Boot Hill Heroes - DapperDave
Last week we revealed a second new hat for Kid and now we’ve come back around to Doc again. Just how many hats are in Boot Hill Bounties? You’ll have to play the game to find out. But if you don’t want to be spoiled by any of these hats, then DON’T click the reveal image!

http://www.experimentalgamer.com/hat-doc/
Boot Hill Heroes - DapperDave
Last week we revealed a second new hat for Kid and now we’ve come back around to Doc again. Just how many hats are in Boot Hill Bounties? You’ll have to play the game to find out. But if you don’t want to be spoiled by any of these hats, then DON’T click the reveal image!

http://www.experimentalgamer.com/hat-doc/
Boot Hill Heroes - DapperDave
Welcome to the second half of the Corral Countdown where each weekday I talk about something I want people to know about Boot Hill Bounties. Only 25 more entries to go before launch!

So far I’ve shown how Kid can harvest crops and grow his farm and how Rosy can learn new recipes to cook a variety of treats. So today, it is Moon’s turn.

Various natural materials can be found from enemies and just lying around in the world called “reagents.” Reagents contain hidden properties that can be unlocked using the ancient craft of imbuing. Weapons can be imbued by reagents by Moon at camp to produce various effects, such as:

Attack Up - Raises the attack power of a weapon
Fire - Increases chance attacks with the weapon will set enemies on fire
Disarm - Increases chance attacks with the weapon will disarm an enemy
Poison - Increases chance attacks with the weapon will poison enemies
Death - Increases chance that an attack with the weapon will instantly defeat an enemy
Leech - Heals some percentage of the damage caused by the weapon
Critical - Increases chances for critical hits when using this weapon



Every reagent has three possible effect properties. A horn, for example, may have Disease, Critical and Fire. When three reagents are combined that share a common property, they will imbue a weapon with that property.

However, until a property is discovered, the properties within a material are not known to the player. And combining three reagents with no common properties fails the attempt to imbue and uses up the reagents. So you need to collect a lot of reagents to experiment with finding common properties. Of course, there may be some characters who can give you tips about what you should try to combine for imbuing.



At first Moon can only imbue a weapon with a single property. But as Moon successfully imbues, she will gain experience and raise her rank in imbuing. She starts out as a “Scavenger” but potentially become an “Augmenter” or “Enchantsmith.” And as her rank increases Moon will be able to imbue each weapon with more properties. So you can customize a single weapon with up to five imbued properties.



Furthermore, imbued weapons can be sold back to shops for more money. Imbuing weapons, along with cooking food, is another way to earn money in Boot Hill Bounties.
Boot Hill Heroes - DapperDave
Welcome to the second half of the Corral Countdown where each weekday I talk about something I want people to know about Boot Hill Bounties. Only 25 more entries to go before launch!

So far I’ve shown how Kid can harvest crops and grow his farm and how Rosy can learn new recipes to cook a variety of treats. So today, it is Moon’s turn.

Various natural materials can be found from enemies and just lying around in the world called “reagents.” Reagents contain hidden properties that can be unlocked using the ancient craft of imbuing. Weapons can be imbued by reagents by Moon at camp to produce various effects, such as:

Attack Up - Raises the attack power of a weapon
Fire - Increases chance attacks with the weapon will set enemies on fire
Disarm - Increases chance attacks with the weapon will disarm an enemy
Poison - Increases chance attacks with the weapon will poison enemies
Death - Increases chance that an attack with the weapon will instantly defeat an enemy
Leech - Heals some percentage of the damage caused by the weapon
Critical - Increases chances for critical hits when using this weapon



Every reagent has three possible effect properties. A horn, for example, may have Disease, Critical and Fire. When three reagents are combined that share a common property, they will imbue a weapon with that property.

However, until a property is discovered, the properties within a material are not known to the player. And combining three reagents with no common properties fails the attempt to imbue and uses up the reagents. So you need to collect a lot of reagents to experiment with finding common properties. Of course, there may be some characters who can give you tips about what you should try to combine for imbuing.



At first Moon can only imbue a weapon with a single property. But as Moon successfully imbues, she will gain experience and raise her rank in imbuing. She starts out as a “Scavenger” but potentially become an “Augmenter” or “Enchantsmith.” And as her rank increases Moon will be able to imbue each weapon with more properties. So you can customize a single weapon with up to five imbued properties.



Furthermore, imbued weapons can be sold back to shops for more money. Imbuing weapons, along with cooking food, is another way to earn money in Boot Hill Bounties.
Darkest Hour: Europe '44-'45 - [DH]Basnett
Darklight Games is proud to announce that Darkest Hour's new v8.0 update has now entered LIVE BETA! This means that the v8.0 update is now live on Steam for all to play!

This update adds a number of exciting new features such as squads, constructions, and more. Since this is the largest and most technically ambitious update the game has ever seen, we are making sure to get it right! This is why we are releasing the game for our community to play while we work out any remaining kinks in a real-world environment.

Be sure to join the 500+ strong Discord community to discuss the changes, make suggestions, or report any bugs!

See you on the battlefield!

Chat with us on Discord: http://discord.gg/EEwFhtk
Support us on Patron: https://www.patreon.com/darkesthourgame
Follow us on Facebook: https://www.facebook.com/darkesthourgame
Follow us on Twitter: https://twitter.com/darklight_games
Watch us on YouTube: https://www.youtube.com/channel/UCqRNIWsgJDqsocwUHykvkBg

P.S. A full changelog will be made available soon.
Darkest Hour: Europe '44-'45 - Dark Nation
Darklight Games is proud to announce that Darkest Hour's new v8.0 update has now entered LIVE BETA! This means that the v8.0 update is now live on Steam for all to play!

This update adds a number of exciting new features such as squads, constructions, and more. Since this is the largest and most technically ambitious update the game has ever seen, we are making sure to get it right! This is why we are releasing the game for our community to play while we work out any remaining kinks in a real-world environment.

Be sure to join the 500+ strong Discord community to discuss the changes, make suggestions, or report any bugs!

See you on the battlefield!

Chat with us on Discord: http://discord.gg/EEwFhtk
Support us on Patron: https://www.patreon.com/darkesthourgame
Follow us on Facebook: https://www.facebook.com/darkesthourgame
Follow us on Twitter: https://twitter.com/darklight_games
Watch us on YouTube: https://www.youtube.com/channel/UCqRNIWsgJDqsocwUHykvkBg

P.S. A full changelog will be made available soon.
Community Announcements - berdyev
BUY PICCLED RICC HERE:

http://piccledricc.com

ːcucumberː
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ːcucumberː
ːcucumberː
ːcucumberː
ːcucumberː
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Ayyyy lmao *burps* ːcucumberː

Piccled Ricc has finally been released! You must know that the current stage of the game is not what we intend it to be. We will keep working throughout its lifetime by improving its game mechanics and gameplay.

Tomorrow, I will make sure to add Steamworks API support along with achievements. I will listen to the feedback (which you can leave in Piccled Ricc's discussion forums, and will do my best by patching up glitches/bugs. So, please report everything in General Discussions:

http://steamcommunity.com/app/736600/discussions/0/1480982338959834495/

Aside from that, are you ready to become who you truly want to be? ~ Piccled Ricc!
ːcucumberːːcucumberːːcucumberː
Enjoy
ːcucumberːːcucumberːːcucumberː
DashBored - Karbonic


A new big update for DashBored has just been released, just in time for Halloween!

Something new has arrived in the Garden, its presence different than that of anything previously encountered...

Improvements

Redone Boss Sprites

I've gone and redid all of the old boss graphics to bring them up to par with the rest of DashBored's graphics. Along with this, some bosses have been tweaked to help balance and improve the battle gameplay.



New Cutscenes

A handful of new and improved cutscenes have been added to the game, to help add to the atmosphere of the game, including a brand new introduction cutscene for Vurrus!


Improved Jack Moveset
Jack has had his moves tweaked and has been given a some new moves to help fill out his moveset and make him a more viable alternative to Midori.


New Content

New Ending Path
This is by far the biggest part of this update. A new pathway to unlock a brand new ending has been added! This path will be unlocked after beating the game and achieving the best ending. This new path will feature brand new bosses, events, and music! Find the answer to the biggest mystery the Garden has ever known! Lies! Deception! Intrigue! All will be found in the new ending of DashBored!


Other than all of that, a few minor tweaks have been added in certain areas like Roke and the hidden village to make them play a bit easier and look a bit easier on the eyes. I hope you will enjoy finding all of the new secrets this update has to offer!

Happy Halloween from Fading Club Games!
DashBored - Karbonic


A new big update for DashBored has just been released, just in time for Halloween!

Something new has arrived in the Garden, its presence different than that of anything previously encountered...

Improvements

Redone Boss Sprites

I've gone and redid all of the old boss graphics to bring them up to par with the rest of DashBored's graphics. Along with this, some bosses have been tweaked to help balance and improve the battle gameplay.



New Cutscenes

A handful of new and improved cutscenes have been added to the game, to help add to the atmosphere of the game, including a brand new introduction cutscene for Vurrus!


Improved Jack Moveset
Jack has had his moves tweaked and has been given a some new moves to help fill out his moveset and make him a more viable alternative to Midori.


New Content

New Ending Path
This is by far the biggest part of this update. A new pathway to unlock a brand new ending has been added! This path will be unlocked after beating the game and achieving the best ending. This new path will feature brand new bosses, events, and music! Find the answer to the biggest mystery the Garden has ever known! Lies! Deception! Intrigue! All will be found in the new ending of DashBored!


Other than all of that, a few minor tweaks have been added in certain areas like Roke and the hidden village to make them play a bit easier and look a bit easier on the eyes. I hope you will enjoy finding all of the new secrets this update has to offer!

Happy Halloween from Fading Club Games!
Life Forge - Reborn ORPG - Life Forge
Halloween Event is now LIVE! Double Experience for the rest of today and Event lasts for the entire week! Grab your Ghost busting equipment and get your free Cosmetics!

'Player has been killed by' is now sent to map only
House Deeds now use V to view in AH/Trade/Inv/Bank
Shroomstrider cap has a Cooking recipe
All known DX8 Errors have been resolved
Any Time Limited item's added from this update forward will state Time Limited in Item Description along with an [L] in it's name


Items:
Malice Legs (Halloween Shop)
Malice Mask (Halloween Shop)
Cerberus (Mount) (Halloween Shop)
Flaming Skull (Halloween Shop)
Skeleton Skull (Halloween Shop)
Reaper Costume (Halloween Shop)
Oculothorax [Transform] (Halloween Shop)
Mutitus [Transform] (Halloween Shop)
Tentacle Eyes (Halloween Shop)
Lich Kings Garb (Boss Quest)
Lich Kings Helmet (Boss Quest)
Horns of Dybbuk (Boss Quest)
Ghost Costume (Quest)
Pumpkin Heads [Silly, Angry, Happy, Standard] (Quest)



Red Pumpkin [Chest] - Open to get 1 of the following Red coloured; Lich Kings Garb, Lich King Helmet, Skeleton Mask, Horns of Dybbuk, Ghost costume, Tenticle eyes, Flaming Skull or Reaper Costume
Blue Pumpkin [Chest] - Open to get 1 of the following Blue coloured; Lich Kings Garb, Lich King Helmet, Skeleton Mask, Horns of Dybbuk, Ghost costume, Tenticle eyes, Flaming Skull or Reaper Costume



QOL
Raid Hud is now above quest tracker
Raid Hud HP/SP bars no longer default to 0 when over maximum
Cursed Ore Mine now correctly resets
Auction House no longer accepts Bids higher than it's Buyout
Auction House's Minimum Bid is preset on Buy window
Potions from Chests no longer have a Value of 0
Projectiles no longer cause DX8 errors on map edges
Escape now shows Options Menu
'Leaving' a Party auto joins Global Chat
Can no longer join Party Chat with no Party
Double clicking a Stackable then Double clicking another stackable no longer hides chat
Double clicking a stackable then walking off now closes Currency window
Deed & Auction House Signs have been replaced
...