“That we are capable only of being what we are remains our unforgivable sin.” ― Gene Wolfe
Gird yourselves for a bloody campaign against the mist-shrouded menaces that lurk behind the Courtyard gate.
Darkest Dungeon’s first expansion, The Crimson Court, is scheduled for release on PC/Mac/Linux (Steam, GoG, Humble, Twitch) on June 19th 2017, and will cost $9.99 USD. We do not have a hard date for PSN owners, but we are targeting the following month. Inevitable issues result from releasing to a wide audience, and we want to make sure our console build benefits from the hotfixes we’ll be pushing to Steam as issues are discovered. (It’s a longer process to release hotfixes on PSN.)
At Red Hook, we’re working around the clock on the exciting new content and features that will be coming to Hamlet next month. Drawing hands are sore, spreadsheets are bursting with data, and eyes are blurry, but our own excitement is pushing us ever forward! We’ve been pretty tight-lipped on details but we’ll be revealing more information in the coming weeks including screenshots, boss teases, and a comprehensive look at the new class.
In case you’ve missed some of the earlier announcements on what to expect, let’s recap:
A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
A new wandering boss: The Fanatic
A new dungeon region: The Courtyard
A full faction of new deadly foes
4 new, unique Courtyard Bosses with some of the most complex and devious mechanics yet.
Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
Districts: New prestige buildings that offer permanent, estate-wide bonuses Lore-driven trinket sets for all heroes - with set bonuses!
For now enjoy this amazing promo art we commissioned from Leesha Hannigan! Be sure to follow her on twitter and let her know how awesome this poster is. We have more amazing commissioned posters that we will be releasing on the run up to Crimson Courts release! So stay tuned.
“That we are capable only of being what we are remains our unforgivable sin.” ― Gene Wolfe
Gird yourselves for a bloody campaign against the mist-shrouded menaces that lurk behind the Courtyard gate.
Darkest Dungeon’s first expansion, The Crimson Court, is scheduled for release on PC/Mac/Linux (Steam, GoG, Humble, Twitch) on June 19th 2017, and will cost $9.99 USD. We do not have a hard date for PSN owners, but we are targeting the following month. Inevitable issues result from releasing to a wide audience, and we want to make sure our console build benefits from the hotfixes we’ll be pushing to Steam as issues are discovered. (It’s a longer process to release hotfixes on PSN.)
At Red Hook, we’re working around the clock on the exciting new content and features that will be coming to Hamlet next month. Drawing hands are sore, spreadsheets are bursting with data, and eyes are blurry, but our own excitement is pushing us ever forward! We’ve been pretty tight-lipped on details but we’ll be revealing more information in the coming weeks including screenshots, boss teases, and a comprehensive look at the new class.
In case you’ve missed some of the earlier announcements on what to expect, let’s recap:
A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
A new wandering boss: The Fanatic
A new dungeon region: The Courtyard
A full faction of new deadly foes
4 new, unique Courtyard Bosses with some of the most complex and devious mechanics yet.
Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
Districts: New prestige buildings that offer permanent, estate-wide bonuses Lore-driven trinket sets for all heroes - with set bonuses!
For now enjoy this amazing promo art we commissioned from Leesha Hannigan! Be sure to follow her on twitter and let her know how awesome this poster is. We have more amazing commissioned posters that we will be releasing on the run up to Crimson Courts release! So stay tuned.
In addition to some improved error-checking in the complier, the latest version of Ozapell Basic introduces KEYBOARDSINGLEON and KEYBOARDSINGLEOFF.
Normally, a user can hold down a key and it will repeat endlessly after a short delay.
KEYBOARDSINGLEON stops repeating keypresses and requires users to press a key and then release it. This could be useful for strategy or puzzle games where repeating keypresses are unnecessary.
KEYBOARDSINGLEOFF returns to the previous handling of repeating keypresses.
In addition to some improved error-checking in the complier, the latest version of Ozapell Basic introduces KEYBOARDSINGLEON and KEYBOARDSINGLEOFF.
Normally, a user can hold down a key and it will repeat endlessly after a short delay.
KEYBOARDSINGLEON stops repeating keypresses and requires users to press a key and then release it. This could be useful for strategy or puzzle games where repeating keypresses are unnecessary.
KEYBOARDSINGLEOFF returns to the previous handling of repeating keypresses.
Howdy folks, half year separates the last 2 volumes of the UBERMOSH series. A story and gameplay that I have been fortunate to make with you, the amazing UBERMOSH community. I make a serious effort to collect the data in every reccomendation, review, gameplay video and hub topic to translate that to gameplay and design hypotheses, that are tested, store or discarded and some make it to the next volume, with the proper adjustments to fit the universe progression. The protagonist gets more powerfull, develops new psyonic skills and at the same time the antagonists get more agressive and coordinate better in combat. The first volume had 3 gameplay escalating stages:1- you try survive and get your first gun, 2- you hunt the stronger enemies to get weapon advantage, 3- with the best gun in hands you change your posture to sweep the map pushing up the score. More elements were inserted on each new volume to empower agression/timing behaviours. On Vol.5 the Blade Saint can copy every physical attack, allowing you to shoot and move your aim to hit another enemy with the cloned attack, deflect bullets in both directions or correct a missing attack moving your aim. A fraction of second separates both attacks. The Melter/Shield can be used to boost your agression and resilience... Melter is more on the pro active side and Shield will trigger not distracting you from your strategy. Classic mode got more hardboiled and Hardoilded mode got even more intense. Thank you for all the support and I hope you enjoy the next hour in the pits of UBERMOSH.
PS: More music will enter UBERMOSH OST... I am still doing some mixing and it will be there on the next update. ////////////EDIT: Done, new stuff inside OST and "eggs" folder.
Howdy folks, half year separates the last 2 volumes of the UBERMOSH series. A story and gameplay that I have been fortunate to make with you, the amazing UBERMOSH community. I make a serious effort to collect the data in every reccomendation, review, gameplay video and hub topic to translate that to gameplay and design hypotheses, that are tested, store or discarded and some make it to the next volume, with the proper adjustments to fit the universe progression. The protagonist gets more powerfull, develops new psyonic skills and at the same time the antagonists get more agressive and coordinate better in combat. The first volume had 3 gameplay escalating stages:1- you try survive and get your first gun, 2- you hunt the stronger enemies to get weapon advantage, 3- with the best gun in hands you change your posture to sweep the map pushing up the score. More elements were inserted on each new volume to empower agression/timing behaviours. On Vol.5 the Blade Saint can copy every physical attack, allowing you to shoot and move your aim to hit another enemy with the cloned attack, deflect bullets in both directions or correct a missing attack moving your aim. A fraction of second separates both attacks. The Melter/Shield can be used to boost your agression and resilience... Melter is more on the pro active side and Shield will trigger not distracting you from your strategy. Classic mode got more hardboiled and Hardoilded mode got even more intense. Thank you for all the support and I hope you enjoy the next hour in the pits of UBERMOSH.
PS: More music will enter UBERMOSH OST... I am still doing some mixing and it will be there on the next update. ////////////EDIT: Done, new stuff inside OST and "eggs" folder.