Divinia Chronicles: Relics of Gan-Ti - Dieblein
Hi friends,

Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update:

Version 0.94c
This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here.

How to change the language?
We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game.

What’s next?
For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add.

As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can!

Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter <3 ːsteamhappyːːsteamhappyːːsteamhappyː

We love you!
Martin
TeamMonkey
Divinia Chronicles: Relics of Gan-Ti - Dieblein
Hi friends,

Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update:

Version 0.94c
This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here.

How to change the language?
We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game.

What’s next?
For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add.

As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can!

Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter <3 ːsteamhappyːːsteamhappyːːsteamhappyː

We love you!
Martin
TeamMonkey
Alchemic Jousts - Lunatic Pixels
We are happy to announce we have made the game available on these 3 new languages:

- Traditional Chinese
- Korean
- Japanese
Alchemic Jousts - Lunatic Pixels
We are happy to announce we have made the game available on these 3 new languages:

- Traditional Chinese
- Korean
- Japanese
Friday the 13th: The Game - ThePraetorian
WE ARE LIVE!

You should no longer see the database login failure, you should see your stats set to where they need to be from gameplay with unlocks and perks and you should able to work with your account as normal.

We hope this is a step in the right direction and are confident in things working well, but please bear with us. We're working hard at it! Apologies for the inconvenience, but this should stabilize things for users.

Unfortunately....around 0.05% of players are still seeing the database login. That’s across all 3 platforms. These could be “bad accounts”. We are looking into that as we speak.

If you had the issue and are now able to get back online, please let us know what you you think of the game and we sincerely thank you for your patience and understanding. This was not a pleasant launch, but our team is thankful for all of you. We're still working hard and checking into the XP leveling issues as well.
Friday the 13th: The Game - ThePraetorian
WE ARE LIVE!

You should no longer see the database login failure, you should see your stats set to where they need to be from gameplay with unlocks and perks and you should able to work with your account as normal.

We hope this is a step in the right direction and are confident in things working well, but please bear with us. We're working hard at it! Apologies for the inconvenience, but this should stabilize things for users.

Unfortunately....around 0.05% of players are still seeing the database login. That’s across all 3 platforms. These could be “bad accounts”. We are looking into that as we speak.

If you had the issue and are now able to get back online, please let us know what you you think of the game and we sincerely thank you for your patience and understanding. This was not a pleasant launch, but our team is thankful for all of you. We're still working hard and checking into the XP leveling issues as well.
May 29, 2017
Project Genom - kagerott


Introduction
Greetings to all the online games fans! Our team continues working on Project Genom, trying to make it by the end of this half-year and let you take a look at everything we write about in our weekly reports. In the meantime, the development is under way, we test the basic capabilities and present you another Weekly Newsletter on the work we’ve done so far.

Software
We’re still finalizing the database and switching between servers.



Our team continued working on the extended character customization. We’ve added the basic interface for all character settings and set up the customization options.



The non-player characters are still being set up and tested. In addition to various revisions, last week we managed to reduce the NPC load on the server CPU even further.



We’re improving the opponent’s aggro system. In the current version, the opponents have only basic parameters of aggression and react to the first blow. Unlike it, the new system would be much more complex and closer to the release game version. In the updated version, opponents will learn to react to the player's active skills, buffs and debuffs, respond to their allies being attacked, task stages and other player actions.



World
Our team has almost completed the basic content for the snowy location stretching in the north of Avalon. The area now has ice-covered lakes, snow-covered vegetation, and unique crafting minerals. Further work on the location is the stage of key quest areas development.



We’ve finished processing the objects for mobile Raider camps. The objects are now configured by materials and added to the engine.



Our team has created the concept of initial blocks for player’s cabin customization. Floors, ceilings, walls and the essential initial blocks are now being low-poly modeled.



We’ve begun elaborating quest points for the arcanium-rich area. The entrance to the Diggers infected hive located inside an abandoned mine will be the main object in this location. At the moment, we’re working on content and filling the site with artificial objects while not affecting the base vegetation layer and the landscapes. Extraterrestrial vegetation, which was shown on the concepts in the previous report, will be elaborated a little bit later.



Character
Vampire armor was completely finished and configured in the engine this week.



This week, we’ve done a lot of work on animations for the female character. As a result, we have an almost complete set of animations for the pistol wielding mode.





Storyline
We’ve almost finished writing optional dialogues for NPCs. One can overhear more than 150 phrases that non-player characters use in their conversations and that will give a better view on the Ark’s inhabitants’ relations, create the lively atmosphere and help the player learn the important news on the Avalon.



Conclusion
The new project version is being tested and constantly improved and finalized. Our team is quite successfully dealing with all emerging issues, but the number of minor errors and flaws won’t let us release the first major update before the scheduled time. We’re still trying to meet the deadline of the first half of 2017 and there is only one month left, but we very much look forward to updating the project and making you happy. Thanks for staying put, friends!

And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.


May 29, 2017
Project Genom - Kagerott


Introduction
Greetings to all the online games fans! Our team continues working on Project Genom, trying to make it by the end of this half-year and let you take a look at everything we write about in our weekly reports. In the meantime, the development is under way, we test the basic capabilities and present you another Weekly Newsletter on the work we’ve done so far.

Software
We’re still finalizing the database and switching between servers.



Our team continued working on the extended character customization. We’ve added the basic interface for all character settings and set up the customization options.



The non-player characters are still being set up and tested. In addition to various revisions, last week we managed to reduce the NPC load on the server CPU even further.



We’re improving the opponent’s aggro system. In the current version, the opponents have only basic parameters of aggression and react to the first blow. Unlike it, the new system would be much more complex and closer to the release game version. In the updated version, opponents will learn to react to the player's active skills, buffs and debuffs, respond to their allies being attacked, task stages and other player actions.



World
Our team has almost completed the basic content for the snowy location stretching in the north of Avalon. The area now has ice-covered lakes, snow-covered vegetation, and unique crafting minerals. Further work on the location is the stage of key quest areas development.



We’ve finished processing the objects for mobile Raider camps. The objects are now configured by materials and added to the engine.



Our team has created the concept of initial blocks for player’s cabin customization. Floors, ceilings, walls and the essential initial blocks are now being low-poly modeled.



We’ve begun elaborating quest points for the arcanium-rich area. The entrance to the Diggers infected hive located inside an abandoned mine will be the main object in this location. At the moment, we’re working on content and filling the site with artificial objects while not affecting the base vegetation layer and the landscapes. Extraterrestrial vegetation, which was shown on the concepts in the previous report, will be elaborated a little bit later.



Character
Vampire armor was completely finished and configured in the engine this week.



This week, we’ve done a lot of work on animations for the female character. As a result, we have an almost complete set of animations for the pistol wielding mode.





Storyline
We’ve almost finished writing optional dialogues for NPCs. One can overhear more than 150 phrases that non-player characters use in their conversations and that will give a better view on the Ark’s inhabitants’ relations, create the lively atmosphere and help the player learn the important news on the Avalon.



Conclusion
The new project version is being tested and constantly improved and finalized. Our team is quite successfully dealing with all emerging issues, but the number of minor errors and flaws won’t let us release the first major update before the scheduled time. We’re still trying to meet the deadline of the first half of 2017 and there is only one month left, but we very much look forward to updating the project and making you happy. Thanks for staying put, friends!

And, traditionally, we’d like to remind everyone who suggests buying the game — it’s in the alpha stage at the moment. So, we strongly recommend not buying it if you expect a full-fledged finished project. Purchasing the game now you support the development and get the opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the game enters the beta testing stage or even later.


If My Heart Had Wings - MoeNovel
LoveKami -Useless Goddess- has been released!



http://store.steampowered.com/app/626510/LoveKami_Useless_Goddess

https://www.youtube.com/watch?v=B3IQYabozFY


Additional Wallpapers
To celebrate the launch of LoveKami -Useless Goddess-, we have added in some special wallpapers for the games to all MoeNovel games! Check them out in your games now!

New Bundles!
Fans of MoeNovel will now find that we have added LoveKami -Useless Goddess to the MoeNovel Bundle, as well as added a new LoveKami bundle! Check them out now for great discounts!


Before diving in, meet the three main characters!

Akane (see her information here)
https://www.youtube.com/watch?v=e-G4q_xAV1I

Inori (see her information here)
https://www.youtube.com/watch?v=r9hTN7n4hp0

Maika (see her information here)
https://www.youtube.com/watch?v=Wz9ev58jUp8


Check out our website for more information: http://moenovel.com/lovekami-useless-goddess
Follow us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel/

http://store.steampowered.com/app/626510/LoveKami_Useless_Goddess
If My Heart Had Wings - MoeNovel
LoveKami -Useless Goddess- has been released!



http://store.steampowered.com/app/626510/LoveKami_Useless_Goddess

https://www.youtube.com/watch?v=B3IQYabozFY


Additional Wallpapers
To celebrate the launch of LoveKami -Useless Goddess-, we have added in some special wallpapers for the games to all MoeNovel games! Check them out in your games now!

New Bundles!
Fans of MoeNovel will now find that we have added LoveKami -Useless Goddess to the MoeNovel Bundle, as well as added a new LoveKami bundle! Check them out now for great discounts!


Before diving in, meet the three main characters!

Akane (see her information here)
https://www.youtube.com/watch?v=e-G4q_xAV1I

Inori (see her information here)
https://www.youtube.com/watch?v=r9hTN7n4hp0

Maika (see her information here)
https://www.youtube.com/watch?v=Wz9ev58jUp8


Check out our website for more information: http://moenovel.com/lovekami-useless-goddess
Follow us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel/

http://store.steampowered.com/app/626510/LoveKami_Useless_Goddess
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