Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. ːcool_lifː
Patch notes (ver. 1.3.6.0):
New features and tweaks:
You can no longer ‘Apply a poison’ to 1.5H swords(56)
Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
Horses also receive damage from impact
Cavalryman 90 level bonus from unsaddling is working properly now
Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
Added duration (2 seconds) for ‘Inspect’ ability (id=208)
Marble and Slate roads can now be terraformed
Horses:
Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26
Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
Sling Accuracy reduced from 1.4 to 1.9 (less is better)
Sling Stone Damage multiplier reduced from 3.7 to 3.4
Melee
Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
Scimitar Thrust damage multiplier increased from 1.3 to 1.35
Falchion Thrust damage multiplier increased from 0.92 to 0.98
Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1
War Pick Swing damage multiplier increased from 1.2 to 1.31
Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1
Bardiche Swing damage multiplier increased from 1.28 to 1.5
Broad Axe Swing damage multiplier increased from 1.36 to 1.6
Glaive BasePrefireAnimTime decreased from 1.3 to 1.2
Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
War Scythe Swing damage multiplier increased from 1.36 to 1.41
Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0
Spear BaseRecoilAnimTime increased from 0.8 to 0.95
Boar Spear BaseFireAnimTime increased from 0.7 to 0.8
Lance Damage multiplier increased from 1.8 to 2.0
Jousting Lance Damage multiplier increased from 2.4 to 2.65
Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:
Patch notes (ver. 1.3.6.0):
New features and tweaks:
You can no longer ‘Apply a poison’ to 1.5H swords(56)
Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
Horses also receive damage from impact
Cavalryman 90 level bonus from unsaddling is working properly now
Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
Added duration (2 seconds) for ‘Inspect’ ability (id=208)
Marble and Slate roads can now be terraformed
Horses:
Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26
Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
Sling Accuracy reduced from 1.4 to 1.9 (less is better)
Sling Stone Damage multiplier reduced from 3.7 to 3.4
Melee
Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
Scimitar Thrust damage multiplier increased from 1.3 to 1.35
Falchion Thrust damage multiplier increased from 0.92 to 0.98
Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1
War Pick Swing damage multiplier increased from 1.2 to 1.31
Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1
Bardiche Swing damage multiplier increased from 1.28 to 1.5
Broad Axe Swing damage multiplier increased from 1.36 to 1.6
Glaive BasePrefireAnimTime decreased from 1.3 to 1.2
Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
War Scythe Swing damage multiplier increased from 1.36 to 1.41
Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0
Spear BaseRecoilAnimTime increased from 0.8 to 0.95
Boar Spear BaseFireAnimTime increased from 0.7 to 0.8
Lance Damage multiplier increased from 1.8 to 2.0
Jousting Lance Damage multiplier increased from 2.4 to 2.65
Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65
Just stopping by to let you know we've just added a custom Hat & Building Editor to Worms W.M.D as part of another free update to the game!
This free update gives all players the ability to create, share and use their own designs for both Worm hats and usable buildings via the Steam Workshop. The Hat & Building Editor works alongside the already implemented World Editor.
Not only that but Worms W.M.D is currently 66% off on Steam, so if you fancy checking out the spiritual successor to Worms Armageddon there’s never been a better time.
Just stopping by to let you know we've just added a custom Hat & Building Editor to Worms W.M.D as part of another free update to the game!
This free update gives all players the ability to create, share and use their own designs for both Worm hats and usable buildings via the Steam Workshop. The Hat & Building Editor works alongside the already implemented World Editor.
Not only that but Worms W.M.D is currently 66% off on Steam, so if you fancy checking out the spiritual successor to Worms Armageddon there’s never been a better time.
We've got some great news to share with you guys today! After having to postpone the release date of the DLC, we now have better news for you; the release of the PACIFIC DLC is right around the corner, just a bit more than a week to wait and you will be able to play as the United States Marine Corps or the Imperial Japanese Army in 2 brand new campaigns set in the WW2 Pacific theater.
We just finished a trailer that we will add to the medias of the Pacific Steam store page. You can also find a version on Youtube and for those who like the theme, we also provided a video of the official RWR:PACIFIC theme to please your ears!
RUNNING WITH RIFLES:PACIFIC (DLC) - Steam announcement trailer:
We've got some great news to share with you guys today! After having to postpone the release date of the DLC, we now have better news for you; the release of the PACIFIC DLC is right around the corner, just a bit more than a week to wait and you will be able to play as the United States Marine Corps or the Imperial Japanese Army in 2 brand new campaigns set in the WW2 Pacific theater.
We just finished a trailer that we will add to the medias of the Pacific Steam store page. You can also find a version on Youtube and for those who like the theme, we also provided a video of the official RWR:PACIFIC theme to please your ears!
RUNNING WITH RIFLES:PACIFIC (DLC) - Steam announcement trailer:
We're now live! Get ready to serve drunk dwarves in exciting locales such as seedy drinking holes and huge mead halls. We've got it all from slot machines to fidget spinners, so dig in and leave a review on how you like the experience.
Some last second super pro tips: 1) You can use magnet hands by holding the pointer and grabbing something from afar, letting you get to the contents of the fridge with ease! 2) Pesky customers can be dealt with by throwing a cola grenade! 3) We're releasing new taverns and drink recipes as we go on, so be sure to Follow us on Steam!
Hope you have a wonderful time in the Taphouse, Tomi Toikka CEO Catland
We're now live! Get ready to serve drunk dwarves in exciting locales such as seedy drinking holes and huge mead halls. We've got it all from slot machines to fidget spinners, so dig in and leave a review on how you like the experience.
Some last second super pro tips: 1) You can use magnet hands by holding the pointer and grabbing something from afar, letting you get to the contents of the fridge with ease! 2) Pesky customers can be dealt with by throwing a cola grenade! 3) We're releasing new taverns and drink recipes as we go on, so be sure to Follow us on Steam!
Hope you have a wonderful time in the Taphouse, Tomi Toikka CEO Catland