Hello adventurers! Development is in high-gear and we've got lots of cool stuff to share from our work over the past week.
MAGIC GROVE EXPANDED Tired of all your trees doing the same thing? Now there are four distinct species of tree, all with their own unique look and items! Depending on what kind of drops you need, you can plant the appropriate seeds and cultivate your very own custom grove. You can also find uncommon and even rare seeds that result in more magnificent and powerful trees.
DEEPER ITEM CUSTOMIZATION - LUCID ORBS If you haven't used the Dreamcaster yet, it's a device in Riverstone Grove that allows you to spend Orbs of Reverie - plus some gold - to delve into "Item Dreams" and power up your items. We've expanded this system further with the addition of "Lucid Orbs", which have specific modifiers already attached to them. For example, using a "Lucid Orb of Elemental Shielding" in the Dreamcaster and entering your favorite legendary shield will add Elemental Shielding to that shield! (As long as you spend enough gold, too.)
Lucid Orbs will allow players to more precisely customize the perfect gear set for their character, and encourage new builds! Stay tuned, as this system is going to get expanded even further next week...
MORE DIRECTIONAL ANIMATIONS More jobs now have idle/run sprites in all four cardinal directions. We're looking more polished every day.
TONS OF QUALITY OF LIFE IMPROVEMENTS From instant switching of ranged weapons to better equipment bonus readouts, page up/down shortcuts, a better pet UI display, better error message feedback, smarter cursor auto-targeting and over a dozen more features, we've been fulfilling lots of player-requested improvements.
Our philosophy is that the challenge of Tangledeep should come from the gameplay, not issues with controls, UI, or information displays. That all should be butter smooth and a pleasure to interact with!
BALANCE ADJUSTMENTS In our ongoing mission to maximize the number of fun and effective builds and characters you can use, we've made changes such as allowing 2-handed weapons to have up to 8 magic mods, making Daggers use both Guile and Strength to compliment the stats of common dagger-using jobs, adjusting how summons work, and much more.
We've also punched up the difficulty of New Game+ mode a bit further, and adjusted the second boss fight to be more in line with the escalating difficulty of the 1st and 3rd. Lastly, the XP curve has been tweaked so the early game doesn't soar by quite so quickly, while at the same time monsters take longer to become "Worthless".
ENGINE OPTIMIZATIONS AND IMPROVEMENTS We've continued to do lots of under-the-hood work, reducing the size of save files, reducing level generation time, and adding a spiffier, more-accurate way to see if the game is loading data (rather than sitting at a black screen with static text.)
---- p.s. Have you been enjoying Tangledeep? If so, consider writing a review! It really helps the visibility of game <3
Hello adventurers! Development is in high-gear and we've got lots of cool stuff to share from our work over the past week.
MAGIC GROVE EXPANDED Tired of all your trees doing the same thing? Now there are four distinct species of tree, all with their own unique look and items! Depending on what kind of drops you need, you can plant the appropriate seeds and cultivate your very own custom grove. You can also find uncommon and even rare seeds that result in more magnificent and powerful trees.
DEEPER ITEM CUSTOMIZATION - LUCID ORBS If you haven't used the Dreamcaster yet, it's a device in Riverstone Grove that allows you to spend Orbs of Reverie - plus some gold - to delve into "Item Dreams" and power up your items. We've expanded this system further with the addition of "Lucid Orbs", which have specific modifiers already attached to them. For example, using a "Lucid Orb of Elemental Shielding" in the Dreamcaster and entering your favorite legendary shield will add Elemental Shielding to that shield! (As long as you spend enough gold, too.)
Lucid Orbs will allow players to more precisely customize the perfect gear set for their character, and encourage new builds! Stay tuned, as this system is going to get expanded even further next week...
MORE DIRECTIONAL ANIMATIONS More jobs now have idle/run sprites in all four cardinal directions. We're looking more polished every day.
TONS OF QUALITY OF LIFE IMPROVEMENTS From instant switching of ranged weapons to better equipment bonus readouts, page up/down shortcuts, a better pet UI display, better error message feedback, smarter cursor auto-targeting and over a dozen more features, we've been fulfilling lots of player-requested improvements.
Our philosophy is that the challenge of Tangledeep should come from the gameplay, not issues with controls, UI, or information displays. That all should be butter smooth and a pleasure to interact with!
BALANCE ADJUSTMENTS In our ongoing mission to maximize the number of fun and effective builds and characters you can use, we've made changes such as allowing 2-handed weapons to have up to 8 magic mods, making Daggers use both Guile and Strength to compliment the stats of common dagger-using jobs, adjusting how summons work, and much more.
We've also punched up the difficulty of New Game+ mode a bit further, and adjusted the second boss fight to be more in line with the escalating difficulty of the 1st and 3rd. Lastly, the XP curve has been tweaked so the early game doesn't soar by quite so quickly, while at the same time monsters take longer to become "Worthless".
ENGINE OPTIMIZATIONS AND IMPROVEMENTS We've continued to do lots of under-the-hood work, reducing the size of save files, reducing level generation time, and adding a spiffier, more-accurate way to see if the game is loading data (rather than sitting at a black screen with static text.)
---- p.s. Have you been enjoying Tangledeep? If so, consider writing a review! It really helps the visibility of game <3
Hey everyone! Another month, another dev blog! This is a second one from our writer Infr4mer who has been hard at work on our backstory and timeline, as well as establishing our world narrative.
In this blog he covers some more narrative tone for the game, as well as external sources of inspiration that help us remain focused on our goal.
Hey everyone! Another month, another dev blog! This is a second one from our writer Infr4mer who has been hard at work on our backstory and timeline, as well as establishing our world narrative.
In this blog he covers some more narrative tone for the game, as well as external sources of inspiration that help us remain focused on our goal.
Bonjour et vilserio! Nous sommes fiers d'annoncer aujourd'hui que fault - milestone one est maintenant disponible en français! Il s'agit de notre 6eme traduction de ce jeu, crée grâce au groupe de fansubs “Les Gardiens Royaux”. La particularité de cette version est que Sekai Project s'est occupé personnellement du contrôle qualité de la traduction!
Nous remercions la communauté française pour avoir patienté malgré les problèmes que nous avons rencontrés, mais je suis certain que la qualité de la traduction justifiera le temps que cela a pris.
Encore une fois, merci à tous ceux qui ont participé au projet de cette traduction!
===========
Bonjour, and vilserio! Today we are proud to announce that fault - milestone one is now in French! This is our 6th added translation thanks to fan sub group "Les Gardiens Royaux". What's special about this release is that Sekai Project has stepped in to professionally QA the translation! We thank the French community for waiting patiently as we hit some snags but I’m confident the quality will justify the time spent.
Once again, thank you to everyone who has participated in this translation!
Team - Les Gardiens Royaux
MUG SELEWYR MYTHSTORM24
Sekai Project QA
VIVIANNE DUCHARME STEPHANIE HII LUKE R CHRISTOPHER LIANG MICHAEL ROOKARD SAMANTHA HII
DLC Artbook was available. This all arts of game(35 arts) and price $0.99. And available bundle with game+artbook - GachiGASM. Also soon will be available free DLC - Wallpapers for desktop. Take it boy!
First, thank ye fine mates who've been sending us feedback! That's been incredibly helpful. The next big item to hit the seas will be blockades. We're currently working on plans, but welcome yer input.
Since release last week, we've implemented the following changes:
Fixed issue that caused many of the buildings to suddenly disappear.
Adding a "CPU Bugfix" checkbox at the bottom of Ye:Options:General, which can be used by players affected by excessive CPU usage when using Steam. This option may interfere with the behavior of the Steam overlay when making a purchase. If ye run into that, uncheck the box.
Switching to a wrapped parlor badge in the Eminent Explorer pack. This way ye pirates can open it whenever ye wish.
Increasing max poker buy-in to 20,000 pieces of eight. And increased poker rake to 5%.
Fixed the "Navigation" action on the Shadow sloop's navigation wheel.
Fixed bug that allowed DLC to be claimed on oceans other than Obsidian.
Typing "nh" in chat will no longer auto-swap to "nice hand", since that abbreviation is also used for Night Harbour.
Updating Huracan island walkability
Adjusting the idle logoff delay to more time before ye are auto-logged off.
Fix for bug that could cause holders of the permanent labor badge to be treated as dormant. This should correct issues where offline labor wasn't being used.
Modifying the colors of the shadow panther from the Battle Box to make it more distinct.
We have a few items we're currently working on. This is by no means a complete list:
Building arrows have declared a mutiny and have disappeared from islands. For now, please try using the mini-map in the upper right to navigate to buildings.
Plans for blockade openings.
Issues with the Steam Overlay not working correctly.
Issues installing the game the first time. Most of these have already been fixed, though a few are lingering.
The new "War" tab of the Notice Board is still being constructed and redesigned. Let us know if there's certain info you'd like to see here.
Additional Steam achievements.
Steam trading cards.
As many of ye mates know, every other month we like to release a special box themed to a limited edition color. This year we’ve asked our chocolate artisans to put together a box with the highest quality cocoa confections. Act now to uncover Chocolate Spiders familiars, Chocolate and Brown Serpents, Chocolate Jaguar Pets, Azarbad the Great Figurine, ships, furniture, clothing, chromas, 'n more!
The elusive and sweet smelling Fudgefoot has been spotted hiding amongst the other goodies in this month’s Chocolate Mystery Box. Rumor has it this sweet sasquatch can melt even the stalest pirate heart.
From now until 3:00 PM PDT on October 2nd, 2017 ye'll receive a free Chocolate Mystery Box fer every $9.99 ye spend on doubloons. Boxes are not awarded fer DLC purchases.
Fer more information about the full contents of the 2017 Chocolate Mystery Box, as well as the official rules, please click here. The Chocolate Mystery Boxes are only available for a limited time, so dip into one today!
First, thank ye fine mates who've been sending us feedback! That's been incredibly helpful. The next big item to hit the seas will be blockades. We're currently working on plans, but welcome yer input.
Since release last week, we've implemented the following changes:
Fixed issue that caused many of the buildings to suddenly disappear.
Adding a "CPU Bugfix" checkbox at the bottom of Ye:Options:General, which can be used by players affected by excessive CPU usage when using Steam. This option may interfere with the behavior of the Steam overlay when making a purchase. If ye run into that, uncheck the box.
Switching to a wrapped parlor badge in the Eminent Explorer pack. This way ye pirates can open it whenever ye wish.
Increasing max poker buy-in to 20,000 pieces of eight. And increased poker rake to 5%.
Fixed the "Navigation" action on the Shadow sloop's navigation wheel.
Fixed bug that allowed DLC to be claimed on oceans other than Obsidian.
Typing "nh" in chat will no longer auto-swap to "nice hand", since that abbreviation is also used for Night Harbour.
Updating Huracan island walkability
Adjusting the idle logoff delay to more time before ye are auto-logged off.
Fix for bug that could cause holders of the permanent labor badge to be treated as dormant. This should correct issues where offline labor wasn't being used.
Modifying the colors of the shadow panther from the Battle Box to make it more distinct.
We have a few items we're currently working on. This is by no means a complete list:
Building arrows have declared a mutiny and have disappeared from islands. For now, please try using the mini-map in the upper right to navigate to buildings.
Plans for blockade openings.
Issues with the Steam Overlay not working correctly.
Issues installing the game the first time. Most of these have already been fixed, though a few are lingering.
The new "War" tab of the Notice Board is still being constructed and redesigned. Let us know if there's certain info you'd like to see here.
Additional Steam achievements.
Steam trading cards.
As many of ye mates know, every other month we like to release a special box themed to a limited edition color. This year we’ve asked our chocolate artisans to put together a box with the highest quality cocoa confections. Act now to uncover Chocolate Spiders familiars, Chocolate and Brown Serpents, Chocolate Jaguar Pets, Azarbad the Great Figurine, ships, furniture, clothing, chromas, 'n more!
The elusive and sweet smelling Fudgefoot has been spotted hiding amongst the other goodies in this month’s Chocolate Mystery Box. Rumor has it this sweet sasquatch can melt even the stalest pirate heart.
From now until 3:00 PM PDT on October 2nd, 2017 ye'll receive a free Chocolate Mystery Box fer every $9.99 ye spend on doubloons. Boxes are not awarded fer DLC purchases.
Fer more information about the full contents of the 2017 Chocolate Mystery Box, as well as the official rules, please click here. The Chocolate Mystery Boxes are only available for a limited time, so dip into one today!