Hi everyone, we wanted to update you with the features that we’re currently working on for future IronWolf VR updates.
Inventory System
We’re implementing an inventory system for players to carry around and use items. Players will be able to pass items between each other.
In the single player game mode we’ll be adding an inventory item that allows players to issue orders that control common submarine operations.
Engine Room
We’re adding a engine room where you’ll be able to control both diesel and electric engine operations. We’re excited to experience this iconic room in VR complete with animated engines. We’re also planning on adding some damage control mechanics so that if the engine is overused the player will need to repair its pistons to maintain peak performance.
Damage Control
We’ll be adding a repair tool to fix leaks in the submarine. Additionally, manual water pumps are being added to remove water from inside the submarine after taking damage.
Freeplay
We’re working on simulating a large world in a background thread with many shipping lanes and convoys that the player will be able to hunt down using the new time compression mechanics in conjunction with a revamped hydrophone.
We’ll be adding a leaderboard to freeplay where you can compare your achievements with the rest of the community.
This will be a precursor to our persistent open world which when implemented will add ports, credits, upgrades and technology progression to the freeplay game style.
Hi everyone, we wanted to update you with the features that we’re currently working on for future IronWolf VR updates.
Inventory System
We’re implementing an inventory system for players to carry around and use items. Players will be able to pass items between each other.
In the single player game mode we’ll be adding an inventory item that allows players to issue orders that control common submarine operations.
Engine Room
We’re adding a engine room where you’ll be able to control both diesel and electric engine operations. We’re excited to experience this iconic room in VR complete with animated engines. We’re also planning on adding some damage control mechanics so that if the engine is overused the player will need to repair its pistons to maintain peak performance.
Damage Control
We’ll be adding a repair tool to fix leaks in the submarine. Additionally, manual water pumps are being added to remove water from inside the submarine after taking damage.
Freeplay
We’re working on simulating a large world in a background thread with many shipping lanes and convoys that the player will be able to hunt down using the new time compression mechanics in conjunction with a revamped hydrophone.
We’ll be adding a leaderboard to freeplay where you can compare your achievements with the rest of the community.
This will be a precursor to our persistent open world which when implemented will add ports, credits, upgrades and technology progression to the freeplay game style.
Hello Adventurers, finally Tree of Life is officially launched, after a journey of more than 800 days. We are proud of you, as this game has been built up together with you. We greatly appreciate your support. Please read below and check the detailed schedule about the official launch.
1. Official Launch Sale
To encourage our players to join, we are running a discount (up to 30% for every package and selected items) when the servers are open. Please find the details on the big day.
2. Official Launch Schedule
To sync the server opening and the sale start, the schedule has been changed. We are sorry that the opening is changed.
[Maintenance]
2017-08-16 20:00 to 2017-08-17 10:00 PDT/PST
2017-08-17 03:00 to 17:00 UTC
2017-08-17 12:00 to 2017-08-18 02:00 KST/UTC+9
Servers: America, Asia, EU
[Server Open]
2017-08-17 10:00 PDT/PST
2017-08-17 17:00 UTC
2017-08-18 02:00 KST/UTC+9
3. Past Event/Early Access rewards
- Rewards from the special events such as Rat Trap, Golden Tuna Head will be sent to the winners. - To say thanks, Early Access rewards will be sent to all of you. Also, you will receive a special title. Read the notice below for more details.
Dear players! We plan to release Xenobox VR on December 31, 2017. By that time we plan to add:
a lot of new game mechanics
new models of drones
AI for drones
new game room (very big)
a lot of new weapons And more...
Here are some concept arts:
Light combat drone. Small UAV, equipped with light plasma gun and a weak shield generator. Also has a laser guidance system.
Medium combat drone. UAV of medium size, equipped with a pair of medium-sized plasma guns, which can be switched to automatic shooting mode. Also has a shield generator and a laser guidance system. This drone is much stronger than the light combat drone.
Heavy combat drone. UAV of large sizes. It has exceptional durability and firepower. Equipped with two powerful plasma guns, two six-charge rocket launchers with a target capture function and an ultra-precise laser guidance system. As well as the rest of the drones has a shield generation system, but unlike the lighter models it can fire with the activated shields. This drone is moved by 4 jet engines.
Also we will release an update (0.3a) on September 2, wich will include a lot of bug fixes and some new mechanics.
Dear players! We plan to release Xenobox VR on December 31, 2017. By that time we plan to add:
a lot of new game mechanics
new models of drones
AI for drones
new game room (very big)
a lot of new weapons And more...
Here are some concept arts:
Light combat drone. Small UAV, equipped with light plasma gun and a weak shield generator. Also has a laser guidance system.
Medium combat drone. UAV of medium size, equipped with a pair of medium-sized plasma guns, which can be switched to automatic shooting mode. Also has a shield generator and a laser guidance system. This drone is much stronger than the light combat drone.
Heavy combat drone. UAV of large sizes. It has exceptional durability and firepower. Equipped with two powerful plasma guns, two six-charge rocket launchers with a target capture function and an ultra-precise laser guidance system. As well as the rest of the drones has a shield generation system, but unlike the lighter models it can fire with the activated shields. This drone is moved by 4 jet engines.
Also we will release an update (0.3a) on September 2, wich will include a lot of bug fixes and some new mechanics.
Control key bindings can be remapped from settings
Bug in Unity's Input Manager, Implement new input manager.
Previously it was unclear when the group is selected only 1 soldier has a diamond above its head. Now group selection has markers over each head.
Pathfinding bugs
Easier to move a large group of soldiers.
Bombzone animation
In the tutorial, you can click on the dialogue box instead of the triangle.
Please let us know if you have any feedback, suggestions or bugs and we'll be sure to read everything and do everything we can to develop this game into something great that you will all enjoy!