STAR WARS™ Jedi Knight: Dark Forces II - Disney Electronic Content
We just pushed out a patch that should address compatibility issues some users experienced running Jedi Knight Dark Forces 2 on Windows 10. We also added Xbox 360 controller support! So, you can now fight the dark side using your Xbox 360 controller. May the force be with you!
STAR WARS™ Jedi Knight: Dark Forces II - Disney Electronic Content
We just pushed out a patch that should address compatibility issues some users experienced running Jedi Knight Dark Forces 2 on Windows 10. We also added Xbox 360 controller support! So, you can now fight the dark side using your Xbox 360 controller. May the force be with you!
STAR WARS™ Galactic Battlegrounds Saga - Disney Electronic Content
We just pushed out a patch that should address compatibility issues some users experienced with running Battlegrounds Saga on Windows 10. Now you can get back to commanding your armies. Hurry, the fate of the galaxy is in the balance!
STAR WARS™ Galactic Battlegrounds Saga - Disney Electronic Content
We just pushed out a patch that should address compatibility issues some users experienced with running Battlegrounds Saga on Windows 10. Now you can get back to commanding your armies. Hurry, the fate of the galaxy is in the balance!
Welcome to all newborn spirits, risen from the steam summer sale!
A quick patch update for you guys adding some new character & enemy abilities, here goes:
The Jock now has an active ability, "Defensive Line", which puts him in a defensive position which renders him invulnerable (but immobile), allowing him to act as a barrier between enemies and his teammates.
Spiders now have a web attack, which temporarily binds and blinds players, slowing down their attacks and movement, and drastically reducing accuracy.
Added "Written in Blood," a small quest for the Nerd.
Reworked how characters "push" one another, which should result in less instances where characters get caught in one another while trying to pass by one another. Airborne enemies (such as bats, ghosts, and jumping cockroaches) will no longer block player movement, which should make them less of a hassle to navigate past.
Fixed a visual issue where you could see through the backfaces of walls at certain angles/viewing points.
Welcome to all newborn spirits, risen from the steam summer sale!
A quick patch update for you guys adding some new character & enemy abilities, here goes:
The Jock now has an active ability, "Defensive Line", which puts him in a defensive position which renders him invulnerable (but immobile), allowing him to act as a barrier between enemies and his teammates.
Spiders now have a web attack, which temporarily binds and blinds players, slowing down their attacks and movement, and drastically reducing accuracy.
Added "Written in Blood," a small quest for the Nerd.
Reworked how characters "push" one another, which should result in less instances where characters get caught in one another while trying to pass by one another. Airborne enemies (such as bats, ghosts, and jumping cockroaches) will no longer block player movement, which should make them less of a hassle to navigate past.
Fixed a visual issue where you could see through the backfaces of walls at certain angles/viewing points.
Shroud of the Avatar: Forsaken Virtues - Portalarium
Charlotte's clothes and hair are no longer white.
Blood River Outskirts performance tuning.
Fixed clipping issues with the canvas cot bed.
Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
Owl's Head Lunar Rift now properly loops back to Isle of Storms.
Updated Phineas' conversation in Blood River Outskirts to reflect player poisoning elves.
Made some adjustments to the navigation in Celestis to better help NPCs travel.
In Blood River Outskirts, fixed a typo in Phineas' dialogue.
Light spell now produces more light.
Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
Changed some of Naturamans' spells in Blood River Outskirts.
The wayward smoke over the Fire Lotus Tavern in Owl's Head has been moved to be above its chimney.
Fixed transparency issues on the Oak Display Cabinets.
Adjusted culling range on the Ornate Kobold Backpack decoration.
Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
Fixed a small piece of wood sticking through a blanket on the renaissance bed.
Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player's camera through the roof.
Blood River Outskirts now has a reward after poisoning elves.
Fixed incorrect icon for Flame Stained Glass Table Lamp.
Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
Fires in Blood River no longer have white orbs.
Increased the culling distance for fires in Blood River.
Set “ship smoke” emote to show pipe in hand.
Created sitting variations for the sneeze, burp, belch, and cough emotes.
Fixed room of black furniture in the Epitaph.
Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
Created a new weapon for the giant mushroom in Blood River Outskirts.
Adjusted Naturamans' skills and added a reward to Phieas in Blood River Outskirts.
Partial fix added for merchants moving during conversations while behind a counter.
Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
Performance optimization for North Majestic Forest.
Some weapons showed trails all the time, this has been corrected.
Fix for Oracle room door interruptions.
Assassin's Bracers now have the correct display name.
Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
Healing Touch visual effects now move correctly with the avatar.
Fixed error with May-May's journal entry in Kiln.
Missing mailboxes throughout the world were updated.
The animatronic merchant in Soltown can again be used to purchase goods and services.
Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
Fixed summoned phoenix getting a fake copy at its point of origin.
Disabled distortion effect on Death Ray.
Removed tree growing out of tower in Blood River Outskirts.
Added tooltip text to teleport by statue in Boreas Colossus.
Changed owner of “Ordinis Mortis” player owned town.
Samael's wandering to heal Gawain in Highvale is no longer easily interruptible.
Fixed water elemental attack crash.
Mountain collision in Sequana Colossus updated.
Mideval tunic textures have been updated.
Decreased interact range on valve wheel in Kiln Cistern.
Corrected the scale of garlic nodes in Wyrmsands.
Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
Alberic's dialogue in Blood River Outskirts went missing but has now returned.
A check was put in Marcus' dialogue in Blood River Outskirts to measure knowledge about the elves.
Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas' conversation and journal entry.
Added missing wood board recipes
Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
Removed collision volumes from equipable papers, scrolls, books, and quills.
Adjusted specular values on textures in the ancient environment assets.
Many white oak trees were updated to correct collision issues.
Deleted terrain and grass clipping onto stone structure in Ardoris.
Performance pass on Hallowed Plains.
Removed an extra sword in Celestis.
Trees on the Plains Road random encounter maps were updated to fix improper collision.
Added a little fence to ledge in Boreas Colossus.
Fixed crashes that can occur when using various skills such as Death Touch.
Fixed persistent buffs not loading correctly when starting the game and entering the first map.
Fixed bug that caused target indicators to be invisible after character creation.
Known Issues
Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
Linux: Adjusting shadows may resize the resolution of the game client.
Interrupting sheet music with another song may result in the music breaking for remote clients listening.
Number keys do not activate hotbar skills if set to auto-hide from game settings.
Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
Avatars do not go back to idle animations after walking with an instrument being played.
The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
Some decorations placed in basements may shift through walls and end up in inaccessible locations.
Chaotic Clone is not distracting enemies.
Not all items listed in R43 Instructions are yet in the game or Add On Store
Cloaks will often sort through the avatar’s body
Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
Some spell VFX do not play properly
Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
Rain and Snow is coming through the roof of some buildings
Some SFX are not properly tied to the sound volume controls.
Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
Some cities are experiencing performance spikes
Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Shroud of the Avatar: Forsaken Virtues - Portalarium
Charlotte's clothes and hair are no longer white.
Blood River Outskirts performance tuning.
Fixed clipping issues with the canvas cot bed.
Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
Owl's Head Lunar Rift now properly loops back to Isle of Storms.
Updated Phineas' conversation in Blood River Outskirts to reflect player poisoning elves.
Made some adjustments to the navigation in Celestis to better help NPCs travel.
In Blood River Outskirts, fixed a typo in Phineas' dialogue.
Light spell now produces more light.
Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
Changed some of Naturamans' spells in Blood River Outskirts.
The wayward smoke over the Fire Lotus Tavern in Owl's Head has been moved to be above its chimney.
Fixed transparency issues on the Oak Display Cabinets.
Adjusted culling range on the Ornate Kobold Backpack decoration.
Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
Fixed a small piece of wood sticking through a blanket on the renaissance bed.
Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player's camera through the roof.
Blood River Outskirts now has a reward after poisoning elves.
Fixed incorrect icon for Flame Stained Glass Table Lamp.
Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
Fires in Blood River no longer have white orbs.
Increased the culling distance for fires in Blood River.
Set “ship smoke” emote to show pipe in hand.
Created sitting variations for the sneeze, burp, belch, and cough emotes.
Fixed room of black furniture in the Epitaph.
Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
Created a new weapon for the giant mushroom in Blood River Outskirts.
Adjusted Naturamans' skills and added a reward to Phieas in Blood River Outskirts.
Partial fix added for merchants moving during conversations while behind a counter.
Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
Performance optimization for North Majestic Forest.
Some weapons showed trails all the time, this has been corrected.
Fix for Oracle room door interruptions.
Assassin's Bracers now have the correct display name.
Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
Healing Touch visual effects now move correctly with the avatar.
Fixed error with May-May's journal entry in Kiln.
Missing mailboxes throughout the world were updated.
The animatronic merchant in Soltown can again be used to purchase goods and services.
Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
Fixed summoned phoenix getting a fake copy at its point of origin.
Disabled distortion effect on Death Ray.
Removed tree growing out of tower in Blood River Outskirts.
Added tooltip text to teleport by statue in Boreas Colossus.
Changed owner of “Ordinis Mortis” player owned town.
Samael's wandering to heal Gawain in Highvale is no longer easily interruptible.
Fixed water elemental attack crash.
Mountain collision in Sequana Colossus updated.
Mideval tunic textures have been updated.
Decreased interact range on valve wheel in Kiln Cistern.
Corrected the scale of garlic nodes in Wyrmsands.
Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
Alberic's dialogue in Blood River Outskirts went missing but has now returned.
A check was put in Marcus' dialogue in Blood River Outskirts to measure knowledge about the elves.
Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas' conversation and journal entry.
Added missing wood board recipes
Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
Removed collision volumes from equipable papers, scrolls, books, and quills.
Adjusted specular values on textures in the ancient environment assets.
Many white oak trees were updated to correct collision issues.
Deleted terrain and grass clipping onto stone structure in Ardoris.
Performance pass on Hallowed Plains.
Removed an extra sword in Celestis.
Trees on the Plains Road random encounter maps were updated to fix improper collision.
Added a little fence to ledge in Boreas Colossus.
Fixed crashes that can occur when using various skills such as Death Touch.
Fixed persistent buffs not loading correctly when starting the game and entering the first map.
Fixed bug that caused target indicators to be invisible after character creation.
Known Issues
Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
Linux: Adjusting shadows may resize the resolution of the game client.
Interrupting sheet music with another song may result in the music breaking for remote clients listening.
Number keys do not activate hotbar skills if set to auto-hide from game settings.
Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
Avatars do not go back to idle animations after walking with an instrument being played.
The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
Some decorations placed in basements may shift through walls and end up in inaccessible locations.
Chaotic Clone is not distracting enemies.
Not all items listed in R43 Instructions are yet in the game or Add On Store
Cloaks will often sort through the avatar’s body
Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
Some spell VFX do not play properly
Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
Rain and Snow is coming through the roof of some buildings
Some SFX are not properly tied to the sound volume controls.
Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
Some cities are experiencing performance spikes
Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Weapons below 30% HP are disabled until repaired above this threshold. Disabled weapons behave the same as weapons without sufficient pressure.
Doubled repair power. Scrap cost remains the same.
Added a new map: Ridgline. Ridgeline has 3 capture points spaced further away from eachother. The map can be swapped by the server host or by using the /map "id" command. Map ids count up from 0.
Added multiplayer sandbox gamemode. The game mode can be swapped by the server host. Infinite match time. No friendly fire. Instant respawns.
Pigeon missiles will ignore targets obscured by clouds when they search for targets shortly after launch. Smokescreen will also obscure view. Targets obsucred after launch will be lost while obsucred but cam be retargetted.
Pigeon missiles target engines.
Minor Features
Slightly reduced the dead zone size of pigeon missiles.
Smoke screens release smoke at four engines each.
Doubled duration of smoke screen.
Repair hammers can heal allies.
Harpoons pull with less power based on ship pressure.
Reduced harpoon HP to be destructable with one knife/revolver hit.
The lobby timer jumps to 30 seconds if any captain moves with less than 30 seconds remaining.
Ballast cannot lift a ship with insufficent lift (can still slow descent and maintain altitude).
Increased twin cannon armor pen 5 > 10.
Removed damage ramping of twin cannon (100% at all ranges).
Reduced armor balloon HP by 500 and increase drag coefficent by 0.2. All highly successful ship have used this balloon.
Ram momentum damage scaling reduced. Still dealing max at low velocities.
Grass is not rendered on the two lowest graphics settings.
Terrain quality adjusts more with graphics setting.
Added contents to scrap boxes that diminish as scrap is removed.
Added 20 scrap to boxes.
Finishing the activation channel on a scrap box deposits your scrap into the box. Releasing the channel early withdraws as normal.
Bug Fixes
Fixed the fuzziness of UI elements such as nametags, ship blips, and capture point blips.
Fixed a bug that allowed parts with 3+ connection points to be placed out of bounds (forcing a restart without saving).
The boarding knife goes completely off screen.
Players will not drop multiple dead bodies when dying in sandbox.
Weapons below 30% HP are disabled until repaired above this threshold. Disabled weapons behave the same as weapons without sufficient pressure.
Doubled repair power. Scrap cost remains the same.
Added a new map: Ridgline. Ridgeline has 3 capture points spaced further away from eachother. The map can be swapped by the server host or by using the /map "id" command. Map ids count up from 0.
Added multiplayer sandbox gamemode. The game mode can be swapped by the server host. Infinite match time. No friendly fire. Instant respawns.
Pigeon missiles will ignore targets obscured by clouds when they search for targets shortly after launch. Smokescreen will also obscure view. Targets obsucred after launch will be lost while obsucred but cam be retargetted.
Pigeon missiles target engines.
Minor Features
Slightly reduced the dead zone size of pigeon missiles.
Smoke screens release smoke at four engines each.
Doubled duration of smoke screen.
Repair hammers can heal allies.
Harpoons pull with less power based on ship pressure.
Reduced harpoon HP to be destructable with one knife/revolver hit.
The lobby timer jumps to 30 seconds if any captain moves with less than 30 seconds remaining.
Ballast cannot lift a ship with insufficent lift (can still slow descent and maintain altitude).
Increased twin cannon armor pen 5 > 10.
Removed damage ramping of twin cannon (100% at all ranges).
Reduced armor balloon HP by 500 and increase drag coefficent by 0.2. All highly successful ship have used this balloon.
Ram momentum damage scaling reduced. Still dealing max at low velocities.
Grass is not rendered on the two lowest graphics settings.
Terrain quality adjusts more with graphics setting.
Added contents to scrap boxes that diminish as scrap is removed.
Added 20 scrap to boxes.
Finishing the activation channel on a scrap box deposits your scrap into the box. Releasing the channel early withdraws as normal.
Bug Fixes
Fixed the fuzziness of UI elements such as nametags, ship blips, and capture point blips.
Fixed a bug that allowed parts with 3+ connection points to be placed out of bounds (forcing a restart without saving).
The boarding knife goes completely off screen.
Players will not drop multiple dead bodies when dying in sandbox.