As mentioned the other day, we're celebrating Armello's second birthday, and the celebrations have begun!
From now until Thursday the 7th (PDT), after completing Public Multiplayer games you will have a small chance to receive the Pride's Destiny dice.
Once again, important things to note:
You can obtain multiple sets of these if you're lucky (even if you already have them). Sell your extras on the Steam marketplace or gift them to an ally. <3
You are not guaranteed to receive these dice. They are rare.
Pride's Destiny visually scale in-game relevant to your Hero's Rot.
There is an internal drop limit in Armello to stop exploiters/farmers/botters. If you play a lot and stop receiving coin flips, you have likely hit this limit. Fear not, this refreshes daily.
Good luck in your games and be sure to show off the dice you find.
As mentioned the other day, we're celebrating Armello's second birthday, and the celebrations have begun!
From now until Thursday the 7th (PDT), after completing Public Multiplayer games you will have a small chance to receive the Pride's Destiny dice.
Once again, important things to note:
You can obtain multiple sets of these if you're lucky (even if you already have them). Sell your extras on the Steam marketplace or gift them to an ally. <3
You are not guaranteed to receive these dice. They are rare.
Pride's Destiny visually scale in-game relevant to your Hero's Rot.
There is an internal drop limit in Armello to stop exploiters/farmers/botters. If you play a lot and stop receiving coin flips, you have likely hit this limit. Fear not, this refreshes daily.
Good luck in your games and be sure to show off the dice you find.
My name is Thomas Olsson, I am the one-man team behind this game. I worked very hard for a year on it in Skeleton Crew Studio, a small company made of incredible people who gave me their high experience, human qualities and talent.
They brought BackSlash and me here, and I am very excited to see how things goes ! It is my first game, and I am very motivated indeed. I plan to do various updates and to add things over time if all goes well.
My name is Thomas Olsson, I am the one-man team behind this game. I worked very hard for a year on it in Skeleton Crew Studio, a small company made of incredible people who gave me their high experience, human qualities and talent.
They brought BackSlash and me here, and I am very excited to see how things goes ! It is my first game, and I am very motivated indeed. I plan to do various updates and to add things over time if all goes well.