Heya adventurers! How are you all doing? So, you know when Halloween ends the fun Halloween Dungeon will disappear soon, right? Wrong! We saw how much fun you’ve been having at the Hide and Seek Halloween Dungeon so we’re making it a permanent addition to our special dungeon lineups. How awesome is that? Now you can play graveyard hide-and-seek whenever you want! We also have another Balance Patch to bring some balance into your gaming life! It also comes with a very simple event so you get rewards for testing out the balanced skills! There will also be other game related updates and improvements coming in tomorrow! And as always, we have exciting new stuff at the Item Mall coming in tomorrow so stay tuned!
Elsword Anime Recap
Wasn’t that last Elsword episode uber exciting? At last the El Search Party has reached Lanox but Edel was much too busy with Town matters to help look for the priestesses. What would become of our red-haired knight and will Elsword and the gang be able to find the priestesses? You’ll have to watch to find out, it’s too exciting! Watch Episode 4 here!
Balance Patch Event
Test out the newly balanced Pvp and Dungeon skills and get rewarded for it!
Get 1 Balance Patch Experience Certificate when you Play 2 Matches in Arena or Clear 3 Dungeons Within Your Level Range! Do both Daily to get 1 Certificate for each completed task!
Get a Skill Tree Page Expansion when you collect all 14 Balance Patch Experience Certificates!
You can also exchange 1 Balance Patch Experience Certificate through Ariel for any of the following items: 10 [Cobo] Complete Recovery Potion, 2 [Cobo] Various Magic Stone Random Cube, or 1 [Cobo] Special Dungeon Entrance Ticket Selective Cube!
Item Mall Goodies
Play your Anime and experience Elrios in a whole new light! Relive the anime accurately with a costume and sit motion package that’s straight out of the anime ending credits! Get ‘em tomorrow!
And a new stage backdrop has opened at Elrios Studios! Become the idol you were always meant to be! Get a Cobo Entertainment Studio at the Item Mall to unlock the Idol Studio backdrop tomorrow!
Heya adventurers! How are you all doing? So, you know when Halloween ends the fun Halloween Dungeon will disappear soon, right? Wrong! We saw how much fun you’ve been having at the Hide and Seek Halloween Dungeon so we’re making it a permanent addition to our special dungeon lineups. How awesome is that? Now you can play graveyard hide-and-seek whenever you want! We also have another Balance Patch to bring some balance into your gaming life! It also comes with a very simple event so you get rewards for testing out the balanced skills! There will also be other game related updates and improvements coming in tomorrow! And as always, we have exciting new stuff at the Item Mall coming in tomorrow so stay tuned!
Elsword Anime Recap
Wasn’t that last Elsword episode uber exciting? At last the El Search Party has reached Lanox but Edel was much too busy with Town matters to help look for the priestesses. What would become of our red-haired knight and will Elsword and the gang be able to find the priestesses? You’ll have to watch to find out, it’s too exciting! Watch Episode 4 here!
Balance Patch Event
Test out the newly balanced Pvp and Dungeon skills and get rewarded for it!
Get 1 Balance Patch Experience Certificate when you Play 2 Matches in Arena or Clear 3 Dungeons Within Your Level Range! Do both Daily to get 1 Certificate for each completed task!
Get a Skill Tree Page Expansion when you collect all 14 Balance Patch Experience Certificates!
You can also exchange 1 Balance Patch Experience Certificate through Ariel for any of the following items: 10 [Cobo] Complete Recovery Potion, 2 [Cobo] Various Magic Stone Random Cube, or 1 [Cobo] Special Dungeon Entrance Ticket Selective Cube!
Item Mall Goodies
Play your Anime and experience Elrios in a whole new light! Relive the anime accurately with a costume and sit motion package that’s straight out of the anime ending credits! Get ‘em tomorrow!
And a new stage backdrop has opened at Elrios Studios! Become the idol you were always meant to be! Get a Cobo Entertainment Studio at the Item Mall to unlock the Idol Studio backdrop tomorrow!
You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.
EXPLOIT FIX: It's no longer possible to duplicate items using recipes
EXPLOIT FIX: It's no longer possible to increase your movement speed using a Set Antidote
NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
NEW CONTENT: Added ability to reposition already deployed thralls
NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
NEW CONTENT: Added repair kits for both weapons and armor
NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!
NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery and bedmaking, for example) has been moved to this station.
General Bug Fixes and Improvements
Fixed a bug where logging out and back in would give players more encumbrance and additional items
Fixed an issue where scorpion corpses couldn't be harvested for resources
Water breathing potion should no longer deal damage to players
Thralls should no longer have white hair
Thralls should now attack enemies again
Players can no longer dismantle Blacksmith benches belonging to NPCs
Map markers should no longer disappear after closing and re-opening the game
Fixed a crash bug when placement brushes interact with large destroyed meshes
Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have
Respawning on Hide Bedrolls should now be more reliable
Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
Fixed bug where shields wouldn't take durability damage
Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
Fixed a bug where map markers and journey entries would disappear from an old character on an old database
Honeybread now gives more food than regular bread.
Moved the map marker for the Trapper's Cabin, as it was in the wrong location
Fixed a bug where armorers didn't want to go man their benches
It should no longer be possible to spawn inside cliffs with bedrolls
Waterskin should now refill thirst while "Cooling down" buff is in effect
Dancer thralls should not aggro NPCs unless attacked first
Dialogue NPCs should now be talking again
Fixed a bug where healing potions would not give healing under the new healing potion paradigm
Ghost will now correctly show the location of the Slit throat emote
Covered up exploitable base locations.
You should no longer be able to duplicate the "Empty Hands" icon in the inventory
Black Ice-Reinforced Fences will now damage a climbing player
Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
Drinking from Water Wells now fills thirst meter, as intended
Fixed instances where players wouldn't learn certain emotes
The boss in The Dregs should now attack players again
Fixed a bug where teleporting to The Dregs would crash the client
Black ice nodes now give black ice resources
Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls
Added ceiling version of wall brazier
Fixed the inside checker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter
Fixed a bug where players were unable to interact with elevators
Fixed a bug where players couldn't interact with other players
Fixed a bug where players could interact with the last used object by looking at water and pressing interact
Fixed a bug where Large Chests did not take damage from explosives.
Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
Fixed an issue where players couldn't interact with loot bags and NPCs after killing an NPC
Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
Fixed a bug that made it impossible to make Dragonpowder in a Firebowl cauldron
Fixed a bug that caused furnaces to not make crystal
Fixed a bug that caused bound thralls to disappear when being dragged behind a player
If a thrall sinks into the ground/floor you should be able to move it
Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying "Crafted at Altar of Mitra"
Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one
All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available
Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time
Balance and Gameplay Fixes
Added thrall inventories
Added ability to move thralls
Added ability to have thralls follow players
Added fuctionality for repair kits
Added monster/animal ecology - animals and monsters should now attack each other out in the wild
Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station
Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
Moved beds to Artisan's Worktable
Totems can now be learned by interacting with the totem outside the Frost Dungeon
Improvements on creatures with charge attacks
Optimized building piece placement and snapping
Removed message telling players they learned a non-existent emote
Addes assets for aquilonian medium armor set
Updated barbarian heavy armor assets
Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun
The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"
Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood
Dogs of the Desert werehyena corpses can now be carved up for resources
Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
Vaults should no longer stack in player inventory
Removed human spawn entries which were not in use
Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6
Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time
Combined the Rugstitcher and Carpetmaker feats into one
Combined the different Stygian Banner feats into one
Moved some feats around to even out the rate at which players gain new recipes early on
Mead now requires Plant Fibers instead of Ale as part of it's recipe
Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build
Bedshaper and Cushioner feats have been combined into one feat
Increased shield durability
Projectiles now have a 50% chance to break on impact.
Admin panel now lets you set your level directly, and the Experience is set correctly
Hardened Steel armor should now give cold-protection, not heat-protection
Reduced rate of Branch and Bark drop from trees
Hoar-Frost Hatchet now harvests 3-4 wood at a time
Creatures can no longer see through walls
Audiovisual Improvements
Dancer thralls should no longer be moaning after being placed in the world
Optimized all in-game assets
Text on top of the carousel no longer gets cut off in non-wide screen resolutions
Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds
Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.
Closed up areas of the map players shouldn't be able to access
Added support for different pickup animations
Minor sound optimization and fixes
Animation optimizations
Fixed Inventory background appearing on top of the carousel menu
Fixed ambush pose for Rocknose so it's more hidden under ground
Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry
Visual improvements to carousel GUI
Fixed camera collision when dragging unconscious thralls
Various map marker corrections
Deleted old obsolete cinematics
The inventory GUI should no longer resize when selecting items with long names
Fixed the temperature gauges to be more acurate to the new temperature values
Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
Character meshes updated in preparation for facial animation
Ghost optimizations
Potential fix for elevators not making sounds
Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
Widow type spiders now have increased damage but decreased health
The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same
Shellfish traps and fish traps no longer sounds like they're on fire
Beehives no longer play campfire sounds
Fixed various grammar errors fixed in the journey events table
The projectile for the thrown Yoggite spear is no longer the kushite spear
The recipe books spread out across the world now have texts.
The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
Crafting Stations no longer show all player recipes
Localization
Imported back up translation files to populate the translation for newly added items (with identical text as previous items)
Various translation fixes
Known issues
Thralls placed in the world will end up being naked after patching
Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
An animation glitch might occurr if you move weapons from thrall to thrall.
Restarting the multiplayer server/local game should clear this
Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game
If your client is crashing during "preparing character" try removing mods and verifying the installation files
You are currently unable to harvest crystal in single-player mode. This will be hotfixed
Dialogue NPCs can be killed by other NPCs and creatures.
You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.
EXPLOIT FIX: It's no longer possible to duplicate items using recipes
EXPLOIT FIX: It's no longer possible to increase your movement speed using a Set Antidote
NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
NEW CONTENT: Added ability to reposition already deployed thralls
NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
NEW CONTENT: Added repair kits for both weapons and armor
NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!
NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery and bedmaking, for example) has been moved to this station.
General Bug Fixes and Improvements
Fixed a bug where logging out and back in would give players more encumbrance and additional items
Fixed an issue where scorpion corpses couldn't be harvested for resources
Water breathing potion should no longer deal damage to players
Thralls should no longer have white hair
Thralls should now attack enemies again
Players can no longer dismantle Blacksmith benches belonging to NPCs
Map markers should no longer disappear after closing and re-opening the game
Fixed a crash bug when placement brushes interact with large destroyed meshes
Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have
Respawning on Hide Bedrolls should now be more reliable
Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
Fixed bug where shields wouldn't take durability damage
Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
Fixed a bug where map markers and journey entries would disappear from an old character on an old database
Honeybread now gives more food than regular bread.
Moved the map marker for the Trapper's Cabin, as it was in the wrong location
Fixed a bug where armorers didn't want to go man their benches
It should no longer be possible to spawn inside cliffs with bedrolls
Waterskin should now refill thirst while "Cooling down" buff is in effect
Dancer thralls should not aggro NPCs unless attacked first
Dialogue NPCs should now be talking again
Fixed a bug where healing potions would not give healing under the new healing potion paradigm
Ghost will now correctly show the location of the Slit throat emote
Covered up exploitable base locations.
You should no longer be able to duplicate the "Empty Hands" icon in the inventory
Black Ice-Reinforced Fences will now damage a climbing player
Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
Drinking from Water Wells now fills thirst meter, as intended
Fixed instances where players wouldn't learn certain emotes
The boss in The Dregs should now attack players again
Fixed a bug where teleporting to The Dregs would crash the client
Black ice nodes now give black ice resources
Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls
Added ceiling version of wall brazier
Fixed the inside checker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter
Fixed a bug where players were unable to interact with elevators
Fixed a bug where players couldn't interact with other players
Fixed a bug where players could interact with the last used object by looking at water and pressing interact
Fixed a bug where Large Chests did not take damage from explosives.
Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
Fixed an issue where players couldn't interact with loot bags and NPCs after killing an NPC
Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
Fixed a bug that made it impossible to make Dragonpowder in a Firebowl cauldron
Fixed a bug that caused furnaces to not make crystal
Fixed a bug that caused bound thralls to disappear when being dragged behind a player
If a thrall sinks into the ground/floor you should be able to move it
Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying "Crafted at Altar of Mitra"
Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one
All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available
Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time
Balance and Gameplay Fixes
Added thrall inventories
Added ability to move thralls
Added ability to have thralls follow players
Added fuctionality for repair kits
Added monster/animal ecology - animals and monsters should now attack each other out in the wild
Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station
Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
Moved beds to Artisan's Worktable
Totems can now be learned by interacting with the totem outside the Frost Dungeon
Improvements on creatures with charge attacks
Optimized building piece placement and snapping
Removed message telling players they learned a non-existent emote
Addes assets for aquilonian medium armor set
Updated barbarian heavy armor assets
Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun
The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"
Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood
Dogs of the Desert werehyena corpses can now be carved up for resources
Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
Vaults should no longer stack in player inventory
Removed human spawn entries which were not in use
Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6
Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time
Combined the Rugstitcher and Carpetmaker feats into one
Combined the different Stygian Banner feats into one
Moved some feats around to even out the rate at which players gain new recipes early on
Mead now requires Plant Fibers instead of Ale as part of it's recipe
Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build
Bedshaper and Cushioner feats have been combined into one feat
Increased shield durability
Projectiles now have a 50% chance to break on impact.
Admin panel now lets you set your level directly, and the Experience is set correctly
Hardened Steel armor should now give cold-protection, not heat-protection
Reduced rate of Branch and Bark drop from trees
Hoar-Frost Hatchet now harvests 3-4 wood at a time
Creatures can no longer see through walls
Audiovisual Improvements
Dancer thralls should no longer be moaning after being placed in the world
Optimized all in-game assets
Text on top of the carousel no longer gets cut off in non-wide screen resolutions
Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds
Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.
Closed up areas of the map players shouldn't be able to access
Added support for different pickup animations
Minor sound optimization and fixes
Animation optimizations
Fixed Inventory background appearing on top of the carousel menu
Fixed ambush pose for Rocknose so it's more hidden under ground
Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry
Visual improvements to carousel GUI
Fixed camera collision when dragging unconscious thralls
Various map marker corrections
Deleted old obsolete cinematics
The inventory GUI should no longer resize when selecting items with long names
Fixed the temperature gauges to be more acurate to the new temperature values
Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
Character meshes updated in preparation for facial animation
Ghost optimizations
Potential fix for elevators not making sounds
Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
Widow type spiders now have increased damage but decreased health
The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same
Shellfish traps and fish traps no longer sounds like they're on fire
Beehives no longer play campfire sounds
Fixed various grammar errors fixed in the journey events table
The projectile for the thrown Yoggite spear is no longer the kushite spear
The recipe books spread out across the world now have texts.
The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
Crafting Stations no longer show all player recipes
Localization
Imported back up translation files to populate the translation for newly added items (with identical text as previous items)
Various translation fixes
Known issues
Thralls placed in the world will end up being naked after patching
Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
An animation glitch might occurr if you move weapons from thrall to thrall.
Restarting the multiplayer server/local game should clear this
Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game
If your client is crashing during "preparing character" try removing mods and verifying the installation files
You are currently unable to harvest crystal in single-player mode. This will be hotfixed
Dialogue NPCs can be killed by other NPCs and creatures.
Do NOT delete your Steam receipt for Dreadnought Sol, instead forward it to our customer service mail: DevTeam@TheSherrinford.com
FAQ
What edition is it? XBox One X Console, 1 TB - Standard Edition (not bundled with any game that we know of)
When is the winner announced? Winner will be announced Dec 24th 2017
I bought Dreadnought Sol as a gift, can I still participate? Of course, as long as you forward the original receipt from the game you will be taken into consideration.
Can I provide more than ONE receipt, so I have double the chance? NO,sorry, we are only accepting one receipt from each player in order to simplify the cheat detection.
How will you contact the winner? We will reply to the email that sent the winner receipt and then we will make the announcement through the Steam product page and Forum.
I bought the game on retail and happened to just find this announcement on Steam, am I eligible? Yes, we don't require your receipt but the unique serial number printed in the inside of your box. Everything else still applies
I happen to live all the way to Australia, whatchu gonna do about it. Mate? We are currently working really hard in an insurance solution that allows us to ship safely via air cargo to Oceania, until further notice we can't take Australian players into consideration.
Do NOT delete your Steam receipt for Dreadnought Sol, instead forward it to our customer service mail: DevTeam@TheSherrinford.com
FAQ
What edition is it? XBox One X Console, 1 TB - Standard Edition (not bundled with any game that we know of)
When is the winner announced? Winner will be announced Dec 24th 2017
I bought Dreadnought Sol as a gift, can I still participate? Of course, as long as you forward the original receipt from the game you will be taken into consideration.
Can I provide more than ONE receipt, so I have double the chance? NO,sorry, we are only accepting one receipt from each player in order to simplify the cheat detection.
How will you contact the winner? We will reply to the email that sent the winner receipt and then we will make the announcement through the Steam product page and Forum.
I bought the game on retail and happened to just find this announcement on Steam, am I eligible? Yes, we don't require your receipt but the unique serial number printed in the inside of your box. Everything else still applies
I happen to live all the way to Australia, whatchu gonna do about it. Mate? We are currently working really hard in an insurance solution that allows us to ship safely via air cargo to Oceania, until further notice we can't take Australian players into consideration.
The Thanatos has arrived, and is now en-route to the Hangars of eligible MechWarriors!
This patch marks the release of Rubellite Oasis, our first brand-new Map since the release of Grim Plexus in March of last year. Excluding Faction Play Siege Mode, Rubellite Oasis features full support for all other Quick Play and Faction Play Game Modes. Work on the upcoming City Map, slated for release early next year, is currently underway!
The 2017 Annual Rewards Program content is finally here! Five brand new variants are now en route to the Hangars of eligible MechWarriors, along with additional content for Active Players and MC purchasers. You still have until November 14th at 10AM PST/6PM UTC to qualify!
Rounding out the patch we have a large number of general fixes, including an improvement to the Domination Beacon balance on Crimson Strait, animation improvements for the Nova Cat and Uziel 'Mechs, and much more!
Read on for all the details of the November patch, and we'll see you on the battlefield!
The Thanatos has arrived, and is now en-route to the Hangars of eligible MechWarriors!
This patch marks the release of Rubellite Oasis, our first brand-new Map since the release of Grim Plexus in March of last year. Excluding Faction Play Siege Mode, Rubellite Oasis features full support for all other Quick Play and Faction Play Game Modes. Work on the upcoming City Map, slated for release early next year, is currently underway!
The 2017 Annual Rewards Program content is finally here! Five brand new variants are now en route to the Hangars of eligible MechWarriors, along with additional content for Active Players and MC purchasers. You still have until November 14th at 10AM PST/6PM UTC to qualify!
Rounding out the patch we have a large number of general fixes, including an improvement to the Domination Beacon balance on Crimson Strait, animation improvements for the Nova Cat and Uziel 'Mechs, and much more!
Read on for all the details of the November patch, and we'll see you on the battlefield!