Jun 2, 2017
Borderless Gaming - Andrew
Change log
  • Fixes Steam achievement unlocking
  • Fixes error about the Steam API not being initialized when “Start with Windows” is enabled on the Steam version
  • Removes old version checking
  • Fixes rare crash

There will be another 9.3 update soon that changes the startup behavior Borderless Gaming so it can run as administrator on Windows startup.

Some of you may notice that our digital signature is now gone, this will return in 9.3. Startcom has had their root certificates untrusted and because of that we're moving to a more trusted provider, Digicert.

As always, report any issues you may be having so they can be fixed.

Thanks,

Andrew
Jun 2, 2017
Borderless Gaming - Andrew
Change log
  • Fixes Steam achievement unlocking
  • Fixes error about the Steam API not being initialized when “Start with Windows” is enabled on the Steam version
  • Removes old version checking
  • Fixes rare crash

There will be another 9.3 update soon that changes the startup behavior Borderless Gaming so it can run as administrator on Windows startup.

Some of you may notice that our digital signature is now gone, this will return in 9.3. Startcom has had their root certificates untrusted and because of that we're moving to a more trusted provider, Digicert.

As always, report any issues you may be having so they can be fixed.

Thanks,

Andrew
Jun 2, 2017
Stellar Tactics - Stellar Tactics


This patch focuses on adding a grenade AOE indicator, updated line of sight visibility and a number of important fixes. Here are the notes:

FIXED: Credit values of 1,000,000 and above did not display correctly in the vendor and inventory UI.
FIXED: Inventory paper-dolls display the correct gender in the inventory UI.
FIXED: When gaining a level in healing or hacking, the correct team members name is added to the skill-up message
FIXED: Mission log data is displayed correctly in the completed mission list when items are selected.
FIXED: An error that was not correctly calculating critical chance bonuses from mods was fixed.
ADDED: Added a grenade AOE indicator. Originally this was going to be granted as either a device or a perk. I felt it should just be a default behavior since using grenades can be confusing. To do this, I removed grenade physics since there was no predictable way to provide an AOE indicator if the grenade bounced.
UPDATED: Updated the way NPC's check line of sight for attacks. They should be less likely to fire from the very edge of doorways.
UPDATED: A few updates and changes to the LOS visibility system:
  • Line of sight now includes an auditory radius where enemies near team members (within 10 units) will be visible.
  • Enemies now enter combat regardless of whether it was an enemy or a team member who initiated combat on first sight. This places enemies in the combat turn-order list immediately and starts processing their visibility at the start of combat instead of after the first shot is fired.
  • Enemy visibility is updated more often.
  • Enemies not in line of sight of any team members that attack from range no longer become visible for the duration of the round. You can of course use the CTRL key to see them and you will be able to tell what direction they are firing from by the angle of the projectile.
Jun 2, 2017
Stellar Tactics - Stellar Tactics


This patch focuses on adding a grenade AOE indicator, updated line of sight visibility and a number of important fixes. Here are the notes:

FIXED: Credit values of 1,000,000 and above did not display correctly in the vendor and inventory UI.
FIXED: Inventory paper-dolls display the correct gender in the inventory UI.
FIXED: When gaining a level in healing or hacking, the correct team members name is added to the skill-up message
FIXED: Mission log data is displayed correctly in the completed mission list when items are selected.
FIXED: An error that was not correctly calculating critical chance bonuses from mods was fixed.
ADDED: Added a grenade AOE indicator. Originally this was going to be granted as either a device or a perk. I felt it should just be a default behavior since using grenades can be confusing. To do this, I removed grenade physics since there was no predictable way to provide an AOE indicator if the grenade bounced.
UPDATED: Updated the way NPC's check line of sight for attacks. They should be less likely to fire from the very edge of doorways.
UPDATED: A few updates and changes to the LOS visibility system:
  • Line of sight now includes an auditory radius where enemies near team members (within 10 units) will be visible.
  • Enemies now enter combat regardless of whether it was an enemy or a team member who initiated combat on first sight. This places enemies in the combat turn-order list immediately and starts processing their visibility at the start of combat instead of after the first shot is fired.
  • Enemy visibility is updated more often.
  • Enemies not in line of sight of any team members that attack from range no longer become visible for the duration of the round. You can of course use the CTRL key to see them and you will be able to tell what direction they are firing from by the angle of the projectile.
Jun 2, 2017
Warstone TD - Rurik


Hello there,

We have added targeting for units. If you double-click the monster, all units will start attack it. There is no beautiful visuals effect for now, we are going to add one soon.

We have also added the ability to learn the skill in the Tree of Wisdom with double-clicks.



Meet new story mission, The Spirit's Gorge, the nice looking map in the maze mode. There a lot of possible positions for stones, so it's should be fun. You will force new enemy here, Necro, the powerful shaman with Curse and Reincarnation abilities.

During the mission you unlock new warrior, Priestess, the upgrade of Novices. She has higher damage and Blessing ability, which increase the attack speed of allied units. Useful unit.



After finishing the construction of the Temple you will unlock new building, magic runes. It could increase gaining experience up to 50%. But requires mithril for a construction.

We have also added the challenge mode for The Forest of the Amazons and 2 Steam achievements.

We fixed some bugs. There is a changelog for current ones:

- Mysticism and Tribute skills work properly now.
- Fixed the bug when 1 monster could get stuck after position of the stone in classical missions.
- The armor reduction in the Spear throw ability and Movement speed decrease in the Notched Arrows ability now work properly.
- Fixed some red errors connected with casting of spells
- Some improvements in maze missions
- Fixed the bug when the screen froze for a second when a soundtrack was changed.
- It's possible to use now Rune of Ancestors Spirits and attack speed buff at the same time
- fixed the bug when player got 1 stone in the start of the mission, if Mason skill was learnt.
- The skills Dexterity now affects on Bombardier
- The skill in Treasurer "Businessman" starts working right after learning.
- The power of Earth now increases the damage of Titan's Fist
- The power of Air now increase the damage of Electric Beetle
- If one player will failed the achievement in co-op missions, it will show to the other player now.
- The Cry Before Death ability was removed from Assassin and Valkyrie in the Outpost mission
- Visual bug in the menu of the attack were fixed
- Tootlip Тролли in the story PvP missions has been replaced with Trolls
- Some chat improvements
- The apocalypse mode is now shown in the list of the modes in the arena

We need your feedback! Tell us what you think in our community hub!

http://steamcommunity.com/app/562500/discussions/0/1291817837624055444/
If you would like us to go top of the class regardless, please give us a small review on the Steam.

Play with us,
Battlecruiser Games

Jun 2, 2017
Warstone TD - Rurik


Hello there,

We have added targeting for units. If you double-click the monster, all units will start attack it. There is no beautiful visuals effect for now, we are going to add one soon.

We have also added the ability to learn the skill in the Tree of Wisdom with double-clicks.



Meet new story mission, The Spirit's Gorge, the nice looking map in the maze mode. There a lot of possible positions for stones, so it's should be fun. You will force new enemy here, Necro, the powerful shaman with Curse and Reincarnation abilities.

During the mission you unlock new warrior, Priestess, the upgrade of Novices. She has higher damage and Blessing ability, which increase the attack speed of allied units. Useful unit.



After finishing the construction of the Temple you will unlock new building, magic runes. It could increase gaining experience up to 50%. But requires mithril for a construction.

We have also added the challenge mode for The Forest of the Amazons and 2 Steam achievements.

We fixed some bugs. There is a changelog for current ones:

- Mysticism and Tribute skills work properly now.
- Fixed the bug when 1 monster could get stuck after position of the stone in classical missions.
- The armor reduction in the Spear throw ability and Movement speed decrease in the Notched Arrows ability now work properly.
- Fixed some red errors connected with casting of spells
- Some improvements in maze missions
- Fixed the bug when the screen froze for a second when a soundtrack was changed.
- It's possible to use now Rune of Ancestors Spirits and attack speed buff at the same time
- fixed the bug when player got 1 stone in the start of the mission, if Mason skill was learnt.
- The skills Dexterity now affects on Bombardier
- The skill in Treasurer "Businessman" starts working right after learning.
- The power of Earth now increases the damage of Titan's Fist
- The power of Air now increase the damage of Electric Beetle
- If one player will failed the achievement in co-op missions, it will show to the other player now.
- The Cry Before Death ability was removed from Assassin and Valkyrie in the Outpost mission
- Visual bug in the menu of the attack were fixed
- Tootlip Тролли in the story PvP missions has been replaced with Trolls
- Some chat improvements
- The apocalypse mode is now shown in the list of the modes in the arena

We need your feedback! Tell us what you think in our community hub!

http://steamcommunity.com/app/562500/discussions/0/1291817837624055444/
If you would like us to go top of the class regardless, please give us a small review on the Steam.

Play with us,
Battlecruiser Games

Ninja Avenger Dragon Blade - meowstudios


We are happy to have released the new version of Ninja Avenger Dragon Blade with a new gameplay, open world, beautiful environments, new enemies, quest system, inventory system, change weapons, buy rings and artifacts or potions from the merchants, evolved set of skills, great looking special effects, possibility to interact with NPC and discover more of the puzzle pieces of the story. This time you can rotate your camera with your mouse at full 360 degrees, attack with left click and use special skill with right click. The game is now open world which means after doing the quests you can continue to explore the maps and even farm by killing wolves for increasing your hero's stats.
We have included the Manga inside the game as well.

If you want to update to this version, simply uninstall the old game and install it again and you will have the current new version.

We plan on adding even more neat stuff to the game depending on it's success...Hope you like it

Thank you
Ninja Avenger Dragon Blade - meowstudios


We are happy to have released the new version of Ninja Avenger Dragon Blade with a new gameplay, open world, beautiful environments, new enemies, quest system, inventory system, change weapons, buy rings and artifacts or potions from the merchants, evolved set of skills, great looking special effects, possibility to interact with NPC and discover more of the puzzle pieces of the story. This time you can rotate your camera with your mouse at full 360 degrees, attack with left click and use special skill with right click. The game is now open world which means after doing the quests you can continue to explore the maps and even farm by killing wolves for increasing your hero's stats.
We have included the Manga inside the game as well.

If you want to update to this version, simply uninstall the old game and install it again and you will have the current new version.

We plan on adding even more neat stuff to the game depending on it's success...Hope you like it

Thank you
After The End: The Harvest - TheSworn


We finally made it guys, V1.0! What a ride.
Thank you to all who have helped shape this game with their purchases,
suggestions, reviews and bug reports. Couldn't have done it without you all.

Welcome new players!
After The End: The Harvest is a retro space adventure and RPG game where you can do what you want when you want. Explore multiple galaxies and planets as you fight your way towards the Centre of the Universe.

V1.0 marks the official release of ATE: TH.
For those who have been with the game during Early Access, below you can find a general list of patch notes for V1.0. A new trailer has also been posted on the main store page.

1.0 Patch Notes:

-Bounties Added to various bars/taverns
-New NPC's and text across the game
-Multiple Rare Crash Fixes
-Quest Log Tracker Positioning updated
-Various small bug and passability fixes
-Angel Creature not spawning in the E.A.P Habitat after being captured has been fixed
-Added secret and updated text to the Negative Ending
-New game + can now also be unlocked if completing a Negative playthrough
-Crafting Recipe updates
-Achievement fixes
-Other various bug fixes and secrets added

I will still be monitoring the game so if any bugs are found, please continue to post them in the forums.

Thanks, everyone!
After The End: The Harvest - Mutiny_


We finally made it guys, V1.0! What a ride.
Thank you to all who have helped shape this game with their purchases,
suggestions, reviews and bug reports. Couldn't have done it without you all.

Welcome new players!
After The End: The Harvest is a retro space adventure and RPG game where you can do what you want when you want. Explore multiple galaxies and planets as you fight your way towards the Centre of the Universe.

V1.0 marks the official release of ATE: TH.
For those who have been with the game during Early Access, below you can find a general list of patch notes for V1.0. A new trailer has also been posted on the main store page.

1.0 Patch Notes:

-Bounties Added to various bars/taverns
-New NPC's and text across the game
-Multiple Rare Crash Fixes
-Quest Log Tracker Positioning updated
-Various small bug and passability fixes
-Angel Creature not spawning in the E.A.P Habitat after being captured has been fixed
-Added secret and updated text to the Negative Ending
-New game + can now also be unlocked if completing a Negative playthrough
-Crafting Recipe updates
-Achievement fixes
-Other various bug fixes and secrets added

I will still be monitoring the game so if any bugs are found, please continue to post them in the forums.

Thanks, everyone!
...