We just released a small patch that should fix several problems from Alpha 7.2. In addition, we already integrated some of your feedback and updated the tutorial.
Updated Tutorial: - Improved Chapter 'Helping Hand' * Added more dedicated actions to better check progress in Constructor tasks * Added extra step in the damaged Greenhouse to drop off unneeded stuff in order to free up space in the inventory for the following chapters. - Changed minor spelling issues - Changed info given in some messages - Spelling/Grammar updates. Thanks a lot to all contributors! - Minor text formatting adjustments - Exchanged Rocket Launcher T2 with T1 - Added info on how to split stacks and drop items from a stack - Updated map for Earth in Tutorial
Changes: - Updated deco on Tallador
Bug Fixes: - Fixed: Mirror tool broken when switching between save games - Fixed: Problem that game did not start anymore when using EAC - Fixed: AI ignoring player when upside down in space POI's via the jetpack (MP only) - Fixed: Drone bases spawning on top of each other. - Fixed: When mining with the 'Drill Turret' nothing is placed into the harvest box. - Fixed: Problem that autominers did not work anymore and caused errors - Fixed: PDA sending signals were only set for the scenario of the first game played (returning to main menu and playing another scenario breaks them) - Fixed: Error reported on Support email (Build 1337 #9CB37)
We just released a small patch that should fix several problems from Alpha 7.2. In addition, we already integrated some of your feedback and updated the tutorial.
Updated Tutorial: - Improved Chapter 'Helping Hand' * Added more dedicated actions to better check progress in Constructor tasks * Added extra step in the damaged Greenhouse to drop off unneeded stuff in order to free up space in the inventory for the following chapters. - Changed minor spelling issues - Changed info given in some messages - Spelling/Grammar updates. Thanks a lot to all contributors! - Minor text formatting adjustments - Exchanged Rocket Launcher T2 with T1 - Added info on how to split stacks and drop items from a stack - Updated map for Earth in Tutorial
Changes: - Updated deco on Tallador
Bug Fixes: - Fixed: Mirror tool broken when switching between save games - Fixed: Problem that game did not start anymore when using EAC - Fixed: AI ignoring player when upside down in space POI's via the jetpack (MP only) - Fixed: Drone bases spawning on top of each other. - Fixed: When mining with the 'Drill Turret' nothing is placed into the harvest box. - Fixed: Problem that autominers did not work anymore and caused errors - Fixed: PDA sending signals were only set for the scenario of the first game played (returning to main menu and playing another scenario breaks them) - Fixed: Error reported on Support email (Build 1337 #9CB37)
Red Comrades 3: Return of Alaska. Reloaded - Old Gamer
In 2016 Buka Entertainment released on Steam remastered versions of iconic Russian adventure videogames of 90s — “Red Comrades Save the Galaxy” and “Red Comrades 2: For the Great Justice” which received universal acclaim from both old school gamers and from new generation of players from all around the world. Development team preserved the grotesque and funny atmosphere of the original games while fully adapted them for modern PCs and displays.
Today, on the centenary of the October Revolution, Buka Entertainment is proud and happy to announce the release of the third franchise installment — “Red Comrades 3: Return of Alaska”. Therefore, all true videogames classics fans can now have the complete original trilogy about adventures of Commander Chapaev and his fellow aide Private Pete. This time they will have to save their home village from alien invasion, visit the Moon and even became terminators!
By the way, this trilogy is not only available but it is also pretty affordable as “Red Comrades 3: Return of Alaska” costs only $4.99 on Steam and there’s 50% weeklong (till November the 13th) deal for Reloaded versions of both previous games.
Release trailer https://youtu.be/Zl_bgB_p8d0 P.S. It is very important for us to hear your opinion on the new version of the immortal classics, so share your impressions, thoughts, emotions from the game in the Steam reviews section! :)
We are updating our game as rapidly as we can for bring you new experience, bugfixes and all new stuff we add into the game. We say earlier that we will raise price at the release. We do not feel that the game is ready yet. We still nedd a time to complete it and add all the features that we want to. Some of the features will be added after the release, but some need to be done now. We need your support and participation in development of our game. That's why we need to raise game price. If you was planned to buy it - do it right now before price will changed.
We are updating our game as rapidly as we can for bring you new experience, bugfixes and all new stuff we add into the game. We say earlier that we will raise price at the release. We do not feel that the game is ready yet. We still nedd a time to complete it and add all the features that we want to. Some of the features will be added after the release, but some need to be done now. We need your support and participation in development of our game. That's why we need to raise game price. If you was planned to buy it - do it right now before price will changed.
Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds! This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.
Important note for modders and scripters! The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158
Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds! This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.
Important note for modders and scripters! The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158