Casino Main Floor scene - fixed bug when loading the Casino Main Floor scene, where the camera would freeze and could stop a player from progressing to another scene and further through the game
Casino Main Floor scene - fixed bug when loading the Casino Main Floor scene, where the camera would freeze and could stop a player from progressing to another scene and further through the game
Hi all, Jamor here with some good news: Stellaris: Adams Update 1.6 is live right now! The timing of this update is very symbolic for us, as it marks the one year anniversary of Stellaris being unleashed upon the galaxy. We've come a long way since release and we're happy to have you with us on this ongoing journey.
While there are some small content additions, our main concept for this update was housekeeping and quality of life: the sheer number of new features we've added since launch has inevitably caused some things to work less perfectly than we want, so we have put in hundreds of bug fixes and quality of life improvements to improve your play experience.
##############################################################
####################### VERSION 1.6.0 ########################
##############################################################
###################
# Expansion Features
###################
* (UTOPIA) Added Devouring Swarm civic to the game for Hive Minds
* (UTOPIA) It is now possible to find and repair ruined Megastructures in the galaxy
###################
# Features
###################
* Possible to repair ruined Ringworlds with the Mega-Engineering technology
* Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
* Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
* Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence. The cost is reduced to 25 influence during defensive wars
* It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
* You can now set taxes for Energy Credits and Minerals on sectors separately
* Ironman autosaving is now quarterly instead of monthly
###################
# Balance
###################
* Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic
* The cost of species modification projects is now based on the difference between the traits at the start and end of modification, rather than on the sum of the trait cost
* The Prethoryn Scourge crisis will now show up more often and the Unbidden less often
* More than doubled the base strength of the Prethoryn Scourge invasion fleets
* Doubled the base strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled
* The power of crisis fleets now scales to the size of the galaxy
* The power of Fallen/Awakened empire fleets now scales somewhat to the size of the galaxy
* Certain common anomalies will no longer spawn repeatedly
* It is no longer possible to technologically enlighten Fanatic Xenophobe primitives
* Choosing the religious awakening end of the Old Gods event chain now just shifts your empire's ethics towards spiritualist rather than completely replacing them
* Increased warp wind-down time
* Charismatic and Repugnant now only impact opinion of other empires (+25/-25 respectively) rather than affecting happiness
* Pops that are freed from slavery in a Caste System will now have some lingering unhappiness about being made slaves in the first place
* Delicious Titans now gives +50% food (down from +100%)
* Hive Minds can now choose to eat titanic life
* World Shaper ascension perk now also unlocks the Atmospheric Manipulation technology
* Master Builders ascension perk now increases megastructure build speed by +100%, but no longer provides a cost reduction
* Terraforming-related technologies are now less rare, and even more likely to appear if you have the World Shaper ascension perk
* Planetary Survey Corps now gives 1/10th of monthly research (min of 3) instead of 1/3rd
* Reduced likelihood of enclaves and space monsters spawning within player borders at game start
* Tuned Xeno Outreach agenda weights
* All consumer goods are now paid for on the empire level, to make it more clear to the player what costs are incurred by living standards
* 'Megastructure Demands Rejected' modifier set to 7200 days
* Withdrawal effects of Chemical Bliss are now less severe and do not last as long
* Extradimensionals now turn planets barren after destroying colonies
* Sensor techs now increase planet sensor range instead of survey speed
* Automated Survey Protocols now provides +50% ship survey speed (up from +15%)
* Reduced distance at which Xenophobe Fallen Empires are angered by Frontier Outposts
* Corporate Dominion civic no longer requires you to be Egalitarian
* Leviathans will no longer occasionally spawn right next to empire starting systems
* Spiritualist Fallen Empires are no longer upset by colonizing tomb worlds, as this caused issues with various event chains and was inconsistent when they would not be upset over terraforming them
* Upgrading transport ships is now instant and has no cost
* Ships caught in FTL magnets no longer warp in right on top of a station, but rather near it
* Boosted the damage output, shield hit points and hull points of military stations and frontier outposts substantially
* Increased the distance at which military stations have to be built from each other
* Boosted the output of Science Nexus to +30/+60/+90
* Habitat Solar Processors can no longer be built in a system with a at least half-completed Dyson Sphere
* It is now possible for Fanatic Xenophobe Spiritualists to be Fanatic Purifiers
* Strength of Legions Civic now also adds -20% army upkeep
* Faction Issues have been remixed, with multiple new and re-tuned demands
* Increased the effect of promoting an ethic to +100% attraction
* Fallen Empires now spawn slightly further apart from other empires
* Removed influence cost from Fleet Academy spaceport module
* Guardians of Zanaam are now a bit more difficult to defeat
* There is now a 30-day cooldown on insults, to prevent spamming of them in multiplayer
* Homeworld habitability is now a +30% bonus instead of always being 100%
* Colonial Centralization is now a tier 2 tech
* No longer possible to trade away systems while at war
* Galactic Administration and a number of technologies depending on it are now tier 3 techs
* Pre-FTL civilizations can no longer achieve FTL in the first 25 years of the game
* Share the Burden edict is no longer possible for synthetic empires
* Removed weapons from Mining and Research stations
* Adopting domination now gives +20 to acceptance on diplomatic subjugation actions
* Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them
* Hive Minds now get a +25% Pop Growth Speed
* Hive Minds now get +10% habitability
* Each tradition group adopted now adds +10% to tradition adoption cost
* Terraforming technology is now more common
* Pops will now only voluntarily migrate away from planets that are heavily crowded
* Fanatic Purifiers civic now increases Xenophobe attraction
* Mechanist civic now increases materialist attraction
* Inward Perfection civic effect on citizen happiness removed
# Buildings
* Symbol of Unity building and related technology have been removed from the game
* Artist Monument no longer affects happiness or unity as a modifier, but instead has its unity ouput increased from 3 to 10
* Champion of the People trait effect on happiness reduced from +10% to +5%
* Peace Festivals edict effect on happiness replaced with +30% food
* Paradise Dome building effect on happiness reduced from +10% to +5%
* Dragon Monument building effect on happiness replaced with 15 unity output
* Dragon Shrine building effect on happiness replaced with 15 unity output
* Stellarite Trophy building effect on happiness replaced with 15 unity output
* Cultural Center habitat building effect on happiness reduced from +10% to +5%
* Cultural Center habitat building unity output increased from 3 to 4
* Loop Institute building effect on happiness reduced from +10% to +5%
* Loop Institute building society output increased from 4 to 8
* Omega Alignment building physics output increased from 8 to 10
* Clinics now produce society research instead of food
* Habitats are now a little better at mineral production, and a little worse at energy and science production (though still much better at the latter than the former)
And much more! Unfortunately they don't fit in a Steam announcemt. Please visit our official forum thread for a complete changelog
To really celebrate our anniversary in style we're rolling out an Anniversary Edition bundle today, containing the base game plus all expansions to date. For those new to our universe, it's the most complete option to start your journey, and for our existing players it's a great way to upgrade your experience with a nice discount.
And finally, it is my very great privilege to announce a gift to all our players: a free DLC anniversary portrait pack, including the Creatures of the Void preorder species portraits plus three new ones made specially for the anniversary:
Please accept this as our sincere thanks to you all for a year of interstellar adventure, and come along with us as we continue our voyage into the endless stars.
******* IMPORTANT! ******** Saves from 1.5.1 should work in 1.6.0, however we couldn't test every possible case and it's possible some issues may occur. If that happens to you in a game you want to complete, you can always roll back to a previous version.
Instructions on how to keep playing on older versions here.
Hi all, Jamor here with some good news: Stellaris: Adams Update 1.6 is live right now! The timing of this update is very symbolic for us, as it marks the one year anniversary of Stellaris being unleashed upon the galaxy. We've come a long way since release and we're happy to have you with us on this ongoing journey.
While there are some small content additions, our main concept for this update was housekeeping and quality of life: the sheer number of new features we've added since launch has inevitably caused some things to work less perfectly than we want, so we have put in hundreds of bug fixes and quality of life improvements to improve your play experience.
##############################################################
####################### VERSION 1.6.0 ########################
##############################################################
###################
# Expansion Features
###################
* (UTOPIA) Added Devouring Swarm civic to the game for Hive Minds
* (UTOPIA) It is now possible to find and repair ruined Megastructures in the galaxy
###################
# Features
###################
* Possible to repair ruined Ringworlds with the Mega-Engineering technology
* Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
* Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
* Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence. The cost is reduced to 25 influence during defensive wars
* It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
* You can now set taxes for Energy Credits and Minerals on sectors separately
* Ironman autosaving is now quarterly instead of monthly
###################
# Balance
###################
* Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic
* The cost of species modification projects is now based on the difference between the traits at the start and end of modification, rather than on the sum of the trait cost
* The Prethoryn Scourge crisis will now show up more often and the Unbidden less often
* More than doubled the base strength of the Prethoryn Scourge invasion fleets
* Doubled the base strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled
* The power of crisis fleets now scales to the size of the galaxy
* The power of Fallen/Awakened empire fleets now scales somewhat to the size of the galaxy
* Certain common anomalies will no longer spawn repeatedly
* It is no longer possible to technologically enlighten Fanatic Xenophobe primitives
* Choosing the religious awakening end of the Old Gods event chain now just shifts your empire's ethics towards spiritualist rather than completely replacing them
* Increased warp wind-down time
* Charismatic and Repugnant now only impact opinion of other empires (+25/-25 respectively) rather than affecting happiness
* Pops that are freed from slavery in a Caste System will now have some lingering unhappiness about being made slaves in the first place
* Delicious Titans now gives +50% food (down from +100%)
* Hive Minds can now choose to eat titanic life
* World Shaper ascension perk now also unlocks the Atmospheric Manipulation technology
* Master Builders ascension perk now increases megastructure build speed by +100%, but no longer provides a cost reduction
* Terraforming-related technologies are now less rare, and even more likely to appear if you have the World Shaper ascension perk
* Planetary Survey Corps now gives 1/10th of monthly research (min of 3) instead of 1/3rd
* Reduced likelihood of enclaves and space monsters spawning within player borders at game start
* Tuned Xeno Outreach agenda weights
* All consumer goods are now paid for on the empire level, to make it more clear to the player what costs are incurred by living standards
* 'Megastructure Demands Rejected' modifier set to 7200 days
* Withdrawal effects of Chemical Bliss are now less severe and do not last as long
* Extradimensionals now turn planets barren after destroying colonies
* Sensor techs now increase planet sensor range instead of survey speed
* Automated Survey Protocols now provides +50% ship survey speed (up from +15%)
* Reduced distance at which Xenophobe Fallen Empires are angered by Frontier Outposts
* Corporate Dominion civic no longer requires you to be Egalitarian
* Leviathans will no longer occasionally spawn right next to empire starting systems
* Spiritualist Fallen Empires are no longer upset by colonizing tomb worlds, as this caused issues with various event chains and was inconsistent when they would not be upset over terraforming them
* Upgrading transport ships is now instant and has no cost
* Ships caught in FTL magnets no longer warp in right on top of a station, but rather near it
* Boosted the damage output, shield hit points and hull points of military stations and frontier outposts substantially
* Increased the distance at which military stations have to be built from each other
* Boosted the output of Science Nexus to +30/+60/+90
* Habitat Solar Processors can no longer be built in a system with a at least half-completed Dyson Sphere
* It is now possible for Fanatic Xenophobe Spiritualists to be Fanatic Purifiers
* Strength of Legions Civic now also adds -20% army upkeep
* Faction Issues have been remixed, with multiple new and re-tuned demands
* Increased the effect of promoting an ethic to +100% attraction
* Fallen Empires now spawn slightly further apart from other empires
* Removed influence cost from Fleet Academy spaceport module
* Guardians of Zanaam are now a bit more difficult to defeat
* There is now a 30-day cooldown on insults, to prevent spamming of them in multiplayer
* Homeworld habitability is now a +30% bonus instead of always being 100%
* Colonial Centralization is now a tier 2 tech
* No longer possible to trade away systems while at war
* Galactic Administration and a number of technologies depending on it are now tier 3 techs
* Pre-FTL civilizations can no longer achieve FTL in the first 25 years of the game
* Share the Burden edict is no longer possible for synthetic empires
* Removed weapons from Mining and Research stations
* Adopting domination now gives +20 to acceptance on diplomatic subjugation actions
* Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them
* Hive Minds now get a +25% Pop Growth Speed
* Hive Minds now get +10% habitability
* Each tradition group adopted now adds +10% to tradition adoption cost
* Terraforming technology is now more common
* Pops will now only voluntarily migrate away from planets that are heavily crowded
* Fanatic Purifiers civic now increases Xenophobe attraction
* Mechanist civic now increases materialist attraction
* Inward Perfection civic effect on citizen happiness removed
# Buildings
* Symbol of Unity building and related technology have been removed from the game
* Artist Monument no longer affects happiness or unity as a modifier, but instead has its unity ouput increased from 3 to 10
* Champion of the People trait effect on happiness reduced from +10% to +5%
* Peace Festivals edict effect on happiness replaced with +30% food
* Paradise Dome building effect on happiness reduced from +10% to +5%
* Dragon Monument building effect on happiness replaced with 15 unity output
* Dragon Shrine building effect on happiness replaced with 15 unity output
* Stellarite Trophy building effect on happiness replaced with 15 unity output
* Cultural Center habitat building effect on happiness reduced from +10% to +5%
* Cultural Center habitat building unity output increased from 3 to 4
* Loop Institute building effect on happiness reduced from +10% to +5%
* Loop Institute building society output increased from 4 to 8
* Omega Alignment building physics output increased from 8 to 10
* Clinics now produce society research instead of food
* Habitats are now a little better at mineral production, and a little worse at energy and science production (though still much better at the latter than the former)
And much more! Unfortunately they don't fit in a Steam announcemt. Please visit our official forum thread for a complete changelog
To really celebrate our anniversary in style we're rolling out an Anniversary Edition bundle today, containing the base game plus all expansions to date. For those new to our universe, it's the most complete option to start your journey, and for our existing players it's a great way to upgrade your experience with a nice discount.
And finally, it is my very great privilege to announce a gift to all our players: a free DLC anniversary portrait pack, including the Creatures of the Void preorder species portraits plus three new ones made specially for the anniversary:
Please accept this as our sincere thanks to you all for a year of interstellar adventure, and come along with us as we continue our voyage into the endless stars.
******* IMPORTANT! ******** Saves from 1.5.1 should work in 1.6.0, however we couldn't test every possible case and it's possible some issues may occur. If that happens to you in a game you want to complete, you can always roll back to a previous version.
Instructions on how to keep playing on older versions here.
Quests: -finishing tutorial is needed in order to complete “Trustworthy” quest; (KB) -quest “Supply problems” is now possible to complete; (KB) -there will no longer be a situation where you can do the quest without having items you need to complete it; (KB) -improved english version of the “Prologue” quest; (KK)
Mechanics: -if mob have more than one run animation it will be chosen randomly now (eg. with chicken); (FM)
Bug fixes: -fixed an error with the interaction option remaining on the last object used; (FM) -fixed bug with other player freezing at crouch animation; (FM) -fixed an issue with non-refreshing animations for the selected weapon (for example, player with rifle equipped, when switching to an axe, he held it like a rifle); (FM) -fixed possibility of putting plots in cities; (FM) -fixed a bug with doubled recipe for producing high quality planks in the english version of the game; (TM) -fixed bug which prevented from lifting empty chests; (TM) -added protection to prevent tutorial window from appearing when player is not in the game; (TM)
Miscellaneous: -added protection which prevents turning of stealth mode when under objects with collision; (FM) -improved appearance of city borders and plots. From now on, you can display them on the SHIFT key only if you are in town; (FM) (TM) --Plots have different colors now: ---red - where plot is unavailable ---turquoise - when the plot is yours ---green - when plot is available to buy -now beating the people with a shovel will give a more accurate sound; (FM) -added conversation and mouth movement animations when using game chat; (FM) -new tutorials for hunger and thirst statistics, chat commands for players and attacking objects; (TM) -protection has been added so that items can not be dropped while doing work; (TM) -added new messages for players at times when it was not quite clear why something was happening/not happening (eg.: when attacking objects or trying to take of tool while working); (TM)
Quests: -finishing tutorial is needed in order to complete “Trustworthy” quest; (KB) -quest “Supply problems” is now possible to complete; (KB) -there will no longer be a situation where you can do the quest without having items you need to complete it; (KB) -improved english version of the “Prologue” quest; (KK)
Mechanics: -if mob have more than one run animation it will be chosen randomly now (eg. with chicken); (FM)
Bug fixes: -fixed an error with the interaction option remaining on the last object used; (FM) -fixed bug with other player freezing at crouch animation; (FM) -fixed an issue with non-refreshing animations for the selected weapon (for example, player with rifle equipped, when switching to an axe, he held it like a rifle); (FM) -fixed possibility of putting plots in cities; (FM) -fixed a bug with doubled recipe for producing high quality planks in the english version of the game; (TM) -fixed bug which prevented from lifting empty chests; (TM) -added protection to prevent tutorial window from appearing when player is not in the game; (TM)
Miscellaneous: -added protection which prevents turning of stealth mode when under objects with collision; (FM) -improved appearance of city borders and plots. From now on, you can display them on the SHIFT key only if you are in town; (FM) (TM) --Plots have different colors now: ---red - where plot is unavailable ---turquoise - when the plot is yours ---green - when plot is available to buy -now beating the people with a shovel will give a more accurate sound; (FM) -added conversation and mouth movement animations when using game chat; (FM) -new tutorials for hunger and thirst statistics, chat commands for players and attacking objects; (TM) -protection has been added so that items can not be dropped while doing work; (TM) -added new messages for players at times when it was not quite clear why something was happening/not happening (eg.: when attacking objects or trying to take of tool while working); (TM)
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]
Hello Hunters,
Today we are taking a closer look at the new ground blinds and test them inside out. There will also be some giveaways on Stream, so make sure to tune in at 16.00 CEST on https://www.twitch.tv/expansiveworlds
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]
Hello Hunters,
Today we are taking a closer look at the new ground blinds and test them inside out. There will also be some giveaways on Stream, so make sure to tune in at 16.00 CEST on https://www.twitch.tv/expansiveworlds
Stalkers! Today, May 9, at 20:30 Moscow time in Lyubech, on the square near the monument, there will be a Holiday salute. Fireworks can be launched from the FLASH and RPG-7 grenade launchers. If you want to join the launch of fireworks - write in the comments to this record nickname and server, before starting the salute we'll give to you the missiles. Waiting for everybody!
Previously, we announced that Kholat is going to get its soundtrack released on vinyl. Now we're happy to share more details about this limited album and it's hard to not get excited about it, because of one thing:
"The first 25 customers who place the order will also receive the composer’s autograph on the record sleeve!"
Who wouldn't want to get their cover signed by Arkadiusz Reikowski? If you're interested in this fantastic project, then please follow this link.