Octodad: Dadliest Catch is propelling its way onto the Nintendo Switch on 9th November.
Developer Young Horses Games confirmed the tentacular indie title will make its way onto the Switch, hitting the Nintendo eshop in both North America and Europe next week.
Initially released in 2014, Octodad sees players control loving father and husband Octodad, an octopus disguising himself as a human, as he goes about his life.
For Honor Season Four starts on 14th November and it adds two new heroes to Ubisoft's multiplayer-focused melee combat game.
The Order & Havoc update adds the Aramusha, a ronin-like Hybrid for the Samurai faction, and the Shaman, a lightning-fast Assassin for the Vikings.
The Aramusha is inspired by historical samurai Miyamoto Musashi, Ubisoft said, and wields dual katanas.
American Truck Simulator will hit the open road and head to New Mexico when its latest major expansion launches on Thursday, November 9th.
New Mexico is the second major expansion to release for American Truck Simulator, following on from last year's Arizona DLC. It brings with it over 4,000 miles of new road, 14 major cities - including Albuquerque, Santa Fe, and everybody's favourite extraterrestrial hang-out Roswell - 11 unique rest stops and truck stops for a touch of added realism, and eight new company docks and industries.
Developer SCS Software also promises a wide variety of scenery to soak up on your travels, including urbanised areas, lush forests, mountains, sparsely populated trading posts, and isolated desert rest stops. It even has musical roads.
Bandai Namco has put out a new video for promising Arc System Works developed fighting game Dragon Ball Fighterz that gives us our best look at the story mode yet.
Here's the setup: a troop of clones appears and warriors suddenly fall unconscious. It's all about Android 21 and Android 1, who are said to be key to the story.
The story has three playable arcs and, via the Link System, lets you embody different characters, share their mind and discuss while they live in the same body, which sounds pretty unnerving.
There's a new patch for Assassin's Creed Origins on PC, PlayStation 4 and Xbox One which improves the game's excellent photo mode.
New photo effects in the game include temperature, tint, saturation, noise, vignette, exposure and depth of field.
Origins' photo mode is truly great. Head over to the Assassin's Creed reddit and you'll find it flooded with beautiful pictures of desert sunsets, random events such as meteor showers, brutal combat shots... and a couple of brilliant bugs:
Late last month Jeff Kaplan announced big changes to how we watch Overwatch eSports, which can be a messy and confusing viewing experience.
He talked about team uniforms, instant replays and an overhaul to the spectator user interface, but the to-camera developer diary showed no gameplay examples. Overnight, however, a new video demonstrating the changes was aired.
The new team uniforms - the London team's Spitfire theme was revealed yesterday - go beyond matching wardrobes: they even affect the colour of your team's abilities, so the Hanzo dragons and D. Va bombs, for example, are easily identifiable too.
Lucas Pope turned down Uncharted 3. He found a seat at Naughty Dog during the development of the first Uncharted and stuck around for Uncharted 2, but when Drake's third outing rocked up, he left the studio because he wanted to experiment with smaller, weirder games. Those experiments would eventually lead to Papers, Please, one of the finest games of 2013 and, to most people, Pope's first name. His last name is guy.
Today, the Papers, Please guy is hard at work on another experiment: Return of the Obra Dinn. Pitched as a death-fuelled mystery adventure set aboard an abandoned trade ship, Obra Dinn first surfaced in 2014, just as Pope was polishing off the bulk of Papers, Please. It's still not out. It might not be out this year. To understand why, you have to back much further than 2014, all the way back to the '90s, to a small town in Virginia where a young Pope finds himself enamoured with a Macintosh and Quake mods.
"I started out doing skins mostly, because that was easy," Pope tells me over Skype from his home in Tokyo, Japan. "You could just open up a 2D file and draw one and then you could see it in 3D. It was fucking amazing. Then I got involved with a couple guys on the internet who were making small commercial mods. Sony had the idea to make a Quake mod to promote [the film Anaconda]. I hooked up with the guy who was doing that and did a couple of skins for him."
The environments of massive open-world games, particularly in recent years, have been rightly praised for their representation, scale and design accuracy. However, there are some gems at the other end of the spectrum - environments that make you feel cramped, tense and desperate for a break. This is an approach to environment design utilised in our real-world, from gardens to architecture, and is mirrored excellently in some game environments, creating areas that trap us in cramped, claustrophobic conditions.
The underground tunnel network of the Metro series, adapted for human life but traversed with trepidation and tension, nailed its own post-apocalyptic look and feel, and had claustrophobia, discomfort and fear oozing from its design. These spaces successfully evoke real-world design principles of landscape mazes and labyrinths, such as dead ends, twists and turns to cause doubling back and elevate desperation, fluctuating size and scale of spaces, and a continuous and monotonal finish (a symphony of grey in Metro's case) that makes every surface and area look the same, but also makes for an unrelenting and repressive aesthetic.
Often, the spaces are not only characteristic of uncomfortable mazes and tunnels, but their disrepair and crumbling structure means they have a constant feeling of pressure and weight about them: the feeling that, at any moment, the space could collapse on top of Artyom's head. The tunnels are also powerful spaces as they are a believable and familiar environment to us; adapting a real-world, recognisably claustrophobic environment makes for a powerfully uncomfortable virtual space.
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
There are an absolute ton of discounts on digital PC titles this week. Between the Halloween-themed sales finishing and a slew of other offers rising up to take their place, there is a staggering amount of stuff to get your virtual mitts on this week. Here, I'll take a look at some of the best sale ranges around - some of which (but not all) require you to enter a voucher during checkout, so be sure to do that when applicable.
Right, onto the festivities!
Stupendously daft multiplayer escapade Oh My Godheads will leave early access and spread its delightful nonsense over Xbox One, PS4, and PC on December 5th.
Oh My Godheads is a frenzied capture-the-flag-style multiplayer experience in which the flags aren't so much flags as divine bonces with a tendency to unleash terrible horrors upon anyone foolish enough to try and take them back to base.
This trailer from earlier in the year does a much better job of explaining the intricacies of Oh My Godheads though, and even manages to do it through the medium of song.