Eurogamer

The Mapworks is the heart of Torchlight 2. In many ways it feels like the heart of so much that is great in video games in general. You spawn at the portal and then you walk out, along a narrow golden bridge, to a magical clockwork escapement suspended in the void. I can imagine what the floor feels like here: the glossiness of the crystal and polished metal, and that hum coming up through your feet that suggests vast energies twisting and churning beneath you. The Mapworks is where you get to once Torchlight 2 is all but done, but it's also where you realise that Torchlight 2 is just beginning, and that it never has to end if you don't want it to. The campaign is over, and here, in this stately firmament, you can buy an endless supply of procedurally-generated maps that will take you to an endless stretch of procedurally-generated dungeons.

I went to the Mapworks a few weeks back when I heard Runic Games, the developer that made the Torchlight series, alongside this year's wonderfully intricate Hob, was closing down. The idea was to slip back into Torchlight 2 for a few minutes to remind myself of this team's particular greatness, and then slip back out again to write a quick piece about how much I would miss them and their work. The problem, of course, is obvious. The idea was to slip back into Torchlight 2 for a few minutes... So yes, this farewell to Runic Games is so delayed because I was playing Runic games. I cannot think of a better tribute, to be honest.

Anyway, let's begin this sad task. Here is my second-favourite bit of writing in Torchlight 2: "Flame Hammer". Flame Hammer is the go-to skill I rely on when playing my Engineer, a sort of steampunk pet-class who dashes into battle alongside a clanking, wheezing, skittering collection of Roombas and rollerskates that spit gatling fire and poison at anyone stupid enough to cross their path. Flame Hammer is far more fun than a basic attack in an action RPG should be. Flame Hammer is seismic. I could describe it, but why not quote the flavour text, which does a far better job of it than I could ever hope to? "Your weapon crushes foes it strikes--" All good so far. "--Creating 4 flaming splinters that seek out enemies within 5 meters. If available a Charge is consumed to generate two additional--" Whoa whoa whoa. That's quite enough of that. 4 flaming splinters! That seek out enemies!Within 5 meters!

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Eurogamer

Iron Banner, Destiny 2's monthly multiplayer event, returns next week on all platforms.

It's notable, however, for being the first Iron Banner - ever - which PC players can join in with as well.

From 21st - 28th November, Iron Banner will feature rounds of Clash (standard team deathmatch).

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STAR WARS™ Battlefront II (Classic, 2005)

EA has switched off Star Wars Battlefront 2's microtransactions following the intense fan furore over their implementation into the game.

The ability to buy loot boxes with real-world money disappeared from the Origin, PlayStation and Microsoft stores in the early hours of this morning. Shortly thereafter, EA released this statement from DICE boss Oskar Gabrielson:

There's no word yet on when loot crates will return.

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The Elder Scrolls V: Skyrim

Skyrim's dirty little secret is that it isn't that large. Oh, it remains fairly gigantic by the standards of other virtual landscapes, even next to its youthful imitator and usurper, The Legend of Zelda: Breath of the Wild. But set against what it pretends to be - a kingdom stretching from arctic wastes to the temperate south, racked by dynastic squabbles and laced with the treasures and detritus of millennia - it's actually pretty dang tiddly, a little over 14 square miles in scope.

14 square miles? That's no bygone, mystery-shadowed dominion rearing its shrines and watchtowers amid sunflashed snow. That's a jumped-up theme park, a country music festival. More to the point, that's approximately the same size as The Elder Scrolls 4: Oblivion, a game which has become something of a punching bag for Elder Scrolls aficionados in hindsight - neither as grand as its swaggering barbarian brother, nor as memorably odd as burned-out hippy uncle Morrowind. Steer clear of distractions like temperamental mammoth herds and you can walk from one side of Skyrim to the other in half an hour.

I'm being quite obtuse, of course. If open world games were required to be as large as their inspirations or narrative aspirations they'd never get finished, and in any case, who would have the time to play them? The fascinating thing about open world design is that it's not really about size at all. It's more the art of the deceptive miniature - of making the poky or digestible seem enormous to the point of exhausting, even as distant cities reveal themselves for neighbouring hamlets, fearsome mountains for mere well-appointed foothills. Skyrim is extremely good at this, to a degree I'm not sure any game environment can rival save the corkscrew terrain of the original Dark Souls. It launches on Switch this week, glory of glories, and I've spent a few hours with the remastered PC version to remind myself of its achievements.

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PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds developer Bluehole is continuing to fill in the blanks of the game's long-awaited, and hugely anticipated, desert map.

The insatiable clamour for new details can largely be blamed on the tortuously slow drip-feed of information that followed the map's official unveiling earlier this year. And here we go again, with the release of five new desert map images.

These are a little different, and maybe a little more interesting than previous screens released by PlayerUnknown maestro Brendan Greene though. While earlier shots focussed on the map's busy urban areas and impeccably sandy atmospherics, the new shots go a little off the beaten path, showing some of the notable (and likely enormously useful when you're trying not to get your head blown off) features and landmarks away from civilisation.

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Surge

Developer Deck13 has released the first footage of A Walk in the Park, its upcoming, large-scale expansion for Dark-Souls-inspired sci-fi adventure The Surge - which, it's now revealed, will launch for PC, PlayStation 4, and Xbox One on December 5th.

A Walk in the Park was announced last month and is the first major expansion for The Surge. It promises to offer a bit of a structural departure from the base game, trading claustrophobic industrial corridors for the vibrant openness of the CREO World amusement park - which, as you'd expect from any theme park worth its salt, comes complete with rollercoasters, a ferris wheel, and murderous robot mascots. All of which looks a little something like this:

Deck13 described A Walk in the Park's new amusement-park-themed map as more "open" than anything previously seen in The Surge, "full of branching paths and secrets to discover". And if newfound traversal freedom isn't enough to be getting on with, the expansion also includes 16 new weapons, armour sets, and implants.

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Eurogamer

As part of MineCon Earth 2017 this weekend, Minecraft fans will have the opportunity to vote for one of four brand-new mobs, with the most popular creature making it into the game.

MineCon is, of course, Minecraft's enormous annual community event in which many cube-shaped things are celebrated and shown. The set-up this year is a little bit different, however; rather than taking place in a major city out in the real-world, MineCon Earth 2017 will be a much swifter, entirely livestreamed affair. Oh, and it's presented by Will Arnett.

If you fancy having your say on Minecraft's newest mob, voting will occur during the livestream on Saturday, November 18th. MineCon Earth is due to begin at 5pm in the UK and will last around 90 minutes.

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Middle-earth™: Shadow of War™

With Star Wars: Battlefront 2 taking all the current flak for having loot boxes, it's a good time for fellow loot box controversy candidate Middle-earth: Shadow of War to detail all of its upcoming freebies.

Alongside the three DLCs coming as part of Shadow of War's season pass, various new features will be implemented for free over the next few weeks.

First up are Endless Sieges, which as previously announced arrive on 21st November.

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STAR WARS™ Battlefront II (Classic, 2005)

UPDATE 4:45PM: In response to Eurogamer's request for comment, EA has issued the following statement:
"Creating a fair and fun game experience is of critical importance to EA. The crate mechanics of Star Wars Battlefront 2 are not gambling. A player's ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all. Once obtained, players are always guaranteed to receive content that can be used in game."

UPDATE 4:15PM: According to Dutch news outlet NU.nl, the Dutch Gambling Authority has now launched an investigation into whether games with loot boxes are games of chance.

In the Netherlands, games of chance are subject to licencing laws - however there is currently no licencing system for online games. The investigation is still in the research phase however could result in games containing gambling to be banned from sale until new laws are brought in.

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Eurogamer

UPDATE, 11.00pm: Well it turns out that those crystal balls were right: new Overwatch hero Moira will not only definitely arrive in time for the game's imminent free weekend, she's out now on Xbox One, PlayStation 4, and PC.

That's a pretty speedy turnaround for Moira, described as a mobile healer and damage dealer capable of adapting to any situation in Blizzard's latest patch notes: she was only unveiled two weeks ago at BlizzCon 2017.

And if you fancy putting Moira's intriguing arsenal to the test, she and all 25 other Overwatch heroes will be available to play for the duration of the game's free weekend. It starts tomorrow, November 17th at 7pm, and runs until 7:59am on November 21st in the UK.

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