Nov 1, 2017
The Awakening - darkpolygon
Hello Steam Friends!

On this patch we bring very special changes to the game prepared by all the HK team, based on the feedback we received from you.

New game UI
We have prepared an all-new User Interface. Cleaner, faster and completely animated. Now it's easier to find any part of the game.



New Deck editor and collection
We heard you! Now the deck editor and collection viewer are the same screen and it's a lot easier to use!



Halloween Event
From now and until October 3rd, just for connecting to the game you'll receive an exclusive avatar and a free Halloween special Promo Card!





See you in the game!
Starship Corporation - Ratakari


This update includes a lot of tweaks and fixes, and most importantly:
the financial overview interface.
As I was playing the game, I realized how much this feature was missing. It is so rewarding to be able to visually track your company's recovery after the initial research spending spree. :)
I also added a trustworthy salvage vessel at startup, so that stranded ships at the beginning can be recovered right away.
Accidents are less likely, and a report tells you what happened to the ship - so that you can improve on specific missions.

Gameplay Changes:

- added total research budget value
- changed "F" as standard for saving projects
- added financial overview
- added salvage vessel at game start
- added salvage contracts
- reduced number of accidents for own ships
- added accident report
- added credit rates
- added routework contracts
- working vessels are shown in red
- raised transport contract prices
- reduced research prices for hatches and corridors

Bugfixes:

- extended clickable area for "start game"
- fixed X-Large Bay Door requirement mismatch
- fixed alarm position not being saved
- fixed crew not present after autoresolve
- fixed crew getting stuck in lifts
- fixed mission showing as failed after saving it
- fixed waypoint error when saving mission
- fixed wrong waypoints for "take suit off" command
- fixed ship renaming
- fixed: assignment not removed when ship is destroyed
- reduced saving of ship class ratings to one event
- changed budget for contract "Tanker"
- fixed ship design rating

I changed a lot of code, so please let me know if I broke something. I will be streamlining the blueprint/ship class process and improve the saving time next.
Starship Corporation - Ratakari


This update includes a lot of tweaks and fixes, and most importantly:
the financial overview interface.
As I was playing the game, I realized how much this feature was missing. It is so rewarding to be able to visually track your company's recovery after the initial research spending spree. :)
I also added a trustworthy salvage vessel at startup, so that stranded ships at the beginning can be recovered right away.
Accidents are less likely, and a report tells you what happened to the ship - so that you can improve on specific missions.

Gameplay Changes:

- added total research budget value
- changed "F" as standard for saving projects
- added financial overview
- added salvage vessel at game start
- added salvage contracts
- reduced number of accidents for own ships
- added accident report
- added credit rates
- added routework contracts
- working vessels are shown in red
- raised transport contract prices
- reduced research prices for hatches and corridors

Bugfixes:

- extended clickable area for "start game"
- fixed X-Large Bay Door requirement mismatch
- fixed alarm position not being saved
- fixed crew not present after autoresolve
- fixed crew getting stuck in lifts
- fixed mission showing as failed after saving it
- fixed waypoint error when saving mission
- fixed wrong waypoints for "take suit off" command
- fixed ship renaming
- fixed: assignment not removed when ship is destroyed
- reduced saving of ship class ratings to one event
- changed budget for contract "Tanker"
- fixed ship design rating

I changed a lot of code, so please let me know if I broke something. I will be streamlining the blueprint/ship class process and improve the saving time next.
Nov 1, 2017
COMBAT INSTINCT - PrismGames
Hi fellow players,

Patch V1.014 is now released:

-Full Oculus Rift support.
For none-360 players we added camera rotation on right joystick.
(Please excuse us for the distorted Jab VFX for Rift in this version, we'll get it repaired in V1.015 on Nov 8.)

-Singularity Cube Optimization.

-Canceled the surrender portal at re-spawn point.

-Improved rough-like experience, avoid super-tough levels.

-Lowered difficulty of earlier period even more.


Thank you.


Nov 1, 2017
COMBAT INSTINCT - PrismGames
Hi fellow players,

Patch V1.014 is now released:

-Full Oculus Rift support.
For none-360 players we added camera rotation on right joystick.
(Please excuse us for the distorted Jab VFX for Rift in this version, we'll get it repaired in V1.015 on Nov 8.)

-Singularity Cube Optimization.

-Canceled the surrender portal at re-spawn point.

-Improved rough-like experience, avoid super-tough levels.

-Lowered difficulty of earlier period even more.


Thank you.


Nov 1, 2017
Climbey - ShadowBrain
Main game:
  • Reverted lighting from halloween lighting to regular lighting.
  • Fixed bug that made you not load the level playlist in time if you joined a server with too low ping. (haha!)
  • Fixed bug with custom hands not showing in multiplayer.
  • Fixed bug with Noitom Hi5 gloves' left hand not showing up sometimes.
  • Fixed bug that made Noitom Hi5 gloves not able to punch people.
  • Fixed bug with Noitom Hi5 gloves' pinky and thumb not moving fully.

The costumes will stay in for another month or so while I work on replacing them and the interface for them with something more generic and fitting that can stay in the game from then on.
I will be working on getting the dark lighting in as an option in some way as well, either for map makers to pick between or servers to turn on as an option.

More soon!
Nov 1, 2017
Climbey - ShadowBrain
Main game:
  • Reverted lighting from halloween lighting to regular lighting.
  • Fixed bug that made you not load the level playlist in time if you joined a server with too low ping. (haha!)
  • Fixed bug with custom hands not showing in multiplayer.
  • Fixed bug with Noitom Hi5 gloves' left hand not showing up sometimes.
  • Fixed bug that made Noitom Hi5 gloves not able to punch people.
  • Fixed bug with Noitom Hi5 gloves' pinky and thumb not moving fully.

The costumes will stay in for another month or so while I work on replacing them and the interface for them with something more generic and fitting that can stay in the game from then on.
I will be working on getting the dark lighting in as an option in some way as well, either for map makers to pick between or servers to turn on as an option.

More soon!
Daughter of Shadows: An SCP Breach Event - Blackrose Industries
We are happy to announce a holiday sale for both Daughter of Shadows and the Friend and Foe Expansion pack! Both items will be 30% off from December 18th through the 24th.

Thank you all for your continued support and feedback!
Daughter of Shadows: An SCP Breach Event - Blackrose Industries
We are happy to announce a holiday sale for both Daughter of Shadows and the Friend and Foe Expansion pack! Both items will be 30% off from December 18th through the 24th.

Thank you all for your continued support and feedback!
Interstellar Rift - Hurles
BUG FIXES

- fixed crash when hovering over certain objective buttons

- fixed bug where mining drones would stop functioning

- fixed bug where delivery drones would not deliver hydrogen

- fixed bug where drones, beacons and rifts got removed prematurely

- fixed bug where advanced hydrogen wouldn't get delivered

NOTES

- Servers will have to be updated and restarted, no rebuilds required
...