Beta v1.01 is available and has a number of changes big and small. The goal will be to do these pretty rapidly (holidays and family events notwithstanding) and each update will likely contain a range of new updates and features. This update mostly touches the first level (the Prototype) but does a range of things generally:
Dreamscape/Avatar
Fix arrow keys for dreamscape avatar
Make it so dreamscape avatar sprints as often as you like
Make 2nd glyph puzzle in Prototype easier, better, more appropriate
Fix Red Guardians to only impact dreamscape avatar
Various scripting refinements and responsiveness
Performance
Better defaults for performance (still adjust them to whatever you prefer)
Performance pass on The Prototype (less fillrate used on lower end systems)
Map Specific
The Prototype: Overall gameplay pass, visual pass
The Prototype: Structure map with story triggers from beginning to end (first pass)
The Prototype: Refinement and addition of all tips and arm notifications
The Prototype: Correctly implement shield and pulse to trigger from gameplay
The Prototype: Move all remaining gameplay elements from Beast testmap (now deprecated)
The Prototype: Now has a minimally functional ending that leads into Falling once completed
Other
Fix onscreen tips not aligning correctly in certain resolutions
Better checkpointing both visually and functionally, restore previous states better
Uses latest Unreal code 4.16.2
The next update will include refinements to the abilities, a more final first level and a Mac build at a minimum. That will probably release by next weekend if not sooner. Happy 4th (Americans)! ːsteamhappyː
VectorWars VR is on sale now as part of Steam's Summer Sale.
VectorWars VR is an overhead spaceshooter with a tabletop feel. Fight of hordes of alien ships as you collect power-ups and upgrades, to fight back and save humanity. The game uses a unique cross-platform score system, allowing you to compete with other players internationally for the highest score.
VectorWars VR is on sale now as part of Steam's Summer Sale.
VectorWars VR is an overhead spaceshooter with a tabletop feel. Fight of hordes of alien ships as you collect power-ups and upgrades, to fight back and save humanity. The game uses a unique cross-platform score system, allowing you to compete with other players internationally for the highest score.
Here's a quick look at the bow, which will be the fourth addition to our projectile weapon category. https://www.youtube.com/watch?v=fbCTtWSIdb0 The bow will be arriving next week, so stay tuned!
Here's a quick look at the bow, which will be the fourth addition to our projectile weapon category. https://www.youtube.com/watch?v=fbCTtWSIdb0 The bow will be arriving next week, so stay tuned!
Sadly we have to announce that the June content update has been delayed (1 to 2 weeks more) for further testing and finalization. The upcoming update will include a lot of changes and we want to make sure it's very high quality and runs smoothly. We hope you guys have been enjoying 5v5, and we can't wait to show you what's coming with our new Co-op vs AI mode, revamped map, private lobbies and more.
Thank you all for your understanding and patience, we are working to get this out to you all very soon!
Sadly we have to announce that the June content update has been delayed (1 to 2 weeks more) for further testing and finalization. The upcoming update will include a lot of changes and we want to make sure it's very high quality and runs smoothly. We hope you guys have been enjoying 5v5, and we can't wait to show you what's coming with our new Co-op vs AI mode, revamped map, private lobbies and more.
Thank you all for your understanding and patience, we are working to get this out to you all very soon!
Hey guys, stopping by to give you this weeks zombie raffle results! I've been traveling a lot this week so I haven't got to work as much as I would have liked. I'm gonna work on the tutorial as much as I can tonight but I can't honestly say the update would be ready by then. It is getting there though!
So in about the last month or so 4 people have mentioned Achievements, I used to love hunting them on games with my brother. This is definitely and always was planned for STLD. I had some time while I was on a train yesterday to type out a list of what the first set of Achievements would be. There's nearly 50 listed. I think the most production time will be assigning them all Icons. Anyway, I'll mark it with the Spoiler thing but I don't really think there's anything too harmful on this list. I'll probably have more with the last patch.
1.Cultist Kill 2.Deerman Kill 3.Red Acolyte Kill 4.Priest Kill 5.Crush a Cultist 6.Reflect a Cultists Magic Missile 7.Reflect a Poison Bolt 8.Kill 5 Cutlists
9.Spend a Token 10.Earn a Token 11.Spend 10 Tokens 12.Spend 25 Tokens 13.Unlock all Rewards 14.Spend a Skeleton Key 15.Spend 4 Skeleton Keys
16.Beat 10 minute mode 17.Beat 18 minute mode 18.Beat 10 minute mode HC 19.Beat 18 minute mode HC
20.Earn an A Rank 21.Earn an S Rank 22. ** SECRET **
23.Blow up the Still Room 24.Knock Down the water tower 25.Crush Zombies with the Crusher 26.Kill the Dread Zombie 27.Kill with the Rocket Launcher 28.Kick a Bomb 29.Burn a Trap 30.Land a Rock onto a cultists head from the second story window. 31.Dig up the Magic Charm 32.Break a crate
37.Backstab a Zombie 38.Sailfish Headshot Zombie 39.Break a zombie attack 40.Break 10 Zombie attacks 41.Perform a Pwr Attack 42.Kill a Zombie with Lemat Alt fire 43.Kill 6 Zombies Simultaneously with a Land mine 44.Board up a door
45.Lithe Challenge: Finish 7 minute Mode without using any guns except the Sailfish. No Landmines No Bow
46.Survive 10 minute mode unharmed. 47.Survive 10 minute HC unharmed or 18 minute Normal Unharmed.
48.13 Successful headshots with the Sailfish Repeater in 1 round. 49. Kill 7 Zombies ( or more ) at once with the Lemat Revolvers Alternate fire.
(Latest additions)
50. Kill a zombie with an electric surge from the bug lamp. 51. Achieve the largest tactics multiplier ( Golden light bulb )
I'll try to have those achievements ready within the next month.
If the tutorial isn't finished this weekend I am certain I will have it ready by next week. Then we can get moving onto funner stuff. That's all for now folks.
Hey guys, stopping by to give you this weeks zombie raffle results! I've been traveling a lot this week so I haven't got to work as much as I would have liked. I'm gonna work on the tutorial as much as I can tonight but I can't honestly say the update would be ready by then. It is getting there though!
So in about the last month or so 4 people have mentioned Achievements, I used to love hunting them on games with my brother. This is definitely and always was planned for STLD. I had some time while I was on a train yesterday to type out a list of what the first set of Achievements would be. There's nearly 50 listed. I think the most production time will be assigning them all Icons. Anyway, I'll mark it with the Spoiler thing but I don't really think there's anything too harmful on this list. I'll probably have more with the last patch.
1.Cultist Kill 2.Deerman Kill 3.Red Acolyte Kill 4.Priest Kill 5.Crush a Cultist 6.Reflect a Cultists Magic Missile 7.Reflect a Poison Bolt 8.Kill 5 Cutlists
9.Spend a Token 10.Earn a Token 11.Spend 10 Tokens 12.Spend 25 Tokens 13.Unlock all Rewards 14.Spend a Skeleton Key 15.Spend 4 Skeleton Keys
16.Beat 10 minute mode 17.Beat 18 minute mode 18.Beat 10 minute mode HC 19.Beat 18 minute mode HC
20.Earn an A Rank 21.Earn an S Rank 22. ** SECRET **
23.Blow up the Still Room 24.Knock Down the water tower 25.Crush Zombies with the Crusher 26.Kill the Dread Zombie 27.Kill with the Rocket Launcher 28.Kick a Bomb 29.Burn a Trap 30.Land a Rock onto a cultists head from the second story window. 31.Dig up the Magic Charm 32.Break a crate
37.Backstab a Zombie 38.Sailfish Headshot Zombie 39.Break a zombie attack 40.Break 10 Zombie attacks 41.Perform a Pwr Attack 42.Kill a Zombie with Lemat Alt fire 43.Kill 6 Zombies Simultaneously with a Land mine 44.Board up a door
45.Lithe Challenge: Finish 7 minute Mode without using any guns except the Sailfish. No Landmines No Bow
46.Survive 10 minute mode unharmed. 47.Survive 10 minute HC unharmed or 18 minute Normal Unharmed.
48.13 Successful headshots with the Sailfish Repeater in 1 round. 49. Kill 7 Zombies ( or more ) at once with the Lemat Revolvers Alternate fire.
(Latest additions)
50. Kill a zombie with an electric surge from the bug lamp. 51. Achieve the largest tactics multiplier ( Golden light bulb )
I'll try to have those achievements ready within the next month.
If the tutorial isn't finished this weekend I am certain I will have it ready by next week. Then we can get moving onto funner stuff. That's all for now folks.
☻ I've added more food ☻ Another ghost showed up and started trying to eat players ☻ I've begun remodelling the buildings, so there are now a few more hiding places ☻ The menu looks slightly better