Oct 20, 2017
Soundpad - Leppsoft
  • Associated file extension .spl with Soundpad. You can now load soundlists by double click or add them to the current list by drag and drop.
  • Improved performance of directory imports.
  • Fixed instant search to highlight sounds, which were added after the search term has been entered.
Oct 20, 2017
Soundpad - Leppsoft
  • Associated file extension .spl with Soundpad. You can now load soundlists by double click or add them to the current list by drag and drop.
  • Improved performance of directory imports.
  • Fixed instant search to highlight sounds, which were added after the search term has been entered.
Oct 20, 2017
The Pirate: Caribbean Hunt - homenetgames
Update version 8.2 for The Pirate: Caribbean Hunt is now available! Introducing the epic HMS Duke of Kent premium ship, with 190 cannons on board. The Royal Navy planned to build what would have been Britain and possibly the World’s largest ship of war, sadly she was never built. Four years after the Battle of Trafalgar and the fall of the Santisima Trinidad to the much smaller and less heavily armed vessel HMS Neptune, prompted reconsideration for the construction of this ship.
We’ve also implemented a lot of fixes and we optimized the code. Game now supports anti-aliasing (just set quality for good or higher in the game launcher). We’ve also rebalanced some ships – mostly 1st and 2nd rates, this includes the non premium ships as well. A few changes were made in multiplayer mode, the option to view all ships per "settings" option in multiplayer. This means you no longer will have to bulk your ships together at one port, resulting in improved FPS and reduced lag. Clock stopper bug also fixed. Compass is now visible in the spyglass mode.

Oct 20, 2017
The Pirate: Caribbean Hunt - homenetgames
Update version 8.2 for The Pirate: Caribbean Hunt is now available! Introducing the epic HMS Duke of Kent premium ship, with 190 cannons on board. The Royal Navy planned to build what would have been Britain and possibly the World’s largest ship of war, sadly she was never built. Four years after the Battle of Trafalgar and the fall of the Santisima Trinidad to the much smaller and less heavily armed vessel HMS Neptune, prompted reconsideration for the construction of this ship.
We’ve also implemented a lot of fixes and we optimized the code. Game now supports anti-aliasing (just set quality for good or higher in the game launcher). We’ve also rebalanced some ships – mostly 1st and 2nd rates, this includes the non premium ships as well. A few changes were made in multiplayer mode, the option to view all ships per "settings" option in multiplayer. This means you no longer will have to bulk your ships together at one port, resulting in improved FPS and reduced lag. Clock stopper bug also fixed. Compass is now visible in the spyglass mode.

CONSORTIUM - Interdimensional Games
Greetings everyone,

We have just released a playable demo for Consortium: The Tower on Steam. (go to the store page linked below and click "download demo".)

http://store.steampowered.com/app/626250/Consortium_The_Tower/

Included is the entire rooftop of the Churchill Tower. In a real-time first person environment you can fight, sneak, talk and explore (or any combination thereof).

We’re inviting anyone out there who might be interested in a hard-core, pure single-player role-playing experience that is nonlinear and highly replayable to check out our demo.

Anyone who purchases Consortium: The Tower or backs us on Fig
and gains full access to the latest Alpha, you’ll be able to load any saved universe you created in the demo and continue your adventure seamlessly.

Note that a key benefit of backing us on Fig means that you'll get access to a locked backer only Discord channel and Forum page.

You can also import saved universes from CONSORTIUM into the demo if you have them, but they are not necessary to enjoy the experience.

We promise you - you have never played a game like The Tower before...even if you have played CONSORTIUM.

Check it out and see for yourselves!

We hope you all enjoy,

-- Gregory and the entire iDGi crew
CONSORTIUM - iDGi
Greetings everyone,

We have just released a playable demo for Consortium: The Tower on Steam. (go to the store page linked below and click "download demo".)

http://store.steampowered.com/app/626250/Consortium_The_Tower/

Included is the entire rooftop of the Churchill Tower. In a real-time first person environment you can fight, sneak, talk and explore (or any combination thereof).

We’re inviting anyone out there who might be interested in a hard-core, pure single-player role-playing experience that is nonlinear and highly replayable to check out our demo.

Anyone who purchases Consortium: The Tower or backs us on Fig
and gains full access to the latest Alpha, you’ll be able to load any saved universe you created in the demo and continue your adventure seamlessly.

Note that a key benefit of backing us on Fig means that you'll get access to a locked backer only Discord channel and Forum page.

You can also import saved universes from CONSORTIUM into the demo if you have them, but they are not necessary to enjoy the experience.

We promise you - you have never played a game like The Tower before...even if you have played CONSORTIUM.

Check it out and see for yourselves!

We hope you all enjoy,

-- Gregory and the entire iDGi crew
Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hello everyone,

We’re working hard on our next update, fixing issues that have been reported and improving the gameplay where needed. While we don’t have a specific date just yet, it should be releasing sometime next week!

Changes will include:
  • Improvements to mod support within the game. Mod sync issues, duplications and situations where mods would not update correctly should now be resolved.
  • A large overhaul in GM mode Music and Mood panel. Plus we added support for multiple regions on the same level.
  • The Tarquin bug fix (previously fixed in Patch 3 for new games) will now also apply to existing save games.
  • A bug which caused the tooltips for inventory items to flash has been fixed.
  • We added more journal entries that cover some of the more unusual choices you can make during gameplay. (Though we did not cover the killing of Alexandar with a painting)
  • And lots, lots more!

The full list consists of over 500 items bullet points which is why it’s taking us a bit of time to test. Follow us here or on twitter/facebook to keep apprised of when we launch the patch and remember to leave feedback in the forums! It’s where we get our inspiration from for things to include in the next updates.

The Larian Team
Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hello everyone,

We’re working hard on our next update, fixing issues that have been reported and improving the gameplay where needed. While we don’t have a specific date just yet, it should be releasing sometime next week!

Changes will include:
  • Improvements to mod support within the game. Mod sync issues, duplications and situations where mods would not update correctly should now be resolved.
  • A large overhaul in GM mode Music and Mood panel. Plus we added support for multiple regions on the same level.
  • The Tarquin bug fix (previously fixed in Patch 3 for new games) will now also apply to existing save games.
  • A bug which caused the tooltips for inventory items to flash has been fixed.
  • We added more journal entries that cover some of the more unusual choices you can make during gameplay. (Though we did not cover the killing of Alexandar with a painting)
  • And lots, lots more!

The full list consists of over 500 items bullet points which is why it’s taking us a bit of time to test. Follow us here or on twitter/facebook to keep apprised of when we launch the patch and remember to leave feedback in the forums! It’s where we get our inspiration from for things to include in the next updates.

The Larian Team
Oct 20, 2017
EVE Online - EVE Online


We’re happy to announce that the winter expansion, EVE Online: Lifeblood, will be deployed next Tuesday during a slightly extended downtime.

Downtime for the release of Lifeblood will begin at the usual time of 11:00 UTC, and will run for a duration of 30 minutes.

We anticipate that the cluster will be back online and accepting connections by 11:30 UTC.

Be sure to keep your eyes on the EVE Online launcher and the official forums for further information on the progress of deployment.

EVE Online: Lifeblood brings a whole host of new features including new Refineries and moon mining mechanics, along with the mining ledger, Resource Wars, Guristas Shipyards, improvements to The Agency, Pirate Forward Operating Bases and many more additions to New Eden.

You can check out EVE Updates for more information on all these features, as well as links to various dev blogs and videos for full details of what’s coming in EVE Online: Lifeblood.

Patch notes will be available on release day, as EVE Online: Lifeblood is deployed.
Oct 20, 2017
EVE Online - EVE Online


We’re happy to announce that the winter expansion, EVE Online: Lifeblood, will be deployed next Tuesday during a slightly extended downtime.

Downtime for the release of Lifeblood will begin at the usual time of 11:00 UTC, and will run for a duration of 30 minutes.

We anticipate that the cluster will be back online and accepting connections by 11:30 UTC.

Be sure to keep your eyes on the EVE Online launcher and the official forums for further information on the progress of deployment.

EVE Online: Lifeblood brings a whole host of new features including new Refineries and moon mining mechanics, along with the mining ledger, Resource Wars, Guristas Shipyards, improvements to The Agency, Pirate Forward Operating Bases and many more additions to New Eden.

You can check out EVE Updates for more information on all these features, as well as links to various dev blogs and videos for full details of what’s coming in EVE Online: Lifeblood.

Patch notes will be available on release day, as EVE Online: Lifeblood is deployed.
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