As part of ship customization in EVE Online, it’s possible to decorate your ship’s hull with various color schemes that are available in the New Eden Store, known as Super Kerr-Induced Nanocoatings, or SKINs.
Over the coming months we’ll be highlighting a selection of our favorite SKINs for vessels available to Alpha pilots.
Every week, two Steam users will be selected to win the SKIN of the week.
Keep reading to find out how to enter!
We've had a break for a couple of weeks, but we're back again!
This week, we’re promoting the burnt bronze and military grey armored plating of the “Tash-Murkon” Maller, a cruiser class hull available to Amarr Alpha pilots once they’ve trained Amarr Cruiser I.
A tanky hard-ass of a cruiser that’s designed to dish out punishment with a 5% bonus to medium energy turret damage per level of Amarr Cruiser trained, the Maller maintains its presence on the battlefield with a 4% bonus to all armor resistances per level of Amarr Cruiser trained too.
The permanent “Tash-Murkon” SKIN for the Maller is available in the New Eden Store for just 55 PLEX!
You can access the New Eden Store in game by hitting ALT+4.
What’s your favorite role?
Maybe you’re a logistics pilot, or perhaps you prefer to be the bane of every fleet commander by providing electronic warfare support? Some also like it simple, providing the damage to compliment these specialist roles.
Let us know which role you prefer in PVP and why in the comments below, for your chance to be one of two Steam pilots who’ll be selected to win this SKIN on Friday.
Add EVE Online to Steam as a friend and keep an eye on your steam notifications to see if you’ve won!
As part of ship customization in EVE Online, it’s possible to decorate your ship’s hull with various color schemes that are available in the New Eden Store, known as Super Kerr-Induced Nanocoatings, or SKINs.
Over the coming months we’ll be highlighting a selection of our favorite SKINs for vessels available to Alpha pilots.
Every week, two Steam users will be selected to win the SKIN of the week.
Keep reading to find out how to enter!
We've had a break for a couple of weeks, but we're back again!
This week, we’re promoting the burnt bronze and military grey armored plating of the “Tash-Murkon” Maller, a cruiser class hull available to Amarr Alpha pilots once they’ve trained Amarr Cruiser I.
A tanky hard-ass of a cruiser that’s designed to dish out punishment with a 5% bonus to medium energy turret damage per level of Amarr Cruiser trained, the Maller maintains its presence on the battlefield with a 4% bonus to all armor resistances per level of Amarr Cruiser trained too.
The permanent “Tash-Murkon” SKIN for the Maller is available in the New Eden Store for just 55 PLEX!
You can access the New Eden Store in game by hitting ALT+4.
What’s your favorite role?
Maybe you’re a logistics pilot, or perhaps you prefer to be the bane of every fleet commander by providing electronic warfare support? Some also like it simple, providing the damage to compliment these specialist roles.
Let us know which role you prefer in PVP and why in the comments below, for your chance to be one of two Steam pilots who’ll be selected to win this SKIN on Friday.
Add EVE Online to Steam as a friend and keep an eye on your steam notifications to see if you’ve won!
Tooth and Tail’s extensive Story Mode follows the leaders of the Longcoats, the Commonfolk, the KSR, and the Civilized, and they fight for who will eat, and who will be dinner. With procedurally generated maps and a deep and engaging storyline, the Story Mode has endless hours of fun for those new to the Real-Time Strategy genre and strategic experts alike.
Tooth and Tail’s extensive Story Mode follows the leaders of the Longcoats, the Commonfolk, the KSR, and the Civilized, and they fight for who will eat, and who will be dinner. With procedurally generated maps and a deep and engaging storyline, the Story Mode has endless hours of fun for those new to the Real-Time Strategy genre and strategic experts alike.
If you wish to support my brother (the game's composer), you will be able to purchase the soundtrack from Bandcamp within a few weeks (I will make another post when it's available).
If you wish to support my brother (the game's composer), you will be able to purchase the soundtrack from Bandcamp within a few weeks (I will make another post when it's available).
Took us some time but we got some good changes and fixes done to the UI. Switched to textures common with survival games and added more fixes to reduce clunkiness.
New Vampire Squid Added
Random vampire squids will patrol the ocean bottom, you can hunt them with your harpoons and harvest them with your plasma cutter. More realism tweaks (movement/falling) will come in the next experimental.
Test notes:
-Some NPC names have been corrected
-Colliders added to canteen tables in Logansport
-Colliders fixed on rope bridge in Logansport
-First Person Body Perspective disabled
-Whale Light should now be working correctly
-Wooden Bench should now be working correctly
-Player should no longer need to press F twice when knocked out of the UI due to high waves
-Loot UI will now close when player moves away
-Crafting recipes for all boat equipment have been changed to require the previous item. (i.e. Eco engine will need a heavy engine) This puts requirements in the tech tree while still allowing players free thought on which tech to get. We will be adding items to the loot tables soon to compensate for this change.
-Shop interaction is now less clunky.
-Colliders on Carnivorous Islands have been refined.
-Seaweed floating near the surface is now looted by hitting it with an axe with a chance to get sulfur.
-Enemy UI’s should no longer get stuck on the screen after killing them.
-Carwrecks are now harvestable with the plasma cutter
-Crafting slider sensitivity increased
-Player should no longer need to press tab twice at times to bring up the inventory
-Crane menu autocloses when you move away
-Close buttons added for these UI screens: Crane, Unstacking, Suit Pack, Blackbox Vendor, Town Trader, and radio contracts.
-Hacking minigame has been disabled and replaced with the overload it feature. Hacking drones will be brought back in next experimental.
-Map Scan Bug fixed
-clicking on an item in the storage will display its info in the inventory box
-Option to turn off tooltips added
-Sound effects added to carnivorous plants
-Building previews should no longer be appearing at odd angles
-Player no longer has to press F twice to reactivate the crane after using it
-Flipping the boat will autoclose the crane UI
Devnote:
Good news on the art front! The new building part replacements are done and being worked on for the next experimental. Thank you everyone for your continued support!
Took us some time but we got some good changes and fixes done to the UI. Switched to textures common with survival games and added more fixes to reduce clunkiness.
New Vampire Squid Added
Random vampire squids will patrol the ocean bottom, you can hunt them with your harpoons and harvest them with your plasma cutter. More realism tweaks (movement/falling) will come in the next experimental.
Test notes:
-Some NPC names have been corrected
-Colliders added to canteen tables in Logansport
-Colliders fixed on rope bridge in Logansport
-First Person Body Perspective disabled
-Whale Light should now be working correctly
-Wooden Bench should now be working correctly
-Player should no longer need to press F twice when knocked out of the UI due to high waves
-Loot UI will now close when player moves away
-Crafting recipes for all boat equipment have been changed to require the previous item. (i.e. Eco engine will need a heavy engine) This puts requirements in the tech tree while still allowing players free thought on which tech to get. We will be adding items to the loot tables soon to compensate for this change.
-Shop interaction is now less clunky.
-Colliders on Carnivorous Islands have been refined.
-Seaweed floating near the surface is now looted by hitting it with an axe with a chance to get sulfur.
-Enemy UI’s should no longer get stuck on the screen after killing them.
-Carwrecks are now harvestable with the plasma cutter
-Crafting slider sensitivity increased
-Player should no longer need to press tab twice at times to bring up the inventory
-Crane menu autocloses when you move away
-Close buttons added for these UI screens: Crane, Unstacking, Suit Pack, Blackbox Vendor, Town Trader, and radio contracts.
-Hacking minigame has been disabled and replaced with the overload it feature. Hacking drones will be brought back in next experimental.
-Map Scan Bug fixed
-clicking on an item in the storage will display its info in the inventory box
-Option to turn off tooltips added
-Sound effects added to carnivorous plants
-Building previews should no longer be appearing at odd angles
-Player no longer has to press F twice to reactivate the crane after using it
-Flipping the boat will autoclose the crane UI
Devnote:
Good news on the art front! The new building part replacements are done and being worked on for the next experimental. Thank you everyone for your continued support!
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!
New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!
Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!
Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!
Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!
Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!
Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.
Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!
New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!
New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.
Changes:
Changed Reward image for clarity
Improved controller support
The helm now supports fully continuous steering and altitude controls
Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.
Fixes:
Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
Fixed errors on boss beam weapon.
World map: fixed province screen description text overflowing its boxed.
World map: fixed province city icons being displaced to borders or in other provinces.
World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
Added missing Shrike graphic in the "Evadne's Reports" book.
Commendations notification once again appears during the end match sequence.
Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
Fixed clouds rendering differently when zoomed in (using spyglass etc).
Fixed cargo barges sometimes spawning underground on Voyager's Cove.
Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
Added blocking terrain in Voyagers to block boss from attacking too far.
Added missing icons in rewards page.
Balance:
Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.
All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!
New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!
Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!
Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!
Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!
Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!
Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.
Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!
New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!
New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.
Changes:
Changed Reward image for clarity
Improved controller support
The helm now supports fully continuous steering and altitude controls
Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.
Fixes:
Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
Fixed errors on boss beam weapon.
World map: fixed province screen description text overflowing its boxed.
World map: fixed province city icons being displaced to borders or in other provinces.
World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
Added missing Shrike graphic in the "Evadne's Reports" book.
Commendations notification once again appears during the end match sequence.
Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
Fixed clouds rendering differently when zoomed in (using spyglass etc).
Fixed cargo barges sometimes spawning underground on Voyager's Cove.
Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
Added blocking terrain in Voyagers to block boss from attacking too far.
Added missing icons in rewards page.
Balance:
Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.
All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!