The Panic Room. House of secrets - y.proklova
Time is running out. Will the inhabitants of the mansion protect themselves from the darkness?
Load the Panic Room now !
New quests are already in the game!

The Panic Room. House of secrets - y.proklova
Time is running out. Will the inhabitants of the mansion protect themselves from the darkness?
Load the Panic Room now !
New quests are already in the game!

Call of Duty®: WWII - SHG_Hammer
Hey everyone,

We have some news for you regarding Discord. We know that a large portion of our PC community uses Discord regularly, so we’re excited to announce that our teams are working hard to support Discord Rich Presence features as soon as possible. We know this will help improve the overall game experience for a lot of you. Among other firsts for Discord and Call of Duty, once Discord Rich Presence is live, you will be able to jump right into your friends' games straight from Discord, even when you are not part of the same Steam lobby. Look for more updates on our planned integration with Discord in the days to come.

We also have a patch and full patch notes coming soon, so keep an eye out for an announcement. Thanks for your continued patience!

UPDATE: Our PC Title Update has been delayed for a short time as we continue to add to it and run tests, but it is definitely coming your way. Hang tight! We'll post more information tomorrow.

Thank you!

- The Sledgehammer Games Dev Team
Call of Duty®: WWII - SHG_Hammer
Hey everyone,

We have some news for you regarding Discord. We know that a large portion of our PC community uses Discord regularly, so we’re excited to announce that our teams are working hard to support Discord Rich Presence features as soon as possible. We know this will help improve the overall game experience for a lot of you. Among other firsts for Discord and Call of Duty, once Discord Rich Presence is live, you will be able to jump right into your friends' games straight from Discord, even when you are not part of the same Steam lobby. Look for more updates on our planned integration with Discord in the days to come.

We also have a patch and full patch notes coming soon, so keep an eye out for an announcement. Thanks for your continued patience!

UPDATE: Our PC Title Update has been delayed for a short time as we continue to add to it and run tests, but it is definitely coming your way. Hang tight! We'll post more information tomorrow.

Thank you!

- The Sledgehammer Games Dev Team
Agents of Mayhem - [V] IdolNinja

NEW FEATURES
• All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.

HARDWARE SUPPORT
• PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.

IMPROVEMENTS AND TWEAKS
• There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.
• LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.
• A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.
• LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.
• The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.
• The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.
• Joule’s damage has gotten a buff
• Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.
• LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.
• The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.
• The maximum number of simultaneous Hate Machines in the open world has been reduced to 3
• One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.
• Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.
• After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.

MISSION FIXES
• Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.
• Braddock's agent vehicle is no longer set to the default after finishing her personal mission.
• Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.
• Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.
• Fixed possible infinite load screen when entering the VR section of Red Queen.
• Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.
• Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.
• Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game

OPEN WORLD FIXES
• Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere
• The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear
• Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.
• Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.
• The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.
• Floating chests are now correctly aligned with the ground.

ARK FIXES
• Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.
• Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.

MISC FIXES
• Pausing right as a cutscene ends no longer hangs the game
• Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.
• Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.
• Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.
• Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)

ACHIEVEMENT FIXES
• The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.
• The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)
• Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).

MAP AND UI FIXES
• The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.
• Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.
• The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.
• When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.
• Agent missions no longer have duplicate text in their descriptions on the map and mission log.
• Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.
• The messages after destroying LEGION Tracking Equipment no longer overlap.
• Red “required kill” triangles now show on the city map
• Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.
• Fixed the Global Conflict timer being displayed incorrectly in certain circumstances
• Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.
• Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.
• The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins
• Corrected the description of Intel on the Inventory screen in regards to how it is earned
Agents of Mayhem - [V] IdolNinja

NEW FEATURES
• All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.

HARDWARE SUPPORT
• PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.

IMPROVEMENTS AND TWEAKS
• There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.
• LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.
• A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.
• LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.
• The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.
• The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.
• Joule’s damage has gotten a buff
• Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.
• LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.
• The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.
• The maximum number of simultaneous Hate Machines in the open world has been reduced to 3
• One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.
• Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.
• After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.

MISSION FIXES
• Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.
• Braddock's agent vehicle is no longer set to the default after finishing her personal mission.
• Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.
• Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.
• Fixed possible infinite load screen when entering the VR section of Red Queen.
• Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.
• Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.
• Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game

OPEN WORLD FIXES
• Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere
• The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear
• Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.
• Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.
• The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.
• Floating chests are now correctly aligned with the ground.

ARK FIXES
• Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.
• Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.

MISC FIXES
• Pausing right as a cutscene ends no longer hangs the game
• Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.
• Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.
• Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.
• Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)

ACHIEVEMENT FIXES
• The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.
• The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)
• Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).

MAP AND UI FIXES
• The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.
• Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.
• The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.
• When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.
• Agent missions no longer have duplicate text in their descriptions on the map and mission log.
• Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.
• The messages after destroying LEGION Tracking Equipment no longer overlap.
• Red “required kill” triangles now show on the city map
• Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.
• Fixed the Global Conflict timer being displayed incorrectly in certain circumstances
• Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.
• Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.
• The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins
• Corrected the description of Intel on the Inventory screen in regards to how it is earned
Total War: WARHAMMER II - CA Whelan
Our post Mortal Empires patch is now live! Check out the patch notes below -

https://www.totalwar.com/blog/mortal-empires-hotfix-patch-notes
Total War: WARHAMMER II - CA Whelan
Our post Mortal Empires patch is now live! Check out the patch notes below -

https://www.totalwar.com/blog/mortal-empires-hotfix-patch-notes
Dig or Die - Gaddy Games
I've just finished a big part of the v1.0 release version: the hazardous environment option.

"Sharknado" event: not only water falls from the sky!

Here is the full list of the events names : Heat Wave, Rain Flood, Meteor Shower, Volcano eruption, Earthquake, Restless Night, Quiet Night, Planetary Alignment, Aciditic Water, Drowsiness, Mating Season, Lucky Day, Sun Eclipse, Mist, Electromagnetic disturbances, and Sharknado.

Those events are not very well polished, they are not very realistic... but they are fun, and I think that's something that was really missing in the game.

To know more about the events, you can follow the v1.0 topic on the forum : http://steamcommunity.com/app/315460/discussions/0/1489987634005238608/ or simply play the game on the beta branch, as I upload versions very regularly.
Then you can create a new game with the option activated, and you'll get one random event about every 1 or 2 days. You can activate the option in your old game by modifiying the m_eventsActive custom param. Or you can trigger any event directy with the /event command.
Dig or Die - Gaddy Games
I've just finished a big part of the v1.0 release version: the hazardous environment option.

"Sharknado" event: not only water falls from the sky!

Here is the full list of the events names : Heat Wave, Rain Flood, Meteor Shower, Volcano eruption, Earthquake, Restless Night, Quiet Night, Planetary Alignment, Aciditic Water, Drowsiness, Mating Season, Lucky Day, Sun Eclipse, Mist, Electromagnetic disturbances, and Sharknado.

Those events are not very well polished, they are not very realistic... but they are fun, and I think that's something that was really missing in the game.

To know more about the events, you can follow the v1.0 topic on the forum : http://steamcommunity.com/app/315460/discussions/0/1489987634005238608/ or simply play the game on the beta branch, as I upload versions very regularly.
Then you can create a new game with the option activated, and you'll get one random event about every 1 or 2 days. You can activate the option in your old game by modifiying the m_eventsActive custom param. Or you can trigger any event directy with the /event command.
...