In the upcoming update, 17.4, we are going to address one of our biggest issues, balancing. To ensure, that everything is going as smoothly as possible, and that things are thoroughly tested (balancing is a HUGE thing), we are going to run a beta server. You will find all the necessary information on our beta website, which will be live after 13.7. 10:00 CEST: https://beta.metin2.gameforge.com/
Please note, that this is only a first step and we already have other balancing changes in works.
Your feedback to this version will be crucial and you'll be an essential part of this version's development so we invite you to voice your opinion on this update - and each of its iterations - in the beta forum which you will find here: https://board.beta.metin2.gameforge.com You can find information about 17.4 in there already, so go and have a look!
We're looking forward to working on a better balance with you!
In the upcoming update, 17.4, we are going to address one of our biggest issues, balancing. To ensure, that everything is going as smoothly as possible, and that things are thoroughly tested (balancing is a HUGE thing), we are going to run a beta server. You will find all the necessary information on our beta website, which will be live after 13.7. 10:00 CEST: https://beta.metin2.gameforge.com/
Please note, that this is only a first step and we already have other balancing changes in works.
Your feedback to this version will be crucial and you'll be an essential part of this version's development so we invite you to voice your opinion on this update - and each of its iterations - in the beta forum which you will find here: https://board.beta.metin2.gameforge.com You can find information about 17.4 in there already, so go and have a look!
We're looking forward to working on a better balance with you!
Get an in-depth look at new gameplay from an all new mission in XCOM 2: War of the Chosen. SUBSCRIBE to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
Get an in-depth look at new gameplay from an all new mission in XCOM 2: War of the Chosen. SUBSCRIBE to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
We will have a server maintenance to deploy improvements, balance, bug fixes and so on. The maintenance is expected to last 2 hours, and starts at:
00:50 PDT July 13 07:50 GMT July 13 15:50 GMT+8 July 13
The adjustments on the unit/commander skill/racial trait balance of Art of War: Red Tides are always based on tremendous battle data from players. We also refer to players’ feedback. Such work is a long-lasting process, and needs sufficient time to test so as to guarantee that the adjustments are effective and reasonable. Therefore, commanders, please bear with us our regular balance adjustments, because these work is intended to provide you with more strategies and tactics, as well as better game experience.
Terran
Unit
Upgrade adjustments: Lv.2: Upon dying, inflict 150% explosive damage to nearby units Lv.3: Upon dying, inflict 250% explosive damage to nearby units
Yaoguai
Unit
The Restoration Deer will go fight against the enemies even though there is no other friendly unit on the battlefield.
Fixed the Fiery Minotaur’s HP reduction caused by its turning into a giant bull after being upgraded to Lv.3.
Fixed the bug of the Light Templar’s attack against enemy air units not reducing their HP.
Removed the Chan Master’s incorrect ability description “…It deals 250% to ground biological units…”, as it has never inflicted bonus damage to biological units.
Added “Strong against: Mechanical” for the Acidtooth Pangolin, as it always inflicts 250% damage to mechanical units.
Fixed the bug of Yaoguai Commander Skill Ancient Egg’s occasional incorrect look.
Fixed the bug of the Dragon of Soul Essence inflicting damage on itself when spitting fire.
Fixed the occasional disappearance of neutral units.
Fixed the occasional incorrect notification of destroying turrets.
Fixed the incorrect friends’ status.
Fixed the occasional error caused by clicking a player’s own avatar on the Leaderboard.
The gold is now rewarded to the team who destroyed the turret.
After the Dragon of Soul Essence dies, its body generates a cloud of mist. If mind-controlled units that passed the mist die, soul essence is now refunded to the player who casted Mind Control.
In Back Mine, after the large soul essence crate is broken, an Essence Guardian will appear to assist the team who broke the crate for some time.
After the Dragon of Soul Essence dies, its body will generates a cloud of mist around it. Units passed the mist will get a buff: after they are destroyed, the commander who produced these units will get a refund of some soul essence. The refund is now decreased from 5% to 3% of those dead units’ total cost.
Further optimized matchmaking to guarantee that players can battle against other players of the similar level in a shorter time.
Players now can paint skins for Atlac units at the Transformation screen.
Steam Trading Cards for Art of War: Red Tides will be online in 7 days. Commanders can get trading cards by playing the game. Collect a set of cards to craft a Red Tides badge, and get an emoticon item created for the game (can use in chat or discussions) and a profile background item created for the game (can use on players’ Steam Community profile).
Commanders, thanks for your support. The faster you can offer feedback, the quicker we can respond to various bugs and problems. We will continue to collect your opinions and advice, so again, please don’t hesitate to share them with us below!
See you on the battlefield, The Art of War: Red Tides Team
Weekend draws near and that means, in a few days’ time up to 64 teams will be going at it for the main prize – the title of the Summer Cup champion.
But hey, it doesn’t end there. As mentioned in the previous announcement, July’s update will introduce the tournament weapon skins so many of you have yearned for; these will be introduced part of the Avalanche series. Check ‘em out below!
Are you going to be the one to walk away with these? Be among the four top placed teams and they’re secured for you!
The registration stage ends at 12:00 UTC, 13th of July. Let me remind you that all communication – essential and mandatory for conducting the tournament – will be taking place on Discord. So if you’re a captain, make sure to join the server here.
To delve a little into the future, the results in this, the previous and future tournaments will likely count towards initial placements in the future leagues. So if you’re after the points – getting placed higher matters!