Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!
v0.33 (Build 607)
General - Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death. - Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.) - Optimized of monsters position synchronisation - Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)
Bug Fix - Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn - Fixed player teleport sync on clients - Fixed monsters HP bar never full on non-targeted players - Fixed lava spiders/bat that made damage underwater on close range - Fixed crafted item that were not added to the item bar on clients - Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss) - Fixed bug that was preventing from loading a saved game of another player - Prevent placing items when clicking to save a game (in the save game menus) - Fixed bad display of repair turret target area overlay
Balance - Reduced the cost in Radioactive Flesh for advanced potions
Minor - Show Miniaturizor effects on other players - Reduced the Jetpack volume - Added a Quit validation message
Here is a new minor update, with a lot of fixes and improvements, mostly for the multiplayer. Still a few lines in my high-priority TODO list, and then I'll start working on the final v1.0 features!
v0.33 (Build 607)
General - Added Minimap death marker ("X") on the last death position, if loot was dropped. Reset when we go back at this position, game reload, or new death. - Added specific death messages in multiplayer chat (killed by x, drown, burnt, etc.) - Optimized of monsters position synchronisation - Added an autobuilder / miniaturizor if none was found in connected players inventories & world for 30s (added in the host's inventory)
Bug Fix - Teleports back a boss to its home after 2min out of its normal area (to prevent some rare boss disappearing bugs), and fix a bug that was preventing bosses to (re)spawn - Fixed player teleport sync on clients - Fixed monsters HP bar never full on non-targeted players - Fixed lava spiders/bat that made damage underwater on close range - Fixed crafted item that were not added to the item bar on clients - Fixed bug that was creating a duplicated loot when loading just after killing a monster (especially for boss) - Fixed bug that was preventing from loading a saved game of another player - Prevent placing items when clicking to save a game (in the save game menus) - Fixed bad display of repair turret target area overlay
Balance - Reduced the cost in Radioactive Flesh for advanced potions
Minor - Show Miniaturizor effects on other players - Reduced the Jetpack volume - Added a Quit validation message
In this weeks dev update, we check out the badass AWM sniper rifle, new character creation screen, brand new map tools soon to be released and the specs for the new map and progression going into this Friday's experimental build.
In this weeks dev update, we check out the badass AWM sniper rifle, new character creation screen, brand new map tools soon to be released and the specs for the new map and progression going into this Friday's experimental build.
As you know, a wise bard recently passed through Florensia. He told a chilling tale and asked brave adventurers to prepare for something dark that is spreading its power throughout the land. Since it is clear that there is definitely some unknown magic involved, the bard prepared his cauldron on the fire and began to brew a potion. Under his breath, he chanted:
"Herbs and bat wings, dash of spice,
Bark and beetroot, cold as ice.
Brambles, thistles, dark and fair,
The smell of magic in the air.
Beetle eyes, fumes spreading higher,
Gleaming coals, as hot as fire.
A drop of treesap in this potion,
That will make a grand commotion."
With this encantation, he made it possible to create several potions to strengthen adventurers. Special Increase Potions boost their powers. Power Medicines make them faster and stronger, so they can stand against any evil. The bard even had some very rare Pheonix Tale Feathers in his pouch that he collected on his journeys. These items are now available for all adventurers with a reduction of 15%! After all, magic is best fought with magic!
As you know, a wise bard recently passed through Florensia. He told a chilling tale and asked brave adventurers to prepare for something dark that is spreading its power throughout the land. Since it is clear that there is definitely some unknown magic involved, the bard prepared his cauldron on the fire and began to brew a potion. Under his breath, he chanted:
"Herbs and bat wings, dash of spice,
Bark and beetroot, cold as ice.
Brambles, thistles, dark and fair,
The smell of magic in the air.
Beetle eyes, fumes spreading higher,
Gleaming coals, as hot as fire.
A drop of treesap in this potion,
That will make a grand commotion."
With this encantation, he made it possible to create several potions to strengthen adventurers. Special Increase Potions boost their powers. Power Medicines make them faster and stronger, so they can stand against any evil. The bard even had some very rare Pheonix Tale Feathers in his pouch that he collected on his journeys. These items are now available for all adventurers with a reduction of 15%! After all, magic is best fought with magic!
Hello Generals! The Enemy is strong, but we are even stronger!
Here are the changes of this version:
- As many of you have asked us, we've added a new feature to the battle. Some enemies were stuck on the map and they couldn't be killed. Now, you can end the battle if the Enemy has less than 40 units on the battlefield, BUT this feature is available ONLY for the mission "Defend the allied Outpost"
- Before, if you moved 1-7 helicopters using the single click of the right mouse, they went to a wrong position. We have improved this feature, so tell us if now it works fine.
- Before, if you selected (maybe by accident) a group in the battle while a sapper's building was already selected, you couldn't select any other unit, so it was impossible to continue to fight. We've fixed this issue.
- We have solved the issue of the "max Allied on the battlefield" setting, in the "New Campaign" window.
- Sometimes when you started a new Campaign, you could have the Headquarters full of a type of building, on the first turn. We have never had this bug in our tests, but now it should be solved.
Toughest battles forge the best Generals. Let them know who owns this home! The only good bug is a dead bug!
Hello Generals! The Enemy is strong, but we are even stronger!
Here are the changes of this version:
- As many of you have asked us, we've added a new feature to the battle. Some enemies were stuck on the map and they couldn't be killed. Now, you can end the battle if the Enemy has less than 40 units on the battlefield, BUT this feature is available ONLY for the mission "Defend the allied Outpost"
- Before, if you moved 1-7 helicopters using the single click of the right mouse, they went to a wrong position. We have improved this feature, so tell us if now it works fine.
- Before, if you selected (maybe by accident) a group in the battle while a sapper's building was already selected, you couldn't select any other unit, so it was impossible to continue to fight. We've fixed this issue.
- We have solved the issue of the "max Allied on the battlefield" setting, in the "New Campaign" window.
- Sometimes when you started a new Campaign, you could have the Headquarters full of a type of building, on the first turn. We have never had this bug in our tests, but now it should be solved.
Toughest battles forge the best Generals. Let them know who owns this home! The only good bug is a dead bug!
Been a decent update this week, quite a few player suggestions and fixes, there is a new bard menu you can mess around with in the extra menu, several new locations including a trading post, lots of new undead units as well as 227x as many lich faces as before! 449 million in total which is a whole lotta liches!
**NEW FEATURES**
* Added blackmarket leader can run with the gold (if merchantile king) * Added ability to hire multiple independent units at once (credit Houjuu Byakuren) * Added ability to sack the black market treasury if you run the blackmarket * Added Necromancers Hall to blackrow in the blackmarket * Added custom bard system to the extra menu (Warsim music library) * Added eastern trading post to the east (credit Ursur) * Added Bonewalker, Skeleton Warrior, Half-Skeleton, Crawling Skeleton units to the undead horde * Added 447829280 lich faces (227* as many as before) was 1.9 mil now 449 mil
**NEW BOOKS**
* Added Southern explorers guide book * Added legend of the iron hills book * Added eastern travel guide book * Added Western travel guide book
**THRONE ROOM ENCOUNTERS**
* Added painter wants to paint a portrait of you (credit u/PJvG) (2 encounters) * Added Destroy the blackmarket throne room encounter * Added Gambler Needs gold throne room encounter * Added Militia man loyal throne room encounter * Added Warrior needs sword throne room encounter * Added stolen golden telescope throne room encounter * Added fake golden telescope throne room encounter
**BUGFIXES**
* Fixed public opinion not lowering when tax laws say it does * Fixed half-skull in extras expression test menu * Fixed Shallowrock mine prospect price tag bug * Fixed mercenary company destroyed bug (credit Mulatdood) * Fixed trapped on longserpent bug (credit Houjuu Byakuren) * Fixed Monfort mine deathswitch garrison bug * Fixed eastern compass colour issue * Fixed mine collapse miner deaths * Fixed no gold gain from raiding wagon mans post
**OTHER ADDITIONS**
* Added chance of public opinion lowering from blackmarket trade route * Added 3 new expressions to the expression test menu (no beard, no hair,oneye) * Added 9 new currency parts (1000s of new coin types) * Added 3 Abomination Names * Added 4 Demon names * Added 40 Ghoul names * Added New building tileset * Added 2 new sewer dialogues * Added 3 new tavern dialogues * Added Ability to collapse shallowrock mine * Added ability to prospect in Hlok mine * Added ability to collapse Hlok mine * Added monfort mine collpase * Added dynamic responses in monfort mine if owned by enemy * Moved sinking sandhole to the dunelands * Increase wagon man post income