Virtual Robots - Robot programming simulator - Tau
Probably the nerdiest game ever made, if you want to consider it a game. Virtual Robots - Robot programming simulator was made for people who like programming and robots. Objective of this game is to WRITE code for your robots. You will see a lot of compiler error messages, you will see your robots bumping into each other and of course you will see how your robots don't understand what you are trying to tell them.
Nonetheless, once you start to understand your robots you will see that writing code for them is not that hard.
Good luck, have fun and don't let the first missteps discourage you.
Virtual Robots - Robot programming simulator - Tau
Probably the nerdiest game ever made, if you want to consider it a game. Virtual Robots - Robot programming simulator was made for people who like programming and robots. Objective of this game is to WRITE code for your robots. You will see a lot of compiler error messages, you will see your robots bumping into each other and of course you will see how your robots don't understand what you are trying to tell them.
Nonetheless, once you start to understand your robots you will see that writing code for them is not that hard.
Good luck, have fun and don't let the first missteps discourage you.
We've been working with our partners (special thanks to our community contributors!) over the past year, and we're finally ready to release support for 10 new languages for Owlboy, as part of the D-Pad Bonanza of special offers and announcements.
The new languages include: + Brazilian Portuguese + Spanish + Polish + Russian + German + Italian + French + Simplified Chinese + Traditional Chinese + Korean
The new build with all the new languages will be available for Windows, Mac and Linux at a special discount of 40% just for today. For a full overview of the offers available today, see this video: https://youtu.be/z1nY_xa1uXM
We hope those of you who have been waiting for Owlboy in your native language will enjoy this new version!
We've been working with our partners (special thanks to our community contributors!) over the past year, and we're finally ready to release support for 10 new languages for Owlboy, as part of the D-Pad Bonanza of special offers and announcements.
The new languages include: + Brazilian Portuguese + Spanish + Polish + Russian + German + Italian + French + Simplified Chinese + Traditional Chinese + Korean
The new build with all the new languages will be available for Windows, Mac and Linux at a special discount of 40% just for today. For a full overview of the offers available today, see this video: https://youtu.be/z1nY_xa1uXM
We hope those of you who have been waiting for Owlboy in your native language will enjoy this new version!
Hi Everyone, we have an awesome new update ready for you guys which will address some of the issues with the launch version we released with yesterday.
*Improved Locomotion *Fixed up many issues where player gets stuck using locomotion *Re-positioned Flashlight for better feel and hold angle *Fixed Lazy Demons *Better Performance on Town - Named Springs Map *Made Some Changes to Item Locations in padre`s House *Added CheckPoint to Padre`s - For Gospel Of Ressurection *Replaced some Relics in the tutorial *Tweaked enemy sound ranges when close. *Misc Fixes And Improvements *Fixed Round 2 not starting in Bonus Game *Fixed Relic Achievements not working
In this first update, we have improved on some of the movement issues as well as improved some other factors of the game as well as fixing the demons.
Hi Everyone, we have an awesome new update ready for you guys which will address some of the issues with the launch version we released with yesterday.
*Improved Locomotion *Fixed up many issues where player gets stuck using locomotion *Re-positioned Flashlight for better feel and hold angle *Fixed Lazy Demons *Better Performance on Town - Named Springs Map *Made Some Changes to Item Locations in padre`s House *Added CheckPoint to Padre`s - For Gospel Of Ressurection *Replaced some Relics in the tutorial *Tweaked enemy sound ranges when close. *Misc Fixes And Improvements *Fixed Round 2 not starting in Bonus Game *Fixed Relic Achievements not working
In this first update, we have improved on some of the movement issues as well as improved some other factors of the game as well as fixing the demons.
I've been posting the latest round of screenshots on twitter but thought I'd post them here for you all to see.
In the past our social media presence hasn't been that big or that much effort put into it, but that's changing. We may not have many followers but we have industry people that follow us, Epic official and some of their employees. In fact Epic frequently likes and retweets posts on Abducted which I'm personally very thankful for, its great to get that kind of recognition and attention from time to time. A lot of effort is going into making this game, it takes advantage of many of the advanced features in Unreal and we aren't done yet.
I pride myself in posting real screenshots whenever possible, not bullshots or the usual made up garbage that many games will post. I've been in the industry long enough to know what those marketing efforts are like and its not pretty. I prefer honesty with you guys so here's a recent batch of new screenshots and 1.13 will be coming along shortly, just as soon as there's enough new content and gameplay to have a worthy update.
Hello one and all and welcome to this week’s Dev Blog!
Hello everyone It’s [SIG] Emily here! We have something special to announce today. We have been listening to all your feedback, suggestions and thoughts within the Community and have taken it all on board. You asked us if we could provide more Community support as the game grows with more updates and make sure your not just a voice in the crowd.
Join us in giving the warmest welcome to our newest member of the Small Impact Games Team, Community Manager Dmitri!
Keep an eye out on our forums for Dmitri and also watch this space for exciting content over on our Social platforms too! as we shape the future of The Black Death!
I’ll hand you over to Dmitri, take it away!
To Citizens of Mercia,
Please let me introduce myself. My name is Dmitri and I am the newest addition to the crew of Small Impact Games. I am pleased to serve you as a Community Manager, and I promise to do my best acting as a mediator between you and the developer’s team.
I have previously worked as a Community Manager for a medieval-style strategy game that you may well be aware of. It’s called Stronghold Kingdoms and it’s a Massive Multiplayer Online game. I am confident that the experience gained at my previous position will positively impact the great community of The Black Death.
I will work alongside my colleagues at Small Impact Games to deliver the best gaming experience that you deserve. In my time here, I can assure you that your voices will be heard, your opinions will be taken into account, and your concerns will all receive my attention.
Just like many of you, I am a huge fan of all things medieval and The Plague specifically. From a young age, I wouldn’t let a single book about medieval in my home library to be untouched. This is why I am very pleased to work on a game that pays so much attention to details of the world where death and danger waited for our ancestors on every corner.
I am open to your voices every day and every hour. You will see me popping on the Steam forums and Social Media daily. I will work with other members of SIG team to deliver you the best community experience possible through regular social posts, community events, and competitions. And I will make sure that your feedback, be it positive or negative, is never left unnoticed.
If you have any queries please feel free to email me at dmitri.masinski@small-impact.com. Alternatively, message me on Twitter @1xvp1.
Thank you for attention and I will see you on the plagued lands of Mercia!
P.S. One small thing. English is not my first language, so please bear with me!