause for the sudden FPS drops is power saving settings. For some reason, some computers won't recognize the game running as needing processing power and keeps everything in a power saving mode. So check your settings, and make sure it's set to Balanced or Performance, and take a look at your GPU settings as well. More info here: http://steamcommunity.com/app/375480/discussions/0/1291816880493891180/
Now it's just a matter of figuring out *why* some computers won't recognize the game. Oh well.
Anyway, here's the changes of this update:
0.70.3:
AI changes:
Sandworms are now more likely to spawn in the burrowed state (outside of Anomalies), and will burrow more randomly
Added a slight randomization to the "Nova" affix so enemies with it are less likely to burst you down instantly
Tweaks:
Changed drop order of enemies so that they drop materials/gems/crystals before any loot
Adjusted Magic Find scaling for difficulties and Anomalies - higher difficulty now give more bonus MF than before
The Sandworms now burrow for shorter times and distance
Korem will now direct you to talk to Tinka after finishing Act 4
Fixes:
Fixed a possible bad spawn for areas within Deepwood
Fixed entries to some desert areas like the Arena using the wrong image and appearing in the middle of walls
Fixed Korem being reluctant to giving quests for Acts 3 and 4
Fixed Anomalies unlocking after Act 3 (now unlocks after Act 4)
Fixed bad chest spawns in The Orcish Wastes
Fixed crash related to binding the interact key to the keyboard instead of mouse
Fixed crash when hitting the inventory page hotkey (default "I") when being in a vendor page
Fixed crash when using Intimidation after Soul Replication or when there were any active companions
Fixed Trove being marked in the Hidden Cellar even though it doesn't spawn one