Aug 28, 2017
ClickRaid - SlikeyTre
-Grail mult visual bugfix
-Fixed a steam stat bug
-Hero Skill Buttons Optimization
-Fixed apply button in Guild Tag screen
-Grail xp buffed
-Fixed competition reward bug
-Buy DPS doesnt go away anymore
-Fixed update speed on total players in game in lobby menu again...
Aug 28, 2017
ClickRaid - SlikeyTre
-Grail mult visual bugfix
-Fixed a steam stat bug
-Hero Skill Buttons Optimization
-Fixed apply button in Guild Tag screen
-Grail xp buffed
-Fixed competition reward bug
-Buy DPS doesnt go away anymore
-Fixed update speed on total players in game in lobby menu again...
Aug 28, 2017
EXIT - xropi
EXIT is now available in 13 languages:

  • English
  • German
  • French
  • Portuguese / Brazilian
  • Spanish
  • Italian
  • Russain
  • Simplified Chinese
  • Polish
  • Turkish
  • Japanese
  • Hungarian
  • Korean

Further updates:
  • EXIT can be played in offline mode
  • New laucher screen for detailed setup
  • Frameless windowed appearance
  • Improved performance in low quality modes
Aug 28, 2017
EXIT - xropi
EXIT is now available in 13 languages:

  • English
  • German
  • French
  • Portuguese / Brazilian
  • Spanish
  • Italian
  • Russain
  • Simplified Chinese
  • Polish
  • Turkish
  • Japanese
  • Hungarian
  • Korean

Further updates:
  • EXIT can be played in offline mode
  • New laucher screen for detailed setup
  • Frameless windowed appearance
  • Improved performance in low quality modes
War Thunder - TheShaolinMonk


The XA-38 Grizzly was an experimental late-war American ground attacker design, that was intended to replace the aging A-20 Havoc. Although it was a promising design, a shift in priorities in the later stages of the war caused the project to ultimately be cancelled. Though the Grizzly never got the chance to show his sharp claws to the enemy in real combat, he will get a second chance to prove himself with War Thunder pilots in the upcoming 1.71 update!

Development of the XA-38 Grizzly began in December 1942, when the United States Army Air Force signed a contract with the Beech Aircraft company to build two prototypes of their Model 28 “Destroyer”, as a potential replacement for the aging A-20 Havoc ground attack aircraft. Though the Havoc had proven itself to be a reliable and effective aircraft in the early years of WW2, it struggled to effectively take on heavily armoured targets later on, in turn signaling that it was ready to be replaced. Thus, following the core design concept of the Havoc, the Beech Aircraft company developed a fast, twin-engined aircraft, armed with a 75mm cannon, capable of destroying tough targets like tanks and concrete fortifications. The first prototype flew in May 1944, showing excellent performance. In fact, the Grizzly was entirely capable of outspeeding certain contemporary single-engine aircraft, thanks to the outstanding performance of the two Wright R-3350 engines it was equipped with.





The XA-38 Grizzly eagerly awaits the release of the upcoming 1.71 update as a Premium Aircraft available for Golden Eagles, so it can finally receive the chance to show what it is truly capable of. What about you? Excited for the Grizzly to join the fight or are you looking forward to other additions coming with the next major update for War Thunder? Share it with us in the comments below!

For more information, read the full article on the Official War Thunder Forum
War Thunder - TheShaolinMonk


The XA-38 Grizzly was an experimental late-war American ground attacker design, that was intended to replace the aging A-20 Havoc. Although it was a promising design, a shift in priorities in the later stages of the war caused the project to ultimately be cancelled. Though the Grizzly never got the chance to show his sharp claws to the enemy in real combat, he will get a second chance to prove himself with War Thunder pilots in the upcoming 1.71 update!

Development of the XA-38 Grizzly began in December 1942, when the United States Army Air Force signed a contract with the Beech Aircraft company to build two prototypes of their Model 28 “Destroyer”, as a potential replacement for the aging A-20 Havoc ground attack aircraft. Though the Havoc had proven itself to be a reliable and effective aircraft in the early years of WW2, it struggled to effectively take on heavily armoured targets later on, in turn signaling that it was ready to be replaced. Thus, following the core design concept of the Havoc, the Beech Aircraft company developed a fast, twin-engined aircraft, armed with a 75mm cannon, capable of destroying tough targets like tanks and concrete fortifications. The first prototype flew in May 1944, showing excellent performance. In fact, the Grizzly was entirely capable of outspeeding certain contemporary single-engine aircraft, thanks to the outstanding performance of the two Wright R-3350 engines it was equipped with.





The XA-38 Grizzly eagerly awaits the release of the upcoming 1.71 update as a Premium Aircraft available for Golden Eagles, so it can finally receive the chance to show what it is truly capable of. What about you? Excited for the Grizzly to join the fight or are you looking forward to other additions coming with the next major update for War Thunder? Share it with us in the comments below!

For more information, read the full article on the Official War Thunder Forum
Aug 28, 2017
Raid On Coasts - mohamed amine dghim
Hotfix v1.12 notes :

New contents :

  • enemy health bars are red , so it make easier to know the enemies

  • ( Tanks/ M136 bazooka squad / Rpg squad ) now have targeting priorities : tanks -> military cars -> soldiers

  • ( Gunned cars / machine gunners ) now have targeting priorities : military cars -> soldiers -> tanks

Balance :

Population units changes :

  • Abrams : 6 -> 8

  • T72 : 5 -> 6

Costs of creation :

  • Transport car russia cost : 240 -> 180

  • Gunned car russia cost : 340 -> 240

  • Humvee transport cost : 260 -> 220

  • Humvee gunned cost : 360 -> 260

  • M60 Tank cost : 420 -> 400

  • Abrams cost increased : 600 -> 620

Fuel consumption changes : ( L : liter )

Remarque : Fuel is consumpted every 30 seconds
Fuel is consumpted only when vehicles are moving !

  • Russia military car : 0.25 -> 0.16 L / sec , 5 L / 30 sec

  • Humvee : 0.3 -> 0.2 L / sec , 6 L / 30 sec

  • T72 : 0.5 -> 0.4 L / sec , 12 L / 30 sec

  • M60 : 0.6 -> 0.35 L / sec , 11 L / 30 sec

  • Abrams : 0.7 -> 0.65 L / sec , 20 L / 30 sec

  • Landing ship movement speed reduced by 33% : 400 -> 265

  • Landing ship rotation speed reduced by 33% :
    90deg/sec -> 60deg/sec

  • Refresh targeting for military gunned cars increased by 100% :
    1 sec -> 0.5 sec

  • Nerf : Longer reload time for Special forces Russia ( spetsnaz ) :
    0.8 sec -> approx 2.5 sec

Bug fixes :

  • Landing ships land now more nearer to the coasts

  • The territories countdown return to fully captured 8/8 if no enemies around

  • initial landing boat of russia now move smoother and land at the right position of soldiers landing

  • initial landing boat size bigger by 30%

  • First squad of russia now visible on the landing boat

  • First squad of russia now decharge in a well determined position

  • Smoother movement of the aircrafts

  • Fixed aircraft bug when it stuck and turn on itself

  • Good positioning now of russian units after decharging from landing boats

  • Fixed M2 gunners angle positioning

  • Gunners mounted on cars can shoot normally now ( bug fixed )

  • Static gun deployed in cars still rotating after death of gunner ( bug fixed )

  • Infantry and special forces usa buging when shooting ( bug fixed )

  • Ordering units to attack enemies by right click on , works now without problems

  • Units on landing ships are well organised now

  • M60 tank effects ( burn/smoke) last after being destroyed ( fixed )

  • enemy health bars of usa soldiers dont work with health variance ( bug fixed )


Aug 28, 2017
Raid On Coasts - mohamed amine dghim
Hotfix v1.12 notes :

New contents :

  • enemy health bars are red , so it make easier to know the enemies

  • ( Tanks/ M136 bazooka squad / Rpg squad ) now have targeting priorities : tanks -> military cars -> soldiers

  • ( Gunned cars / machine gunners ) now have targeting priorities : military cars -> soldiers -> tanks

Balance :

Population units changes :

  • Abrams : 6 -> 8

  • T72 : 5 -> 6

Costs of creation :

  • Transport car russia cost : 240 -> 180

  • Gunned car russia cost : 340 -> 240

  • Humvee transport cost : 260 -> 220

  • Humvee gunned cost : 360 -> 260

  • M60 Tank cost : 420 -> 400

  • Abrams cost increased : 600 -> 620

Fuel consumption changes : ( L : liter )

Remarque : Fuel is consumpted every 30 seconds
Fuel is consumpted only when vehicles are moving !

  • Russia military car : 0.25 -> 0.16 L / sec , 5 L / 30 sec

  • Humvee : 0.3 -> 0.2 L / sec , 6 L / 30 sec

  • T72 : 0.5 -> 0.4 L / sec , 12 L / 30 sec

  • M60 : 0.6 -> 0.35 L / sec , 11 L / 30 sec

  • Abrams : 0.7 -> 0.65 L / sec , 20 L / 30 sec

  • Landing ship movement speed reduced by 33% : 400 -> 265

  • Landing ship rotation speed reduced by 33% :
    90deg/sec -> 60deg/sec

  • Refresh targeting for military gunned cars increased by 100% :
    1 sec -> 0.5 sec

  • Nerf : Longer reload time for Special forces Russia ( spetsnaz ) :
    0.8 sec -> approx 2.5 sec

Bug fixes :

  • Landing ships land now more nearer to the coasts

  • The territories countdown return to fully captured 8/8 if no enemies around

  • initial landing boat of russia now move smoother and land at the right position of soldiers landing

  • initial landing boat size bigger by 30%

  • First squad of russia now visible on the landing boat

  • First squad of russia now decharge in a well determined position

  • Smoother movement of the aircrafts

  • Fixed aircraft bug when it stuck and turn on itself

  • Good positioning now of russian units after decharging from landing boats

  • Fixed M2 gunners angle positioning

  • Gunners mounted on cars can shoot normally now ( bug fixed )

  • Static gun deployed in cars still rotating after death of gunner ( bug fixed )

  • Infantry and special forces usa buging when shooting ( bug fixed )

  • Ordering units to attack enemies by right click on , works now without problems

  • Units on landing ships are well organised now

  • M60 tank effects ( burn/smoke) last after being destroyed ( fixed )

  • enemy health bars of usa soldiers dont work with health variance ( bug fixed )


Forts - [DEV] Blammo

G'day Forts Fans! On Saturday August 20th the seventh Forts Tournament got under way. The best players from around the world took each other on in one-on-one battles. After obscene numbers of bullets, shells and missiles had been fired, and many a mighty structure felled, Jobi and Cancer Alert had emerged as semi- finalists on one side of the draw, with Quxzcvoer facing off against T1meToCaRRy on the other side.

In the first semi-final Jobi came out on top against Cancer Alert 2-0 in a best-of-three series. The second semi-final T1meToCaRRy came up against two-time Supreme Champion Quxzcvoer, and had to bring all of his experience to bear in order to win, but win he did. Unfortunately, due to IT issues Jobi was unable to compete in the final, and as such had to forfeit the battle, meaning T1meToCaRRy is Supreme Champion for the second time. Congratulations to him! Prizes will be sent out this week.

If you want to see the battle replays, check out Quxzcover’s video:-
https://www.youtube.com/watch?v=9rhqgRH-ewA

Quxzcover's Strategy Guides
Two-time Forts tournament winner Quxzcover has been hard at work producing a series of strategy guides on his YouTube channel. Click the link below to see his insights:
https://www.youtube.com/watch?v=teTuUB7U2IY&t=5s
Also check out Forts developer Beeman's strategy guide, for yet more useful tips:
https://www.youtube.com/watch?v=DpOusG6gHAc
Thanks for playing Forts, and if you want to see the replays, join in on the next tournament, or just get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
Forts - [DEV] Blammo

G'day Forts Fans! On Saturday August 20th the seventh Forts Tournament got under way. The best players from around the world took each other on in one-on-one battles. After obscene numbers of bullets, shells and missiles had been fired, and many a mighty structure felled, Jobi and Cancer Alert had emerged as semi- finalists on one side of the draw, with Quxzcvoer facing off against T1meToCaRRy on the other side.

In the first semi-final Jobi came out on top against Cancer Alert 2-0 in a best-of-three series. The second semi-final T1meToCaRRy came up against two-time Supreme Champion Quxzcvoer, and had to bring all of his experience to bear in order to win, but win he did. Unfortunately, due to IT issues Jobi was unable to compete in the final, and as such had to forfeit the battle, meaning T1meToCaRRy is Supreme Champion for the second time. Congratulations to him! Prizes will be sent out this week.

If you want to see the battle replays, check out Quxzcover’s video:-
https://www.youtube.com/watch?v=9rhqgRH-ewA

Quxzcover's Strategy Guides
Two-time Forts tournament winner Quxzcover has been hard at work producing a series of strategy guides on his YouTube channel. Click the link below to see his insights:
https://www.youtube.com/watch?v=teTuUB7U2IY&t=5s
Also check out Forts developer Beeman's strategy guide, for yet more useful tips:
https://www.youtube.com/watch?v=DpOusG6gHAc
Thanks for playing Forts, and if you want to see the replays, join in on the next tournament, or just get involved with and battle other members of the Forts online community, head over to the Official Forts Discord server!

Cheers,
EWG
...