Hello everyone! We're happy to announce the new 1.3 update is now live! This update includes the following new features and fixes:
New Jumbo Size Maps: This is one of the features our players requested the most. And we are always listening! You will be able to continue playing in the 'normal' size maps, but you also will be able to start new games in the new 'jumbo' size maps, that have 125% more surface area than the 'normal' ones. Also, more countries and more cities provide experienced players with a more challenging and vastly improved experience.
Autosave: This was another feature that lots of people asked for, and it's finally here! If you go to the options menu and enable the "autosave" checkbox the game will be automatically saved every three months of game play. Neat, eh?
Performance Improvements: We've also been working hard in some performance improvements to the supply/demand and prices simulation. Now it runs three times faster than it used to! This was crucial in order to keep the simulation running at a decent speed in the new jumbo maps, as they have many more countries and cities that need to be simulated.
User Interface Improvements: The Cities Window now lists all warehouses you own and their current contents. You can also filter cities to only see those that produce a specific resource.
The minimap in the lower left corner is now automatically hidden when you go to the strategic view mode. I mean, why would you want to have two identical maps in sight at the same time? :)
Some other minor UI improvements: Now when you return from battle the camera will automatically focus on your surviving ships (if any!) so you can take appropriate action, like taking your ships to the nearest shipyard to repair them. Also, now when you change the value of an input field in the automatic trading route window, the corresponding checkbox will automatically be checked.
Minor improvements to the AI algorithms so opponents take smarter decisions about contracts and buying / selling goods.
Fixed broken texts when one of your opponents is bankrupt and you go to the strategic view mode.
Fixed bug that caused lightning sound effects to ignore the sound effects volume slider.
Hello everyone! We're happy to announce the new 1.3 update is now live! This update includes the following new features and fixes:
New Jumbo Size Maps: This is one of the features our players requested the most. And we are always listening! You will be able to continue playing in the 'normal' size maps, but you also will be able to start new games in the new 'jumbo' size maps, that have 125% more surface area than the 'normal' ones. Also, more countries and more cities provide experienced players with a more challenging and vastly improved experience.
Autosave: This was another feature that lots of people asked for, and it's finally here! If you go to the options menu and enable the "autosave" checkbox the game will be automatically saved every three months of game play. Neat, eh?
Performance Improvements: We've also been working hard in some performance improvements to the supply/demand and prices simulation. Now it runs three times faster than it used to! This was crucial in order to keep the simulation running at a decent speed in the new jumbo maps, as they have many more countries and cities that need to be simulated.
User Interface Improvements: The Cities Window now lists all warehouses you own and their current contents. You can also filter cities to only see those that produce a specific resource.
The minimap in the lower left corner is now automatically hidden when you go to the strategic view mode. I mean, why would you want to have two identical maps in sight at the same time? :)
Some other minor UI improvements: Now when you return from battle the camera will automatically focus on your surviving ships (if any!) so you can take appropriate action, like taking your ships to the nearest shipyard to repair them. Also, now when you change the value of an input field in the automatic trading route window, the corresponding checkbox will automatically be checked.
Minor improvements to the AI algorithms so opponents take smarter decisions about contracts and buying / selling goods.
Fixed broken texts when one of your opponents is bankrupt and you go to the strategic view mode.
Fixed bug that caused lightning sound effects to ignore the sound effects volume slider.
The 145-year-old Terrier is a legendary locomotive, serving southern England for a generation, and now available for you to own courtesy of Partner Programme Developer, Victory Works. Fall in love with one of the most iconic steam engines ever to operate on Britain’s railways and re-live the days of yesteryear. By the 1870s, the London, Brighton and South Coast Railway was in its prime, covering Sussex with hundreds of miles of track, which themselves were peppered with steam locomotives of various designs. William Stroudley, Locomotive Superintendent of the LB&SCR, sought to introduce a new fleet of locomotives that would bring standardisation to the roster, rather than dealing with the 70+ different classes which were a struggle to maintain. One standard locomotive designed by Stroudley was classified as the A1, and it was to work amongst the hustle and bustle of a growing South London, hauling commuter trains between the likes of London Bridge, Victoria and Croydon. The first small batch of 6 locomotives rolled out of Brighton Works in 1872, and they were so successful that another 44 would be built, with the last entering service in 1880. The undeniable success of the A1 Class saw continued growth in and around London, and by the turn of the Century they could no longer meet the demand they instigated. Larger, more powerful locomotives were brought in to replace the A1s, yet that would not be the end of the line for them. Granted, after some 30 years of a very demanding life, some A1s were simply worn out and withdrawals began in 1901; for the remainder of the class however, new lives on new rails awaited. Until this point the A1 Class had been fully resplendent in Stroudley’s ‘Improved Engine Green’ livery, however since 1911, a select number of A1 locomotives, which were modified and reclassified to A1X, were repainted into a new Marsh Umber livery. Of course, other liveries also appeared on the A1s that were sold to other railway companies. Also, the A1’s distinctive ‘barking’ exhaust beat would soon earn the class the nickname ‘Terrier’. Around the turn of the 20th Century, many Terriers found their way onto the Isle of Wight under many companies’ ownerships. These included the Isle of Wight Central Railway, Freshwater, Yarmouth & Newport Railway, Newport, Godshill & St Lawrence Railway and the Isle of Wight Railway. The Isle of Wight Central Railway purchased 4 Terriers between 1899-1903, becoming the most popular class of locomotive on the line, with this number rising to 8 in total following the grouping and formation of the Southern Railway. It became something of a tradition during this time on the Island for the engines to be named after local towns and villages, as was the case with many LB&SCR locos, however one loco scrapped in 1926 never carried a name on the Island. Back on the mainland, in 1923, the LB&SCR merged with the likes of the LSWR and SE&CR to form the Southern Railway, and the oldest A1s were topping 50 years old – but it would not be the end of the class just yet. Locomotives would be gradually withdrawn over a long period of time, while those that continued to survive worked on railway lines that needed a lighter engine. Even as time went on SR were so focused on express steam, and electrification, that older branch line stock was never replaced, and the A1s lived on. Nationalisation swept across the network in 1948, and British Railways inherited a single A1 and 14 A1X Class locomotives which had continued to strive. They would continue their duties initially, however their age was starting to catch up with them – replacement parts were expensive, and above all, the 1955 Modernisation Plan would see many of the lines they served fade away. The final example of the class, a modified A1X variant, was withdrawn in the summer of 1963, and after an astonishing 91 years of service, the A1s finally got a rest. The class is survived today by 10 preserved locomotives, the Bluebell Railway (the world’s first preserved standard gauge railway) re-opened in 1960 with No 55 ‘Stepney’, which has since risen to fame thanks to Rev. W. Awdry’s ‘The Railway Series’ and latter ‘Thomas & Friends’. Two examples are also preserved on the Isle of Wight Steam Railway, as some Terriers lived an interesting life on the island thanks to their appropriate size.
The 145-year-old Terrier is a legendary locomotive, serving southern England for a generation, and now available for you to own courtesy of Partner Programme Developer, Victory Works. Fall in love with one of the most iconic steam engines ever to operate on Britain’s railways and re-live the days of yesteryear. By the 1870s, the London, Brighton and South Coast Railway was in its prime, covering Sussex with hundreds of miles of track, which themselves were peppered with steam locomotives of various designs. William Stroudley, Locomotive Superintendent of the LB&SCR, sought to introduce a new fleet of locomotives that would bring standardisation to the roster, rather than dealing with the 70+ different classes which were a struggle to maintain. One standard locomotive designed by Stroudley was classified as the A1, and it was to work amongst the hustle and bustle of a growing South London, hauling commuter trains between the likes of London Bridge, Victoria and Croydon. The first small batch of 6 locomotives rolled out of Brighton Works in 1872, and they were so successful that another 44 would be built, with the last entering service in 1880. The undeniable success of the A1 Class saw continued growth in and around London, and by the turn of the Century they could no longer meet the demand they instigated. Larger, more powerful locomotives were brought in to replace the A1s, yet that would not be the end of the line for them. Granted, after some 30 years of a very demanding life, some A1s were simply worn out and withdrawals began in 1901; for the remainder of the class however, new lives on new rails awaited. Until this point the A1 Class had been fully resplendent in Stroudley’s ‘Improved Engine Green’ livery, however since 1911, a select number of A1 locomotives, which were modified and reclassified to A1X, were repainted into a new Marsh Umber livery. Of course, other liveries also appeared on the A1s that were sold to other railway companies. Also, the A1’s distinctive ‘barking’ exhaust beat would soon earn the class the nickname ‘Terrier’. Around the turn of the 20th Century, many Terriers found their way onto the Isle of Wight under many companies’ ownerships. These included the Isle of Wight Central Railway, Freshwater, Yarmouth & Newport Railway, Newport, Godshill & St Lawrence Railway and the Isle of Wight Railway. The Isle of Wight Central Railway purchased 4 Terriers between 1899-1903, becoming the most popular class of locomotive on the line, with this number rising to 8 in total following the grouping and formation of the Southern Railway. It became something of a tradition during this time on the Island for the engines to be named after local towns and villages, as was the case with many LB&SCR locos, however one loco scrapped in 1926 never carried a name on the Island. Back on the mainland, in 1923, the LB&SCR merged with the likes of the LSWR and SE&CR to form the Southern Railway, and the oldest A1s were topping 50 years old – but it would not be the end of the class just yet. Locomotives would be gradually withdrawn over a long period of time, while those that continued to survive worked on railway lines that needed a lighter engine. Even as time went on SR were so focused on express steam, and electrification, that older branch line stock was never replaced, and the A1s lived on. Nationalisation swept across the network in 1948, and British Railways inherited a single A1 and 14 A1X Class locomotives which had continued to strive. They would continue their duties initially, however their age was starting to catch up with them – replacement parts were expensive, and above all, the 1955 Modernisation Plan would see many of the lines they served fade away. The final example of the class, a modified A1X variant, was withdrawn in the summer of 1963, and after an astonishing 91 years of service, the A1s finally got a rest. The class is survived today by 10 preserved locomotives, the Bluebell Railway (the world’s first preserved standard gauge railway) re-opened in 1960 with No 55 ‘Stepney’, which has since risen to fame thanks to Rev. W. Awdry’s ‘The Railway Series’ and latter ‘Thomas & Friends’. Two examples are also preserved on the Isle of Wight Steam Railway, as some Terriers lived an interesting life on the island thanks to their appropriate size.
Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention!
https://youtu.be/NXN_8xWqryo It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam.
Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention!
https://youtu.be/NXN_8xWqryo It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam.