Warhammer 40,000: Dawn of War III - r_Kat


Hey everyone!

It’s been a wild ride since the release of Dawn of War III – a game we loved making and are so glad to finally have in your hands. We’re thrilled to put out a new installment after an eight-year hiatus, we’re proud of the innovations we’ve made within the genre, and we think the game is full of potential.

But…we’re humans who have the internet. We know there are lots of you who don’t feel the same way. That matters. We make these games for you, and we need you in order to keep making games. So, let’s talk about where we go from here.

Dawn of War III was meant to reunite our Dawn of War and Dawn of War II fans with a bombastic, action-RTS packed with incredible heroes, giant space lasers, and whole, new planets made of things that go BOOM. While we’ve checked those boxes, it’s clear that those weren’t the only things that you were looking for. So, what now?

It started at launch by keeping our eyes and ears open. We spend a LOT of time on the forums, and just as much looking through the data on what you’re playing, and what you’re not. We’re using that to plot out our next steps and are hoping to share plans with you soon, and get you involved in how we bring them to life. But that takes time.

So, what happens in the short term? Great question…

ANNIHILATION MODE
To start, we’re going back to our roots with new multiplayer modes that challenge you to wipe out every last Waaagh Tower and Webway Gate to earn that victory screen. Get ready for Annihilation Mode. Wait, make that: Annihilation MODES.



Dawn of War I fans will feel right at home in Annihilation Classic. To win, you’ll need to destroy the core structures of your opponent. It’s tough, but we’ve added a couple tools to help you out: new doctrines that will let you build faction-specific turrets throughout the map.

Want a headstart? Load up Annihilation with Defenses to kick off the match with several of these turrets already installed throughout the map, buying you more time to build up your army. Both modes will be available in Custom Match for 1v1, 2v2, and 3v3.

We’ll be releasing a video on later this week with more information, and debuting the mode live on Twitch at 10AM PST on Friday, June 16th. Keep your eyes peeled!

TURRET DOCTRINES
And those fancy new turrets? You won’t need to hand in your hard-earned Skulls for them. We’ll release them unlocked, for all players, for use across all multiplayer modes. Turtlers rejoice! You’ll have new defensive strategies to play with, and against, in no time. Here’s your first look at one of them in action:



The turret doctrines won’t be available in campaign mode, but it is something we’re going to take a look at. No promises, but we’ll see what’s possible and get back to you.

NEW MAP: MORTIS VALE
All existing multiplayer maps have been retrofitted to play host to Annihilation showdowns, but we’re happy to share the brand new Mortis Vale map – a fresh battlefield to burn to the ground! We’ll share a closer look at Mortis Vale next week, but here’s just a taste of what to expect. And yes, this map will be equally available to load up in Power Core!



ENGINES OF ANNIHILATION
We’re sneaking one more treat in for you. Get ready to bring glory to the battlefield with the free Engines of Annihilation skin pack! Send out your super walkers in style with the House Raven skin for the Imperial Knight Paladin, the Exalted skin for the Wraithknight, and the Deathskulls skin for the Gorkanaut. We hope you like them!



This will all go live in our Annihilation Update on Tuesday, June 20th.

We know this is just a start, but it’s an important one. And it helps us say thanks to each and every one of you for playing, posting, and yes – even some of the yelling. It hasn’t fallen on deaf ears.

We’ll start with the Annihilation Update, we’ll keep listening, and together, we’ll keep moving forward.

For the Emperor!
Warhammer 40,000: Dawn of War III - Kat_RE


Hey everyone!

It’s been a wild ride since the release of Dawn of War III – a game we loved making and are so glad to finally have in your hands. We’re thrilled to put out a new installment after an eight-year hiatus, we’re proud of the innovations we’ve made within the genre, and we think the game is full of potential.

But…we’re humans who have the internet. We know there are lots of you who don’t feel the same way. That matters. We make these games for you, and we need you in order to keep making games. So, let’s talk about where we go from here.

Dawn of War III was meant to reunite our Dawn of War and Dawn of War II fans with a bombastic, action-RTS packed with incredible heroes, giant space lasers, and whole, new planets made of things that go BOOM. While we’ve checked those boxes, it’s clear that those weren’t the only things that you were looking for. So, what now?

It started at launch by keeping our eyes and ears open. We spend a LOT of time on the forums, and just as much looking through the data on what you’re playing, and what you’re not. We’re using that to plot out our next steps and are hoping to share plans with you soon, and get you involved in how we bring them to life. But that takes time.

So, what happens in the short term? Great question…

ANNIHILATION MODE
To start, we’re going back to our roots with new multiplayer modes that challenge you to wipe out every last Waaagh Tower and Webway Gate to earn that victory screen. Get ready for Annihilation Mode. Wait, make that: Annihilation MODES.



Dawn of War I fans will feel right at home in Annihilation Classic. To win, you’ll need to destroy the core structures of your opponent. It’s tough, but we’ve added a couple tools to help you out: new doctrines that will let you build faction-specific turrets throughout the map.

Want a headstart? Load up Annihilation with Defenses to kick off the match with several of these turrets already installed throughout the map, buying you more time to build up your army. Both modes will be available in Custom Match for 1v1, 2v2, and 3v3.

We’ll be releasing a video on later this week with more information, and debuting the mode live on Twitch at 10AM PST on Friday, June 16th. Keep your eyes peeled!

TURRET DOCTRINES
And those fancy new turrets? You won’t need to hand in your hard-earned Skulls for them. We’ll release them unlocked, for all players, for use across all multiplayer modes. Turtlers rejoice! You’ll have new defensive strategies to play with, and against, in no time. Here’s your first look at one of them in action:



The turret doctrines won’t be available in campaign mode, but it is something we’re going to take a look at. No promises, but we’ll see what’s possible and get back to you.

NEW MAP: MORTIS VALE
All existing multiplayer maps have been retrofitted to play host to Annihilation showdowns, but we’re happy to share the brand new Mortis Vale map – a fresh battlefield to burn to the ground! We’ll share a closer look at Mortis Vale next week, but here’s just a taste of what to expect. And yes, this map will be equally available to load up in Power Core!



ENGINES OF ANNIHILATION
We’re sneaking one more treat in for you. Get ready to bring glory to the battlefield with the free Engines of Annihilation skin pack! Send out your super walkers in style with the House Raven skin for the Imperial Knight Paladin, the Exalted skin for the Wraithknight, and the Deathskulls skin for the Gorkanaut. We hope you like them!



This will all go live in our Annihilation Update on Tuesday, June 20th.

We know this is just a start, but it’s an important one. And it helps us say thanks to each and every one of you for playing, posting, and yes – even some of the yelling. It hasn’t fallen on deaf ears.

We’ll start with the Annihilation Update, we’ll keep listening, and together, we’ll keep moving forward.

For the Emperor!
Valfaris - nick


The entire Steel Mantis & Digital Uppercut team is saturated with cosmic hype to announce Valfaris, a heavy metal infused 2D action-platformer and the next game from Steel Mantis! (The guys who brought you Slain: Back from Hell)

Valfaris is set in a far corner of space on a once-opulent floating citadel, which has become tainted with a powerful evil.

The game will blend brutal combat, cursed environments, twisted enemies, awesome pixel art, and a seismic soundtrack from former Celtic Frost guitarist, Curt Victor Bryant, so expect riffs with enough metal to tear the galaxy a new wormhole.

Wishlist now for maximum absolute magnitude!



Valfaris - Dudleyfish


The entire Steel Mantis & Digital Uppercut team is saturated with cosmic hype to announce Valfaris, a heavy metal infused 2D action-platformer and the next game from Steel Mantis! (The guys who brought you Slain: Back from Hell)

Valfaris is set in a far corner of space on a once-opulent floating citadel, which has become tainted with a powerful evil.

The game will blend brutal combat, cursed environments, twisted enemies, awesome pixel art, and a seismic soundtrack from former Celtic Frost guitarist, Curt Victor Bryant, so expect riffs with enough metal to tear the galaxy a new wormhole.

Wishlist now for maximum absolute magnitude!



Killing Floor 2 - [TW]Yoshiro
http://www.killingfloor2.com/SummerSideshow17/


https://www.youtube.com/watch?v=i1RVtdWcTDE







Highlights
  • The Return of the Summer SideShow Zeds Including
    • The Bearded Lady
    • The Strong Pound
    • The Monkey Man
    • Pukey The Clown
    • And More!

  • New Map - The Tragic Kingdom
    • Including interactive traps - if you want to use them keep the power on!

  • New Mini Games With Prizes (Join the Tragic Kingdom Cleanup Crew by winning the official uniform)
    • Pop The Clot
    • Dunk The Bloat
    • Feed The Pound

  • 8 Weekly Outbreaks With Prizes
    • Bobble Zed - That can’t be good for their necks
    • Beefcake - The bigger they are, the harder you fall
    • Boom - Under Pressure; may explode
    • Zed Time - All the Zed Time in the world
    • Up, Up, and Decay - Try to make 99 Death Balloons
    • Poundemonium - All Fleshpounds, all the time, even the boss....
    • Tiny Terror - A small threat is still a threat

  • 2 New Weapons
    • SPX 464 Centerfire
    • HZ 12 Shotgun

  • New Cosmetics
    • Rising Storm 2: Vietnam weapon crossover skins (non tradable/marketable)
    • Unlockable Sideshow Cosmetic Items
    • New Bundles
      • Hazmat Uniform Bundle
      • Horzine Mark 7 Uniform Bundle

    • New Crates
      • Junkyard weapon skin set
      • Firefighter Cosmetic set
      • Vietnam Weapon Skin set (tradable/marketable)


Balance
Difficulty
  • Hell on Earth
    • Self inflicted damage is set to 50% was 100%


Weapons
M4
  • M4 damage increased 20%


Winchester Lever Action
  • Rate of fire increased 10%
  • Reload speed increased 10% for both reg and elite reload
  • 12 extra rounds added to starting ammo


Railgun
  • Reload speed increased 10% for both reg and elite reload


Zeds
Scrake
  • Stun cooldown decreased to 5sec was 10sec


Fleshpound
  • Spawn Enraged chance
    • Normal=0%
    • Hard=0%
    • Suicidal=50%
    • HellonEarth=75%




Bug Fixes
General
  • Fixed server crash relating to Server Takeover not having specified map
  • Fixed a loss in performance during Patriarch minigun fire
  • Fixed VS Patriarch minigun tracers not rendering at long distances
  • Boss bullet damage now generates blood effects on players
  • Fixed inconsistent with blocking/parry behavior immediately after attacking
  • Heavy melee attacks can now interrupt weapon check animations
  • Fixed Anton & Rae using wrong voice over in some cases
  • Spitfires now appear in Flame weapon category
  • Fixed issue where Matchmaking would frequently select a server with 100+ ping
  • Fixed bug with some accessories becoming transparent on teammates at distances
  • Fixed explosion scorch decals sometimes cropping on uneven terrain
  • Fixed bug where players could purchase multiples of the same weapon
  • Fixed bug where players could acquire both dual and single pistol variants
  • Fixed bug where trader would sell you the wrong weapon when trying to select the third item listed
  • Fixed bug when selling dualies the trader unnecessarily shifts weapon list
  • Corrected Trader stats for melee weapon fire rates
  • Setting Server Type to "Ranked Custom" no longer grays out map choice for online Matchmaking and offline Survival
  • Fixed an issue where server browser filters would appear to reset
  • Fixed "No Custom Servers" not working in server browser
  • Fixed a case where download notification didn’t appear
  • Players who connect to server post-match will now see a message describing this in the lower right corner
  • Fixed potential memory leak from created from Download Progress screen
  • Fixed Versus After Action Report stating it was Survival Mode
  • Fixed a case where an empty health bar is displayed upon respawning
  • Fixed Disable Auto-Upgrade text clipping issue for Brazilian Portuguese, French, German, Polish, Simplified Chinese, and Spanish
  • Fixed spacing issues on German localization
  • Fixed various minor UI bugs
  • Flight Mask is now available for Ana Larive and Rae Higgins
  • Based on community feedback various accessory combinations are now allowed
  • PS4 PlayGo: Fixed newer weapons (Bone Crusher, Spitfires, Stoner 63A) missing sound effects from Initial Payload
  • PS4: Fixed a case where tabbing over to the Gear menu before online servers are fully loaded breaks gear menu UI



Perk
  • Potential fix for Perk progress being overwritten after leveling up a perk defaulted by steam disconnection which could cause players perk stats to be corrupted
  • Fixed bug where SWAT Ammo Vest skill wouldn’t apply correctly
  • Gunslingers using Spitfires pistols now gain Gunslinger XP from burn damage
  • Fixed head bob animation when crouching with Tactical Movement
  • Skullcracker, Zedative, Cripple, and Ground Fire Skills now slow down Zed movement correctly
  • Sharpshooter passive recoil ability now only applies to perk weapons
  • Fixed Sharpshooter Ranger skill not working
  • Fixed issue where Berserkers with off-perk knives do not receive bonuses
  • Fixed bug where Demo would no longer take self damage with active Mad Bomber
  • Survivalist skill Madman now applies to single shot Nailgun
  • Fixed bug where Trader UI didn’t reflect what grenade Survivalist had equipped
  • Demolitionist now receive XP from Reactive Armor kills
  • Medic Acidic Rounds now apply to Scrakes, Fleshpounds, and Bloats correctly
  • Fixed bug with SWAT Suppression Rounds having Multiplicative effect


Weapon
  • Fixed a case where Eviscerator blades would float in the air
  • Fixed a case where C4 sounds would not play
  • Thrown or airborne C4 is now affected by Mad Bomber skill
  • Fixed bug where Bone Crusher with applied skins would turn black
  • Fixed issue where Railgun near misses would appear to hit target
  • Fixed Pulverizer reloading slowly despite active Spartan skill
  • When only one shell is loaded in Double Barrel Shotgun, attempting to alt fire will now fire it instead of reloading the weapon.
  • Fixed bug where Microwave Gun alt fire would break Zed lunge attacks
  • Added missing third person reload sounds for Microwave Gun & Stoner 63a
  • Fixed first person single Spitfire hammer not animation
  • Increased single Spitfire swap speed a smidge
  • Fixed Kriss SMG Precious skin not applying correctly
  • Medic Pistol reloading speed now increases with Survivalist Tactical Reload
  • Fixed ammunition counter on medic weapons updating incorrectly after reloading
  • Fixed issue where piercing projectiles could not decapitate ragdolls
  • Fixed Trench Gun shell ejection occurring on wrong event


Zed
  • Fixed Sirens endlessly screaming when unable to find to the player
  • Sirens now scream after recovering from an EMP grenade
  • Fixed issue where Gorefiend's basic attack could not be parried consistently
  • Fixed blue outlines disappearing from Gorefiend
  • Fixed Gorefiend mesh stretching when tearing head chunks while frozen
  • Fixed Patriarch continuing to groan after being obliterated
  • Fixed EMP electric FX not applying to Stalkers
  • Fixed LOD issues with head gibs


Maps
Black Forest
  • Fixed Zed navigation exploit
  • Fixed bug where steam FX deactivate Light Shafts when overlapping each other
  • Fixed issue where dynamic objects would fall through world
  • Fixed draw distance issues with columns & trains

Biotics Lab
  • Fixed Hans navigation issue on plants between entrance stairs

Burning Paris
  • Fixed several navigation exploits in Cafe Lefevere
  • Fixed navigation exploit where players hid in boxes
  • Removed exploit with destructible columns
  • Fixed visual bug with window fire & smoke FX

Containment Station
  • Fixed a bug where players would get stuck in closed doors

The Descent
  • Fixed bug where players would take fall damage when falling through teleport shafts with a teammate.
  • Fixed issue with screen fade transitions
  • Removed exploit with destructible columns
  • Fixed Patriarch navigation issues on curved staircase
  • Fixed Zed navigation issue around large spiral staircase
  • Fixed Zeds getting stuck on top of hanging cages
  • Fixed ragdolls not colliding with tanks in boss room correctly
  • Fixed a spot where players could get snagged on stairs in Library
  • Fixed lava doing inconsistent amounts of damage
  • Fixed other various Zed navigation issues
  • Fixed a few minor visual issues

Evacuation Point
  • Fixed several Zed navigation issues
  • Fixed issue where Dosh would not collide with glass correctly
  • Fixed minor visual issues

Farm House
  • Removed Zed navigation exploit kitchen (PS4 Only)

Hostile Grounds
  • Fixed draw distance issue with chain link fence

Infernal Realms
  • Fixed several instances of objects being culled out too early

Outpost
  • Removed Zed navigation exploit in maintenance room
  • Fixed issue where large Zeds could knock players out of bounds
  • Fixed issue where characters feet clip into floor of Ready Up lobby
  • Fixed several Zed navigation issues
  • Fixed some minor visual issues

Prison
  • Fixed an issue where Zed meshes would occlude
  • Fixed several collision issues
  • Fixed minor visual issue with vines

Volter Manor
  • [color=#333333]Fixed minor visual bug[/color]

Zed Landing
  • Fixed a collectable that could not be shot



ZedConomy/Trading Floor
  • Fixed a case where Horzine Crate Series #4 could not be opened by its respective key
  • Kriss SMG Horzine Elite skins are now correctly listed on market
  • Fixed Kriss SMG skins having incorrect quality text in their descriptions
  • Many compatibility requests from the community including
    • Backpacks can now be worn with Horzine Armor
    • Ana can now equip backpacks


Workshop/SDK
  • Resolved issue where Workshop Upload Tool fails to launch on some computers
  • Fixed a crash when attempting to clear Center Weld Component on doors

Killing Floor 2 - [TW]Yoshiro
http://www.killingfloor2.com/SummerSideshow17/


https://www.youtube.com/watch?v=i1RVtdWcTDE







Highlights
  • The Return of the Summer SideShow Zeds Including
    • The Bearded Lady
    • The Strong Pound
    • The Monkey Man
    • Pukey The Clown
    • And More!

  • New Map - The Tragic Kingdom
    • Including interactive traps - if you want to use them keep the power on!

  • New Mini Games With Prizes (Join the Tragic Kingdom Cleanup Crew by winning the official uniform)
    • Pop The Clot
    • Dunk The Bloat
    • Feed The Pound

  • 8 Weekly Outbreaks With Prizes
    • Bobble Zed - That can’t be good for their necks
    • Beefcake - The bigger they are, the harder you fall
    • Boom - Under Pressure; may explode
    • Zed Time - All the Zed Time in the world
    • Up, Up, and Decay - Try to make 99 Death Balloons
    • Poundemonium - All Fleshpounds, all the time, even the boss....
    • Tiny Terror - A small threat is still a threat

  • 2 New Weapons
    • SPX 464 Centerfire
    • HZ 12 Shotgun

  • New Cosmetics
    • Rising Storm 2: Vietnam weapon crossover skins (non tradable/marketable)
    • Unlockable Sideshow Cosmetic Items
    • New Bundles
      • Hazmat Uniform Bundle
      • Horzine Mark 7 Uniform Bundle

    • New Crates
      • Junkyard weapon skin set
      • Firefighter Cosmetic set
      • Vietnam Weapon Skin set (tradable/marketable)


Balance
Difficulty
  • Hell on Earth
    • Self inflicted damage is set to 50% was 100%


Weapons
M4
  • M4 damage increased 20%


Winchester Lever Action
  • Rate of fire increased 10%
  • Reload speed increased 10% for both reg and elite reload
  • 12 extra rounds added to starting ammo


Railgun
  • Reload speed increased 10% for both reg and elite reload


Zeds
Scrake
  • Stun cooldown decreased to 5sec was 10sec


Fleshpound
  • Spawn Enraged chance
    • Normal=0%
    • Hard=0%
    • Suicidal=50%
    • HellonEarth=75%




Bug Fixes
General
  • Fixed server crash relating to Server Takeover not having specified map
  • Fixed a loss in performance during Patriarch minigun fire
  • Fixed VS Patriarch minigun tracers not rendering at long distances
  • Boss bullet damage now generates blood effects on players
  • Fixed inconsistent with blocking/parry behavior immediately after attacking
  • Heavy melee attacks can now interrupt weapon check animations
  • Fixed Anton & Rae using wrong voice over in some cases
  • Spitfires now appear in Flame weapon category
  • Fixed issue where Matchmaking would frequently select a server with 100+ ping
  • Fixed bug with some accessories becoming transparent on teammates at distances
  • Fixed explosion scorch decals sometimes cropping on uneven terrain
  • Fixed bug where players could purchase multiples of the same weapon
  • Fixed bug where players could acquire both dual and single pistol variants
  • Fixed bug where trader would sell you the wrong weapon when trying to select the third item listed
  • Fixed bug when selling dualies the trader unnecessarily shifts weapon list
  • Corrected Trader stats for melee weapon fire rates
  • Setting Server Type to "Ranked Custom" no longer grays out map choice for online Matchmaking and offline Survival
  • Fixed an issue where server browser filters would appear to reset
  • Fixed "No Custom Servers" not working in server browser
  • Fixed a case where download notification didn’t appear
  • Players who connect to server post-match will now see a message describing this in the lower right corner
  • Fixed potential memory leak from created from Download Progress screen
  • Fixed Versus After Action Report stating it was Survival Mode
  • Fixed a case where an empty health bar is displayed upon respawning
  • Fixed Disable Auto-Upgrade text clipping issue for Brazilian Portuguese, French, German, Polish, Simplified Chinese, and Spanish
  • Fixed spacing issues on German localization
  • Fixed various minor UI bugs
  • Flight Mask is now available for Ana Larive and Rae Higgins
  • Based on community feedback various accessory combinations are now allowed
  • PS4 PlayGo: Fixed newer weapons (Bone Crusher, Spitfires, Stoner 63A) missing sound effects from Initial Payload
  • PS4: Fixed a case where tabbing over to the Gear menu before online servers are fully loaded breaks gear menu UI



Perk
  • Potential fix for Perk progress being overwritten after leveling up a perk defaulted by steam disconnection which could cause players perk stats to be corrupted
  • Fixed bug where SWAT Ammo Vest skill wouldn’t apply correctly
  • Gunslingers using Spitfires pistols now gain Gunslinger XP from burn damage
  • Fixed head bob animation when crouching with Tactical Movement
  • Skullcracker, Zedative, Cripple, and Ground Fire Skills now slow down Zed movement correctly
  • Sharpshooter passive recoil ability now only applies to perk weapons
  • Fixed Sharpshooter Ranger skill not working
  • Fixed issue where Berserkers with off-perk knives do not receive bonuses
  • Fixed bug where Demo would no longer take self damage with active Mad Bomber
  • Survivalist skill Madman now applies to single shot Nailgun
  • Fixed bug where Trader UI didn’t reflect what grenade Survivalist had equipped
  • Demolitionist now receive XP from Reactive Armor kills
  • Medic Acidic Rounds now apply to Scrakes, Fleshpounds, and Bloats correctly
  • Fixed bug with SWAT Suppression Rounds having Multiplicative effect


Weapon
  • Fixed a case where Eviscerator blades would float in the air
  • Fixed a case where C4 sounds would not play
  • Thrown or airborne C4 is now affected by Mad Bomber skill
  • Fixed bug where Bone Crusher with applied skins would turn black
  • Fixed issue where Railgun near misses would appear to hit target
  • Fixed Pulverizer reloading slowly despite active Spartan skill
  • When only one shell is loaded in Double Barrel Shotgun, attempting to alt fire will now fire it instead of reloading the weapon.
  • Fixed bug where Microwave Gun alt fire would break Zed lunge attacks
  • Added missing third person reload sounds for Microwave Gun & Stoner 63a
  • Fixed first person single Spitfire hammer not animation
  • Increased single Spitfire swap speed a smidge
  • Fixed Kriss SMG Precious skin not applying correctly
  • Medic Pistol reloading speed now increases with Survivalist Tactical Reload
  • Fixed ammunition counter on medic weapons updating incorrectly after reloading
  • Fixed issue where piercing projectiles could not decapitate ragdolls
  • Fixed Trench Gun shell ejection occurring on wrong event


Zed
  • Fixed Sirens endlessly screaming when unable to find to the player
  • Sirens now scream after recovering from an EMP grenade
  • Fixed issue where Gorefiend's basic attack could not be parried consistently
  • Fixed blue outlines disappearing from Gorefiend
  • Fixed Gorefiend mesh stretching when tearing head chunks while frozen
  • Fixed Patriarch continuing to groan after being obliterated
  • Fixed EMP electric FX not applying to Stalkers
  • Fixed LOD issues with head gibs


Maps
Black Forest
  • Fixed Zed navigation exploit
  • Fixed bug where steam FX deactivate Light Shafts when overlapping each other
  • Fixed issue where dynamic objects would fall through world
  • Fixed draw distance issues with columns & trains

Biotics Lab
  • Fixed Hans navigation issue on plants between entrance stairs

Burning Paris
  • Fixed several navigation exploits in Cafe Lefevere
  • Fixed navigation exploit where players hid in boxes
  • Removed exploit with destructible columns
  • Fixed visual bug with window fire & smoke FX

Containment Station
  • Fixed a bug where players would get stuck in closed doors

The Descent
  • Fixed bug where players would take fall damage when falling through teleport shafts with a teammate.
  • Fixed issue with screen fade transitions
  • Removed exploit with destructible columns
  • Fixed Patriarch navigation issues on curved staircase
  • Fixed Zed navigation issue around large spiral staircase
  • Fixed Zeds getting stuck on top of hanging cages
  • Fixed ragdolls not colliding with tanks in boss room correctly
  • Fixed a spot where players could get snagged on stairs in Library
  • Fixed lava doing inconsistent amounts of damage
  • Fixed other various Zed navigation issues
  • Fixed a few minor visual issues

Evacuation Point
  • Fixed several Zed navigation issues
  • Fixed issue where Dosh would not collide with glass correctly
  • Fixed minor visual issues

Farm House
  • Removed Zed navigation exploit kitchen (PS4 Only)

Hostile Grounds
  • Fixed draw distance issue with chain link fence

Infernal Realms
  • Fixed several instances of objects being culled out too early

Outpost
  • Removed Zed navigation exploit in maintenance room
  • Fixed issue where large Zeds could knock players out of bounds
  • Fixed issue where characters feet clip into floor of Ready Up lobby
  • Fixed several Zed navigation issues
  • Fixed some minor visual issues

Prison
  • Fixed an issue where Zed meshes would occlude
  • Fixed several collision issues
  • Fixed minor visual issue with vines

Volter Manor
  • [color=#333333]Fixed minor visual bug[/color]

Zed Landing
  • Fixed a collectable that could not be shot



ZedConomy/Trading Floor
  • Fixed a case where Horzine Crate Series #4 could not be opened by its respective key
  • Kriss SMG Horzine Elite skins are now correctly listed on market
  • Fixed Kriss SMG skins having incorrect quality text in their descriptions
  • Many compatibility requests from the community including
    • Backpacks can now be worn with Horzine Armor
    • Ana can now equip backpacks


Workshop/SDK
  • Resolved issue where Workshop Upload Tool fails to launch on some computers
  • Fixed a crash when attempting to clear Center Weld Component on doors

Jun 13, 2017
Drifting Lands - Krobill


FEATURES:
* An important missing part is not missing anymore...

BUGS:
* Fixed a bug causing unlocks of ships to be transferred to another save slot.
Jun 13, 2017
Drifting Lands - Krobill


FEATURES:
* An important missing part is not missing anymore...

BUGS:
* Fixed a bug causing unlocks of ships to be transferred to another save slot.
Jun 13, 2017
The Frontier Outskirts VR - Matt's Creations
First of all, we would like to apologize for our big mistake that the game was not listed as an Early Access. There was a few technical problems in transaction and in the game release. We are very glad that you like the actual game and respect the game content just in the Alpha version.

As you probably know, the game is the Early Access and we have a few information for you...

We plan plenty of things and features to the future this year like VR character and multiplayer. It could be very big fun to fight against/ with your friends on the virtual battlefield. VR Character is very important for us to see your virtual hands and body. There will also many more maps, weapons, enemies, modes... One of the biggest features are space-battles that will be available soon.

This is the official list we plan to the future

• VR Character
• Multiplayer battles
• At least 5 maps
• At least 3 game modes
• Space battles
• Character customization

Most important thing for us is listen to the community. We have already noticed some new suggestions from the community and we very appreciate that.

Thank you all for understanding and we hope you will be very satisfied with the future game features.

- TFO Team
Jun 13, 2017
Ozapell Basic - Ozapell
The latest update adds the "MANUAL" editor command which opens the Ozapell Basic Beginner's Manual if a PDF reader is available.

Indentation is now supported. This will improve the readability of source code.



Have fun!
...