“If you’re looking to quench your 4X hunger, Crusade makes Galactic Civilizations III one of the more robust, high-quality offerings out there,” USgamer’s Mike Williams writes. “Crusade is everything that an expansion should be. It takes [the base game], sands off the rough edges, and adds new options for a deeper, more strategic experience. The new citizens system offers more late-game options, espionage returns, planetary invasions are more tactical, and alongside the three new races, there’s a Civilization Builder letting you craft your own. If you’re a GalCiv fan, it’s an instant pick-up. If you’re not, this might be the time to pick it up.”
“If you’re looking to quench your 4X hunger, Crusade makes Galactic Civilizations III one of the more robust, high-quality offerings out there,” USgamer’s Mike Williams writes. “Crusade is everything that an expansion should be. It takes [the base game], sands off the rough edges, and adds new options for a deeper, more strategic experience. The new citizens system offers more late-game options, espionage returns, planetary invasions are more tactical, and alongside the three new races, there’s a Civilization Builder letting you craft your own. If you’re a GalCiv fan, it’s an instant pick-up. If you’re not, this might be the time to pick it up.”
Beta Release 41 includes up to Developer release 6033. You will need to update to this version in order to visit domains that are running it.
NOTE: Due to updates to the Avatar Recording script, you will need to stop the script where you have it running currently, and get the new version of it from Marketplace. Apologies for the inconvenience!
Assorted fixes and tweaks:
Force locked entities to be static in bullet
Treat locked like other properties that affect simulation
Add unpublishedScripts content to the JS project
Fix AC playback script not logging
Prevent ping-ponging of texture quality when oversubscribed
Add BC7 compression support
Make server entity scripts respect the script whitelist
Fix crash for Zone with 'compoundURL' property
Added refreshing of Account Managers access token
Fix eye behavior in recording playback
MeshPartPayload keeps weak pointer to Model
IK tuning and bug fixes
Remove version difference from update dialog
This PR will fix the attachments to be scaled based on a models naturalDimensions
Fix crash in entity ScriptEngine
Ensure AvatarMixerClientData AvatarData has session ID
Display spinner in Web controls when they're loading an HTTP page
DS HTTP auth will no longer accept any password if the assigned password is blank
Should fix crash in general setting dialog
Fix/check extension running scripts
Added a LowVelocityFilter to the input system
Fix compressed texture size evaluation and Cleaning up the texture counters (number and memory) for better reporting
Fix rotation axes of stopwatch hands
Replace the original noise gate with a pro-audio style noise gate
Fix up queryAACubes before sending imported entities to server
If something is locked but in motion, make it kinematic rather than static
Never store an address with an empty host
Require a valid access token and expiry to attempt token refresh
Do not allow divide by zero on assigning mip data
Update baking tool to enable compression and re-baking
Fix code that was using old raypickInfo.properties field
Calm Waters: A Point and Click Adventure - Tayanna Studios
The game is 99.9% ready but Steam are now saying they need up to 5 working days to review it before it can be made live which unfortunately means there'll be a slight delay in the release date.
If they finish their review any earlier then it'll be made live ASAP.
Calm Waters: A Point and Click Adventure - Tayanna Studios
The game is 99.9% ready but Steam are now saying they need up to 5 working days to review it before it can be made live which unfortunately means there'll be a slight delay in the release date.
If they finish their review any earlier then it'll be made live ASAP.
The new game mode “Microcosmic Orbit” is based on a real-world Taos meditation of the same name. A set of energy points, enveloping the body, is called the Microcosmic Orbit.
Turning energy through the Orbit, a practitioner clears, transforms, and uses energy to strengthen inner organs as a protection from negative energies and for spiritual growth.
Rules of the new meditation mode:
In the center of the game field there are five nodes representing the five inner organs:
Fire: heart
Water: kidney
Metal: lungs
Wood: liver
Earth: spleen
Every two seconds, the energy of the five nodes decreases by one. If the energy level reaches zero in any organ or the energy type is not of the correct element, the life point decreases by one (the right bar, from 0 to 100). The vital goal is to keep energy levels as high as possible.
Between the five nodes there will find a ‘Bagua’. If energy in the main organs reaches a surplus, it starts to spill into ‘Bagua’ which transforms into the pure experience of enlightenment.
Around the five points, there are three circles of nodes:
The outer circle represents the aura of the energy body. It serves as a protective shell from the intrusion of negative energies from the outer world. If not cleared in time, they will infect the whole energy system.
The middle circle is the Microcosmic Orbit itself. Energy flows clockwise unless changed it manually.
The inner circle connects the Microcosmic Orbit to the five main organs.
All spells are disabled during meditation. While meditating, use the main force: the power to manage energy flow.
When players reached level 20 the new game mode is unlocked. Additionally, experienced players gain access to a fully customizable game mode. You can set up a map size, enemies, elements, spells, meditation time, and other parameters.
To help you reaching the end-game modes faster, all EXP you earn is increased by 50%!
The new game mode “Microcosmic Orbit” is based on a real-world Taos meditation of the same name. A set of energy points, enveloping the body, is called the Microcosmic Orbit.
Turning energy through the Orbit, a practitioner clears, transforms, and uses energy to strengthen inner organs as a protection from negative energies and for spiritual growth.
Rules of the new meditation mode:
In the center of the game field there are five nodes representing the five inner organs:
Fire: heart
Water: kidney
Metal: lungs
Wood: liver
Earth: spleen
Every two seconds, the energy of the five nodes decreases by one. If the energy level reaches zero in any organ or the energy type is not of the correct element, the life point decreases by one (the right bar, from 0 to 100). The vital goal is to keep energy levels as high as possible.
Between the five nodes there will find a ‘Bagua’. If energy in the main organs reaches a surplus, it starts to spill into ‘Bagua’ which transforms into the pure experience of enlightenment.
Around the five points, there are three circles of nodes:
The outer circle represents the aura of the energy body. It serves as a protective shell from the intrusion of negative energies from the outer world. If not cleared in time, they will infect the whole energy system.
The middle circle is the Microcosmic Orbit itself. Energy flows clockwise unless changed it manually.
The inner circle connects the Microcosmic Orbit to the five main organs.
All spells are disabled during meditation. While meditating, use the main force: the power to manage energy flow.
When players reached level 20 the new game mode is unlocked. Additionally, experienced players gain access to a fully customizable game mode. You can set up a map size, enemies, elements, spells, meditation time, and other parameters.
To help you reaching the end-game modes faster, all EXP you earn is increased by 50%!