It's high time we share a look at some of what's going on in the upcoming monster survival mode! :D
In this mode, each round features a set of evil portals that each spawn monsters specific to the biome. A portal contains a set number of monsters and defeating all of them collapses that portal, but not before spitting out a sinister shadow version of whichever player dealt the final blow. The round is over when all portals are destroyed and all enemies on the map are dispatched.
Currently, each biome has 2 unique monsters, have a look at those below (as well as a bunch of assorted GIFs of survival mode stuff)!
There's still work to do on this mode but we're well underway. Thanks for playing GCM2! :)
New UI have two main goals: 1) get rid of unnecessary clicks when switching tools 2) unobtrusively reminiscent of hotkeys
Improvements have touched not only the upper toolbar, now DPS remembers last used folder from previous tool and returns to it again after switching. Tilesets cobobox moved near to the folders list, and although there is less space, I think this arrangement in more logical. Object toolbar now contains flips buttons and scale slider. The rotation tool is still removed, please use move tool to rotate. In the near future, new tools will be added, stay tuned.
New UI have two main goals: 1) get rid of unnecessary clicks when switching tools 2) unobtrusively reminiscent of hotkeys
Improvements have touched not only the upper toolbar, now DPS remembers last used folder from previous tool and returns to it again after switching. Tilesets cobobox moved near to the folders list, and although there is less space, I think this arrangement in more logical. Object toolbar now contains flips buttons and scale slider. The rotation tool is still removed, please use move tool to rotate. In the near future, new tools will be added, stay tuned.
VR support (HTC Vive) is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version.
VR support (HTC Vive) is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version.
Pilots! Star Conflict #Update 1.4.4c is here! Time to strengthen the fleet again with the power of rank 14 destroyers. UMC leadership was able to allocate capacity for construction of the Federation destroyer ‘Sirius’. The ship's unique special module and its active modules and modifiers will also make a return. The construction of the destroyer ‘Sirius’ will be available for a limited time!
From June 1 to August 31 inclusive you can collect ship parts for the craftable ships! Parts can be purchased in special sets right in the ship tree for a special game currency — ‘Xenochips’. Xenochips are added to the game for a limited time and after the end of the event will be withdrawn from the game and from the accounts of all pilots.
Ellydium’ corporation announces an increased reward for mission completion. Construction of ‘Ellydium’ ships and their subsequent modification has become even easier! Increased the number of xenocrystals as a reward for completing Dr. Dimeni's contracts.
Check out the details and many more on our Forums!