A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty.
It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific cards are used, such as a heal on 8 or gold on 3 – and between missions you can upgrade a central hub to further amp up what your deck does. Really well put-together, and an effortless entanglement of genres in an age where roguelikebut is starting to get a bit over-used. I like this a lot.
This week’s pick of the week is….
Huh, no clear winner this time, actually. I guess I’ll go with We Slay Monsters, seeing as it’s a well done, poppy roguelike remix that called me back several times, but I must admit that Chimpology tickled me pink too.
A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream Quest, although the cardboard infusion is in this case poker rather than Magic the Gathering. Damage dealt – and, later, type of attack – is defined by cards in your hand as well as by your hero’s level and gear. So, a couple of doubles will amp up your strike massively, while a royal flush probably means a one-hit kill. Actual poker knowledge not required – you’re going to pick up the handful of card combos very quickly, and instead focus your concentration on the most strategic way to take down enemies of escalating difficulty.
It gets more tactical as the game wears on – for instance, you end up unlocking buffs when specific cards are used, such as a heal on 8 or gold on 3 – and between missions you can upgrade a central hub to further amp up what your deck does. Really well put-together, and an effortless entanglement of genres in an age where roguelikebut is starting to get a bit over-used. I like this a lot.
This week’s pick of the week is….
Huh, no clear winner this time, actually. I guess I’ll go with We Slay Monsters, seeing as it’s a well done, poppy roguelike remix that called me back several times, but I must admit that Chimpology tickled me pink too.