We’re investing the possibility of including Structures+ as an officially integrated feature -- beyond an Officially Supported Mod, directly into the core game itself. No promises yet though, it depends on how much of a clean implementation it proves to be.
We’ll see how the next two Expansions go, and if there’s more interesting story to tell and survival mechanics to explore beyond that. I’m hopeful!
Post-Launch update. I will not be able to rest until those initial launch dinos get their due.
Same format as pre-launch, at least for the rest of this year. Namely, firefighting and individual feature updating. Next year, will probably settle into a groove of less frequent, bigger themes.
Yes, at the end of August! And it will be transferable.
Yep, you will, stay tuned. I’m a big fan of ‘Eraser’!
We plan to continue to add content post-launch, so I’m optimistic most if not all of these ideas will be realized in the months ahead.
It’s nearly ready for public feedback, just trying to decide whether I want to put it out now or wait until the Experimental branch is live post-launch. Leaning towards Experimental branch to enable us to have more time to collect live feedback before it affects Officials, in case we don’t get some of the values right.
Yes, we will deal with this in the coming months, before the end of October. It’s important!
The team working on it had to put it on the backburner to help with completing our UWP and multiplatform launch goals (along with infrastructure improvements). We hope to return to it post-launch.
It’ll be added into Scorched Earth on August 29, as a thank-you for everyone making that Expansion such a success. We really do appreciate it!
It’s nearly ready -- with Crossplay and Windows-hosted Dedicated Server and cross-buy and cross-platform transfer of data etc -- and it should release on August 29 or near that (depending on whether Microsoft can certify it for launch quickly enough!).
Yep, we’ll likely make that change on the August 29 new-launch.
Not by us, their lifecycles are too different from animals so it’d be difficult to represent without a major amount of effort for each individual insect.
Dino TLC pass, this year.
Among other things, during the Dino TLC pass, for example, we plan to make various creatures biased towards being nocturnal or diurnal. So that, unless they are perturbed, you’d actually see them sleeping and recovering their vital stats during that time. This will provide more incentive for travel at a specific time of day or night, depending on where you’re going.
Very possible, just haven’t got around to it yet.
We are excited to announce some new changes to the Sponsored Mod Program for the month of August. It’s mind blowing seeing what our sponsored modders have accomplished in such a short time. As the program develops and the mods mature, we’ll be looking to see if any more mods have potential for a console release.
We are adding two new mods to the program this month. Keep in mind that originality and creativity is the way to get a mod sponsored. The two mods we are adding this month are two mods that are still early in development stages, but show lots of potential. Without further ado!
Everyone here is really excited for what this Total Conversion will bring to gameplay. At the moment, this Total Conversion is split into several different mods, but there are plans to make it a one-stop shop. They are aiming to redefine the way ARK. Be sure to check out their website for more information!
In the meantime, you can check out the Mythical Creatures for a little preview of what’s to come, plus they’ll be dropping a new magic mod later this month!
I can’t tell you how refreshing it is to see new game modes being developed. Survival of the Fittest was originally a mod that was created in the dev kit. Call of the Wild summons a wave of creatures at a location you choose that are there for your blood. It reminds me of some of the popular wave-based game modes that are still popular in games today.
Right now, the sole focus is getting the mod stable, but I know there are some grand plans for this mod in the future.
That’s it for this month! Be sure to check out the mods steam workshop pages for information on social media. Most of the modders in the program are active on social media and will post a sneak peek of what’s to come.
We’re investing the possibility of including Structures+ as an officially integrated feature -- beyond an Officially Supported Mod, directly into the core game itself. No promises yet though, it depends on how much of a clean implementation it proves to be.
We’ll see how the next two Expansions go, and if there’s more interesting story to tell and survival mechanics to explore beyond that. I’m hopeful!
Post-Launch update. I will not be able to rest until those initial launch dinos get their due.
Same format as pre-launch, at least for the rest of this year. Namely, firefighting and individual feature updating. Next year, will probably settle into a groove of less frequent, bigger themes.
Yes, at the end of August! And it will be transferable.
Yep, you will, stay tuned. I’m a big fan of ‘Eraser’!
We plan to continue to add content post-launch, so I’m optimistic most if not all of these ideas will be realized in the months ahead.
It’s nearly ready for public feedback, just trying to decide whether I want to put it out now or wait until the Experimental branch is live post-launch. Leaning towards Experimental branch to enable us to have more time to collect live feedback before it affects Officials, in case we don’t get some of the values right.
Yes, we will deal with this in the coming months, before the end of October. It’s important!
The team working on it had to put it on the backburner to help with completing our UWP and multiplatform launch goals (along with infrastructure improvements). We hope to return to it post-launch.
It’ll be added into Scorched Earth on August 29, as a thank-you for everyone making that Expansion such a success. We really do appreciate it!
It’s nearly ready -- with Crossplay and Windows-hosted Dedicated Server and cross-buy and cross-platform transfer of data etc -- and it should release on August 29 or near that (depending on whether Microsoft can certify it for launch quickly enough!).
Yep, we’ll likely make that change on the August 29 new-launch.
Not by us, their lifecycles are too different from animals so it’d be difficult to represent without a major amount of effort for each individual insect.
Dino TLC pass, this year.
Among other things, during the Dino TLC pass, for example, we plan to make various creatures biased towards being nocturnal or diurnal. So that, unless they are perturbed, you’d actually see them sleeping and recovering their vital stats during that time. This will provide more incentive for travel at a specific time of day or night, depending on where you’re going.
Very possible, just haven’t got around to it yet.
We are excited to announce some new changes to the Sponsored Mod Program for the month of August. It’s mind blowing seeing what our sponsored modders have accomplished in such a short time. As the program develops and the mods mature, we’ll be looking to see if any more mods have potential for a console release.
We are adding two new mods to the program this month. Keep in mind that originality and creativity is the way to get a mod sponsored. The two mods we are adding this month are two mods that are still early in development stages, but show lots of potential. Without further ado!
Everyone here is really excited for what this Total Conversion will bring to gameplay. At the moment, this Total Conversion is split into several different mods, but there are plans to make it a one-stop shop. They are aiming to redefine the way ARK. Be sure to check out their website for more information!
In the meantime, you can check out the Mythical Creatures for a little preview of what’s to come, plus they’ll be dropping a new magic mod later this month!
I can’t tell you how refreshing it is to see new game modes being developed. Survival of the Fittest was originally a mod that was created in the dev kit. Call of the Wild summons a wave of creatures at a location you choose that are there for your blood. It reminds me of some of the popular wave-based game modes that are still popular in games today.
Right now, the sole focus is getting the mod stable, but I know there are some grand plans for this mod in the future.
That’s it for this month! Be sure to check out the mods steam workshop pages for information on social media. Most of the modders in the program are active on social media and will post a sneak peek of what’s to come.