Apr 19, 2017
EVGA Precision X1 - TEAMEVGA
Precision XOC 6.1.3 is live! This update has the below updates and bug fixes:

Release: 4/20/2017

* Adds support for EVGA GeForce GTX 1080 Ti SC2/SC Black
* Fixes framerate limiter issue
* Fixes power fan profile bug

In the near future we are going to be focusing on improving the core of EVGA Precision XOC. This includes things like a significant improvement in bootup speed, improved OSD support, improved OSD layout, etc. Stay tuned!
Apr 19, 2017
EVGA Precision X1 - TEAMEVGA
Precision XOC 6.1.3 is live! This update has the below updates and bug fixes:

Release: 4/20/2017

* Adds support for EVGA GeForce GTX 1080 Ti SC2/SC Black
* Fixes framerate limiter issue
* Fixes power fan profile bug

In the near future we are going to be focusing on improving the core of EVGA Precision XOC. This includes things like a significant improvement in bootup speed, improved OSD support, improved OSD layout, etc. Stay tuned!
Apr 19, 2017
Void Vikings - Ugly Beard Games
It is a BREAKING CHANGE; finish current games before updating to not lose current progress! Unlocked ships aren't affected.

Its main focus is on items. We've added two new item slots on your ship and reworked all the items themselves to make them better. You can now find and equip secondary weapons that affect how your secondary attack behaves (damage, fire rate, ammo, etc). You can also find boosters that change how your ships booster works (thrust amount, fuel, etc).

This involved doing a lot of work under the hood to make everything work. This is why saved games from 1.5.4 aren't compatible. It also laid the ground work for doing more interesting things with items. For example the different engines and boosters you get change the color of your engines flame. With future updates we plan on explore more of these types of things. Possibly expanding them to non-cosmetic changes like life stealing.

As part of the work under the hood we removed the 60 FPS frame rate lock. Our code was architected such that frame rate changed actual game behavior. For example your ship would move slower at lower frame rates. Now the games behavior is consistent despite the current frame rate. With this we've changed the 60 cap to be 144 but left vSync on. We left vSync on because without it there are some effects we offload onto the GPU that end up looking bad.

The combination of all these changes has actually made the game harder. This is where we'd really like to get feedback. Let us know if the games difficulty feels right to you and if you are finding it too difficult what aspects are being the most troublesome.

Update changes breakdown:
  • Rework the entire item system to allow better items and fix bugs with current items
    • You used to be able to get items that were worse than your base ship
    • Items didn't correctly affect the ships movement/turn rates
    • Items weren't "interesting" when compared to each other
  • Added two new item "types" that you can equip to your ship.
    • Secondary weapons (affect how your secondary attack behaves)
    • Boost engines (affect how your ships boost behaves)
  • The inventory is larger (30 slots now versus 25 before).
  • Remove 60FPS lock; game will match monitor refresh (vSync is on) up to 144Hz. Assuming computer can push that many frames ;)
  • Improve the item tooltips to display more useful information.
    • Gold colored numbers in () that show what upgrading the item will do.
  • Make health drops fly towards your ship sooner and from further away when you're hurt.
  • Gave different colored radar icons for the different things enemies drop.
    • Red - enemies
    • Orange - upgrades
    • Green - health pickups
    • Grey - items
  • Removed glory stuff in preparation for a new progression system in the next update.

Key bug fixes:
  • Fix several enemies AI to be less clunky (won't run away forever, or just fly into you).
  • Controller navigation and sound fixes
Apr 19, 2017
Void Vikings - Ugly Beard Games
It is a BREAKING CHANGE; finish current games before updating to not lose current progress! Unlocked ships aren't affected.

Its main focus is on items. We've added two new item slots on your ship and reworked all the items themselves to make them better. You can now find and equip secondary weapons that affect how your secondary attack behaves (damage, fire rate, ammo, etc). You can also find boosters that change how your ships booster works (thrust amount, fuel, etc).

This involved doing a lot of work under the hood to make everything work. This is why saved games from 1.5.4 aren't compatible. It also laid the ground work for doing more interesting things with items. For example the different engines and boosters you get change the color of your engines flame. With future updates we plan on explore more of these types of things. Possibly expanding them to non-cosmetic changes like life stealing.

As part of the work under the hood we removed the 60 FPS frame rate lock. Our code was architected such that frame rate changed actual game behavior. For example your ship would move slower at lower frame rates. Now the games behavior is consistent despite the current frame rate. With this we've changed the 60 cap to be 144 but left vSync on. We left vSync on because without it there are some effects we offload onto the GPU that end up looking bad.

The combination of all these changes has actually made the game harder. This is where we'd really like to get feedback. Let us know if the games difficulty feels right to you and if you are finding it too difficult what aspects are being the most troublesome.

Update changes breakdown:
  • Rework the entire item system to allow better items and fix bugs with current items
    • You used to be able to get items that were worse than your base ship
    • Items didn't correctly affect the ships movement/turn rates
    • Items weren't "interesting" when compared to each other
  • Added two new item "types" that you can equip to your ship.
    • Secondary weapons (affect how your secondary attack behaves)
    • Boost engines (affect how your ships boost behaves)
  • The inventory is larger (30 slots now versus 25 before).
  • Remove 60FPS lock; game will match monitor refresh (vSync is on) up to 144Hz. Assuming computer can push that many frames ;)
  • Improve the item tooltips to display more useful information.
    • Gold colored numbers in () that show what upgrading the item will do.
  • Make health drops fly towards your ship sooner and from further away when you're hurt.
  • Gave different colored radar icons for the different things enemies drop.
    • Red - enemies
    • Orange - upgrades
    • Green - health pickups
    • Grey - items
  • Removed glory stuff in preparation for a new progression system in the next update.

Key bug fixes:
  • Fix several enemies AI to be less clunky (won't run away forever, or just fly into you).
  • Controller navigation and sound fixes
Airport Madness 3D - bigfatsimulations
LIke our recent update, we’ve further enhanced the quality of our aircraft graphics. In addition to the Boeing 777, MD11 and MD80, we’ve now added the Boeing 737 Max, Airbus A320 and Boeing 747-400.



Here are a few additional improvements:

Fixed issue with small B777 radar target;
New tag color when aircraft selected;
randomized passenger loading times;
Added lightning;
Fixed camera 'spin' during crashes;
Added more realistic atmospheric mist to all scenes.

Airport Madness 3D - bigfatsimulations
LIke our recent update, we’ve further enhanced the quality of our aircraft graphics. In addition to the Boeing 777, MD11 and MD80, we’ve now added the Boeing 737 Max, Airbus A320 and Boeing 747-400.



Here are a few additional improvements:

Fixed issue with small B777 radar target;
New tag color when aircraft selected;
randomized passenger loading times;
Added lightning;
Fixed camera 'spin' during crashes;
Added more realistic atmospheric mist to all scenes.

Rend - JarNod
Hey all!

We've sent out a batch of keys for invites to pre-alpha. Please check your inboxes and your junk inbox to see if you got it!

This is a momentous occasion for us and we appreciate your willingness to join us on this journey!

Frostkeep Studios
Rend - JarNod
Hey all!

We've sent out a batch of keys for invites to pre-alpha. Please check your inboxes and your junk inbox to see if you got it!

This is a momentous occasion for us and we appreciate your willingness to join us on this journey!

Frostkeep Studios
Apr 19, 2017
True Lover's Knot - CarloAntonio
Ok everyone! The raffle is officially closed!

Again thanks so much for supporting us by buying “True Lover’s Knot”! Winners have been drawn and if you’ve won we will get in contact with you to make sure you get a free copy of “Fix Me Fix You”.

If you haven’t won, don’t worry! We enjoyed this raffle so much that we’ve decided to run another one in a couple of weeks so please keep your eyes peeled. We will be announcing it on our group page on steam so please sign up to that to keep updated on the next raffle.

Thank you so much and keep being awesome!

The Sapphire Dragon Production Team
Apr 19, 2017
True Lover's Knot - CarloAntonio
Ok everyone! The raffle is officially closed!

Again thanks so much for supporting us by buying “True Lover’s Knot”! Winners have been drawn and if you’ve won we will get in contact with you to make sure you get a free copy of “Fix Me Fix You”.

If you haven’t won, don’t worry! We enjoyed this raffle so much that we’ve decided to run another one in a couple of weeks so please keep your eyes peeled. We will be announcing it on our group page on steam so please sign up to that to keep updated on the next raffle.

Thank you so much and keep being awesome!

The Sapphire Dragon Production Team
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