Update 21 is now live! This patch features all new Black Market items, bug fixes, optimizations, support for the 8 Days of the Undead events, and a security update
MULTIPLAYER
General
This update addresses a number of general performance and security issues.
Black Market
Unopened Supply Drop bundles will now remain in the Black Market after the events have ended.
Supply Drops that had disappeared have been returned to players’ inventories.
Front end
Attachment Icons will load more quickly in Create-a-Class and Gunsmith menus.
Addressed an exploit that allowed users to equip some camos before unlocking them.
Weapons
Ballistic Knife:
Ballistic Knife blades are now recoverable.
Ballistic Knife now properly registers headshots with the Kill Counter or Clan Tag attachments equipped
ZOMBIES
General
Players will receive all the rewards from the Community Headshot Challenge:
1 Animated Yoji Shinkawa-themed calling card, with all 4 classic Zombies heroes.
Limited Edition Pack-a-Punch camo.
Players will receive 8 free GobbleGums in celebration of Zombies Chronicles’ launch.
Revelations
Eight new Zombies Chronicles GobbleGums will drop from Dr. Monty’s Factory.
Board Games – Repairing one board at a window repairs all boards at that window.
Flavor Hexed – Selects a random Mega, Rare, or Ultra that is not in the player's loadout. If the player doesn't bleed out or take a new GobbleGum from the machine, this will repeat a second time when the first has run out.
Power Vacuum - Powerups drop more often.
Soda Fountain -Perk purchase limit is ignored. When purchasing a perk, get a random one for free.
Reign Drops- Spawns one of each of the nine core powerups.
Extra Credit - Spawns a personal points powerup worth 1250 points.
Idle Eyes - All zombies ignore all players and stand idle.
Board To Death - Zombies within 15 feet of a repaired board are killed.
Update 21 is now live! This patch features all new Black Market items, bug fixes, optimizations, support for the 8 Days of the Undead events, and a security update
MULTIPLAYER
General
This update addresses a number of general performance and security issues.
Black Market
Unopened Supply Drop bundles will now remain in the Black Market after the events have ended.
Supply Drops that had disappeared have been returned to players’ inventories.
Front end
Attachment Icons will load more quickly in Create-a-Class and Gunsmith menus.
Addressed an exploit that allowed users to equip some camos before unlocking them.
Weapons
Ballistic Knife:
Ballistic Knife blades are now recoverable.
Ballistic Knife now properly registers headshots with the Kill Counter or Clan Tag attachments equipped
ZOMBIES
General
Players will receive all the rewards from the Community Headshot Challenge:
1 Animated Yoji Shinkawa-themed calling card, with all 4 classic Zombies heroes.
Limited Edition Pack-a-Punch camo.
Players will receive 8 free GobbleGums in celebration of Zombies Chronicles’ launch.
Revelations
Eight new Zombies Chronicles GobbleGums will drop from Dr. Monty’s Factory.
Board Games – Repairing one board at a window repairs all boards at that window.
Flavor Hexed – Selects a random Mega, Rare, or Ultra that is not in the player's loadout. If the player doesn't bleed out or take a new GobbleGum from the machine, this will repeat a second time when the first has run out.
Power Vacuum - Powerups drop more often.
Soda Fountain -Perk purchase limit is ignored. When purchasing a perk, get a random one for free.
Reign Drops- Spawns one of each of the nine core powerups.
Extra Credit - Spawns a personal points powerup worth 1250 points.
Idle Eyes - All zombies ignore all players and stand idle.
Board To Death - Zombies within 15 feet of a repaired board are killed.
It only took 8 years, but Geneshift is finally on Steam. I want to say a big thank you to everyone who's played over the years - your feedback and support has been invaluable. Now that we're on Steam our community can grow, so please tell your friends. Show them the free multiplayer demo! Also if you like the game and want more players please leave a Steam review - it really helps us. Now having said all that, let's play!
Of course, this is only the Early Access launch. There's a lot more fun stuff to look forward to! More content, more features, you guys decide! The next big feature will be ranked servers, where players are awarded ranks based on their performance in-game. An advanced ELO system will accurately measure you skill and rank you up and down, encouraging all sorts of competitive and tactical play! This is almost fully coded but needs a bit more testing before release. Anyway, it should come out in a few weeks! After that, let's add more vehicles and chemicals :D
Once again, I want to say thank again to everyone who's helped me develop and release this game. I look forward to the next stage in Geneshift's history and seeing all the cool ideas and feedback you guys give me.
It only took 8 years, but Geneshift is finally on Steam. I want to say a big thank you to everyone who's played over the years - your feedback and support has been invaluable. Now that we're on Steam our community can grow, so please tell your friends. Show them the free multiplayer demo! Also if you like the game and want more players please leave a Steam review - it really helps us. Now having said all that, let's play!
Of course, this is only the Early Access launch. There's a lot more fun stuff to look forward to! More content, more features, you guys decide! The next big feature will be ranked servers, where players are awarded ranks based on their performance in-game. An advanced ELO system will accurately measure you skill and rank you up and down, encouraging all sorts of competitive and tactical play! This is almost fully coded but needs a bit more testing before release. Anyway, it should come out in a few weeks! After that, let's add more vehicles and chemicals :D
Once again, I want to say thank again to everyone who's helped me develop and release this game. I look forward to the next stage in Geneshift's history and seeing all the cool ideas and feedback you guys give me.
We’re happy to announce that StarCrawlers v1.0 is live! First of all, an absolutely massive THANK YOU to everyone who particpated in Early Access. If you reported a bug, suggested a feature or change, or even vented some frustration - you helped make the game better. Even if you just played and enjoyed (or didn't!) - your support helped make StarCrawlers happen. Early Access experiences can vary wildly - thank you for making this a positive one.
That's great! What’s Next for StarCrawlers?
Whoa! Slow down... I literally just pushed the launch button... We are committed to supporting the game from here on out - routine bug fix and improvement patches will be made and we would love to expand the experience with core content updates and even DLC, depending on demand. We'll keep in touch with regular updates to let you know the state of the game and how things are looking for expansion!
I’m a Backer! How do I get my gear?
If you backed on Kickstarter, your reward gear can be obtained by visiting the Black Market - select “I need to tell you something...”, and enter your Steam Key in the dialogue box. To get your key, simply head to the backerkit page, login to your account, and select “Digital Downloads”.
Now, stop reading this and
GO PLAY STARCRAWLERS!
<3,
Juggernaut Games Ps. We escaped Early Access guys!
We’re happy to announce that StarCrawlers v1.0 is live! First of all, an absolutely massive THANK YOU to everyone who particpated in Early Access. If you reported a bug, suggested a feature or change, or even vented some frustration - you helped make the game better. Even if you just played and enjoyed (or didn't!) - your support helped make StarCrawlers happen. Early Access experiences can vary wildly - thank you for making this a positive one.
That's great! What’s Next for StarCrawlers?
Whoa! Slow down... I literally just pushed the launch button... We are committed to supporting the game from here on out - routine bug fix and improvement patches will be made and we would love to expand the experience with core content updates and even DLC, depending on demand. We'll keep in touch with regular updates to let you know the state of the game and how things are looking for expansion!
I’m a Backer! How do I get my gear?
If you backed on Kickstarter, your reward gear can be obtained by visiting the Black Market - select “I need to tell you something...”, and enter your Steam Key in the dialogue box. To get your key, simply head to the backerkit page, login to your account, and select “Digital Downloads”.
Now, stop reading this and
GO PLAY STARCRAWLERS!
<3,
Juggernaut Games Ps. We escaped Early Access guys!
So, I'm sure the big question that you just can't get out of your head is: "How much did the last update affect/improve Ballhalla's balance?". Do not despair! The game tracks the average amount of respawns players need to finish each trial. Note that it's only tracking the first time players finish a trial and not their best run, as I wanted to compare the initial difficulty of each trial.
Here we go:
The difficulty curve is now much smoother than before and has less spikes. Especially 1-2, 3-3 and 4-5 had way more respawns than other trials in their chapter and therefore saw the biggest change. 3-3 (teleporters suck) is still a bit high (as it's the only trial that focuses more on precision than rhythm) and 4-3 (time travel) is surprisingly low (maybe I should change that :>), but besides that I'm happy with the results.
As far as I can tell, you're having more fun with the game now (and this was the whole point of it): all of the over 40 Steam reviews since the update were positive and some of the negative ones even have been changed to positive!
Just for fun, here are the stats from the beta test a year ago (though keep in mind this data is only from about 100 players and not several thousands like in the stats above):
Yeah, right? (The high amount of respawns in 2-2 actually came from players trying to bruteforce the hidden pathways because they didn't understand the hints.)