This update includes a lot of tweaks and fixes, and most importantly: the financial overview interface. As I was playing the game, I realized how much this feature was missing. It is so rewarding to be able to visually track your company's recovery after the initial research spending spree. :) I also added a trustworthy salvage vessel at startup, so that stranded ships at the beginning can be recovered right away. Accidents are less likely, and a report tells you what happened to the ship - so that you can improve on specific missions.
Gameplay Changes:
- added total research budget value - changed "F" as standard for saving projects - added financial overview - added salvage vessel at game start - added salvage contracts - reduced number of accidents for own ships - added accident report - added credit rates - added routework contracts - working vessels are shown in red - raised transport contract prices - reduced research prices for hatches and corridors
Bugfixes:
- extended clickable area for "start game" - fixed X-Large Bay Door requirement mismatch - fixed alarm position not being saved - fixed crew not present after autoresolve - fixed crew getting stuck in lifts - fixed mission showing as failed after saving it - fixed waypoint error when saving mission - fixed wrong waypoints for "take suit off" command - fixed ship renaming - fixed: assignment not removed when ship is destroyed - reduced saving of ship class ratings to one event - changed budget for contract "Tanker" - fixed ship design rating
I changed a lot of code, so please let me know if I broke something. I will be streamlining the blueprint/ship class process and improve the saving time next.
This update includes a lot of tweaks and fixes, and most importantly: the financial overview interface. As I was playing the game, I realized how much this feature was missing. It is so rewarding to be able to visually track your company's recovery after the initial research spending spree. :) I also added a trustworthy salvage vessel at startup, so that stranded ships at the beginning can be recovered right away. Accidents are less likely, and a report tells you what happened to the ship - so that you can improve on specific missions.
Gameplay Changes:
- added total research budget value - changed "F" as standard for saving projects - added financial overview - added salvage vessel at game start - added salvage contracts - reduced number of accidents for own ships - added accident report - added credit rates - added routework contracts - working vessels are shown in red - raised transport contract prices - reduced research prices for hatches and corridors
Bugfixes:
- extended clickable area for "start game" - fixed X-Large Bay Door requirement mismatch - fixed alarm position not being saved - fixed crew not present after autoresolve - fixed crew getting stuck in lifts - fixed mission showing as failed after saving it - fixed waypoint error when saving mission - fixed wrong waypoints for "take suit off" command - fixed ship renaming - fixed: assignment not removed when ship is destroyed - reduced saving of ship class ratings to one event - changed budget for contract "Tanker" - fixed ship design rating
I changed a lot of code, so please let me know if I broke something. I will be streamlining the blueprint/ship class process and improve the saving time next.
-Full Oculus Rift support. For none-360 players we added camera rotation on right joystick. (Please excuse us for the distorted Jab VFX for Rift in this version, we'll get it repaired in V1.015 on Nov 8.)
-Full Oculus Rift support. For none-360 players we added camera rotation on right joystick. (Please excuse us for the distorted Jab VFX for Rift in this version, we'll get it repaired in V1.015 on Nov 8.)
Reverted lighting from halloween lighting to regular lighting.
Fixed bug that made you not load the level playlist in time if you joined a server with too low ping. (haha!)
Fixed bug with custom hands not showing in multiplayer.
Fixed bug with Noitom Hi5 gloves' left hand not showing up sometimes.
Fixed bug that made Noitom Hi5 gloves not able to punch people.
Fixed bug with Noitom Hi5 gloves' pinky and thumb not moving fully.
The costumes will stay in for another month or so while I work on replacing them and the interface for them with something more generic and fitting that can stay in the game from then on. I will be working on getting the dark lighting in as an option in some way as well, either for map makers to pick between or servers to turn on as an option.
Reverted lighting from halloween lighting to regular lighting.
Fixed bug that made you not load the level playlist in time if you joined a server with too low ping. (haha!)
Fixed bug with custom hands not showing in multiplayer.
Fixed bug with Noitom Hi5 gloves' left hand not showing up sometimes.
Fixed bug that made Noitom Hi5 gloves not able to punch people.
Fixed bug with Noitom Hi5 gloves' pinky and thumb not moving fully.
The costumes will stay in for another month or so while I work on replacing them and the interface for them with something more generic and fitting that can stay in the game from then on. I will be working on getting the dark lighting in as an option in some way as well, either for map makers to pick between or servers to turn on as an option.
Daughter of Shadows: An SCP Breach Event - Blackrose Industries
We are happy to announce a holiday sale for both Daughter of Shadows and the Friend and Foe Expansion pack! Both items will be 30% off from December 18th through the 24th.
Thank you all for your continued support and feedback!
Daughter of Shadows: An SCP Breach Event - Blackrose Industries
We are happy to announce a holiday sale for both Daughter of Shadows and the Friend and Foe Expansion pack! Both items will be 30% off from December 18th through the 24th.
Thank you all for your continued support and feedback!