Arena added. A place to test your best legendary warriors against other players in tense 4x4 battles. You'll need to build up your Arena warband, which can be found in warbands selection. The more battles you will stand, the higher your rewards will be.
Fixes: - Fixed issue with "Avoid death" being activated on another character - Fixed another issue provoking endless Counting Battle Results - Fixed issue with Ronin delaying his turn after activating Unstoppable passive - Fixed issue with Move a Rock ability crashing the match is some cases - Fixed spare starter quest with empty hint field - Fixed issue with "Dismantle all" button showing wrong dust gain - Fixed issue with cards illustrations layout
Updates: - Updated translations for some cards and GUI
A major UI overhaul is coming in a few weeks, so please be patient about current Arena interface and note us if anything goes wrong in a Technical Issues Thread, as always. Training mode will be back too.
Arena added. A place to test your best legendary warriors against other players in tense 4x4 battles. You'll need to build up your Arena warband, which can be found in warbands selection. The more battles you will stand, the higher your rewards will be.
Fixes: - Fixed issue with "Avoid death" being activated on another character - Fixed another issue provoking endless Counting Battle Results - Fixed issue with Ronin delaying his turn after activating Unstoppable passive - Fixed issue with Move a Rock ability crashing the match is some cases - Fixed spare starter quest with empty hint field - Fixed issue with "Dismantle all" button showing wrong dust gain - Fixed issue with cards illustrations layout
Updates: - Updated translations for some cards and GUI
A major UI overhaul is coming in a few weeks, so please be patient about current Arena interface and note us if anything goes wrong in a Technical Issues Thread, as always. Training mode will be back too.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
06-04-2017 Hotfix Patch
- Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
- Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
- Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
- Fixed issue where spectator clients were not able to join multiplayer servers.
- Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
- Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
RaceRoom Racing Experience - [Sector3] Sonat Ozturk
06-04-2017 Hotfix Patch
- Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
- Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
- Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
- Fixed issue where spectator clients were not able to join multiplayer servers.
- Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
- Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
Hello friends and slugcats! We present to you patch #1: Rain World v1.01
This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!
Gameplay improvements: * “stuck in holes” fix - disconnected exits will no longer snag you * subtle backlit slugcat in low visibility swimming situations * quicker turning around in tunnels * larger lung capacity while swimming * nerfed the more intense waterfalls in Shoreline to prevent repeated drownings * more pearls near Scav tolls in Garbage Wastes * more food in central Garbage Wastes * more food in central Shaded Citadel * more karma flowers in world * karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions * food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma) * players will now keep map progress between deaths (Id say 99.5% of people asked for this) * map now features gate karma symbols and shelter icons when locations are discovered * karma depletion on game exit removed if done within 30 seconds of sleep cycle * full karma drop on exit bug fixed (that was a brutal one, sheesh!) * intro cinematic is now skippable by holding start / esc * for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the intro by holding "s" when pressing "New Game." hopefully this helps until we have a real fix! * many many minor room fixes
Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.
Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!
Hello friends and slugcats! We present to you patch #1: Rain World v1.01
This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!
Gameplay improvements: * “stuck in holes” fix - disconnected exits will no longer snag you * subtle backlit slugcat in low visibility swimming situations * quicker turning around in tunnels * larger lung capacity while swimming * nerfed the more intense waterfalls in Shoreline to prevent repeated drownings * more pearls near Scav tolls in Garbage Wastes * more food in central Garbage Wastes * more food in central Shaded Citadel * more karma flowers in world * karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions * food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma) * players will now keep map progress between deaths (Id say 99.5% of people asked for this) * map now features gate karma symbols and shelter icons when locations are discovered * karma depletion on game exit removed if done within 30 seconds of sleep cycle * full karma drop on exit bug fixed (that was a brutal one, sheesh!) * intro cinematic is now skippable by holding start / esc * for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the intro by holding "s" when pressing "New Game." hopefully this helps until we have a real fix! * many many minor room fixes
Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.
Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!
I'd like to thank you for participating in this little joke (of you wanted to or not, heh), and I'd like to point out officially here that it was actually an April Fool's joke.
Cubic planets were a nice opportunity for us as an April Fool's joke since it took not even 5 minutes to swap out the models for the planets and to add the date check for them to be activated. This "improvement" was easy to add and purely visual, without impacting gameplay. That made it the perfect opportunity for April 1st. So for those worried tht we're wasting our precious dev time: We didn't actually lose any work time over this.
Since some people are actually thinking that our focus lies on planet visuals instead of new content: Yeah, that's of course not the case. We like our planets, we might improve them in the future, but right now we're very busy with the Alliances update. It's a lot of work but coming along nicely. Once we have more to tell you, I'll make another announcement.
Oh, and in case you did like the cubic planet visuals, you can add the following line to your client.ini file in your %appdata%\Avorion or ~/.avorion folder to enable them:
Look for the [Background] category and add the following line (or edit the value in case the line already exists):
I'd like to thank you for participating in this little joke (of you wanted to or not, heh), and I'd like to point out officially here that it was actually an April Fool's joke.
Cubic planets were a nice opportunity for us as an April Fool's joke since it took not even 5 minutes to swap out the models for the planets and to add the date check for them to be activated. This "improvement" was easy to add and purely visual, without impacting gameplay. That made it the perfect opportunity for April 1st. So for those worried tht we're wasting our precious dev time: We didn't actually lose any work time over this.
Since some people are actually thinking that our focus lies on planet visuals instead of new content: Yeah, that's of course not the case. We like our planets, we might improve them in the future, but right now we're very busy with the Alliances update. It's a lot of work but coming along nicely. Once we have more to tell you, I'll make another announcement.
Oh, and in case you did like the cubic planet visuals, you can add the following line to your client.ini file in your %appdata%\Avorion or ~/.avorion folder to enable them:
Look for the [Background] category and add the following line (or edit the value in case the line already exists):
Tomorrow, April 7, from 07:00 UTC, unscheduled technical work will be performed on the server. The server's unavailability time, unfortunately, can not be predicted in advance. The UFO Online site, forums and the game will be unavailable during the work.Information about the completion of the work will be announced on the Steam Community page.When all will be done all players will receive an "excuse gifts" to compensate the game unavailability time.
Tomorrow, April 7, from 07:00 UTC, unscheduled technical work will be performed on the server. The server's unavailability time, unfortunately, can not be predicted in advance. The UFO Online site, forums and the game will be unavailable during the work.Information about the completion of the work will be announced on the Steam Community page.When all will be done all players will receive an "excuse gifts" to compensate the game unavailability time.