Come closer to the fire, my friends. I'll tell you a story. A story of struggle, death and rebirth of one brave game engine. In the comments, you can often read that you can’t look onto the annoying second GEM and suffering from the need to see the third one, and, preferably, better soon that sorrow. For how long will you release and remake these things on this engine when you can potentially work on something else. Stop using the dead GEM2. For how long will we need to wait! We need to do something! It's time to take a stand!
Friends, do not rush to take protest posters in your hands. Most likely it's a banal misunderstanding. This whole thing with the engines is not as simple as it seems. Some people think that the engine is something that "renders great models with cool shaders and so on." Others that it completely determines what kind of game will be. The third ones think that GEM3 is better than GEM2 because ? you know… It’s obvious! The third is always better.
Apparently some moments need to be clarified. Wikipedia tells us that "A game engine is a software framework designed for the creation and development of video games. The core functionality typically provided by a game engine..." So the main part here is “core” one. And this core can be quite flexible. This is easy to understand if you just compare the games that developed using the same engine. Hardly anyone would say that Lineage II and Star Wars: Republic Commando are very similar. Tyranny and Fallout Shelter can’t be called twins too. And even now Men of War…
… differs from Soldiers:Arena.
GEM2 is alive!
The engine determines the basic rules, and greatly simplifies the work on creating the game, because you do not need to do everything from scratch. But do not forget that this is a tool and quite changeable tool in skilled hands. Most of what we write about in the diaries is the editing of the engine. All these trenches, medics, fortifications, interface, the new gamemodes and so on - that what had to be added. By the number of changes that we made, it has long ceased to be the GEM2 that you remember. A year ago we talked about version 2.3 and even then it was rather conditional label. Since then, it has changed many times and will change more to match the goals set for Soldiers: Arena and it is not so important what number you can add after the name. If it helps you get the answers you need, you can call it even GEM42.
And we talked mainly about the gameplay functionality earlier. In addition, there is a huge piece of work, which is not so interesting to read (and write, too btw). Partly because such topics are very difficult to normally describe in an understandable language, without using a mass of terms and abbreviations. Yes, yes, jokes about the "programmer's answer" here would be ok. And these invisible, but important works go on constantly. GEM2 learned a lot.
Carefully support partial and complete localization. At the moment almost everything except right-to-left languages.
To inform the player about his success in the session, ratings, available commanders and their experience.
To work with memory according to C ++ 11 standards. The selection, release, counting of the number of references to objects now passes better using the new stuff.
Improved the system of quantizing units. And what has we say earlier? Terms in da house. This makes it possible to set a more realistic rate of fire for machine guns, cannons etc. And AI began to think faster.
To recognize a highly detailed map of heights in the right places. Specially made this one to make possible to shoot an apple from the infantryman's head sitting in the trench using your Pak40.
To understand Rim shading, Ambient bounced, HDR, LUT, gamma-correction and stuff.
Gathered the tools to create games against bots, both single and multiplayer.
Learned to be tolerant to different platforms. At the last test, our coders finally managed to play in the general session using the Linux and no longer feel hurt.
This list will continue to grow and GEM2 will absorb everything Soldiers: Arena needs. Guys, most of the problems that came from previous games of the series are not unsolvable. Complicated and resource-consuming, but not unbearable. The infantry already taught to themselves the complex science of not asking philosophical question before throwing a grenade. Do you remember? - they learned how to jump over fences. We know about the old problems and we try to fix them as much as possible. We realize that it is strange for the game not to have support for 64-bit processors and new graphics processing technologies in 2017 . But now gameplay features have the higher priority. And as soon as most of the functionality is ready - we will start the optimization and cosmetic works. In the meantime, we ask you to remember that GEM2 is our bro and it makes its five sets every day to become even more powerful :) Wish you all the best and we attach PZ.IV.
- fixed placing parts near the sides of foundations in build mode
- improved hide floors in 2D terrain mode (more on this below) and level 0 now only shows foundations
- zooming will also work on terrain (press z)
- camera rotate button can be customized in the input tab on startup
- adjusted shotgun trap cost
- merge saves is now available in 3D terrain mode
- adjusted roof collider to allow placing in triangle honeycomb
- adjusted floor and wall part colliders to make placing roofs next to walls easier
- research tables can be placed on the top of shelves
- warning message for invalid character in save name ("<>*|)
- clipboard import clears scene name
- pressing menu (escape) exits screenshot mode
- fixed missing wall bug with extend tool
Hide floors in 2D terrain mode now uses the same method as in 3D mode. Parts save their level based on the level of what each are placed on. Before it was using the height of each part which causes issues like hidden boxes on the top of visible shelves or low foundation ceilings not hiding.
Any older 2D saves will have a function run on opening that calculates levels, this might be slow for larger designs but once re-saved it won't run again. Any time a .json file is loaded it will be needed.
- fixed placing parts near the sides of foundations in build mode
- improved hide floors in 2D terrain mode (more on this below) and level 0 now only shows foundations
- zooming will also work on terrain (press z)
- camera rotate button can be customized in the input tab on startup
- adjusted shotgun trap cost
- merge saves is now available in 3D terrain mode
- adjusted roof collider to allow placing in triangle honeycomb
- adjusted floor and wall part colliders to make placing roofs next to walls easier
- research tables can be placed on the top of shelves
- warning message for invalid character in save name ("<>*|)
- clipboard import clears scene name
- pressing menu (escape) exits screenshot mode
- fixed missing wall bug with extend tool
Hide floors in 2D terrain mode now uses the same method as in 3D mode. Parts save their level based on the level of what each are placed on. Before it was using the height of each part which causes issues like hidden boxes on the top of visible shelves or low foundation ceilings not hiding.
Any older 2D saves will have a function run on opening that calculates levels, this might be slow for larger designs but once re-saved it won't run again. Any time a .json file is loaded it will be needed.
Travel back in time to the 1940s to save the past from a new threat: Per Degaton and his allies. This period in time has been identified as particularly vulnerable to manipulation, and it will be up to today’s heroes and villains to prevent Per Degaton from rewriting history and destroying the Justice Society forever! Join forces with the greatest heroes of the Golden Age – the JSA and the Blackhawks – in Age of Justice! The episode features new missions in two new open world environments, two new alerts, and two new raids (both with Elite versions)!
Earn new feats, discover new collections, and fight for new high-level gear inspired by the Blackhawks and more! To get started, look for Age of Justice in your Mission Journal, once you have the required Combat Rating of 186. Age of Justice is free to access for Members.
New Open World Zone: Time-Torn Area 51
Massive tears in time and space have divided Area 51 between 1944 and the present day. Soldiers from today and yesterday are fighting side by side, as well as against each other. Help stem the tide of WWII flowing into the present.
Access the new mission hub via the Watchtower or Hall of Doom using the Age of Justice teleporter.
Combat Rating: 186
New Open World Zone: War-Torn Village
Travel back in time to a European village has been taken over by Baron Von Savage and his new collection of hybrid technology. Work with Lady Blackhawk and the Blackhawks to fight for the fate of the future!
Access the new mission hub via the Watchtower or Hall of Doom using the Age of Justice teleporter.
Level 10 and CR 186
New 4-Player Operation: Saving Justice
Team up with both Wonder Woman and Golden Age Wonder Woman in a daring raid of Baron Von Savage’s base and free the captive members of the JLA. Be wary though – Doctor Sivana has been busy creating a new terrifying threat in his lab!
Open your On Duty Menu and look for the new Alert under Tier 8 of the 4 Player Tab.
Combat Rating: 186
New Raid and Elite Raid: Ultimate Soldier
Doctor Sivana has taken fallen soldiers from the battlefield and constructed something of pure evil – the Ultimate Soldier! Do whatever is necessary to bring this abomination of war down.
Open your On Duty Menu and look for the new Raid under Tier 8 of the 8 Player Tab.
Combat Rating: 186
New 4-Player Operation: War Crimes
Per Degaton and stormtroopers are raiding the future to steal modern technology and resources. They’re after anything that can give them an advantage in World War II. Your mission is to stop them.
Open your On Duty Menu and look for the new Alert under Tier 8 of the 4 Player Tab.
Combat Rating: 186
New Raid and Elite Raid: Justice For All
Time is running out…literally! Storm the enemy stronghold to put a stop to Baron Von Savage and Per Degaton’s plans before their breach in the fabric of space and time becomes too unstable.
Open your On Duty Menu and look for the new Raid under Tier 8 of the 8 Player Tab.
Age of Justice: World at War is a limited-time preview of the War-Torn Village for all players, regardless of Combat Rating or access level. That means ANYONE can zone in and EVERYONE will be stat clamped up to the appropriate Combat Rating to participate. This preview will be available for about one month.
TIME-TORN TIME CAPSULE
This new Time Capsule is rocketing forward in history with Golden Age goodness as you travel back in time in Age of Justice! Available today, the new Time-Torn Time Capsule can now be earned and unlocked in-game.
If you’re looking to learn more about how to get, open, and use a Time Capsule, check out our helpful guide!
The Time-Torn Time Capsule contains incredible gear, styles, and items sent directly to you from the Golden Age of comics. Each Time-Torn Time Capsule contains one sub-capsule (more on that below) and some items from a general list, including Soder Cola Ultimates, R&D Exobytes, complex materials, collections, and more. It may also contain the new Allied Forces Handheld Transceiver, a new WWII-inspired version of the Orbital Strike trinket!
Time Capsule Updates
The Time-Torn Time Capsule has undergone significant structural changes compared to previous Time Capsules based on player feedback. These changes are meant to make every open more worthwhile, and to get you to that rare item you're after more quickly.
The previous Provisions and Tactical Mod sub-capsules have been removed. Tactical Mods are not included in the Time-Torn Time Capsule, and items from the Provisions sub-capsule have been moved to the general list that can be obtained with every open. That leaves the following three sub-capsules - the Mid-Nite Gear Capsule, the Time-Torn Emblem Capsule, and the Time-Torn Collector's Capsule - and more on them below!
Mid-Nite Gear Capsule
Inspired by the Golden Age's Doctor Mid-Nite, this gear set can be collected in pieces from the Time-Torn Time Capsule. When consumed, the pieces will be level-appropriate to your character. If you want to trade them, be sure to do so BEFORE you attune them!
Plus, you can upgrade to the Enhanced Mid-Nite Gear for an even more radiant look. Collect enough of the standard gear and motes for this stylish set!
Time-Torn Emblem Capsule
Look for these eight iconic new emblems straight from the Justice Society of America! Collect them all for special feats. Just like the Mid-Nite gear, you can upgrade these emblems to emissive versions using motes and recipes.
Time-Torn Collector's Capsule
Completing collections from the Collector's Capsule will grant you these incredible styles: the Time-Torn Material, Time-Torn Aura, and the Robotic Arm Style!
Now Available!
The Time-Torn Time Capsule is now dropping everywhere in-game! Log in and unlock yours today!
Travel back in time to the 1940s to save the past from a new threat: Per Degaton and his allies. This period in time has been identified as particularly vulnerable to manipulation, and it will be up to today’s heroes and villains to prevent Per Degaton from rewriting history and destroying the Justice Society forever! Join forces with the greatest heroes of the Golden Age – the JSA and the Blackhawks – in Age of Justice! The episode features new missions in two new open world environments, two new alerts, and two new raids (both with Elite versions)!
Earn new feats, discover new collections, and fight for new high-level gear inspired by the Blackhawks and more! To get started, look for Age of Justice in your Mission Journal, once you have the required Combat Rating of 186. Age of Justice is free to access for Members.
New Open World Zone: Time-Torn Area 51
Massive tears in time and space have divided Area 51 between 1944 and the present day. Soldiers from today and yesterday are fighting side by side, as well as against each other. Help stem the tide of WWII flowing into the present.
Access the new mission hub via the Watchtower or Hall of Doom using the Age of Justice teleporter.
Combat Rating: 186
New Open World Zone: War-Torn Village
Travel back in time to a European village has been taken over by Baron Von Savage and his new collection of hybrid technology. Work with Lady Blackhawk and the Blackhawks to fight for the fate of the future!
Access the new mission hub via the Watchtower or Hall of Doom using the Age of Justice teleporter.
Level 10 and CR 186
New 4-Player Operation: Saving Justice
Team up with both Wonder Woman and Golden Age Wonder Woman in a daring raid of Baron Von Savage’s base and free the captive members of the JLA. Be wary though – Doctor Sivana has been busy creating a new terrifying threat in his lab!
Open your On Duty Menu and look for the new Alert under Tier 8 of the 4 Player Tab.
Combat Rating: 186
New Raid and Elite Raid: Ultimate Soldier
Doctor Sivana has taken fallen soldiers from the battlefield and constructed something of pure evil – the Ultimate Soldier! Do whatever is necessary to bring this abomination of war down.
Open your On Duty Menu and look for the new Raid under Tier 8 of the 8 Player Tab.
Combat Rating: 186
New 4-Player Operation: War Crimes
Per Degaton and stormtroopers are raiding the future to steal modern technology and resources. They’re after anything that can give them an advantage in World War II. Your mission is to stop them.
Open your On Duty Menu and look for the new Alert under Tier 8 of the 4 Player Tab.
Combat Rating: 186
New Raid and Elite Raid: Justice For All
Time is running out…literally! Storm the enemy stronghold to put a stop to Baron Von Savage and Per Degaton’s plans before their breach in the fabric of space and time becomes too unstable.
Open your On Duty Menu and look for the new Raid under Tier 8 of the 8 Player Tab.
Age of Justice: World at War is a limited-time preview of the War-Torn Village for all players, regardless of Combat Rating or access level. That means ANYONE can zone in and EVERYONE will be stat clamped up to the appropriate Combat Rating to participate. This preview will be available for about one month.
TIME-TORN TIME CAPSULE
This new Time Capsule is rocketing forward in history with Golden Age goodness as you travel back in time in Age of Justice! Available today, the new Time-Torn Time Capsule can now be earned and unlocked in-game.
If you’re looking to learn more about how to get, open, and use a Time Capsule, check out our helpful guide!
The Time-Torn Time Capsule contains incredible gear, styles, and items sent directly to you from the Golden Age of comics. Each Time-Torn Time Capsule contains one sub-capsule (more on that below) and some items from a general list, including Soder Cola Ultimates, R&D Exobytes, complex materials, collections, and more. It may also contain the new Allied Forces Handheld Transceiver, a new WWII-inspired version of the Orbital Strike trinket!
Time Capsule Updates
The Time-Torn Time Capsule has undergone significant structural changes compared to previous Time Capsules based on player feedback. These changes are meant to make every open more worthwhile, and to get you to that rare item you're after more quickly.
The previous Provisions and Tactical Mod sub-capsules have been removed. Tactical Mods are not included in the Time-Torn Time Capsule, and items from the Provisions sub-capsule have been moved to the general list that can be obtained with every open. That leaves the following three sub-capsules - the Mid-Nite Gear Capsule, the Time-Torn Emblem Capsule, and the Time-Torn Collector's Capsule - and more on them below!
Mid-Nite Gear Capsule
Inspired by the Golden Age's Doctor Mid-Nite, this gear set can be collected in pieces from the Time-Torn Time Capsule. When consumed, the pieces will be level-appropriate to your character. If you want to trade them, be sure to do so BEFORE you attune them!
Plus, you can upgrade to the Enhanced Mid-Nite Gear for an even more radiant look. Collect enough of the standard gear and motes for this stylish set!
Time-Torn Emblem Capsule
Look for these eight iconic new emblems straight from the Justice Society of America! Collect them all for special feats. Just like the Mid-Nite gear, you can upgrade these emblems to emissive versions using motes and recipes.
Time-Torn Collector's Capsule
Completing collections from the Collector's Capsule will grant you these incredible styles: the Time-Torn Material, Time-Torn Aura, and the Robotic Arm Style!
Now Available!
The Time-Torn Time Capsule is now dropping everywhere in-game! Log in and unlock yours today!
If you find yourself running out of room to create more characters, we’ve got great news for you! For a limited time only, you’ll be able to buy the 7th Slot Opener at a discounted price!
From June 1 to June 6, grab your slot opener at a 20% discount!
7th Character Slot Opener Price: 1,760 eCoins
Note The promotion is subject to end at any time during the day (PDT).
For more information or to purchase, please head over to our Item Shop > Hot & New > Special Promotions!
Hello, Engineers! This is an update you’ve all been waiting for… today we are releasing the next major release of Space Engineers containing huge performance optimizations, multithreaded physics and more! Remember that 16 player and 16 red ship multiplayer scenario that used to run at 0.25? Well now that particular scenario runs at 1.0 and we haven’t even finished all optimizations yet! https://www.youtube.com/watch?v=w7YCE7PWU0A What is new:
- fixed various 1st and 3rd person camera issues - fixed various desync issues in multiplayer - fixed spotlight effects - removed redundant geometry from fourth mission in campaign
Hello, Engineers! This is an update you’ve all been waiting for… today we are releasing the next major release of Space Engineers containing huge performance optimizations, multithreaded physics and more! Remember that 16 player and 16 red ship multiplayer scenario that used to run at 0.25? Well now that particular scenario runs at 1.0 and we haven’t even finished all optimizations yet! https://www.youtube.com/watch?v=w7YCE7PWU0A What is new:
- fixed various 1st and 3rd person camera issues - fixed various desync issues in multiplayer - fixed spotlight effects - removed redundant geometry from fourth mission in campaign
Top class community content and modding have played a major part in the longevity of the original Company of Heroes. And we want to help that continue! That's why we have just updated the game with Steam Workshop capabilities and an in-game Workshop hub. This means you can now play, share, and manage your subscriptions to custom scenarios without exiting the game, or manually installing files!
What's more, the incredible Eastern Front mod for Company of Heroes is now available on Steam. Get ready to wage war with the original Company of Heroes 2 factions, the Soviet Army and the German Ostheer, in the original game!
Additionally, for all you collectors out there, you'll be excited to hear that this update also sees the introduction of Steam Trading Cards. Alongside these updates, we're running a massive Steam sale until 10 AM PDT on June 5th! All Company of Heroes and Company of Heroes 2 games and expansions will be 75% off, and all Company of Heroes 2 paid DLC will be 66% off.
See you on the battlefield!
COH1 Patch - Change List
-Workshop support added -New workshop button on the main menu
-Fix for custom map replay file crash -Fix for custom map save game loading crash
Top class community content and modding have played a major part in the longevity of the original Company of Heroes. And we want to help that continue! That's why we have just updated the game with Steam Workshop capabilities and an in-game Workshop hub. This means you can now play, share, and manage your subscriptions to custom scenarios without exiting the game, or manually installing files!
What's more, the incredible Eastern Front mod for Company of Heroes is now available on Steam. Get ready to wage war with the original Company of Heroes 2 factions, the Soviet Army and the German Ostheer, in the original game!
Additionally, for all you collectors out there, you'll be excited to hear that this update also sees the introduction of Steam Trading Cards. Alongside these updates, we're running a massive Steam sale until 10 AM PDT on June 5th! All Company of Heroes and Company of Heroes 2 games and expansions will be 75% off, and all Company of Heroes 2 paid DLC will be 66% off.
See you on the battlefield!
COH1 Patch - Change List
-Workshop support added -New workshop button on the main menu
-Fix for custom map replay file crash -Fix for custom map save game loading crash