Community Announcements - Lumos
The day we’ve all been waiting for is finally here. Launch day for LawBreakers has arrived, and we want to celebrate with you – the community – that has supported us thus far!

Join Community Manager Lumos and Senior Game Master for a launch day livestream RIGHT NOW from 11-12PM PDT. We’ll be playing some community matches and giving away a Logitech G213 PRODIGY Keyboard and a G231 PRODIGY Headset!

DATE / TIME
Tuesday, August 8 at 11AM PDT / 2PM EDT / 8PM CEST

Be sure to follow the channel at https://www.twitch.tv/lawbreakers and be notified of when we go live.

See you there!
Guns of Icarus Online - Ayetach
To all Sky Captains and Crew
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!

New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!

  • Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!


  • Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!


  • Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!


  • Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!


  • Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.


  • Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!


  • New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!


  • New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.

Changes:
  • Changed Reward image for clarity
  • Improved controller support
  • The helm now supports fully continuous steering and altitude controls
  • Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
  • Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.

Fixes:
  • Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
  • Fixed errors on boss beam weapon.
  • World map: fixed province screen description text overflowing its boxed.
  • World map: fixed province city icons being displaced to borders or in other provinces.
  • World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
  • Added missing Shrike graphic in the "Evadne's Reports" book.
  • Commendations notification once again appears during the end match sequence.
  • Fixed Aten Laser [Mk. S] to Aten Lens Array [Mk. S].
  • Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
  • Fixed clouds rendering differently when zoomed in (using spyglass etc).
  • Fixed cargo barges sometimes spawning underground on Voyager's Cove.
  • Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
  • Added blocking terrain in Voyagers to block boss from attacking too far.
  • Added missing icons in rewards page.

Balance:
  • Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
  • Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.

All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!

Click here to find out more!

Guns of Icarus Online - Ayetach
To all Sky Captains and Crew
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!

New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!

  • Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!


  • Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!


  • Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!


  • Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!


  • Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.


  • Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!


  • New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!


  • New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.

Changes:
  • Changed Reward image for clarity
  • Improved controller support
  • The helm now supports fully continuous steering and altitude controls
  • Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
  • Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.

Fixes:
  • Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
  • Fixed errors on boss beam weapon.
  • World map: fixed province screen description text overflowing its boxed.
  • World map: fixed province city icons being displaced to borders or in other provinces.
  • World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
  • Added missing Shrike graphic in the "Evadne's Reports" book.
  • Commendations notification once again appears during the end match sequence.
  • Fixed Aten Laser [Mk. S] to Aten Lens Array [Mk. S].
  • Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
  • Fixed clouds rendering differently when zoomed in (using spyglass etc).
  • Fixed cargo barges sometimes spawning underground on Voyager's Cove.
  • Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
  • Added blocking terrain in Voyagers to block boss from attacking too far.
  • Added missing icons in rewards page.

Balance:
  • Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
  • Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.

All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!

Click here to find out more!

寇莎梅特:困世迷情 Consummate:Missing World - 冷笑黑妖
部分WIN7玩家启动后STEAM显示运行中,而游戏实际未能正常启动。

解决方法:
关闭进程中的两个ksmt.exe,
关闭所有杀毒防火墙和主动防御
(包括且不局限于:360安全卫士、腾讯管家、和一切杀毒查毒等等……)
然后在STEAM游戏的【开始】按钮上,按住2秒,即可正常启动!


以360为例关闭主动防御具体方法:

设置>安全防护中心>主动防御服务>取消勾选“开启主动防御服务”


如果还不能成功运行:
请用第三方软件自检,排查修复浏览器异常插件,升级驱动。
如果仍然不行,联系我QQ247606641,保证满意为止!

备注:此BUG只出现于部分WIN7玩家,目前怀疑是使用的外国人做的成就插件所致,但是我不具备代码方面的BUG修复的能力,寻求高手解决中!
Aug 8, 2017
Shardbound: Forge Your Path, Master Your Strategy - Jarnz
New Art
  • Cannoneer now has art!


Card Changes

Astral Champion
  • Attack reduced to 1, down from 2.
Duskblade
  • Card effect changed to “Has Poison against enemies that are at full Health”.
Guerilla Raider
  • Health reduced to 3, down from 4.
Nature’s Herald
  • Health reduced to 8, down from 9.
Tracker Primal
  • Attack reduced to 4, down from 5.
Primeval Exalt
  • Attack reduced to 2, down from 6.
  • Health reduced to 2, down from 6.
  • Now gains +2/+2 per friendly minion, up from +1/+1.
Quantum Turnkey
  • Cost reduced to 3, down from 4.
Zephyr Monk
  • Card effect changed to “Warcry: Give adjacent allies +3 Movement this turn”.
Achievements
  • Astral Pattern: Domination has been updated to require an 8 Attack Astral Champion.
Tutorial
  • All four tutorial missions have had the narrative cutscenes removed to make them significantly shorter. The storytelling components are planned to be reintroduced in a campaign mode further into development.
HUD
  • On enemy card overdraw, the card is now revealed and animates flipping over and burning.
  • On enemy card discard, the card is now revealed and animates flipping over and leaving the hand.
  • Cards added to the deck from a target will now animate from the target to the deck. For example, cards generated by Stellar Replicas will animate from the target to the deck.
  • Cards that are bounced to a full hand are now exiled and the card animates burning instead of returning to the hand.
Core Tech
  • We’ve upgraded Unreal engine to version 4.16. In general you shouldn’t notice this, but a lot of things have changed so if you see any unusual bugs, especially with graphics or performance, please let us know.
UI

Time Bank
  • Critical time now begins at 30 seconds, up from 25.
  • Ending your turn any time before critical time now banks a flat +5 seconds instead of a dynamic range based on remaining turn time.
Bug Fixes
  • Fixed a bug where Viperfang Primal’s poison would interact incorrectly with Splash.
  • Fixed a bug where Crystal Queen killing enemy minions would incorrectly send them to the Graveyard.
  • Fixed a bug where Warp Specialist killing enemy Deathhowl minions would incorrectly allow their Deathhowl to trigger.
  • Fix for a common animation pop when Buccaneer kills an enemy with his ability.
  • Made the word “of” lowercase in card names to make it consistent.
  • Disabled a network feature that may have been causing reconnect issues for some players.
  • Fixed the time bank showing an incorrect value upon reconnect.
  • [Mac] Fixed a number of non-Nvidia cards complaining about no cooked SM4 shaders. They should now properly load the SM5 shaders, and allow the game to run.
Aug 8, 2017
Shardbound: Forge Your Path, Master Your Strategy - Jarnz
New Art
  • Cannoneer now has art!


Card Changes

Astral Champion
  • Attack reduced to 1, down from 2.
Duskblade
  • Card effect changed to “Has Poison against enemies that are at full Health”.
Guerilla Raider
  • Health reduced to 3, down from 4.
Nature’s Herald
  • Health reduced to 8, down from 9.
Tracker Primal
  • Attack reduced to 4, down from 5.
Primeval Exalt
  • Attack reduced to 2, down from 6.
  • Health reduced to 2, down from 6.
  • Now gains +2/+2 per friendly minion, up from +1/+1.
Quantum Turnkey
  • Cost reduced to 3, down from 4.
Zephyr Monk
  • Card effect changed to “Warcry: Give adjacent allies +3 Movement this turn”.
Achievements
  • Astral Pattern: Domination has been updated to require an 8 Attack Astral Champion.
Tutorial
  • All four tutorial missions have had the narrative cutscenes removed to make them significantly shorter. The storytelling components are planned to be reintroduced in a campaign mode further into development.
HUD
  • On enemy card overdraw, the card is now revealed and animates flipping over and burning.
  • On enemy card discard, the card is now revealed and animates flipping over and leaving the hand.
  • Cards added to the deck from a target will now animate from the target to the deck. For example, cards generated by Stellar Replicas will animate from the target to the deck.
  • Cards that are bounced to a full hand are now exiled and the card animates burning instead of returning to the hand.
Core Tech
  • We’ve upgraded Unreal engine to version 4.16. In general you shouldn’t notice this, but a lot of things have changed so if you see any unusual bugs, especially with graphics or performance, please let us know.
UI

Time Bank
  • Critical time now begins at 30 seconds, up from 25.
  • Ending your turn any time before critical time now banks a flat +5 seconds instead of a dynamic range based on remaining turn time.
Bug Fixes
  • Fixed a bug where Viperfang Primal’s poison would interact incorrectly with Splash.
  • Fixed a bug where Crystal Queen killing enemy minions would incorrectly send them to the Graveyard.
  • Fixed a bug where Warp Specialist killing enemy Deathhowl minions would incorrectly allow their Deathhowl to trigger.
  • Fix for a common animation pop when Buccaneer kills an enemy with his ability.
  • Made the word “of” lowercase in card names to make it consistent.
  • Disabled a network feature that may have been causing reconnect issues for some players.
  • Fixed the time bank showing an incorrect value upon reconnect.
  • [Mac] Fixed a number of non-Nvidia cards complaining about no cooked SM4 shaders. They should now properly load the SM5 shaders, and allow the game to run.
3D MiniGolf - roka_robert
Your wishes are our command! We hope you like our improvements...

Besides some bug fixes, we added a top down view and a slow motion when pocketing a ball. Postprocessing effects were also revised.

AND: If controller support is one of your absolute must-haves, don't hesitate and play now!
3D MiniGolf - rokapublish
Your wishes are our command! We hope you like our improvements...

Besides some bug fixes, we added a top down view and a slow motion when pocketing a ball. Postprocessing effects were also revised.

AND: If controller support is one of your absolute must-haves, don't hesitate and play now!
Paladins® - HiRezAlyssa


Greetings, loyal subjects! With the end of summer right around the corner, it's time time for Biz-King to take the Realm through an economic boom!

From Tuesday, August 8 until Sunday, August 13, come on down to the Realm to save BIG during's Biz-King's Blowout Crystal Sale! Crystal prices have been discounted up to 33% off on PC and Console. This is our first-ever Crystal sale and Biz-King is going all out - you don't want to miss this business opportunity!

But that's not all! From Friday, August 11 to Sunday, August 13 all Champions will be unlocked and you'll earn 20% bonus Gold, Account XP, and Champion Mastery XP while playing in a party with your friends!

Give your King a big hug, and we'll give you the best deals around!

*Must be 18 years or older to hug Bomb King. Hi-Rez Studios is not liable for any injuries caused by hugging Bomb King. It's probably not a good idea.
Paladins® - EvilMojoAlyssa


Greetings, loyal subjects! With the end of summer right around the corner, it's time time for Biz-King to take the Realm through an economic boom!

From Tuesday, August 8 until Sunday, August 13, come on down to the Realm to save BIG during's Biz-King's Blowout Crystal Sale! Crystal prices have been discounted up to 33% off on PC and Console. This is our first-ever Crystal sale and Biz-King is going all out - you don't want to miss this business opportunity!

But that's not all! From Friday, August 11 to Sunday, August 13 all Champions will be unlocked and you'll earn 20% bonus Gold, Account XP, and Champion Mastery XP while playing in a party with your friends!

Give your King a big hug, and we'll give you the best deals around!

*Must be 18 years or older to hug Bomb King. Hi-Rez Studios is not liable for any injuries caused by hugging Bomb King. It's probably not a good idea.
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